Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > Sardelac Sanitarium

Notices

Reply
 
Thread Tools Display Modes
Old Jan 12, 2008, 07:17 PM // 19:17   #21
Academy Page
 
Liselle Morrow's Avatar
 
Join Date: Aug 2006
Profession: D/
Advertisement

Disable Ads
Default

I understand where you're coming from, in that there are certain missions, quests and general areas (a few Realm of Torment areas are still on my "blacklist" of general avoidance lol) that are slightly off the scale when it comes to difficulty. However in general I have to disagree with your suggestion of an easy mode option, as the majority of places imho don't really need it and can be completed with relative ease by any player with a moderate level of experience.

Also some other things have to be kept in mind when fiddling around with the difficulty levels. It is all fine and dandy in a single player game, but as guild wars is an MMO you can't just go around and change the difficulty level of a given area without making some people very upset. Silly though it may be, some people will feel horribly undercut after they got all their X number of toons through NF only to discover that there is now an easy mode to beat Gate of Madness, etc etc. People require a sense of general equality. The idea of 'he did the same thing but with a lot less effort' may chafe for some.

Also there's another problem. If you give people the option to do an area in easy mode, some people may take it, some people may just insist on doing it in normal mode. However there will always be some people who take the easiest way out and then complain at the end that 'the game' is too easy. How many times I have heard the comment through local or guild channel that 'this game is too easy' after which silence usually falls when Hard Mode is mentioned.

I'm just trying to be realistic here. For some people I know even Hard Mode is not enough of a challenge, and in the end there will be far more people who want the game to be harder instead of easier, so I fear your cry will probably go unheard. I guess the best thing for you to do is to just accept that there will always be some areas of the game that require more concentration and patience than most and that on occasion you may simply have to accept that a particular mission or area is going to be somewhat less relaxing. In general I do these areas when I feel up to them and only then. When I'm feeling like I just want to relax I play a different character and go do something else, which is one of the reasons, besides my armor-buying-crazy, why I have so many different toons
Liselle Morrow is offline   Reply With Quote
Old Jan 12, 2008, 07:17 PM // 19:17   #22
Div
I like yumy food!
 
Div's Avatar
 
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
Default

If you have prophecies, the first 2/3 of normal mode should be fairly easy once you're level 20 (considering most people who did it the first time through weren't even 20 at those points). The last 1/3 is meant to be more challenging, requiring better teamwork and skill selection. Factions and nightfall all have some tricky missions, but for the most part you can cspace your way through all the quests (outside of the domains) with even henchmen. If you're referring to GW:EN being difficult, well, it's an expansion meant for experienced level 20 players. So obviously it is going to be harder than your typical Maguumba jungle experience.
Div is offline   Reply With Quote
Old Jan 12, 2008, 07:18 PM // 19:18   #23
Forge Runner
 
Eldin's Avatar
 
Join Date: Dec 2005
Location: America. How about you, commie?
Guild: Fellows of Mythgar [FOM]
Profession: R/Mo
Default

Except how to echo-chain. *shudders* Horrible...
Eldin is offline   Reply With Quote
Old Jan 12, 2008, 07:22 PM // 19:22   #24
Hall Hero
 
HawkofStorms's Avatar
 
Join Date: Aug 2005
Profession: E/
Default

Quote:
Originally Posted by Nyktos
To be fair, NM only seems really easy after having done it a couple of times. I doubt anyone here actually finished THK the first time they ever tried it.

