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Old Jan 15, 2008, 07:05 AM // 07:05   #101
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Here's a question: Does the AI of monsters say to attack heroes first? If so, now I know why they die so fast.
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Old Jan 15, 2008, 10:05 AM // 10:05   #102
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Quote:
Originally Posted by StormDragonZ
Here's a question: Does the AI of monsters say to attack heroes first? If so, now I know why they die so fast.
If the heroes are a lower level then you or a supporting class like a monk or elemental then yes, they will attack them first.

Quote:
Originally Posted by Zahr Dalsk
We don't need an easier difficulty, all we need is a removal of the hero cap.
Whattttttt? seriously! What? Why?

You want heroes to exceed lvl20?
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Old Jan 15, 2008, 10:25 AM // 10:25   #103
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Quote:
Originally Posted by freekedoutfish
If the heroes are a lower level then you or a supporting class like a monk or elemental then yes, they will attack them first.



Whattttttt? seriously! What? Why?

You want heroes to exceed lvl20?
No, he wants 7 heroes instead of 3.
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Old Jan 15, 2008, 11:03 AM // 11:03   #104
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Quote:
Originally Posted by Darkobra
No, he wants 7 heroes instead of 3.
Oh sorry my bad!
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Old Jan 15, 2008, 07:40 PM // 19:40   #105
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Forgive me for not replying sooner. We had a family emergency and the computer was the last thing on my mind. I will do my best to cover some of the comments and questions that have been tossed out.

Also - I would like to personally thank everyone who spoke up to say that the idea I suggested had valid points, as well as those who offered true support and suggestions.



Quote:
Originally Posted by mystical nessAL
From what I got with reading Scarlet's comments is that she rushed the game.
You couldn't be more wrong. We've just recently beat Prophecies & started on Gw:en. Also to my knowledge I never said anything about rushing through, or wanting to rush through - that was an opinion you drew all on your own.

Quote:
Originally Posted by Skyy High
Honestly, she probably wasn't pointed here by a person; every ticket opened sends back an automated message, including, "please post any ideas on community fansites".
Again, someone stating an opinion. Yes - I was directed here by a GW agent, if you need more proof I even mailed them back upon the 1st suggestion stating my concern over doing so, and then e-mailed them again to find out which forums they recommend. So - while that may be in the fine print of their e-mails....it wasn't the fine print that led me to do this.





And, to the many posts that scream wiki...wiki.....you must not be using wiki. YES We do use the wiki, and quite often to make sure we haven't overlooked anything in a mission or area.
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Old Jan 15, 2008, 08:29 PM // 20:29   #106
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^NM is forgiving enough; there's really no need for an easier level.

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Originally Posted by mrmango
Keep failing, smart people see how to not fail the right ways, and they do so. Then the fail goes away. Repeat as needed.
True... and it doesn't take too long to weed out the fail.
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Old Jan 15, 2008, 08:57 PM // 20:57   #107
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Erm. The game is plenty easy enough. I can go through normal mode h/h easily, and can survive in hm with h/h.
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Old Jan 15, 2008, 09:43 PM // 21:43   #108
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Quote:
Originally Posted by Olim lll
^NM is forgiving enough; there's really no need for an easier level.
But there is, can you not read?


Quote:
True... and it doesn't take too long to weed out the fail.
People that find the the game too difficult or frustrating are unlikely to return for the sequel. ANet might want to consider what truly is in their best interest.
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Old Jan 15, 2008, 10:02 PM // 22:02   #109
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Quote:
Originally Posted by Amy Awien
But there is, can you not read?

People that find the the game too difficult or frustrating are unlikely to return for the sequel. ANet might want to consider what truly is in their best interest.
Oh stop that...of course I can read. I also read this thread, incidentally.

GW NM welcomes you with open arms. The difficulty level is just right.
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Old Jan 15, 2008, 10:07 PM // 22:07   #110
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It's too cold.
No, it's not, it's just fine.
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Old Jan 16, 2008, 12:01 AM // 00:01   #111
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Quote:
Originally Posted by S_Scarlet

And, to the many posts that scream wiki...wiki.....you must not be using wiki. YES We do use the wiki, and quite often to make sure we haven't overlooked anything in a mission or area.
You must be doing it wrong then, because if you are using the prescribed bars that are given, you shouldn't have a problem, worse players than you have gotten through all campaigns, believe me, I've been in some PvE guilds in my time.
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Old Jan 16, 2008, 12:52 AM // 00:52   #112
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I tend to agree that the game should not be made easier, but I think a lot of the people talking about how “easy” NM is are forgetting how each successive chapter makes the game easier and easier.

