Jan 23, 2008, 12:04 PM // 12:04
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#41
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Nevin's right.
Kill some things until you get an armor drop.
Double click its icon. Listed closely to the sound.
Try it again. It's an 'equip' sound.
Now put a piece of armor of a player in the storage, and try to 'equip' it with another character.
Oh... the same sound and no red 'you cannot equip this' message.
Why does that happens? Because player armors are like monster armors, they cannot be equipped if they are not yours.
The current system is better. Trophies and materials.
Hm... those 'infuse' consumables look like a good idea. They could drop from Mursaat as a rare boss drop or be traded for Mursaat Tokens and/or Frozen Remnants.
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Jan 23, 2008, 01:00 PM // 13:00
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#42
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Furnace Stoker
Join Date: Jun 2006
Profession: E/
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Quote:
Originally Posted by Longasc
Given the examples, you have not played any MMO besides WoW, the genre exists a lot longer than your whole gaming career. That is not much, so I won't go in detail about games like Ultima Online and Everquest and their crafting systems.
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Sorry but screw you now. I was all up for a debate, but if your going to pretty much to call me a lier when I tell you I have played all those MMOs/RPGs then get stuffed!
I have played a lot more then just WoW and GWs and I am not a child, im 25 and I have quite a few years of gaming experience.
I know fine well the varied ways you can armor in an MMO and GWs works the best and just accept that it doesnt need changed. Stop trying to force an armor system onto the game which isnt required.
There is simply no need or want for this kind of armor in guild wars and it makes no sense to have two mechanisms at work ingame. Its just a gimicy idea which doesnt serve any purpose then to keep you happy.
Armor is crafted by traders and collectors and thats how it should be because it works. Its a system which works for both casual and hardcore gamers! It doent matter how many times you repost and say "right im tweaked the idea, maybe this will work better".. because the basic principle of having armor drop from creatures which you can wear and use is not needed.
Last edited by freekedoutfish; Jan 23, 2008 at 01:06 PM // 13:06..
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Jan 23, 2008, 02:15 PM // 14:15
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#43
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Forge Runner
Join Date: Aug 2006
Location: Australia
Guild: Lost Templars [LoTe]
Profession: Me/Mo
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Quote:
Originally Posted by freekedoutfish
There is simply no need or want for this kind of armor in guild wars and it makes no sense to have two mechanisms at work ingame. Its just a gimicy idea which doesnt serve any purpose then to keep you happy.
Armor is crafted by traders and collectors and thats how it should be because it works. Its a system which works for both casual and hardcore gamers! It doent matter how many times you repost and say "right im tweaked the idea, maybe this will work better".. because the basic principle of having armor drop from creatures which you can wear and use is not needed.
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QFT. This kind of thing is where it's one or the other. It gets too complicated if there's two ways to get armour. Why have it drop if you can just craft it, unless the prices for crafting it are raised. And if you had the same armour you craft drop from mobs it would still essentially just be collector armour, which we already have. We just collect other things and trade it, rather than picking up a finished piece...
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Jan 23, 2008, 02:41 PM // 14:41
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#44
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Desert Nomad
Join Date: Mar 2005
Location: Bellgium
Profession: W/E
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Quote:
Originally Posted by pamelf
QFT. This kind of thing is where it's one or the other. It gets too complicated if there's two ways to get armour. Why have it drop if you can just craft it, unless the prices for crafting it are raised. And if you had the same armour you craft drop from mobs it would still essentially just be collector armour, which we already have. We just collect other things and trade it, rather than picking up a finished piece...
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But if the elite armor parts(same armorlevel,different look) would drop from some dungeon boss it would be more of an acomplishment and it would show that you have put work in the character,instead of farming all day,having a rich main or Ebaying.
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Jan 23, 2008, 02:58 PM // 14:58
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#45
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Jungle Guide
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Stat wise armor drop from bosses for GW? No.
Armor decorations/trophies that you can wear/add to on top of your armor. Yes!
