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} .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-gw2db h4 { background-image:url(../Img/featured-gw2db.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem a { display:block; cursor:pointer; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem a:hover h4 { background-position:0 -102px; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl { margin:0; background:#262626; -webkit-border-bottom-right-radius:8px; -moz-border-bottom-right-radius:8px; -ms-border-bottom-right-radius:8px; -o-border-bottom-right-radius:8px; border-bottom-right-radius:8px; -webkit-border-bottom-left-radius:8px; -moz-border-bottom-left-radius:8px; -ms-border-bottom-left-radius:8px; -o-border-bottom-left-radius:8px; border-bottom-left-radius:8px; width:126px; padding:5px 10px; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl dt { font-weight:bold; color:#fff; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl dd { margin:0; font-size:11px; white-space:normal; line-height:13px; color:#ddd; } .t-footer .t-footer-curseNetwork .t-footer-browse { position:relative; padding-left:170px; } .t-footer .t-footer-curseNetwork .t-footer-browse:before,.t-footer .t-footer-curseNetwork .t-footer-browse:after { content:""; display:table; } .t-footer .t-footer-curseNetwork .t-footer-browse:after { clear:both; } .ie8 .t-footer .t-footer-curseNetwork .t-footer-browse { zoom:1; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>a { position:absolute; left:0; width:150px; font-weight:bold; color:#4b4b4b; text-shadow:0 1px 0 #000; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>a.j-selected,.t-footer .t-footer-curseNetwork .t-footer-browse>li>a:hover { background:#2c2c2c; color:#ff5f14; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-coreLinks>a { top:0; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-communityLinks>a { top:20px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-databaseLinks>a { top:40px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-wikiLinks>a { top:60px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { display:none; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:before,.t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { content:""; display:table; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { zoom:1; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li { float:left; width:143px; margin:0 20px 2px 0; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a { display:block; background:#2c2c2c; padding:0 3px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a:hover { background:#383838; color:#ff5f14; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul.j-list-selected { display:block; } .t-footer .t-footer-curseLinks { background:#191919; clear:both; } .t-footer .t-footer-curseLinks>ul { width:1000px; margin:0 auto; text-align:center; padding:30px 0; } .t-footer .t-footer-curseLinks>ul:before,.t-footer .t-footer-curseLinks>ul:after { content:""; display:table; } .t-footer .t-footer-curseLinks>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseLinks>ul { zoom:1; } .t-footer .t-footer-curseLinks>ul>li { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; margin:0 8px; font-size:11px; text-transform:uppercase; } .t-footer .t-footer-curseLinks>ul>li a { color:#666; } .t-footer .t-footer-curseLinks>ul>li a:hover { color:#ff5f14; } .t-footer .t-footer-createdBy { background:#101010; clear:both; text-align:center; color:#4d4d4d; padding:20px 0 40px; text-transform:uppercase; } .t-footer .t-footer-createdBy>* { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; } .t-footer .t-footer-createdBy .curse-logo { background-image:url(../Img/icon-curse-logo-footer.png); width:35px; height:50px; margin:0 1em; } .t-footer .t-footer-createdBy .happy-pants { display:block; clear:both; margin-bottom:0; padding:20px 0 0; } .t-footer .return-to-top { background:url(../Img/icon-back_to_top.png) no-repeat right center; padding-right:24px; position:absolute; top:-30px; width:1000px; margin:0 auto; text-align:right; display:block; font-size:11px; font-weight:bold; height:30px; line-height:30px; } .t-footer .return-to-top a:hover { color:#ff5f14; } /* --------------------------------------------------------------------------- Footer ad hack, remove after code push -JB (4/18/13) - Specificity issues due to old code --------------------------------------------------------------------------- */ /* Temp Wrapper */ .show-ads { position: relative; } /* Header */ .show-ads .t-footer .t-footer-curseNetwork { border-top: none; } .show-ads .t-footer-curseNetwork > header:first-child { border-top: 1px solid #333; width: 50%; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink { margin-right: 10px; position: relative; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink:after { background: #151515; content: ""; height: 100%; position: absolute; left: 100%; width: 10px; } /* Featured Items */ .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { float: none; margin-left: 0; overflow: hidden; width: 50%; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem h4 { float: left; position: relative; z-index: 2; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl { border-radius: 0 8px 8px 0; height: 91px; overflow: hidden; padding-left: 28px; position: relative; top: 11px; left: -10px; width: auto; } /* Remove 3rd & 4th featured sites */ .show-ads .t-footer .t-footer-featureItem:nth-child(3), .show-ads .t-footer .t-footer-featureItem:nth-child(4) { position: absolute; left: -99999px; } /* Med Rect */ .show-ads .footer-ad-medRect { margin-right: -490px; position: absolute; top: 45px; right: 50%; } Rare weapons Customized on pickup - Page 2 - Guild Wars Forums - GW Guru
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Old Jan 23, 2008, 03:19 PM // 15:19   #21
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Terrible idea, the whole system of binding items on pickup is a huge grind generator - if you want a certain item you have to grind over and over till you get it yourself. In the world of rarity free trading is the best solution to obtaining the stuff you want - got a very nice drop you can't use? Sell it and just buy the one you were looking for!