Nonetheless, I don't really think this game needs an easy mode.
I beat THK the first time I played it. Before Factions was released (ie, no skill power creep). With a PUG. While using non-max armor and weapons.
HawkofStorms is offline   Reply With Quote
Old Jan 12, 2008, 07:24 PM // 19:24   #25
Wilds Pathfinder
 
HuntMaster Avatar's Avatar
 
Join Date: Feb 2007
Location: Around
Guild: Pillar's of Earth [ROCK]
Profession: W/
Default

Quote:
Originally Posted by HawkofStorms
I beat THK the first time I played it. Before Factions was released (ie, no skill power creep). With a PUG. While using non-max armor and weapons.
and you were not even level 20. plus your eyes were closed the whole time.
HuntMaster Avatar is offline   Reply With Quote
Old Jan 12, 2008, 08:43 PM // 20:43   #26
Ascalonian Squire
 
Join Date: Jan 2008
Default

Quote:
Originally Posted by holymasamune
If you have prophecies, the first 2/3 of normal mode should be fairly easy once you're level 20 (considering most people who did it the first time through weren't even 20 at those points). The last 1/3 is meant to be more challenging, requiring better teamwork and skill selection. Factions and nightfall all have some tricky missions, but for the most part you can cspace your way through all the quests (outside of the domains) with even henchmen. If you're referring to GW:EN being difficult, well, it's an expansion meant for experienced level 20 players. So obviously it is going to be harder than your typical Maguumba jungle experience.

Hello Holy Man,

Most of prophecies was okay, though we did hit the occasional snafu that was annoying and had to be repeated until we figured the best way to go about it.

We are currently dealing with GW:EN - and as previously stated, yes the party I play with are all level 20. The mission thats doing us in right now is called "Assault on the Stronghold" Looking at this mission at face value, it just doesn't look like it should be as hard as it is.

I can offer a general run down of the characters in our party. Maybe you guys will see something that throws up a red flag.

Human 1 - Ranger / Monk
* Gwen - set as a Mesmer / monk with 1 healing spell and 1 res spell.
* Jora -set as a warrior /monk
Human 2 - (varies, but normally Elementist / Monk ~or~ Elementist/ Necromancer
* Ogden - Monk
Human 3 (me) - Elementist / Monk - heavy fire spells, P. healing & 1 res
*Vekk - Elementist/ Monk - heavy on fire, set up much like me
*Ogden - normally monk / ele with most of his skills being party healers.



***Doh - I goofed on how I put down Human 2 - primary is Ele - he alters his secondary

Last edited by S_Scarlet; Jan 12, 2008 at 09:12 PM // 21:12..
S_Scarlet is offline   Reply With Quote
Old Jan 12, 2008, 08:47 PM // 20:47   #27
Desert Nomad
 
Vinraith's Avatar
 
Join Date: Dec 2006
Default

NM, as a result of power creep, has already become easy mode. I can't imagine how they could make it easier, honestly, unless they just gave you a "kill everything" button. No, wait, that's Ursan Blessing...

Edit: Looking at your party build I see you're paying corpse heavy areas with no MM. Now that's just silly. Bring a paragon, bring some necros, the "holy trinity" is crap. If you want normal mode to be a cake walk, try Sab's three necro build or a UB team build or something. You can basically AFK and still win.

Last edited by Vinraith; Jan 12, 2008 at 08:50 PM // 20:50..
Vinraith is offline   Reply With Quote
Old Jan 12, 2008, 08:51 PM // 20:51   #28
Wilds Pathfinder
 
mazey vorstagg's Avatar
 
Join Date: Aug 2006
Location: Nodnol
Guild: Meeting of Lost Minds
Profession: E/Mo
Default

You don't run those all the time do you?

To be successful in GW it's all about changing skills, you should change build almost every new area, just go with the weaknesses of your enemies and defend against there strengths. For instance a fire ele is about as useful as a rubber band against Destroyers. Also, don't give your people who are /monk a healing spell. go rit and use death pact signet it's a faster res.

Have you tried Sabway?
mazey vorstagg is offline   Reply With Quote
Old Jan 12, 2008, 08:57 PM // 20:57   #29
Ascalonian Squire
 
Join Date: Jan 2008
Default

Quote:
Originally Posted by Vinraith

Edit: Looking at your party build I see you're paying corpse heavy areas with no MM. Now that's just silly. Bring a paragon, bring some necros, the "holy trinity" is crap. If you want normal mode to be a cake walk, try Sab's three necro build or a UB team build or something. You can basically AFK and still win.

