Jan 25, 2008, 09:47 AM // 09:47
|
#1
|
Academy Page
Join Date: Jul 2006
Location: SoCal
Guild: Dyed Black [db]
Profession: Mo/A
|
Hex Removal and it's current status.
I'm not screaming this because of the current meta, I'm trying to get this out there: there needs to be better, more viable methods of hex removal.
A monk typically runs one condition removal on his bar, and that is sufficient enough, but for hex removal...to wait around 12 seconds to get your hex cleanup back (or 8 of its remove hex), you might just get stacked with that hex again. Let's review the commonly used ones.
Holy Veil: inarguably the most popular hex removal in the game, mainly used for its effect on making hexes take twice as long to cast.
Deny Hex: was used very commonly in the old SoD bar when players brough Divine Spirit as well. Not to mention it cleans up a few if you have the right build.
Remove Hex: a very simple skill with the best recharge of them all.
Convert Hexes: a powerful hex stack cleanup. In my opinion its perfectly fine.
Cure Hex: a new addition, and a nice one, but needs the right bar. But, a whopping 12 seconds to get it back.
Spotless Mind: probably the most imbalanced of the hex removal. I love this skill, don't get me wrong, but in about 15 seconds (would need an enchanting mod) you can get 3 hexes off.
But, I strongly feel the recharge should be tweaked to better fit survivability. Yep, it's really simple to say "zomg dshot that migraine" or "pdrain that price of failure" but once it's up, it's downhill, and once you remove it, by God it can get reapplied. How painful would it be if all condition removal skills had like a 7 second recharge time? Would suck, especially having to clean up blinds and such.
My arguement is to simply lower the recharge to a more appropriate time. Not dramatic, but simple. Examples:
Remove Hex: 4-5 second recharge. It's such a simply addressed skill.
Deny Hex: perhaps 8 seconds (and it'll make players want to bring another divine favor skill)
Holy Veil: 10 sec (but it's fine how it is really)
Cure Hex: 8 seconds.
Smite Hex: 8 seconds.
Spotless Mind: fine how it is
Divert Hexes: increase the hex removal to about 1...4 (making it able to reach 5 with 14 in prot). It's already an awesome elite, but hardly used to be quite honest. Might be too imbalanced but hey, it's an elite skill.
Now Withdraw Hexes. Haven't seen this elite used once. It can rid a team of ALL hexes if they all clump up for 1 second, but the recharge will be through the roof, and you know hexing teams.... BOOM reapplied right away. It could use some looking into. It could really make the meta interesting if the skill lost its latter feature of havning a longer recharge.
Any thoughts or ideas you'd like to through out there?
I just wanted to raise the issue and see what people thought.
Last edited by GiZMo; Jan 25, 2008 at 09:49 AM // 09:49..
|
|
|
Jan 25, 2008, 09:58 AM // 09:58
|
#2
|
Krytan Explorer
Join Date: Jan 2008
Location: Island of Undisclosed Location
|
you want to make it harder for hexers, who already have it pretty bad when theres a monk
/notsigned
|
|
|
Jan 25, 2008, 10:16 AM // 10:16
|
#3
|
Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
|
Most hexes have 2..3 seconds casting times.
Most hex removals have 1/4..1 seconds casting times and much lesser costs.
Applying hexes is harder than removing them already.
|
|
|
Jan 25, 2008, 12:14 PM // 12:14
|
#4
|
Furnace Stoker
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
|
Most hexes have longer recharges than the hex removal skills do. Decreasing a hex removal recharge would mean those trying to place hexes get them removed, and have to wait 20-30 seconds to try again, and get them removed, again.
Considering there are more than Monk skills that can remove hexes, I'd say there is nothing wrong with it. Paragon, Dervish, and Mesmer can all remove hexes, and Ritualist can use them for more powerful heals.
/unsigned
|
|
|
Jan 25, 2008, 01:52 PM // 13:52
|
#6
|
Desert Nomad
|
hexes and hex removal are fine in it's current state: shame/diversion/snare. It takes just a single veil to get rid of them. Problem is however the Arena's with lame builds that stack 6-7 hexes on a single target. Nothing you can do about that and I don't think you should balance them game around that fact.
If hex stack will become meta again in high-end pvp Divert Hexes (and HEV) will come into play.
If you're talking about PvE reading wiki will help you, you should see if you'll need divert/expel or not.
If for PvP, it is fine atm and this thread belongs in glad arena.
|
|
|
Jan 25, 2008, 02:07 PM // 14:07
|
#7
|
Desert Nomad
Join Date: Mar 2006
Location: Ganking, USA
Guild: Retired
Profession: R/
|
Well, tbh there is [skill]Empathic Removal[/skill] and [skill]Expel Hexes[/skill]
Yes they are elites with no healing bonus and are better run on a support Character, but they are there. REALLY tough to drop ZB or WoH to add one of those.
Plus this [skill]Purge Signet[/skill]
Again though, best run on a support character.
I think the skills are there, Just that a Monk's bar is not big enough to use them right. Better Hex removale becomes a job for a support to get the job done right after all there are like half a dozen "non-attribute" Hex removers out there perfect for a supporter. Was hoping that Spotless Mind would really change that, but it still falls slightly short of Veil, and Cure Hex is fail with the Remove Hex buff.