GW already does it better than other MMOs with the Customize system. It works very fine and we don't need a step back in GW2.

Customizing on pickup would only make sense for certain quest items so players couldn't buy their way through some parts of the game.

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Old Jan 23, 2008, 04:43 PM // 16:43   #22
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For most situations I think customize on pickup would only add grind and frustration. I would not want to see this added to GW.
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Old Jan 23, 2008, 06:43 PM // 18:43   #23
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Lets say i like an sword skin for my warrior then i need to go and farm and wait for it to drop and then it needs to have nice mods too. Sorry no i like the buying and selling concept of weapons. And also what is said above counts a nice sword drop or so on an ele means not much then.
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Old Jan 23, 2008, 06:47 PM // 18:47   #24
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Quote:
Originally Posted by Kyrein
GW is one of the biggest games out there
No, it really isn't. Compared to the rest of the MMO's out there (and heck, even lots of other online games), the GW playerbase is quite tiny.
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Old Jan 23, 2008, 08:20 PM // 20:20   #25
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This will kill trading, how do you expect people to get money?
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Old Jan 23, 2008, 10:38 PM // 22:38   #26
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You couldn't even sell them if you didn't want them then, and not everyone wants to keep rares. It's only 10g to customize it, and it's a waste either way to customize something to not be able to get rid of it.
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Old Jan 23, 2008, 10:41 PM // 22:41   #27
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Quote:
Originally Posted by agrios
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This will kill trading, how do you expect people to get money?
He's not suggesting every weapon is auto customized..

Last edited by Arkantos; Jan 24, 2008 at 08:39 AM // 08:39..
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Old Jan 24, 2008, 12:15 AM // 00:15   #28
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Quote:
Originally Posted by bhavv
OMG you fail at comparing to baldurs gate.

BG was perfection. It put the R and P in RPG.

If you truly think GW is a better RPG then BG I hope a bomb lands on your house.

BG was never about fastest clicker, It required immense strategy and combat planning to actually beat boss encounters in the game.
A. I never said GW is/was better than BG, because it isn't/wasn't.

B. The "fastest clicking" comment refers to picking up items, not killing things.
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Old Jan 24, 2008, 12:16 AM // 00:16   #29
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Quote:
Originally Posted by Arkantos
He's not suggesting ever weapon is auto customized..
Have you read the thread title?

"Rare Weapons Customized on pickup"

???? ????? ?????? ???????


???? ???? ??????

??? ????? ???????????????
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Old Jan 24, 2008, 08:32 AM // 08:32   #30
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Quote:
Originally Posted by Kanyatta
Have you read the thread title?
"Rare Weapons Customized on pickup"
Have you read the tread?

I could name a thread FREE BEER!!!1! to get vieuwers and then explain why paragons are more illusionary than mesmers.
You don't get an opinion unless you know what you are on about, got it?
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Old Jan 24, 2008, 08:34 AM // 08:34   #31
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Quote:
Originally Posted by Kanyatta
Have you read the thread title?

"Rare Weapons Customized on pickup"

???? ????? ?????? ???????


???? ???? ??????

??? ????? ???????????????
Yes I have read the title, apparently you haven't read the thread. Here's a tip: when you're going to post in a thread, make sure you actually read the thread, so you don't post something similar to what I quoted.

Last edited by Arkantos; Jan 24, 2008 at 08:36 AM // 08:36..
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Old Jan 24, 2008, 08:57 AM // 08:57   #32
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"Bind on pickup" is the name of the feature in WoW.

It mainly is there to prevent you from passing down items to your lower level chars. This would not be necessary in GW, as we have max gear fairly early on.