When each additional chapter was released, it contained skills that provided advantages over those skills that came in previous chapters. For example, Factions added Broadhead Arrow and Spoil Victor (caster shutdown and boss killers, respectively). Nightfall brought customizable heroes and the overpowered Searing Flames. These new skills and the addition of heroes made previously hard areas much easier. As a consequence, the endgame PVE areas of the new campaigns were made comparatively more challenging to compensate.

EotN is the ultimate expression of this trend. There are very powerful PVE skills, such as Ursan Blessing and Pain Inverter, but GW:EotN also offers some of the most challenging non-elite PVE zones across all games. These areas only seem marginally more difficult to experienced players because they are the proverbial frogs in the pot of hot water not noticing the temperature (difficulty) slowly rise.

The reason I have this particular insight? When I purchased NightFall, the manufacturer accidentally packaged two activation codes in the box (one advantage of not going with the online purchase ). For a long time, I didn’t do anything with the extra game, but one day I realized I could use the Nightfall characters for mules and for their birthday gifts. I created 4 characters on a single day, leveled them a bit, and outfitted them all with 10 slot bags. When the EotN trial came out last December, I decided to take them over to EotN to get Max Armor and to cap Jagged Bones on my Nec.

This was my rude awakening. On my primary account I have 10 characters, one of each profession, with most core skills and elites unlocked. I can create heroes to suit any challenge fairly easily. With my NightFall-only characters, however, EotN was a major spanking ground. Yes, I capped Jagged Bones, but the number of times I wiped on the way was humbling. I had truly forgotten, as have many of the “contributors” to this thread, how difficult the game can be in the beginning.

This disconnect between “too easy” and “too hard” also hit me a month or so after EotN’s original release. There was a major thread on Guru complaining that the expansion was too easy. A lot of experienced players agreed. At the same time, PC Gamer was knocking the game as being too hard. Kristen Salvatore, who did the review, was a serious player for a game reviewer, but game reviewers famously cannot dedicate themselves to a single game, so she, too, found EotN punishingly difficult.

On to my advice….

In order to turn much of the game into Easy Mode yourself, do the following: Skill cap Searing Flames in NightFall for your ele. You can also get this in EotN assuming Nightfall is linked to the account. Cap Ursan Blessing for everyone in EotN. Once you get Ursan, leave EotN for the time being. Complete the other games first, as they are comparatively easier. Unless you want a particular skill or hero, save EotN for last. As others have suggested, make a Minion Master hero. There are plenty of good builds to be found. Rather than use Monk heroes, create two Searing Flames Ele heroes plus the Minion Master. The main skills you will want on your SF nukers are Searing Flames, Fire Attunement, Glowing Gaze, Liquid Flame, and Glyph of Lesser Energy. I like to make the Eles secondary mesmer with energy gaining interrupts from the inspiration line, but that’s optional. The secondary can be modified to suit different situations. I’ve tried /R’s and given them pets. I’ve tried /N and given them blood ritual to keep everyone juiced with energy. Lots of options there.

Next, replace all superior runes with minor ones. The additional health is normally worth more than the added skill strength – particularly if you find your team dying a lot. (The commonly agreed exception to this rule is the Minion Master who should have a Superior Death magic rune for more and stronger minions. Some suggest to put a Sup rune on the tank to lower health so he attracts more attacks, but that is more debatable.) With this kind of offensive firepower, there will be much less pressure on the monks and two henchmen monks will work fine. On the other hand, since you can go with all heroes, make sure at least one of your monks is mainly Protection-based, although hybrid heal/prot can be fine, too. If you want to be even more defensive, replace the SF Nukers and MM with the 3 N/Rt “Sabway” build. In normal mode, it is slower but safer than the SF Nuker approach.

Some of my suggestions are arguable. There are legendary threads on superior versus minor runes, for example. I do, however, guarantee you will find the game easier if you do all of the above.

Many of builds and skills I’ve described are considered “overpowered” by the community because they can make much of the game rather easy. I actually agree, but it sounds like just what you’re looking to do. Who knows? One day you may start a thread suggesting some of these skills be nerfed to bring more challenge back. Good luck.
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Old Jan 16, 2008, 05:14 AM // 05:14   #113
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hallomik, that was a well-written and helpful post. I especially liked the part about EotN being a "major spanking ground". And here I thought I was the only one getting spanked!

