Nov 25, 2007, 02:39 PM // 14:39
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#41
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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The 'cheapes' survivor, sorry, is not a valid argument.
Why? Survivir is CHEAP already. Its only point is that can only achieved by newly crated characters, nothing else. The first areas are realy easy, people can be helped by others, tomes can be used to get quickly a 'farming-like' build to help preventing death.
No, the only answer for those against making it possible is: Delete your character.
And that's not going to happen.
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Nov 25, 2007, 04:33 PM // 16:33
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#42
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Desert Nomad
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only, when old characters receive also a way to gain LDoA without stupid brainless perma Death leveling ....by doing any very hard elite quest or so
but imo need both titles a change ... both titles should be auireable by a character... unless its later regardless, what u made from both and both titles wil unlock for ther player the same thing, then no change is needed..
ok, i personally would say only, that the Legendary Survivor monument could have a nicer more awesome looking monument, that looks same awesome, like the ldoa monument ... both require hard work, there its imo unfair, that the ldoa monument looks alot better ,then the survivor one, thats also alot smaler ...
LS = dumb litle Rezz Shrine Angel
LDoa = a bigger Statue of little Gwen
change LS either to same size, or change it to a figure of your Character...
thats again one thigns, that really shows, how half hearted the game becomes over time ... imo really sad ...how less the programmers think about the older thigns of the older campaigns, when they implement new thigns ...
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Nov 25, 2007, 06:01 PM // 18:01
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#43
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Ascalonian Squire
Join Date: Nov 2007
Guild: Back And Unhappy [Pros]
Profession: W/
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/signed
i sign it personally because you should not have to waste all the time and money just to remake a character but having everywhere unlocked is also making the title easier...
maybe if they did do this idea they made it so you can only recieve experience toward your title in certain areas at certain levels
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Nov 25, 2007, 08:36 PM // 20:36
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#44
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Pre-Searing Cadet
Join Date: Nov 2007
Guild: BLeH
Profession: N/Mo
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/Signed
I think people should get the chance to go for this title again, it wouldn't be hard to fix this problem without much trouble, just add a character at the end of each game like Gus (Master or Rebirth) or somthing like that, and you'd talk to him and for a cost you could go back to the start of the game (possibly to Pre Searing so evreyone would have a chance at the Protector of ascalon Title), so you'd be at lvl 1, in pre, no skills no armor no weapons (besides starters) then when you beat the pre searing area you go to Ascalon/Kamadan/Monestary and you get all your skills, weapons, and armor back.
That said, i think Titles are all just time sinks, and wastes of time, but if you wanna get them all i don't see why you should have to remake a character you've put years of time into just to get a title that wasn't available to you, or if you got a Lag death, not really your fault that you couldn't move to aviod death, so i think my idea ( i know someone said somthing like it already) works for all people, and everyone can get the two titles that are condition based and can end ( i honestly don't know if there are more, cause again i care not for titles)
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Nov 25, 2007, 11:03 PM // 23:03
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#45
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Academy Page
Join Date: Sep 2007
Guild: Being Little epic Heroes
Profession: E/
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Quote:
Originally Posted by Tora Mara
/Signed
I think people should get the chance to go for this title again, it wouldn't be hard to fix this problem without much trouble, just add a character at the end of each game like Gus (Master or Rebirth) or somthing like that, and you'd talk to him and for a cost you could go back to the start of the game (possibly to Pre Searing so evreyone would have a chance at the Protector of ascalon Title), so you'd be at lvl 1, in pre, no skills no armor no weapons (besides starters) then when you beat the pre searing area you go to Ascalon/Kamadan/Monestary and you get all your skills, weapons, and armor back.
That said, i think Titles are all just time sinks, and wastes of time, but if you wanna get them all i don't see why you should have to remake a character you've put years of time into just to get a title that wasn't available to you, or if you got a Lag death, not really your fault that you couldn't move to aviod death, so i think my idea ( i know someone said somthing like it already) works for all people, and everyone can get the two titles that are condition based and can end ( i honestly don't know if there are more, cause again i care not for titles)
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Hey sweetie
You know I love your idea and the way you explain it. It really would be the ideal solution, but when I look at it from the perspective of a programmer, well... it sounds like a fair bit more work. And to be honest I can't see ArenaNet doing my, simpler idea either.
We can hope though.
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Nov 25, 2007, 11:10 PM // 23:10
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#46
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Krytan Explorer
Join Date: Oct 2006
Location: Granite Citadel
Guild: Post Searing Ascalonian Merchants
Profession: N/Me
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Quote:
Originally Posted by Isileth
/signed
People shouldnt have to delete chars just to be able to get a title.
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/unsigned, people shouldn't try to get title if they are not determined to, no one if forced to get the title, nor does the game requires the player to have the title with any advantage in gameplay.
