Jan 31, 2008, 02:30 PM // 14:30
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#1
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Wilds Pathfinder
Join Date: Nov 2006
Guild: DDrk
Profession: W/Mo
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leavers solution ?
Before you start to flame, whine, laugh at me or either support and comment on the idea I have to say I haven o clue if this could be made. It is partically a logic idea that may actually perfom good if it is possible.
When someone leaves a mission or an exploreable area( or whatever game you started), no, you wont get henchie with same skill, niether heroes, you get nothing. Instead, you can "invite" someone to join your started game, which will replace the one that left.
counters:
-You cannot invite more than the party size.
-You cannot invite people without atleast someone that left.
-You cannot invite more than 2 times.
-If the one you invited has left, you cannot invite anymore.(Means you wont use it for your own use e.g taking an monk for first stage just for the help, then he leaves and inviting an ele for the rest of the stages. Even if you still have one remaining invite left, it will count as zero.)
It is only first tought about the idea, if it IS possible you may aswell improve it.
Last edited by mystical nessAL; Jan 31, 2008 at 03:23 PM // 15:23..
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Jan 31, 2008, 03:05 PM // 15:05
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#2
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The 5th Celestial Boss
Join Date: Jul 2006
Location: Inverness, Scotland
Guild: The Cult of Scaro [WHO]
Profession: E/
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Are you talking about people leaving during missions and quests?
How would you select someone to invite them?
__________________
Knowledge is a process of piling up facts; wisdom lies in their simplification.
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Jan 31, 2008, 03:15 PM // 15:15
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#3
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Lion's Arch Merchant
Join Date: Dec 2007
Guild: Nite
Profession: A/D
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I don't get what he's saying.... -.-
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Jan 31, 2008, 03:23 PM // 15:23
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#4
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Wilds Pathfinder
Join Date: Nov 2006
Guild: DDrk
Profession: W/Mo
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Yes I'm talking about peoples leaving in middle of a mission or something. About how to invite someone/ choose who to I tought that you can have a new option when you enter a zone or something, where you could write the name of the guy that you would like to invite him, and he'll have to accept it.
tehshadowninjar It was as simple as that: If someone leaves a mission / exploreable area, you can send an invite to someoneealse to replace the one that left. If you didnt understand that, you'll have to go to school again.
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Jan 31, 2008, 03:29 PM // 15:29
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#5
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Academy Page
Join Date: Dec 2007
Location: USA
Guild: Loners United [CULT]
Profession: R/
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Sounds good, if it couldn't be abused.
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Jan 31, 2008, 03:42 PM // 15:42
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#6
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Lion's Arch Merchant
Join Date: Dec 2007
Guild: Nite
Profession: A/D
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Oh, I see now. Well, PvE sucks, PvP > PvE..... so that's why I didn't understand ya o_o
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Jan 31, 2008, 03:45 PM // 15:45
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#7
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Wilds Pathfinder
Join Date: Nov 2006
Guild: DDrk
Profession: W/Mo
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Quote:
Originally Posted by tehshadowninjar
Oh, I see now. Well, PvE sucks, PvP > PvE..... so that's why I didn't understand ya o_o
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Opinions ftl.
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Jan 31, 2008, 03:48 PM // 15:48
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#8
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Desert Nomad
Join Date: Sep 2006
Location: Virginia
Guild: Spirit of Elisha
Profession: W/
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I think it's too easily abusable.
We currently have the typical bad player gripes: "Geez, only 8 skills. That sucks. I need 10 skills on my bar!!"
Hmmm, Bad player 1 joins team. Team reaches end boss and really needs 5 additional skills that would have been worthless up to this point. Bad player 1 leaves and swaps skill bars while in town. Team re-invites Bad player 1 to team.
/notsigned. Leavers and leechers in PvE are indeed frustrating but I don't think it's currently a huge problem.
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Jan 31, 2008, 04:12 PM // 16:12
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#9
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Wilds Pathfinder
Join Date: Nov 2006
Guild: DDrk
Profession: W/Mo
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Quote:
Originally Posted by TheRaven
I think it's too easily abusable.
We currently have the typical bad player gripes: "Geez, only 8 skills. That sucks. I need 10 skills on my bar!!"
Hmmm, Bad player 1 joins team. Team reaches end boss and really needs 5 additional skills that would have been worthless up to this point. Bad player 1 leaves and swaps skill bars while in town. Team re-invites Bad player 1 to team.
/notsigned. Leavers and leechers in PvE are indeed frustrating but I don't think it's currently a huge problem.
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Ummm, maybe another rule, you cannot invite the person who left the game?