But it also shows "I was there and killed that boss". Which is rather moot in GW, as nobody sees my weapon in an outpost. But as GW2 will have larger instances, it could have some sense, because people will be able to see you.

It would add some sense of accomplishment to a weapon: Been there, done that, killed that boss.

But we have many classes, so bosses would either not have anything of value for that class or would have to drop stuff for all of them.


Hehe, hard to sign or not sign that - it all depends on how GW2 works. We already have something similar: Obsidian Armor - look, I have lots of money AND made it to the Fissure crafter.

But if GW2 is going to be a lot like GW, bind on pickup would not be a good concept all in all.
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Old Jan 24, 2008, 09:17 AM // 09:17   #33
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i dont think anyone got the point of what he tryed to say but still maybe if each player got the drop for their proffesion once they beat that hard boss in the back of a big instance. so ya could work maybe a generic item like a bag or mini and maybe bind to accuont. lol
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Old Jan 24, 2008, 11:05 AM // 11:05   #34
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Just for the record, I never suggested "everything" be CoP (Customize on Pickup). The idea is to add the feature in certain rare, limited places like the end of long dungeons where very rare drops occur. All the normal, tradeable golds, greens, and whatever would still drop, but a CoP item that you could, for instance, put in your HoM would drop, too.

So far, I've read objections I don't think are very good:

- similar to WoW
- GW is unique
- suggestion doesn't belong in Sardalac
- will kill trading

and objections that should get a response

- can't use the dropped item on another character / alt.
- better alternative is to view other's HoM
- items aren't worth anything in GW - what's the point?
- encourages repeating content, aka grinding
- could hurt trading
- no link to lore
- can't display weapons in town

can't use the dropped item on another character / alt. This is true, but only for these extremely rare, prestige items. Also, the same applies for destroyer weapons you put in your hall. Right now, you have to put these items on heroes after you spend an arm and a leg on them and dedicate them to your hall. I agree it's a disadvantage, but one that adds to the prestige and rarity of the item.

better alternative is to view other's HoM I have no objection to this, but it is really a different idea and should be in another thread (I'm sure it is somewhere).

items aren't worth anything in GW - what's the point? That is actually kind of the point of the suggestion. Because everything is tradeable and relatively easy to achieve, this ties the acquisition of an item to some kind of real accomplishment. Longasc's point on Fissure armor is a good one. You have to get to the fissure crafter to get the armor. The point of selective use of CoP is to create a class of weapons that carry a greater degree of accomplishment - similar to Obsidian but with an element of luck instead of massive wealth.

encourages repeating content, aka grinding If you were repeating the same small piece of content over and over to get drops like destroyer cores, I would agree with this. I'm talking about repeating high-end dungeons with a team of players all the way to the end boss. I don't consider that grinding. To me, that's as close to fun, end-game pve content as you can get.

will hurt trading This group of items will be non-tradeable, yes. You will have to play the game to get them. But as I said, only a small class of items will be Customize on Pickup. The impact on trading will be much less than the BMP because BMP items can be acquired repeatedly and quickly - unlike these items.

no link to lore That's true. This would sacrifice some consistency to improve (debatable, i know) the game experience.

can't display weapons in town Yes, but don't you ever group with strangers and friends? I see lots of guys in pugs ping their weapon sets as soon as the team appears in the mission. Silly, yeah, but part of the fun of a human team.
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Old Jan 24, 2008, 11:03 PM // 23:03   #35
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/notsigned; most of the OMFG UBERLEET RARE junk in this game is butt ugly. The plat I could get for it, however, is not.

I'm sure this point's been brought up, but seriously. What if my Dervish accidentally farms a staff that'd be perfect for my necro? Presumably it could go on her heroes, but c'mon now. I farmed it. Let my characters share it or let me sell.
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Old Jan 24, 2008, 11:05 PM // 23:05   #36
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Quote:
items aren't worth anything in GW - what's the point? That is actually kind of the point of the suggestion. Because everything is tradeable and relatively easy to achieve, this ties the acquisition of an item to some kind of real accomplishment. Longasc's point on Fissure armor is a good one. You have to get to the fissure crafter to get the armor. The point of selective use of CoP is to create a class of weapons that carry a greater degree of accomplishment - similar to Obsidian but with an element of luck instead of massive wealth.
These items won't mean anything either. As I said, any idiot can join an ursanway pug and destroy anything in PvE. Maybe if ANet added a new, elite area where you couldn't use pve skills/consumables, they would mean something. Just maybe, but I doubt it.
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