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Nov 26, 2007, 12:22 AM // 00:22
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#47
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Academy Page
Join Date: Sep 2007
Guild: Being Little epic Heroes
Profession: E/
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Quote:
Originally Posted by Saphrium
/unsigned, people shouldn't try to get title if they are not determined to, no one if forced to get the title, nor does the game requires the player to have the title with any advantage in gameplay.
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Are you saying that people who are unwilling to delete a 3 year old character they have an attachment to don't deserve titles like this? Even if they've gained said title on new characters?
I'm just trying to understand the mindset of people opposed to this idea.
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Nov 26, 2007, 01:03 AM // 01:03
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#48
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Underworld Spelunker
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Quote:
Quote:
Originally Posted by StelardActek
Are you saying that people who are unwilling to delete a 3 year old character they have an attachment to don't deserve titles like this? Even if they've gained said title on new characters?
I'm just trying to understand the mindset of people opposed to this idea.
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try 2 and a half years not 3.
and if they have it on another character then they have it.
they are acting as if having every title/minipet/armor/etc in the HOM will actually give the GW2 inheritor an advantage starting the game somehow.
and i cant understand the mindset of people who want to change the rules in the middle of the game for a stated worthless title
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Nov 26, 2007, 02:47 AM // 02:47
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#49
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Academy Page
Join Date: Sep 2007
Guild: Being Little epic Heroes
Profession: E/
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Quote:
Originally Posted by Loviatar
try 2 and a half years not 3.
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My mistake, I was a little off in my conversion of months to years. 2.5 years is still a healthy investment of time. And the thing is, the rules have already changed. There were no titles when I started.
And if it's worthless, why shouldn't I be allowed to sink time and virtual money into the effort of attaining it?
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Nov 26, 2007, 07:06 AM // 07:06
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#50
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Wilds Pathfinder
Join Date: Jun 2006
Guild: N/A
Profession: N/
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Quote:
Originally Posted by Saphrium
/unsigned, people shouldn't try to get title if they are not determined to, no one if forced to get the title, nor does the game requires the player to have the title with any advantage in gameplay.
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Sorry have to call BS here. Ever try getting 30 max titles, yeah that one extra title replaces a extreme grind title ( un/lucky, kurzick, luxon, teasure hunter or wisdom), with only 35 possible max titles to get, this one title makes the difference of 2 extreme grinds to 1. Player with survivor has a advantage to rank 6 KoaBD.
And survivor is a joke title now with all the gimmicks.
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Nov 26, 2007, 08:48 AM // 08:48
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#51
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Desert Nomad
Join Date: Nov 2005
Location: www.mybearfriend.net
Guild: Servants of Fortuna [SoF]
Profession: E/
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Legendary Survivor is an easy title, I have all bases covered between my assassin and paragon except the single one where it would actually count, which happens to be my pre-Factions elementalist.
It would be fair for a character whose age > Factions release and who doesn't already have LDoA to be given a chance for getting this title. Just a single chance which was never given in the first place.
It would not be fair to have an 'infinite reset' button, even an expensive one.
A fair method would be a one time 'Star of Transference' type process, where one character on an account can transfer his/her titles to another character on the same account. I would be willing to use it even if the 'donor' was destroyed in the process. Let's make it even more restrictive: the receiver must have the same character name as the donor, and the age and LDoA conditions still apply. The price is that you must reroll your main character and thus lose all the experience, customized items and whatnot, and start anew at pre-searing (Factions and Nightfall starting locations naturally not available). Once you make your way to the HoM, you'll be able to claim ownership of whatever is recorded there. Since your character age is now less than Factions release, you won't be able to try this again - a single chance with a draconic price to pay. Would I take it? Immediately.
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Nov 26, 2007, 09:55 AM // 09:55
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#52
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Academy Page
Join Date: Sep 2007
Guild: Being Little epic Heroes
Profession: E/
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While I still think an expensive, infinite reset button -- of just the Survivor title, not deaths count or anything else -- is more than fair for reasons I've stated before, I do agree. Even something that drastic would be better than nothing, and I'd jump at the chance.
The only problem with that is that to me, it still seems unfair. People who got into the game after Factions are still better off, since they could back then retry the survivor title over and over by wiping, before building up their character with other achievements.
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Nov 26, 2007, 01:25 PM // 13:25
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#53
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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1 Death, XP, Nothing.
XP, 1 Death, Title.
Same goes for LDoA.
Get to level 20 in preSearing, left presearing before the update: Nothing.
That's why Both should be changed. One to have a way to be acquirable by characters after one or more deaths, and the other to vanish after leaveing preSearing.