My guess is the answer is if there are more Hexes bring more removers, not 1 super buffed one.
|
|
|
Jan 25, 2008, 06:04 PM // 18:04
|
#8
|
Hall Hero
Join Date: Aug 2005
Profession: E/
|
/notsigned
Most of those skills you are talking about have recieved significant buffs reccently. Hexes are easier to remove now in the last 6 months then they have been at any other point in the games history. It is perfectly balanced now IMHO. Prior to now, hex pressure builds were rampent. Now, they can still be run occassionally, but they are far from the monsters they were before.
|
|
|
Jan 25, 2008, 06:21 PM // 18:21
|
#9
|
Forge Runner
Join Date: Apr 2007
Location: Sardelec yelling at Tenshi
Guild: Angels Of Strife
Profession: E/
|
/notsigned
as a ex hexer I loved the old days of hexing.
But as for now they dont need any more buffs to anti hexes
EDIT:
Unless hexes get some monster buff again
|
|
|
Jan 25, 2008, 07:12 PM // 19:12
|
#10
|
I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
|
Hexes are much more balanced than before nowadays. Sure, it'll still destroy an unprepared team 8v8, but in a good split map, it's much harder for hexes to pick up. In the earlier matches of HA, it means anyone going against hexes is screwed. In the later maps, it's much better. In GvG, it depends on the map played. AB/FA battles are too short-lived for hexes to have a real huge effect. Plus, there's also the chances of near instalosing when the other team has HeV. If hex removal wasn't buffed to the level you proposed before, it shouldn't be now.
|
|
|
Jan 25, 2008, 11:10 PM // 23:10
|
#12
|
Forge Runner
Join Date: Jun 2006
Guild: Guildless, pm me
Profession: R/Mo
|
Since pretty much all decent hexes are 10...15 energy and 2...4 second cast, and all hex removals are about 5...10 energy and 1/4....1 second cast, it kind of balances out.
I agree, Eurohex was (maybe still is?) overpowered, but any decent split can take it out. In PvE, hexes really aren't a big deal, unless you have a Tahlk or Dunk that gets cast happy through backfire or something. But, PvE monsters don't know how to cover anyway.
So, basically, it's pretty balanced, as of right now.
/notsigned
Advice: As a monk, don't cast through Diversion or Shame, otherwise, hexes aren't a problem.
|
|
|
Jan 26, 2008, 02:33 AM // 02:33
|
#13
|
Desert Nomad
Join Date: Dec 2007
Location: somewhere over the rainbow....
Profession: A/
|
as much as i hate it /notsigned
holy veil is a smexy skill and mithrans right hexers got it pritty bad as it is when thers a monk in
@kanyatta
LMAO i highly doubt the poster is dumb enough to cast through diversion but if your party members gunna die u kinda have to cast...
and i actually cast through shame right when it gets on just to make sure i dont get interrupted when i can't afford to be :P(only if team is under pressure)...unless im stacking veil then i just take it off....
and -13 energy don't hurt when you use energy sets
Last edited by RavagerOfDreams; Jan 26, 2008 at 02:36 AM // 02:36..
|
|
|
Jan 26, 2008, 03:13 AM // 03:13
|
#14
|
Furnace Stoker
Join Date: Oct 2005
Guild: Inde is Smoking [Hawt] *ToA*
Profession: W/E
|
All I can say is bring some hex removal on a support char convert hexes is pretty nice to have on another caster X/Mo.
Imo if you are running into tons of hex stacking teams I have always found Divert hexes to still be nice.
|
|
|
Jan 26, 2008, 03:39 AM // 03:39
|
#15
|
Krytan Explorer
Join Date: Jan 2008
Location: Island of Undisclosed Location
|
Quote:
Originally Posted by RavagerOfDreams
mithrans right hexers got it pritty bad as it is when thers a monk in
|
that was me, not mithran -.-
|
|
|
Jan 26, 2008, 03:47 AM // 03:47
|
#16
|
Desert Nomad
Join Date: Dec 2007
Location: somewhere over the rainbow....
Profession: A/
|
she did say that ther cast times suck :P
i was more reffering to that sry if i wasnt clear
|
|
|
Jan 26, 2008, 12:37 PM // 12:37
|
#17
|
Frost Gate Guardian
Join Date: Apr 2007
Location: Does it matter?
Guild: Im to good for guilds
|
I love how everyone copies each others answers xD
|
|
|
Jan 26, 2008, 04:34 PM // 16:34
|
#18
|
Grotto Attendant
Join Date: May 2005
Location: At an Insit.. Intis... a house.
Guild: Live Forever Or Die Trying [GLHF]
Profession: W/Me
|
To the OP: Try running a necro or mesmer hexer. You'll find that your expensive long-casting spells with huge recharge times get removed faster than you can apply them, and that cover hexes usually don't help.
I don't know what this game needs, but it certainly isn't more hex removal or buffed healing.
|
|
|
Jan 26, 2008, 07:32 PM // 19:32
|
#19
|
Forge Runner
Join Date: Jun 2006
Guild: Guildless, pm me
Profession: R/Mo
|
Quote:
Originally Posted by TheLichMonky
I love how everyone copies each others answers xD
|
Should people apologize for having similar opinions?
|
|
|
Jan 26, 2008, 08:37 PM // 20:37
|
#20
|
Furnace Stoker
|
/notsigned
12 chars
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
Similar Threads
|
Thread |
Thread Starter |
Forum |
Replies |
Last Post |
runeseeker1 |
The Campfire |
12 |
Nov 02, 2007 07:36 AM // 07:36 |
Giga Strike |
Gladiator's Arena |
3 |
Oct 20, 2006 01:55 AM // 01:55 |
zerulus |
Price Check |
6 |
Dec 20, 2005 11:04 PM // 23:04 |
Hex Removal on R/W
|
.defekt |
Questions & Answers |
2 |
Dec 18, 2005 05:37 AM // 05:37 |
hex removal
|
shalafifred |
Questions & Answers |
1 |
Apr 13, 2005 07:18 AM // 07:18 |
All times are GMT. The time now is 08:48 PM // 20:48.
|