A way to keep the same armor from crafters, but decorated differently to stand out from the crowd. Of course these "trophies/add ons" can't be traded,sold, or dropped for other players to use.
I know, e-peen show item, but hey, if I can look different from the rest of the other players who wear the same armor (besides being dyed differently), I would go for it.
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Jan 23, 2008, 03:29 PM // 15:29
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#46
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Krytan Explorer
Join Date: Apr 2007
Guild: Some Guild.
Profession: W/Mo
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Ok, to improve this idea, it needs to drop from instanced areas - if people want a style of armor, they need to work hard for it. Maybe, for White mantle Armor, 50 White Mantle Armor Remnants?
Also, keep in armor crafting... don't take that away. Its one of the best armor crafting systems in any game i know of. If all the armors are equal, then i don't care, i'll take what i think looks good, even if it means owning 100000000000 white mantle to get it.
I think the idea is slightly flawed for the moment and threatens to shake a powerful and fair system...
/unsigned for now.
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Jan 23, 2008, 04:03 PM // 16:03
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#47
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Jungle Guide
Join Date: Sep 2006
Guild: Warrior Nation[WN]
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/notsigned
Equipable armor drops just don't make any sense. People are certainly eager to wear the armor of certain foes but due to the inconsistent AL of dropped armor it simply isn't a viable way to obtain armor. Anyway, I've experienced this sort of system in WoW and 90% of the armor I picked up was unwearable or just plain useless. I can't see a similar system in GW2 being any different.
I would however be behind a system similar to the hero armor system. You do a challenge mission and get an armor remnant. When you get 5(or however many there will be in GW2) you can go to a special crafter and get a free armor set. There would be these challenge missions at points in the game where you'd get new armor anyway and so they would offer an alternative to paying for the armor. There would have to be some sort of benefit to getting your armor in this manner. Not necessarily better armor but maybe rep with whatever faction's territory you're in at the moment.
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Jan 23, 2008, 04:06 PM // 16:06
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#48
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Desert Nomad
Join Date: Mar 2005
Location: Bellgium
Profession: W/E
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Quote:
Originally Posted by ValaOfTheFens
/notsigned
Equipable armor drops just don't make any sense. People are certainly eager to wear the armor of certain foes but due to the inconsistent AL of dropped armor it simply isn't a viable way to obtain armor. Anyway, I've experienced this sort of system in WoW and 90% of the armor I picked up was unwearable or just plain useless. I can't see a similar system in GW2 being any different.
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They could make the AL scale,like they did with hero armor or the Gw:en headgear/gloves.
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Jan 23, 2008, 04:10 PM // 16:10
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#49
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Krytan Explorer
Join Date: Jan 2008
Location: Michigan State University, East Lansing, MI
Profession: Mo/
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There are a couple issues -,-"
1st: It only give another item for people to sell
2nd: There are 5 parts. You get a drop for the head then how about the hand and others?
3rd: It will oppose the concept of guildwars about amour calculation. This only make the game become just like WoW.
Suggestion: I would suggest that these amour part only change the outlook and it does not effect anything (like a coat for your amour.) Beside does not make it a drop but either super hard quest or in the events such as Halloween and such.
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Jan 23, 2008, 05:24 PM // 17:24
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#50
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Furnace Stoker
Join Date: Jun 2006
Profession: E/
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Quote:
Originally Posted by pamelf
QFT. This kind of thing is where it's one or the other. It gets too complicated if there's two ways to get armour. Why have it drop if you can just craft it, unless the prices for crafting it are raised. And if you had the same armour you craft drop from mobs it would still essentially just be collector armour, which we already have. We just collect other things and trade it, rather than picking up a finished piece...
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Exactly!
Adding more words so it lets me post.... blah blah blah
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Jan 23, 2008, 08:15 PM // 20:15
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#51
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Krytan Explorer
Join Date: May 2006
Location: South America
Guild: Naked Stalkers of America[Nude]
Profession: W/
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Quote:
Originally Posted by Longasc
I
@agrios:
Come on, elitism blabla...
