Jan 25, 2008, 10:27 PM // 22:27
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#41
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Forge Runner
Join Date: Jun 2006
Guild: Guildless, pm me
Profession: R/Mo
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I think most of you fail to perceive that Cracked Armor is the newest condition added to the game. It was made in EotN's release. Since it really has had only 1 campaign to grow, it's really no wonder it has less skills that cause it. It should have about 1/4 the amount as the skills that cause burning, poison, bleeding, etc. Did anyone complain when Proph was first released that there should be 4 times as many skills as there are currently?
Seriously, it's kind of like expecting a 3 year old to be able to ride a bike with the skills of a 6 year old
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Jan 25, 2008, 10:46 PM // 22:46
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#42
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Desert Nomad
Join Date: Jan 2007
Location: USA
Guild: Jenova's Apocolyptic Remains [JAR]
Profession: D/
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They could retroactively ADD Cracked Armor effects to some attacks, though. I dunno. I don't see the effect often enough to have to think much about it.
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Jan 26, 2008, 12:05 AM // 00:05
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#43
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Hall Hero
Join Date: Aug 2005
Profession: E/
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Quote:
Originally Posted by Kanyatta
I think most of you fail to perceive that Cracked Armor is the newest condition added to the game. It was made in EotN's release. Since it really has had only 1 campaign to grow, it's really no wonder it has less skills that cause it. It should have about 1/4 the amount as the skills that cause burning, poison, bleeding, etc. Did anyone complain when Proph was first released that there should be 4 times as many skills as there are currently?
Seriously, it's kind of like expecting a 3 year old to be able to ride a bike with the skills of a 6 year old
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Like I said. The condition feels rushed and hapazard. Either it should be altered, or removed completely.
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Jan 26, 2008, 10:19 AM // 10:19
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#45
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Pre-Searing Vanquisher
Join Date: Jun 2005
Guild: Fifteen Over Fifty [Rare]
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Quote:
Originally Posted by genofreek
They could retroactively ADD Cracked Armor effects to some attacks, though. I dunno. I don't see the effect often enough to have to think much about it.
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I thought they did....or were going to. There were notes on wiki about giving some Necro and Assassin skills the ability to cause Cracked Armor.
__________________
I like pizza.
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Jan 26, 2008, 10:04 PM // 22:04
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#46
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Furnace Stoker
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
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Quote:
Originally Posted by genofreek
They could retroactively ADD Cracked Armor effects to some attacks, though. I dunno. I don't see the effect often enough to have to think much about it.
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They did.
[skill]Weaken Armor[/skill]
and
[skill]Aggressive Refrain[/skill]
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Jan 26, 2008, 10:28 PM // 22:28
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#47
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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No we don't need any more skills that cause cracked armour.
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