One of the things the OP had mentioned was going from Prophecies directly to EotN.

For someone having difficulty in EotN, I would definitely recommend playing through Factions and Nightfall before tackling Eye. While EotN may be "easy" for many, I still think it is significantly more difficult than the other campaigns for the reasons you gave.
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Old Jan 16, 2008, 06:12 AM // 06:12   #114
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Quote:

You couldn't be more wrong. We've just recently beat Prophecies & started on Gw:en. Also to my knowledge I never said anything about rushing through, or wanting to rush through - that was an opinion you drew all on your own.
Finishing a game doesnt means anything. It takes appromaxi few days to do it so. GW:EN is a VERY higher level of Prophcies.
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Old Jan 16, 2008, 06:20 AM // 06:20   #115
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i found that the fun of the game was coming up with ways to beat the campaigns with random unit combos that didnt work very well but were still fun. 1 time i ran a mission with no healers a few times and eventually beat it. another time i did nolani academy hm and opened the gate right away and it took a few attempts but with good flagging it worked, but one of the funniest parts of it was that one time when i opened that gate all the enemies ran around and into the foothills with all the rocks and then used the back entrace and pwned rurik. my friend and i rofled when we got there just in time to see him getting ganked. anyway i went off topic but im learning how to type faster so i guess this helps. :P also i didnt read many of the posts so i may be repeating this but an easy mode would suck for anet since they have to adjust all the skills and levels and monsters so that they become the lvl 0 river lizard things in pre searing. wow great idea a dungeon with tons of river things and u have to kill as many as possible b4 time runs out. it could be a new challange mission
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Old Jan 16, 2008, 07:22 AM // 07:22   #116
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I am a bit torn here.
On one side I most definitely wouldn't mind having it in the game - since it would just expand what can be done or who can do it. Especially if the balance rules of max number of minions, armour cap or moronic ideas such as environmental effects would be removed in easy mode. I sure wouldn't mind going to Vizunah with 2 MMs and them being able to have unlimited minions!
It would bring back the insanity of easy fun!

On the other hand - I don't really need it. Which brings up the question - why should they put that much work into something when there are things out there that need much more urgent attention.

But all in all - I don't mind it appearing in the game - so I'll give a /signed!
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Old Jan 16, 2008, 07:50 PM // 19:50   #117
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The main reason I like this idea is because a couple of my little cousins love GW and sometimes play on my account (with my supervision, of course :P). They like the endgame areas with all the cool monsters, especially in Nightfall, but they're not quite skilled enough to win there.

Still, it's a HELL of a lot of work to implement, and as upier noted, there are so many real problems already in the game that could use a fix.
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Old Jan 17, 2008, 02:20 AM // 02:20   #118
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Quote:
Originally Posted by genofreek
The main reason I like this idea is because a couple of my little cousins love GW and sometimes play on my account (with my supervision, of course :P). They like the endgame areas with all the cool monsters, especially in Nightfall, but they're not quite skilled enough to win there.

Still, it's a HELL of a lot of work to implement, and as upier noted, there are so many real problems already in the game that could use a fix.
I'm not so sure it would be a hell of a lot of work. I'm not saying it would be easy to impliment but I believe the majority of the hard work was done with the introduction of hard mode.

When GW had only one mode, it was a serious amount of work to find every gameplay mechanic that would have to be tweaked to make hard mode a reality, but now that they've discovered what had to be changed to make a hard mode, you just go in the opposite direction for an easy mode.

I'm still not sure if it's necessary, but, while not a nothing addition, I do think it would be realistically do-able.
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Old Jan 17, 2008, 06:44 AM // 06:44   #119
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okay first: Everyone needs to show more respect, considering this a female possibly a women in her late 20's or early 30's.

2nd: The game has got a lot of hard areas. Torment for starters.
and third, go out with starter skills, hardly no money and no-one but your best friend. Yea the game's just got a whole deal harder hasnt it?

Yes I agree there are hard areas in Guild War's. Without the proper skills, AI, Non-competent humans. (Looks over to the American district) There are a lot of challenges that will have you going "STUPID !@#%$" made me die again.

But unfortunately there isnt an easier way to over-come every challenge and sorry to say Anet's difficulty rating is a fixed one. Once you get on further and further you'll learn the code and start killing more fast and effective, or finding a secret path to that outpost that was guarded by monsters. EG bone palace ( 4 cavaliers + sig of return = ewwww)

So yea, sorry that you are finding it tough. Just keep your head up and think hard, you'll get it!
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Old Jan 17, 2008, 04:00 PM // 16:00   #120
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After reading all 6 pages in this topic (I know that in itself is strange) here is my take on the topic of easy mode.