Vabbi Armor and Obsidian Armor exist, do they create elitism?
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In some way, yes. I was called noob more than once just because I said that the Elementalist FoW armor is ugly.
I was told too that good players don't use green items cos they are cheap, that only noobs use greens.
Sorry, but theres already enough elitism on this game, even tho this game is not equipment driven like 90% of the market.
Basically, there are 2 points of view on this matter. I have the point that everyone, and I mean everyone, can have access to cool gear.
Many people dont share this view. They want to be somehow "compensated" and recognized for the time spent on the game. So, if someone isnt logged many hours a day and/or dont belong to a large guild, he is not worthy of getting shiny stuff.
Plain simple elitism, and elitism is not the focus of the thread. So..id better stop here..
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Jan 23, 2008, 08:33 PM // 20:33
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#52
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Forge Runner
Join Date: Nov 2006
Location: USA
Profession: P/W
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Quote:
Originally Posted by freekedoutfish
Sorry but screw you now. I was all up for a debate, but if your going to pretty much to call me a lier when I tell you I have played all those MMOs/RPGs then get stuffed!
I have played a lot more then just WoW and GWs and I am not a child, im 25 and I have quite a few years of gaming experience.
I know fine well the varied ways you can armor in an MMO and GWs works the best and just accept that it doesnt need changed. Stop trying to force an armor system onto the game which isnt required.
There is simply no need or want for this kind of armor in guild wars and it makes no sense to have two mechanisms at work ingame. Its just a gimicy idea which doesnt serve any purpose then to keep you happy.
Armor is crafted by traders and collectors and thats how it should be because it works. Its a system which works for both casual and hardcore gamers! It doent matter how many times you repost and say "right im tweaked the idea, maybe this will work better".. because the basic principle of having armor drop from creatures which you can wear and use is not needed.
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I won't deny (note deny does not mean disagree) anything in that post. Why? It's pure opinion. Everyone who has had gaming experience can grab different things out of it, depending on the communities they've shared their experience with, what kind of games they were, etc. As for me, I strongly disagree that the system implemented in Guild Wars is the only system that will work for Guild Wars 2. Note this, I'm not saying the system of obtaining armor in Guild Wars is bad, but I don't think it's the best I've seen across the games I've played.
As for the second part I've bolded, saying that there is no need or no want for anything is a tad ignorant. There are several on this post who agree that this would be a good system, and a great number more in the game without a voice on Guild wars Guru. As for having two mechanisms work, I think you have the scenario in mind where one armor set can be dropped or crafted. No, that wouldn't make sense. A divided system, where some armor drops, and some is crafted has bade well for my personal experience. In my opinion, I think it would add a nice flavor to the boiling soup that is Guild Wars 2.
Going to the first part of your quote that I've bolded, forcing your opinion as truth isn't an argument. I won't deny, I've had a year or two less experience in gaming than you, but I've taken a lot out of it. I disagree with your statement, simply, because I've enjoyed games with other systems more. If you've enjoyed this one, I'm not going to knock it, as I've also enjoyed this one, but I've taken more out of games where armor can be obtained in various ways instead of a monotary NPC crafting method.
As for your last paragraph, no, it's not needed, but on an equal side, I could say armor crafting from NPC's is just as "Not needed" as armor drops. There's a delusion that is going on with a lot of people that Guild Wars 2 will be the same as Guild wars 1. Let's solve this right now. It will be VERY different. We see a prime example of this in the introduction of a non instanced world. Change is not a bad thing. If you like this game as it is, then continue to play it, but Guild Wars 2 will not be a clone.
Sorry, major disagreement happening here.
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Jan 24, 2008, 01:17 AM // 01:17
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#53
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Furnace Stoker
Join Date: Jun 2006
Profession: E/
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Quote:
Originally Posted by You can't see me
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I can respect yout view because you didnt basically say "you're lieing, you've only played WoW and have no gaming experience", unlike another OP'er in here!
I just cant help but hark back to the age old saying of "if it isnt broke, dont fix it", or in this case "if it works, dont change it"!