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Jan 31, 2008, 04:15 PM // 16:15
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#10
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Krytan Explorer
Join Date: Jan 2007
Location: Almkerk, The Netherlands
Profession: P/W
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/halfsigned if this was combo'd with Party Search.
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Jan 31, 2008, 04:39 PM // 16:39
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#11
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Lion's Arch Merchant
Join Date: Dec 2007
Guild: Nite
Profession: A/D
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Quote:
Originally Posted by mystical nessAL
Opinions ftl.
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Facts FTW! :P
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Jan 31, 2008, 04:44 PM // 16:44
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#12
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Grotto Attendant
Join Date: Mar 2006
Location: "Pre-nerf" is incorrect. It's pre-buff.
Guild: Requirement Begins With R [notQ]
Profession: Me/
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It's too abusable.
For instance, a group of people could do Duncan's area in Slaver's Exile and one person would drop out at the end allowing someone else to join. The group could then make a load of gold selling Duncan runs (and FoW runs etc.)
I prefer the idea of swapping the leaver with a Henchman of the same profession.
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Jan 31, 2008, 04:47 PM // 16:47
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#13
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Lion's Arch Merchant
Join Date: Dec 2007
Guild: Nite
Profession: A/D
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Honestly, I'm tired of people whining about this and that was abusable or not. L-I-V-E-W-I-T-H-I-T!!!!!!!!!
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Jan 31, 2008, 04:47 PM // 16:47
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#14
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Forge Runner
Join Date: Sep 2005
Location: Slovenia
Guild: Scars Meadows [SMS]
Profession: Mo/
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Quote:
Originally Posted by tehshadowninjar
Oh, I see now. Well, PvE sucks, PvP > PvE..... so that's why I didn't understand ya o_o
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Enough of your fail for today, thank you.
@OP: It has been suggested before. Its way to expolitable. You don't need much to figure that out. If anything the player left should be replaced with AI, but even that might have some loopholes.
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Jan 31, 2008, 05:05 PM // 17:05
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#15
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Ok, BUT!! (There's alwaya a 'but'), people that join after a certain time (depending on the area) won't get anything in the area.
For example:
- They join in an explorable 10 minutes after the instance being created, they get no drops.
- They join in an explorable in hard mode: They get no vanquish.
- They join in a dungeon, they get no drops, nor get the dungeon in the book.
- They join in a mission, the do not get the rewards.
So, it would NOT be w way to easily run people without being there, but a way for guildies, allies and friends to help someone in need after being left by others, getting nothing back.
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Jan 31, 2008, 05:17 PM // 17:17
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#16
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Krytan Explorer
Join Date: Aug 2007
Location: The Dragon's Lair
Guild: La Legion Del Dragon
Profession: E/
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Is not nice when a player rage quits or just leaves the mission quest when you are in the middle of mission/quest. But to invite somewone to rejoin the current misison? I dont think so.
I believe, the best way to do this is for example when you have a connection problem and you are unable to connect in the first 10 minutes, then allow the team to reinvite you. The invitation will go thru and player will join with same skill bar as before. I think this is much better than what is being suggested.
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Jan 31, 2008, 05:25 PM // 17:25
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#17
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Wilds Pathfinder
Join Date: Nov 2006
Guild: DDrk
Profession: W/Mo
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Quote:
Originally Posted by Siirius Black
Is not nice when a player rage quits or just leaves the mission quest when you are in the middle of mission/quest. But to invite somewone to rejoin the current misison? I dont think so.
I believe, the best way to do this is for example when you have a connection problem and you are unable to connect in the first 10 minutes, then allow the team to reinvite you. The invitation will go thru and player will join with same skill bar as before. I think this is much better than what is being suggested.
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This is a good idea, but we are not exactly talking about disconnects. Anet kinda "fixed" it and is no longer the main problem in the leavers. Its more the leavers ragequiters, or peoples who gotta go, can simpley RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO an entire team.
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Jan 31, 2008, 05:57 PM // 17:57
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#19
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Desert Nomad
Join Date: Mar 2006
Location: Ganking, USA
Guild: Retired
Profession: R/
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No "buts" Mithran, Its exploitable and not needed. The amount of code to add to make you be able to use this would waste alot more time then making mini pets does.
If you zone AFTER someone has dropped adding a random henchie may be ok, but RANDOM and I guess it would be a hnchie from the nearest town in that zone, or something, dunno how a dungeon would work though.
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Feb 01, 2008, 04:43 AM // 04:43
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#20
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Forge Runner
Join Date: Aug 2006
Location: Australia
Guild: Lost Templars [LoTe]
Profession: Me/Mo
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It also kind of relies on someone else WANTING to do the mission. What if you have no one to invite? I still say just add an AI character to the team.
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