Jan 31, 2008, 10:35 PM // 22:35
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#21
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Furnace Stoker
Join Date: Mar 2006
Location: Europe
Guild: Country Roads [HOME]
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Don't really like the idea. I already have my Title, and it would be quite unfair to make it 5 times faster to get.
Of course it would have been nice to do the Tahnnakai Temple Mission only once instead of 6 times, or going to Mineral Springs once or twice instead of 10 times.
But as it is right now, the title is still easy to get.
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Jan 31, 2008, 10:46 PM // 22:46
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#22
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Furnace Stoker
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
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Quote:
Originally Posted by Phoenix Tears
for not reading to the end you fail ...
QQ
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So you want to get skill capping titles faster. Quit crying, and play the game. Maybe they should just let us get 1000 rep points for each kill to get Slayer of All and a good Ursan faster.
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Jan 31, 2008, 10:51 PM // 22:51
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#23
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Krytan Explorer
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This is prolly how it should've been from the beginning... but, what's done's been done, and ppl will be peed off if it were changed. (i wouldn't =P)
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Jan 31, 2008, 11:05 PM // 23:05
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#24
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Desert Nomad
Join Date: Jan 2008
Location: New York
Profession: W/R
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Quote:
Originally Posted by Jamster
Skill Hunter is fine how it is.
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I agree... leave it alone. Nothing is wrong with it.
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Jan 31, 2008, 11:09 PM // 23:09
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#25
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Desert Nomad
Join Date: Oct 2006
Location: USA
Guild: LOVE
Profession: Me/E
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/signed
Lot of people don't even read what the OP is suggesting. I really like the idea of skill cpature signet stacking, and each new elite skill that is captured replacing the last elite that had been captured. This leaves room to your favorite build.
Elite skills should be cappable from any boss and since your attributes will be 0 in professions which are not your secondary or primary, they will be useless anyway while you are still in the area.
Elite skills belonging to a profession that has not been unlocked cannot be used in the bar when zoned back to town.
Elite skills belonging to a continent that you do not own can be captured but can never be used because you can't even change your secondary to those professions. However, the heroes should be able to use them.
The idea of capping at max 2 elites and then zoning back to town is one of the dumbest designs by ANET - I hope they read and learn something. This doesn't make the game easy - it makes it more flexible and wastes less time. Either way, the end result is the same = you want to earn titles.
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Feb 01, 2008, 01:31 AM // 01:31
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#27
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Grotto Attendant
Join Date: Mar 2005
Location: A little chalet outside Drok's
Guild: Natural Born Killaz
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/not signed.
It's just not neccessary. For many elites (especially in cantha), it takes more time to look up on wiki where the skill can be capped than to actually go out and cap it. With careful planning, one can easily get 20 - 30 elites capped in an evening in either cantha or Elona. Thats 60 (or even more, depending on how much you play) elites capped in one weekend.
There are also many places with 2 or more same profession bosses, so you can carry an extra signet or 2 for those areas. In Perdition Rock, there's a way that you can cap 6 elites in one run (Mesmer / something else - can't remember what ATM).
The thing to do is plan ahead and be prepared. As others have stated, part of the Elite skill hunter title chase is forgetting to equip a cap signet and/or forgetting to change secondaries. It gives you a chance to laugh at yourself.
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Feb 01, 2008, 01:43 AM // 01:43
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#28
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Forge Runner
Join Date: Apr 2005
Profession: Mo/Me
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Not signed.
Although the OP has a colossally good idea so that one does not have to kill the same exact mobs a million times, everyone else already had to go through all that incredibly boring crap. To change it now would be inequitable. To keep things equitable for people who already had to do all that, it must not be changed.
It definitely should have been implemented like that initially, though. Too late to change it now.
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Feb 01, 2008, 02:45 AM // 02:45
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#29
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Desert Nomad
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Quote:
Originally Posted by Navaros
Not signed.
Although the OP has a colossally good idea so that one does not have to kill the same exact mobs a million times, everyone else already had to go through all that incredibly boring crap. To change it now would be inequitable. To keep things equitable for people who already had to do all that, it must not be changed.
It definitely should have been implemented like that initially, though. Too late to change it now.