Its not that armor drops dont work in games such as WoW or hellgate or Diablo or Myhos etc etc etc!
But from personal experience of playing games with armor drops, I find myself frustrated due to several things...
1) The armor is usually randomised (unless its a set boss piece) so you could get litterally anything, and you then spend 5-10 minutes working out if its better or not then what you already wear.
2) Its harder to tell what the max level is, because you have soo many attributes to the armor to conciderate.
3) Where do I get the other pieces for the full set?
4) They usually have such strange names, you dont even know what set your using, so you cant find the rest!
5) You might not be able to use the armor because you're not the right level, or have enough stammina or wisdom or some other attribute, or your not powerfull enough to weild it.
6) The armor might not even fit your profession.
I'm in a situation right now in hellgate london where I have a piece of blue armor I want to use and it says I should be able to. But when you replace my current gloves it make my helmet un-usuable because my gloves added stamina points to my character which my helmet needs.
7) Having to farm the same boss or set of creatures over and over and over again to get the rest.
8) Not knowing which creatures drop the better armor or more powerfull armor.
From my experience, those all inherant issues I have found with all games which use armor drops. Its one reason I didn't enjoy playing WoW, because you spend 90% of your time changing armor and spending money to do so.
The current guild wars system on the other hand is this...
1) Save up the gold you need.
2) Buy the materials.
3) Find the crafter.
4) Make the armor.
End result = a full set of matching armor (or a mixture if you wish).
You dont have to worry about whether its the right armor for your class, whether you're the right level to use it, whether you have enough points in a certain character aspect to use it.
You just buy it, at any level and it works. It may be simple by comparison for some people, but its so beautifully perfect and simple and nice.
Also you don't have to worry about changing your armor every 10 minutes. You just buy a set and it lasts you until the next crafter, and then you upgrade.
You have nice, defined max levels too for each class.
No nosense about balancing out armor and sheild strength like you in hellgate.
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Jan 24, 2008, 01:24 AM // 01:24
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#54
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Forge Runner
Join Date: Nov 2006
Location: USA
Profession: P/W
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And in the end, I respect your view as well. Frankly, some of the other armor systems, such as hellgate, are pretty whacked out. A more straight up armor system would need to be implemented to make this viable. In all seriousness, I could go either way for Guild Wars 2, but I just don't think that either option is "Broken" per say. It works here, and dropping armor works in other games. We'll have to see what happens, and I guess it will be more enjoyable for some that others, depending on the outcome.
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Jan 24, 2008, 01:48 AM // 01:48
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#55
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Desert Nomad
Join Date: Oct 2006
Location: Southern California
Guild: Charter Vanguard [CV]
Profession: Me/Rt
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As long as the stats are the same, and it's not harder than doing something we have in PVE now, but adapted to GW2... /signed
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Jan 24, 2008, 05:04 AM // 05:04
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#56
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Academy Page
Join Date: Jul 2006
Location: RIGHT HERE! —›•
Guild: Flaming Turtles
Profession: W/E
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I would prefer the idea of just having stuff drop that lets you modify your armor's appearance similar to how armor remnants can be used to create new costumes for your heroes.
Like, you kill some Charr monster guy and he drops some armor remnants. You take them to an armorcrafter and he's like, "sure I can use this to modify your armor" (or possibly just do it yourself like some sort of pseudo-crafting system) and then you can change your style to something that resembles the armor that the Charr you killed was wearing.
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Jan 24, 2008, 08:13 AM // 08:13
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#57
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Forge Runner
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Quote:
Originally Posted by freekedoutfish
I can respect yout view because you didnt basically say "you're lieing, you've only played WoW and have no gaming experience", unlike another OP'er in here!
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I am sorry to have butthurt you.
Your list did not have any other MMO besides WoW or MMO-like game like Hellgate, new games. Then you even listed Diablo for armor crafting, come on.
You never experienced an armor crafting system before at alland the MMO levelquest system dating back to Everquest and earlier was your first contact with the MMO genre.
