Jan 22, 2008, 04:29 PM // 16:29
|
#1
|
Ascalonian Squire
Join Date: Dec 2007
Guild: The Acid Snakes
Profession: Mo/
|
Add the ability to dye your hero's armor.
As the title suggests, I think you should be able to dye your heroes armor.
You can choose what weapons they wield, what armor they have, what runes they wear, which skills they use, so why not that?
It's not something big, it's a mini add-on.
It would create uniqueness instead of watching the same heroes with the same colour over and over again.
|
|
|
Jan 22, 2008, 05:26 PM // 17:26
|
#2
|
Forge Runner
Join Date: Aug 2005
Location: Ontario, Canada
Guild: Glengarry Fencibles
Profession: R/
|
/signed
I'd like to experiment with some colors for some of the hero's armor.
|
|
|
Jan 22, 2008, 05:27 PM // 17:27
|
#3
|
Furnace Stoker
Join Date: Oct 2006
Location: Jawsome!!!!!!!!!!!
Guild: looking for one :p
Profession: A/D
|
It would be nice but i would rather they did some work on our armor :/
|
|
|
Jan 22, 2008, 05:28 PM // 17:28
|
#4
|
Academy Page
Join Date: Jan 2008
Guild: The Prophecy Of Life
Profession: R/P
|
/signed
I think this would be a good addition to the game as well.
|
|
|
Jan 22, 2008, 06:03 PM // 18:03
|
#5
|
Frost Gate Guardian
Join Date: Sep 2007
Location: Born In Ascalon FTW
Guild: Guild ancestors reunited [ギルド] Officer FTW
Profession: R/
|
/signed
ya but would be even cooler is if u could put there helmet on (vekk has his on in deldrmor) but evryone else
|
|
|
Jan 22, 2008, 07:31 PM // 19:31
|
#6
|
Desert Nomad
Join Date: May 2006
Profession: A/
|
/signed, it would make koss elite sunspear armor worth getting so you can dye it black.
|
|
|
Jan 22, 2008, 07:37 PM // 19:37
|
#7
|
Ascalonian Squire
Join Date: Nov 2007
Location: Exeter, UK
|
It is a good idea but i dont think they will implement it. Maybe a good idea for GW2 tho.
I would like to see this in there tho
/signed
|
|
|
Jan 22, 2008, 09:35 PM // 21:35
|
#8
|
Departed from Tyria
Join Date: May 2007
Guild: Clan Dethryche [dth]
Profession: R/
|
/signed. They could make some pretty good dye schemes for certain heroes' armors, I think.
|
|
|
Jan 22, 2008, 09:49 PM // 21:49
|
#10
|
Forge Runner
Join Date: Dec 2006
Profession: D/
|
Quote:
Originally Posted by Diddy bow
It would be nice but i would rather they did some work on our armor :/
|
Because there aren't enough sets already?
No reason not to implement this idea. /signed
|
|
|
Jan 22, 2008, 10:48 PM // 22:48
|
#11
|
Forge Runner
Join Date: Jun 2006
Guild: Guildless, pm me
Profession: R/Mo
|
I don't see a problem
/signed
|
|
|
Jan 22, 2008, 11:00 PM // 23:00
|
#12
|
Furnace Stoker
Join Date: Apr 2006
Location: South Pole
Guild: The Magus Order
Profession: N/Mo
|
Quote:
Originally Posted by dan-the-noob
No reason not to implement this idea. /signed
|
Yes there is. Those armours haven't been coded to accept dyes. They're designed to always be the same colour, unlike player armours.
Last edited by Curse You; Jan 22, 2008 at 11:29 PM // 23:29..
|
|
|
Jan 22, 2008, 11:20 PM // 23:20
|
#13
|
Forge Runner
Join Date: Jun 2006
Guild: Guildless, pm me
Profession: R/Mo
|
Quote:
Originally Posted by Curse You
Yes there is. Those armours haven't been coded to accept dyes. They're designed to always be the same colour, unlike player armours.
|
You obviously didn't understand the person you quoted.
When he said "Because there's not enough armour sets already?" He was talking to an above poster that said something along the lines that they wanted more player armors.
The person you quoted was in favor of the OPs idea, hence the "/signed" at the end of his message.
|
|
|
Jan 22, 2008, 11:29 PM // 23:29
|
#14
|
Furnace Stoker
Join Date: Apr 2006
Location: South Pole
Guild: The Magus Order
Profession: N/Mo
|
Quote:
Originally Posted by Kanyatta
You obviously didn't understand the person you quoted.
When he said "Because there's not enough armour sets already?" He was talking to an above poster that said something along the lines that they wanted more player armors.
The person you quoted was in favor of the OPs idea, hence the "/signed" at the end of his message.
|
I'm sorry but...
Quote:
Originally Posted by Kanyatta
You obviously didn't understand the person you quoted.
|
Yea, nice one. Removed the part I wasn't replying to.
I'm against the idea in case you didn't figure that out from actually reading my post.
|
|
|
Jan 22, 2008, 11:32 PM // 23:32
|
#15
|
Forge Runner
Join Date: Jun 2006
Guild: Guildless, pm me
Profession: R/Mo
|
Quote:
Originally Posted by Curse You
I'm sorry but...
Yea, nice one. Removed the part I wasn't replying to.
I'm against the idea in case you didn't figure that out from actually reading my post.
|
In case you weren't aware, I posted my message before you edited it to make me look like an idiot.
|
|
|
Jan 23, 2008, 12:02 AM // 00:02
|
#16
|
Forge Runner
Join Date: Aug 2006
Location: Australia
Guild: Lost Templars [LoTe]
Profession: Me/Mo
|
/signed... x12
|
|
|
Jan 23, 2008, 12:07 AM // 00:07
|
#17
|
Furnace Stoker
Join Date: Oct 2006
Location: Jawsome!!!!!!!!!!!
Guild: looking for one :p
Profession: A/D
|
"did some work" doesn't mean "make more" i meant, rather than going through the work to code hero armor dyes they could fix some clipping problems or mabay allow more customisation of the dye on player armor like what parts to dye.
Same "reason not to do it" as fixing clipping issues. Its time consuming to code.
|
|
|
Jan 23, 2008, 12:07 AM // 00:07
|
#18
|
Furnace Stoker
Join Date: Apr 2006
Location: South Pole
Guild: The Magus Order
Profession: N/Mo
|
I have yet to see anyone actually respond to the very important point I brought up.
Quote:
Originally Posted by Kanyatta
In case you weren't aware, I posted my message before you edited it to make me look like an idiot.
|
Yea, that was because you seemed to think I was replying to the part I obviously wasn't replying to.
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 08:56 PM // 20:56.
|