I thank everyone who has taken the time to write something in this thread. It's giving me new ways to look at this.

Okay....I may have to duck from flying objects after I ask this - but as I thought MM was Mesmer/Monk....and you say I don't have one (which Gwen is) - it leads me to believe that I need to ask ....What is MM?

While we have all of the campaigns -we have only installed Propechies and GW:EN as we are trying to play them through one at a time - so the paragon isn't really an option at this point.


Hmm...Fire....not good against deystroyers. *makes note* ...that explains a few things LOL However on the mission we are on - we have not yet gotten to the destroyers - still trying to defeat the doofy Charr
S_Scarlet is offline   Reply With Quote
Old Jan 12, 2008, 09:04 PM // 21:04   #30
Krytan Explorer
 
Join Date: Jul 2006
Default

I have this piece of advice to offer: planning ahead of missions and quests helps ALOT to make the difficult easy. Read Guildwiki and find out what to expect in a certain mission or quest, find out what kind of enemies you will be up against, what skills they use and what counter skills better use.
For example: if you go against raptors with an all physical group, you will cry in frustration due to their use of Critical Defences. An SS would chop them to fine pieces though in no time.
A place with many elementalists means you need to take alot of interrupts and so on and so forth.
If you are prepared this will make things MUCH easier.
True, that would take away some of the fun of exploring things on your own, but there are trade offs to be made at every turn.
Good luck.

[Edit] MM= Minion Matser = Necromancer that controls minions which act as damage buffer/damage dealers/running bombs
Mark Nevermiss is offline   Reply With Quote
Old Jan 12, 2008, 09:07 PM // 21:07   #31
Wilds Pathfinder
 
mazey vorstagg's Avatar
 
Join Date: Aug 2006
Location: Nodnol
Guild: Meeting of Lost Minds
Profession: E/Mo
Default

WAIT! Install them all at once, you need heroes from all over. You don't have to do them in the order you install. you'll get so much more out of this game if you use the resources of all three

....MM.. You're so gonna be flamed by idiots about that. An MM is a minion master. E.g. a Death Magic Necro who uses minions to command a big army. An example might be

[skill]Jagged Bones[/skill][skill]animate Bone Fiend[/skill][skill]Blood of the Master[/skill][skill]Verata's Sacrifice[/skill][skill]Heal Area[/skill][skill]Resurrection Chant[/skill]

that's just an example though.

I really suggest looking up Sabway
mazey vorstagg is offline   Reply With Quote
Old Jan 12, 2008, 09:13 PM // 21:13   #32
Jungle Guide
 
Alex the Great's Avatar
 
Join Date: Feb 2007
Location: America.....got a problem with that?
Guild: [Lite]
Profession: W/
Default

when hm came out it turned nm to easy mode

ony had missions are thk (not hard if you know what to do) GoP, GoM, last prph mission, forget the name
Alex the Great is offline   Reply With Quote
Old Jan 12, 2008, 09:16 PM // 21:16   #33
Ascalonian Squire
 
Join Date: Jan 2008
Default

Okay - made an alteration to my above post - I goofed on one of the humans.

Can you get an MM out of a Hero?

Mazey - I thought to get Heros you had to do missions/quests in the individual games? If thats not the case - then heck....I'll install them all right now

Is there a good resource to look up enemies, their skill sets and weaknesses? I know Wiki has enemies and skill sets - but nothing on weakness unless you are up against a boss (in most cases)
S_Scarlet is offline   Reply With Quote
Old Jan 12, 2008, 09:19 PM // 21:19   #34
Desert Nomad
 
Pyro maniac's Avatar
 
Join Date: Apr 2006
Default

good bars help making th game easier

you don't have to be an elitist to make good bars, check campfire for some nice tips

and imo skill sets/weakness: Except when doing an HM elite mission, I just take the same bar through all campaigns ..
Pyro maniac is offline   Reply With Quote
Old Jan 12, 2008, 09:25 PM // 21:25   #35
Krytan Explorer
 
Join Date: Jul 2006
Default

Quote:
Originally Posted by S_Scarlet
Okay - made an alteration to my above post - I goofed on one of the humans.