I want to say, you really do not have a clue, you did not even understand my simple suggestion with the armor drops. Maybe you should read what people actually suggest instead of going to talk about your rather weird assumptions.
Do you even get that except the 7. point all your points from 1-8 are total BS? You made up things with non-max armor, never got the idea that the armor drops could be max armor right from the start? You make so many assumptions based on things nobody told you, it is horrible.
1. The armor is usually randomised (unless its a set boss piece) so you could get litterally anything, and you then spend 5-10 minutes working out if its better or not then what you already wear.
* The armor is a GW armor, and you can read the stats of the armor. It never mentioned that the armor range could vary .Again you are thinking of something that only exists in your weird idea how the system could work.
2. Its harder to tell what the max level is, because you have soo many attributes to the armor to conciderate.
* You are sure you are still playing GW and not World of Warcraft???
3. Where do I get the other pieces for the full set?
* This even makes some sense, and I give you a hint: A White Mantle Knight dropping a White Mantle Helmet usually wears the other parts, too!
4. They usually have such strange names, you dont even know what set your using, so you cant find the rest!
* Again you are not thinking of GW. You are again in your mind in Hellgate or whatever game!
5. You might not be able to use the armor because you're not the right level, or have enough stammina or wisdom or some other attribute, or your not powerfull enough to weild it.
* Yeah, you totally left the GW world...
6. The armor might not even fit your profession.
* Is this a problem? Should Warrior mobs drop monk armor?
7. Having to farm the same boss or set of creatures over and over and over again to get the rest.
* Yes, what else. Still: You could get the armor drop on the market. Getting 15k and buying materials for an armor piece does not seem to bother you either.
8. Not knowing which creatures drop the better armor or more powerfull armor.
* You again left the GW world. Regardless of price, 1K and Obsidian armor have the same stats, why do you assume I want to change that.
It seems you were thinking of Hellgate and not GW all the time. No wonder basically nothing makes sense if you do that.
Last edited by Longasc; Jan 24, 2008 at 08:27 AM // 08:27..
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Jan 24, 2008, 09:24 AM // 09:24
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#58
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Forge Runner
Join Date: Aug 2006
Location: Australia
Guild: Lost Templars [LoTe]
Profession: Me/Mo
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Quote:
Originally Posted by Longasc
I am sorry to have butthurt you.
Your list did not have any other MMO besides WoW or MMO-like game like Hellgate, new games. Then you even listed Diablo for armor crafting, come on.
You never experienced an armor crafting system before at alland the MMO levelquest system dating back to Everquest and earlier was your first contact with the MMO genre.
I want to say, you really do not have a clue, you did not even understand my simple suggestion with the armor drops. Maybe you should read what people actually suggest instead of going to talk about your rather weird assumptions.
Do you even get that except the 7. point all your points from 1-8 are total BS? You made up things with non-max armor, never got the idea that the armor drops could be max armor right from the start? You make so many assumptions based on things nobody told you, it is horrible.
1. The armor is usually randomised (unless its a set boss piece) so you could get litterally anything, and you then spend 5-10 minutes working out if its better or not then what you already wear.
* The armor is a GW armor, and you can read the stats of the armor. It never mentioned that the armor range could vary .Again you are thinking of something that only exists in your weird idea how the system could work.
2. Its harder to tell what the max level is, because you have soo many attributes to the armor to conciderate.
* You are sure you are still playing GW and not World of Warcraft???
3. Where do I get the other pieces for the full set?
* This even makes some sense, and I give you a hint: A White Mantle Knight dropping a White Mantle Helmet usually wears the other parts, too!
4. They usually have such strange names, you dont even know what set your using, so you cant find the rest!
* Again you are not thinking of GW. You are again in your mind in Hellgate or whatever game!
5. You might not be able to use the armor because you're not the right level, or have enough stammina or wisdom or some other attribute, or your not powerfull enough to weild it.
* Yeah, you totally left the GW world...