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Nov 27, 2007, 05:36 AM // 05:36
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#54
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Ascalonian Squire
Join Date: Dec 2006
Guild: Vanguard of the Forsaken
Profession: N/
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/Signed
I started a Survivor character.. and it's really not that hard! Takes time, gold and a good guild helps! But my necro... (<3 my necro!) has been around two years... and no chance get to LS or even S makes me sad. :'(
It would be nice to play the game with my necro.. trying to get 1,000,000,000 XP and not dying! When I'm using my current survivor.. it don't feel so much like I'm playing the game for fun.. I'm just playing it so I can have LS on one character....
I think it would be a great idea.. and FUN too! :-D
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Nov 27, 2007, 06:59 AM // 06:59
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#55
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Wilds Pathfinder
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/Signed
/Signed
No way in **** I am deleting my first character. It has been almost three years and he has over nine titles, 1 elite armor from every campaign. Several customized weapons that I worked my *** off to get. If you think I am giving up my perfect Poisonous Storm Bow of Fortitude (very good trapping day) you don't work where they drug test.
I like the idea of title transfer. I have an assassin that is almost complete, just a little more grind and it is there (20 Hours). It would also help since in prophecies you can not have survivor title and Defender of Ascalon.
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Nov 27, 2007, 06:59 AM // 06:59
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#56
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Academy Page
Join Date: Oct 2006
Guild: Majestic Dragons [MaD]
Profession: Mo/N
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I think it should work differently.
- NPC removes 20% of your death counts (min 1) for 10k and 20% of your total XP.
- You MUST have more than 176K XP, to prevent you from dropping below level 20 when losing 20%.
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20% sounds a lot.. but it's still ends up to 190k for 100 deaths, making you lose basically all your xp.
Let's say you get 1 death at 1,000,000 XP .. that's a 200k XP loss for reducing a single death, so I'd say the penalty is high enough if you're really determent.
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Nov 27, 2007, 09:43 AM // 09:43
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#57
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Academy Page
Join Date: Oct 2006
Location: UK
Guild: SNOW (GoW)
Profession: W/
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/signed.
I'm in the same situation. Have a character from day one with the most titles, and was barred from that title as soon as it came out.
It was very easy to get on a new character, but it's not the same.
Plus I work too, and don't want to start a new character from the beginning, and regain so many titles.
10k seems pretty low. I'd be inclined to throw in some rare gem stone, a skill point or two and a crafter.
Maybe there's a whole new map/mission like FoW that you can only enter if you have death count zero and/or survivor. So the pre mission for existing characters is the Rite of Purification, basically get the crafted gem to rest you death count to zero. The smell of death upon you prevents entry.
You know, make the whole experience fun and part of them game rather than a straight, okay you've been reset.
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Nov 27, 2007, 12:15 PM // 12:15
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#58
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Academy Page
Join Date: Sep 2007
Guild: Being Little epic Heroes
Profession: E/
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You're right, Cyclades of Knossos. Since I started this thread it's occured to me that 10p is rather low for this. It should be at least as much as the cost of specing a new character with armour, runes, and skills (probably via tomes). Skill points, gems, lots of platinum are all fair game (though not too much platinum, hopefully. I've never had more than 50p at any one time).
And I like your idea. However, two things with it. Firstly, it's more effort for ArenaNet to impliment than a simple reset, so is less likely to be done; it's even more effort for them than Tora's idea. Secondly, I never thought this should reset your death count. After all, there's no reason it has to. The title could be easily enough modified to record your deaths and XP at the time of the reset, and work out your survivor XP from the difference between your XP at the time of the reset and the current value, and to halt progress if your deaths count increases. Take a carreer programmer's word on this; it's simple. Not as simple as resetting the death count, but I have a strange attraction to knowing how many times I've actually died.
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Nov 27, 2007, 03:11 PM // 15:11
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#59
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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It whould cost less the more deaths you have, and more the less.
So after one death cost quite a lot, but removing 1000 deaths when you have 5000 desn't take 100k.
Something like:
1to0 deaths: 50k
3to2 and 2to1 deaths: 25k
4..7: 12k
8..15: 6k
16..31: 3k
32..63: 1k
64..127: 500g
128..255: 250g
255..n: 100g each.
So, to remove 2000 theaths, it would be... more well... a lot of cash... so, removing some deaths does nothing, but getting them to 0 so you can restart with the title, you'll have to pay more than 100k.
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Nov 27, 2007, 04:06 PM // 16:06
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#60
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Ascalonian Squire
Join Date: Nov 2007
Guild: Divine Order of Heroes [DOoH]
Profession: R/Rt
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/Signed
I'm not going to delete a character with 20 titles just to get the LS survivor Title. They should have the title where the title bar resets every time you die. That's an easy way to keep track of it.
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