Can you get an MM out of a Hero?

Mazey - I thought to get Heros you had to do missions/quests in the individual games? If thats not the case - then heck....I'll install them all right now

Is there a good resource to look up enemies, their skill sets and weaknesses? I know Wiki has enemies and skill sets - but nothing on weakness unless you are up against a boss (in most cases)
Guildwars has a steep learning curve. There are tons of skills and counter skills, items and mods that make things better here and there. Little wonder wiki has 18,352 articles.

Heroes arguably make the best minion masters, especially death nova/jagged bones MM. There are 3 necromancer heroes in the game: Olias, Master of Whispers and Livia.
Ritualists can also make decent MM with skills like Boon of Creation and Explosive Growth they can become very deadly. Ask the Stonesummit Summoner if you dont believe me
Mark Nevermiss is offline   Reply With Quote
Old Jan 12, 2008, 09:28 PM // 21:28   #36
Ascalonian Squire
 
Join Date: Jan 2008
Default

Another thing I'll toss out for your guys opinions is all the humans have the elite armor from Marhans Grotta - they are all stacked with runes/insignia to fit the character and because of when we got them, they are infused. Before we bought it - we did some light research and AR wise - nothing in GW:EN seemed to be much better. And I'll be totally honest - I love the look of my armor
S_Scarlet is offline   Reply With Quote
Old Jan 12, 2008, 09:29 PM // 21:29   #37
Wilds Pathfinder
 
mazey vorstagg's Avatar
 
Join Date: Aug 2006
Location: Nodnol
Guild: Meeting of Lost Minds
Profession: E/Mo
Default

Yes, Heroes are great for MMing.

You do, but you get a few to start out with, and it means you can equip your heroes properly.

Look at their skills to see weaknesses. That's the trick. If you're doing Sparkfly swamp for example you'll see there's loads of melee. Therefore you want blind, weakness and Ward Against melee. Enemies don't have damage weaknesses per say, aside from the obvious ones, such as ice elementals are weak with fire, and undead are weak against holy

In the Charr homelands it's difficult to be specific, mainly because you face a lot of balance. I'd say counter it with your own balance.
Something like

Ele
Ele (with wards)
Monk (healing)
Monk (prot)
Necro (SS and Enfeeble)
Mes (Interupts)
Necro(MM)
Warrior (Tank)
mazey vorstagg is offline   Reply With Quote
Old Jan 12, 2008, 09:47 PM // 21:47   #38
Furnace Stoker
 
Join Date: Jun 2006
Profession: E/
Default

Quote:
Originally Posted by S_Scarlet
I understand that you have HM for those players who like to face the insane challenges head on, but what about those players who find the normal mode to be frustratingly difficult in areas?

Quote:
Originally Posted by S_Scarlet
My husband and I play this game to relax and have fun. We have purchased all of the avalible campaigns for 3 seperate computers, and now we are coming to regret that decision as we spent alot of money on these programs, as you can well imagine.
You do realise you just need one copy of each game and you can install it on multiple machines in one house? If you bought more then one copy of each machine you may have wasted money!

Quote:
Originally Posted by S_Scarlet
Guild Wars is an amazing game, hands down the best I've seen in graphics and story line in a long time...I just wish my game play time didn't leave me wanting to throw my computer out the window

Yes, people can pay to have "runners" get them through missions, but what fun is that? And it is no better, in my eyes, than using a program hack. The main objective in the game is to complete the story lines, and yes, I understand that the enemies get progressivly harder as time moves on - [/b]but not to the point where it takes the fun out of the game[/b].