6. The armor might not even fit your profession.
* Is this a problem? Should Warrior mobs drop monk armor?
7. Having to farm the same boss or set of creatures over and over and over again to get the rest.
* Yes, what else. Still: You could get the armor drop on the market. Getting 15k and buying materials for an armor piece does not seem to bother you either.
8. Not knowing which creatures drop the better armor or more powerfull armor.
* You again left the GW world. Regardless of price, 1K and Obsidian armor have the same stats, why do you assume I want to change that.
It seems you were thinking of Hellgate and not GW all the time. No wonder basically nothing makes sense if you do that.
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I'm sorry, but you seem to have forgotten that you are attempting to bring in a system that doesn't exist in guild wars. You must completely accept that people will compare your idea to other games in which this sytem DOES exist. Fish's points made perfect sense since we have no GW comparison for this.
In this situation I'm totally in agreement with fish, and it seems that lately we haven't very often been in agreement.
To your points:
1) The armour would have to be randomized drops, or it would be far too predicatble. You could only have armour levels drop in a certain area at the max level that a collector will trade you items for. Anything more than that and it defeats the levelling process.
2) Traditionally armours will drop with attributes already on them. Yes this exists in Wow (or so i've been told) but it also exists in a number of other RPG's. And i think personally, if this were to be implemented they armours should be completely non-incribable with inherent attributes that cannot be modified.
3) You can farm white mantle all you want, but in game we will NEVER have white mantle armour. Our armour is completely different. They drop their armour, which is what we use as salvage. Why would they drop a complete set of armour they don't wear?
4) Traditionally if armour dropped it would be different armour to what we craft. If you look at my rebuttal to your second point we could end up with Radiant White Mantle cloak of Attunement etc...or any other insignia or rune combination. This can get complicated, as IS evidenced by the traditional armour dropping scheme from various RPGs.
5) Again, if we were to implement it the armour level would be the same as the area, therefore only useful for a very short time. With inherent attributes, if you are a necro and get a necro drop the armour would be completely negligible if it had blood attributes, but you used Death Magic.
6) If you get drops that don't suit your profession they will be almost completely impossible to sell on. If people can just craft what they want why would they go to the hassle of buying it from you unless you're selling it really cheaply, which they could still get cheaper by just getting it from a collector, AND they would be able to customize it.
7) If you have the time to farm the boss over and over you've most likely made most of the money for your armour anyway. Probably in less time than it would take you to wait for the off chance that he drops the piece of armour you need. Boss farming will usually get you a great deal of money...
8) For this to be a valid idea at all you would HAVE to change the stats, or why would anyone farm for hours for armour drops when you can have instant gratification through purchase?
You accuse fish of not understanding the GW world, but this idea itself shows that you don't seem to be able to understand it. For this to be an implementable idea the entire way GW is designed would have to go into consideration, which you fail to have done...
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Jan 24, 2008, 10:13 AM // 10:13
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#59
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Forge Runner
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Well Pamela, I think you are in the same wrong movie as Fish.
1) The armour would have to be randomized drops, or it would be far too predicatble. You could only have armour levels drop in a certain area at the max level that a collector will trade you items for. Anything more than that and it defeats the levelling process.
* Which levelling process? To level 20?
Even if GW2 would have unlimited levels, there is no indication that armor would have increasing stats per level either.
2) Traditionally armours will drop with attributes already on them. Yes this exists in Wow (or so i've been told) but it also exists in a number of other RPG's. And i think personally, if this were to be implemented they armours should be completely non-incribable with inherent attributes that cannot be modified.
* We were speaking about GW and not WoW! This armor system works within GW.
Do you really want me to design a completely new game, I just wanted to add something to the armor crafting system.
3) You can farm white mantle all you want, but in game we will NEVER have white mantle armour. Our armour is completely different. They drop their armour, which is what we use as salvage. Why would they drop a complete set of armour they don't wear?
* You are not Mr Fishs girlfriend or Fish in disguise, are you? That the armor we use might not look 100% like the mob that dropped it is a no-brainer.