For this first part please activate your rage inhibitors and realize I am playing the devils advocate. So please do not take offense.

Honestly, I thought the game was easy enough as it was. There are only a few missions that really require another human (and more importantly their heros) to get masters in hard mode, let alone easy mode (edit: mean normal mode... get the two confused sometimes). I can only think of one missions that having another person is required for masters, eternal grove. Granted that, it does help to have someone else to help through arborstone and galya hatchery.

Given the above, I was able to complete all the missions in factions, and prophesies with henchies alone (granted this was before the advent of heros). After heros were introduced it seemed like easy mode all the way even in hard mode (except for ~5-8 missions/areas, Gate of Pain, Eternal Grove, etc.) The only real areas of difficulty are the elite areas, and that is simply because one is unable to use their trusty henchmen and have to find decent help. As for abbrevaitions, I can understand some confusion, I myself do not know every abbreviation, but, as for the really old ones (MM, SS, SB, Etc.) people take it as a given as they are known, as they have been around for years. As stated before, simply just raise your play style, if it is too hard odds are you are doing something to make it harder... with heros the game can practically play itself. The game is already filled with enough sub-par players who road on the coat tails of heros, henchmen, and whatever do-gooder that they happened to run across to advance in the game... one of the main reasons I almost always refuse to pug anymore.

Now that I have that bit done, feel free to dis-engage your rage inhibitors as I have finished with my more harsh part of this post.

I can see how this game can be difficult for the newer players, almost no skills (not playing skills, but skills the spells etc.), small amounts of money, knowledge in regards to the game, and friends inside the game.

Having a good libarary of skills is important in this skill. One might debate it is not, due to the limitation of 8 skills on the bar. However, due to the varying foes, environmental effects etc. it is often needed to tweek ones bar to compensate for a negative vice. Additionally, having the skills allows experimention and thusly one can improve their bars. If you have the money I would suggest gobbling up every skill you can for your primary profession. I would suggest getting the skills that look decent then getting the ones that do not look quite as good.

Again, money is pretty important in this game. True one can get most items cheaply, however, 1.5k here and there adds up. Just simply make sure you have max armor along with the proper inscriptions and runes for your chosen class. As for weapons, collector weapons are extremely good. I am still using a old collector weapon from chapter 1 that I got many a moon ago. Also, money is needed for skills, and the cost of said skills can really add up. I have spent something along the magnitude of a million gold and 1020 skill points on skills... on a single character. But it is really nice having a full pvp unlock as it aids in constructing good team builds, filling the unusual slot for a team, and finding skill synergy.

As with my rant on skills, knowledge of said skills is important. Knowing what works well with what other skills, etc. That and knowledge on missions helps. For instance, Jennor Hoard (Nightfall) is really easy if one knows the foes spawn every 2 minutes and have a stopwatch. As for the stronghold I myself had difficulty with it once. Granted I entered with my the wrong heros and with the wrong builds. A minion master really makes a difference there when one gets to the archer bit. Knowing how to beat something makes all the difference. Wiki can help with this matter however the biggest help is...

Your friends. Having good playing friend really makes a huge difference. 7/10 they make a better reference then wiki and to boot they might even be willing to help. I have helped many of my friends along with their missions, and often they remark how easy it was. (and from a leader point of view is it much easier to have a person who listens and can react intellegently instead of a henchmen... think of them as henchmen plus). Just remember one rule of thumb: Only one person can lead at a time, if more than one person tries to lead in battle, it often means instant death. As for the testiment for the usefulness of friends often when the guild I am in falls apart I will spend months guildless with little or no negative effects simply due to my friends on my friends list. As for getting these friends, unfortunatly about the only way is to survive the trails and tribulations of joining a pug and adding the better players you get along with to your list.

All and all I hope this exposition helps. Just keep in mind, death is not a bad thing, sometimes in this game, it is a matter of knowing where and when to die. Never give up never surrender.

EDIT: As for easy mode, I see no reason why not as long no exp, no drops, no dp, and no mission/quest completion is rewarded. As in, you get nothing for beating the mission, essentially, if your not testing a build your wasting your time. It would give some of these newer players the ability to scout the missions out before trying again. However, I do not see this as a very important thing to add so on the list of priority for anet should be low.

Last edited by Dimitri_Stucoff; Jan 17, 2008 at 04:05 PM // 16:05..
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