I understand that you don't want to give the characters the ability to power level to insane levels, but to my understanding this is more due to the PvP aspect and not the guild wars game as a Player v. computer. I wish there was a way for you to seperate the two.

I'm sure you probably get loads of mail from the people who want it made even harder... I'm just asking you to consider an opinion from the other side of the fence.
I promise im not intending to flame, so it apears that way I apologise. But Normal mode is extremely easy! If you are having issues playing 90% of the content in normal mode I would suggest rethinking your builds or use some of the many tricks to make your life easier....

But a few tips to make your life easier....

1) Buy the bonus pack from the online store to get max weapons instantly from start.

2) Buy the core skills pack to get all normal skills from the all traders. This means any new pve or pvp character can buy any normal skill from any trader, even in early zones.

3) Since you have factions, take your character to the Canthan capital Kanang (or what ever its called) and get them max 1.5k armor ASP.

4) Buy GWEN (if you havent already), level to 10 and travel there and get 4 maxed out heroes instantly (or very fast atleast) to help you play the game!

But seriously! There are only few areas in GWs that come close to hard and those are the "Realm of torment" and any quests or missions in those areas (including the Domain of Anquish).

You might say Elite zones are hard too, but their not really. This game depends on only a few things to play it and to progess, whether it be NM or HM...

1) A decent build or atleast a familiarity with whats best to use and when.
2) Max gear.
3) A decent selection of skills to use (including some elites).
4) lvl20 heroes.
5) Maybe a good guild if you want to PUG!
6) Knowledge of the quest or mission (obviously from experience).

With those all in place you should be able to flaw 90% of the game easily.

Yes some missions are tougher then others, and some require PUGing more then others, but thats how it should be! If some areas werent tought, while most were easy it would get very tiresome!

I sympathise that you have issues playing. We all did or do when we enter new areas. I found prophercies, factions and cantha all hard when I first played them and GWEN was and still can be a pain to play sometimes.

But you learn the tricks and soon their extremely easy.

I now play mostly in HM because I find NM boring and not hard at all or a challenge. Yet about 2 years ago I found most areas in NM (before HM existed) to be hard and frustrating and I would scream and shout and complain.

Now I just look back at it and laugh at why I found it hard!

It just takes time and patience and dont be in a rush to do stuff. Take your time and takes missions and quests slow and enjoy it. If you rush things and expect things to take one attempt to complete you will be let down.

Some stuff can take 5-10 goes, and once its done you realise how easy it is!

Sorry but we dont need an easy mode! Plus that would require a lot of work for Anet to reduce the level of all creatures to match that and I cant see them doing it.

Last edited by freekedoutfish; Jan 12, 2008 at 09:51 PM // 21:51..
freekedoutfish is offline   Reply With Quote
Old Jan 12, 2008, 09:52 PM // 21:52   #39
Ascalonian Squire
 
Join Date: Jan 2008
Default

You do realise you just need one copy of each game and you can install it on multiple machines in one house? If you bought more then one copy of each machine you may have wasted money!

We spoke with many people who were playing the game prior to our purchase - they all said that while you can install it on more than 1 machine, you have to have the individual activation codes to play mulitple accounts.
S_Scarlet is offline   Reply With Quote
Old Jan 12, 2008, 10:04 PM // 22:04   #40
Wilds Pathfinder
 
mazey vorstagg's Avatar
 
Join Date: Aug 2006
Location: Nodnol
Guild: Meeting of Lost Minds
Profession: E/Mo
Default

Yes that is correct
mazey vorstagg is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
actionjack Sardelac Sanitarium 7 Nov 10, 2006 01:24 AM // 01:24
Requesting Help. Game Freeze everytime. FirehawkGT Technician's Corner 7 Nov 05, 2006 11:03 AM // 11:03
srece Questions & Answers 5 Apr 23, 2005 05:45 PM // 17:45


All times are GMT. The time now is 09:00 PM // 21:00.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("