4) Traditionally if armour dropped it would be different armour to what we craft. If you look at my rebuttal to your second point we could end up with Radiant White Mantle cloak of Attunement etc...or any other insignia or rune combination. This can get complicated, as IS evidenced by the traditional armour dropping scheme from various RPGs.
* This is your assumption. Also that this armor would need to have fixed insignias or whatever. You are again thinking outside of the GW armor norm and giving all items totally random D&D like stats. Why do you interpret so much in the suggestion????
5) Again, if we were to implement it the armour level would be the same as the area, therefore only useful for a very short time. With inherent attributes, if you are a necro and get a necro drop the armour would be completely negligible if it had blood attributes, but you used Death Magic.
* Hello Freekedoutfish, it is max level armor. You repeat your previous points.
6) If you get drops that don't suit your profession they will be almost completely impossible to sell on. If people can just craft what they want why would they go to the hassle of buying it from you unless you're selling it really cheaply, which they could still get cheaper by just getting it from a collector, AND they would be able to customize it.
* I explicitly stated that armor would be customized in the very first posting. I also do not see why you see customization as a plus for armor, as it limits the armor to you. They could buy that armor drop or just get it as a drop, which is definitely cheaper than crafting it and does not even require a collector and items.
7) If you have the time to farm the boss over and over you've most likely made most of the money for your armour anyway. Probably in less time than it would take you to wait for the off chance that he drops the piece of armour you need. Boss farming will usually get you a great deal of money...
* You did not even read the thread. :>
The rare armor drop would of course be rare, but the common armor drops would be abundant, less common the more sophisticated it becomes. For these armors I also suggested a mix of collecting, crafting and questing. Which you did not read either!
8) For this to be a valid idea at all you would HAVE to change the stats, or why would anyone farm for hours for armour drops when you can have instant gratification through purchase?
* People get the armor that suites their taste. If they just want to have a rather common working armor they can get it as drops without having to spend money at all.
Quote:
You accuse fish of not understanding the GW world, but this idea itself shows that you don't seem to be able to understand it. For this to be an implementable idea the entire way GW is designed would have to go into consideration, which you fail to have done...
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Fish cannot read, he made up his very own and silly interpretation based on a lot of speculation. And you did the same.
Regarding the entireway GW is designed,
I was not the one to constantly ignore how GW is working and having absolutely absurd ideas regarding my simple idea of mobs dropping an armor piece, which is absolutely in the spirit of GW to give you access to gear for little to no money.
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Jan 24, 2008, 12:31 PM // 12:31
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#60
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Forge Runner
Join Date: Aug 2006
Location: Australia
Guild: Lost Templars [LoTe]
Profession: Me/Mo
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Quote:
Originally Posted by Longasc
* People get the armor that suites their taste. If they just want to have a rather common working armor they can get it as drops without having to spend money at all.
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There we go: That's your major flaw. This already exists. It's called collector armour.
If you take into account the way guild wars is designed there is absolutely NO POINT in having armour drops at all. To make it useful at all there would have to be changes made to the actual armour to make it interesting, otherwise people are still going to craft it and it would be a completely negligible addition. These changes would have to be more in line with the traditional MMO/RPG armour drop systems to make it viable at all, which would then change something (albeit minimal) in GW as a game...
Fish and I have both shown that these changes would have to implemented, even if only to make people even vaguely interested in taking advantage of these drops.
The only thing you seem to be suggesting is collectors items. Just dropping the armour rather than the items you trade it for. That's simply not something we need when it's already technically in place.
You said that the armour dropped would be customized immediately. Are you aware of how much programming and changes would need to implemented to have some types of drops customized and others not? And the fact that if you don't want that certain dropped armour you can't even then sell it on...If it's of another profession, or just a style you don't like you're stuck with more merchant fodder that isn't worth squat.
There is simply no need for this kind of thing in a game with its own armour system. You can already get armour without spending any money, so it's unnecessary to simply have it drop. And the collectors items make you money if you don't need, whereas already customized armour won't.
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