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OT:
one question to you:
what do you prefer, when you would be now the one, that has to decide, if either certain titles should become now in an instant account based, or if some ideas like mine here should be made, so that titles don't need to become account based, because they become then easier to receive with each single character, thus giving the player again more fun.. to plax Guild Walrs also with multiple characters and not only with 1 main character, who should collect all the titles ...
I'd realy like to hear, what your decision would be, when Anet would come to you now and would ask you, what you personally think which solution of both would be better.
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Feb 01, 2008, 03:20 PM // 15:20
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#30
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Desert Nomad
Join Date: Mar 2006
Location: Ganking, USA
Guild: Retired
Profession: R/
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^^English Please ^^
Quote:
Originally Posted by mage767
Elite skills should be cappable from any boss and since your attributes will be 0 in professions which are not your secondary or primary, they will be useless anyway while you are still in the area.
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I'm not going to waste my time, but please, feel free to waste yours counting how many "Non-Attribute" Elite skills there are. Your reason is now /fail.
Quote:
Originally Posted by mage767
The idea of capping at max 2 elites and then zoning back to town is one of the dumbest designs by ANET - I hope they read and learn something. This doesn't make the game easy - it makes it more flexible and wastes less time. Either way, the end result is the same = you want to earn titles.
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How you figure that is a dumb idea to only allow skils from 2 professions to be in a bar and not 3 or more? I hope your parents read a birth control add and learn something.(alas, too late though) Also, it DOES make it easier and therefore you won't be "earning" the title you will be having it handed to you.
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Feb 01, 2008, 03:25 PM // 15:25
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#31
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Hell's Protector
Join Date: Oct 2005
Profession: R/Mo
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Quote:
Originally Posted by Phoenix Tears
OT:
one question to you:
what do you prefer, when you would be now the one, that has to decide, if either certain titles should become now in an instant account based, or if some ideas like mine here should be made, so that titles don't need to become account based, because they become then easier to receive with each single character, thus giving the player again more fun.. to plax Guild Walrs also with multiple characters and not only with 1 main character, who should collect all the titles ...
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Making things easier does not mean more fun.
Quote:
I'd realy like to hear, what your decision would be, when Anet would come to you now and would ask you, what you personally think which solution of both would be better.
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I think my solution is to remap some bosses so prophecies skill capping isn't so annoying. especially the random spawns in ROF area.
But other than that, the system works nicely.
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Feb 01, 2008, 03:29 PM // 15:29
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#32
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Ancient Windbreaker
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Quote:
Originally Posted by Kook~NBK~
/not signed.
There are also many places with 2 or more same profession bosses, so you can carry an extra signet or 2 for those areas. In Perdition Rock, there's a way that you can cap 6 elites in one run (Mesmer / something else - can't remember what ATM).
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No longer possible with the update that limits 3 PvE only skills on your bar = 3 cap sigs per run.
Just wanted to clarify that.
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Feb 01, 2008, 04:29 PM // 16:29
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#33
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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The Skill hunter is one of the eaiest titles out there.
If you have to enter a zone more than once and kill monsters more than once, you'll get more cash from drops, thus making the rest of the title easier.
And most elite skill captures are really near outposts.
In the case of the prophecies random monsters, just some re-zoning won't harm anyone, in most cases that allows you to have to walk less, since various mnsters share a spwn point near a transition door.
The skills inside missions are the only issue here, I would put them somewhere else. No skills should be only available inside missions, but also later on. I would not go as far as not allowing caps inside missions, but people should have the option there, like in Nightfall and Factions.
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Feb 01, 2008, 08:09 PM // 20:09
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#34
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Krytan Explorer
Join Date: Oct 2006
Guild: The Order of Chaos Reborn [ToC]
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I liked all the skills that could only be capped in mission. My first triplecap was Eviscerate, Aura of the Lich, and Hundred Blades, on my first ever attempt at Hell's Precipice. That was, and still is, memorable. LSH encourages planning in ways that other titles don't. You know there are 4 elites in this area, 2 match your present primary/secondary, and the other two don't. Dwayna forbid you actually have to plan for a title instead of mindlessly killing everything in sight and then popping a cap sig when you see a +2 Morale Boost.
And to let you know, when I'm done getting elite armor for all my Ascended characters (3 left for that), I'm going to have my Ranger go for LSH. In other words, a second one altogether. I find skill capping AS IT IS RIGHT NOW that much fun.
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