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Old Jan 31, 2008, 02:30 PM // 14:30   #1
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Default leavers solution ?

Before you start to flame, whine, laugh at me or either support and comment on the idea I have to say I haven o clue if this could be made. It is partically a logic idea that may actually perfom good if it is possible.

When someone leaves a mission or an exploreable area( or whatever game you started), no, you wont get henchie with same skill, niether heroes, you get nothing. Instead, you can "invite" someone to join your started game, which will replace the one that left.
counters:
-You cannot invite more than the party size.
-You cannot invite people without atleast someone that left.
-You cannot invite more than 2 times.
-If the one you invited has left, you cannot invite anymore.(Means you wont use it for your own use e.g taking an monk for first stage just for the help, then he leaves and inviting an ele for the rest of the stages. Even if you still have one remaining invite left, it will count as zero.)

It is only first tought about the idea, if it IS possible you may aswell improve it.

Last edited by mystical nessAL; Jan 31, 2008 at 03:23 PM // 15:23..
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Old Jan 31, 2008, 03:05 PM // 15:05   #2
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Are you talking about people leaving during missions and quests?

How would you select someone to invite them?
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Old Jan 31, 2008, 03:15 PM // 15:15   #3
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I don't get what he's saying.... -.-
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Old Jan 31, 2008, 03:23 PM // 15:23   #4
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Yes I'm talking about peoples leaving in middle of a mission or something. About how to invite someone/ choose who to I tought that you can have a new option when you enter a zone or something, where you could write the name of the guy that you would like to invite him, and he'll have to accept it.
tehshadowninjar It was as simple as that: If someone leaves a mission / exploreable area, you can send an invite to someoneealse to replace the one that left. If you didnt understand that, you'll have to go to school again.
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Old Jan 31, 2008, 03:29 PM // 15:29   #5
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Sounds good, if it couldn't be abused.
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Old Jan 31, 2008, 03:42 PM // 15:42   #6
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Oh, I see now. Well, PvE sucks, PvP > PvE..... so that's why I didn't understand ya o_o
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Old Jan 31, 2008, 03:45 PM // 15:45   #7
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Quote:
Originally Posted by tehshadowninjar
Oh, I see now. Well, PvE sucks, PvP > PvE..... so that's why I didn't understand ya o_o
Opinions ftl.
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Old Jan 31, 2008, 03:48 PM // 15:48   #8
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I think it's too easily abusable.

We currently have the typical bad player gripes: "Geez, only 8 skills. That sucks. I need 10 skills on my bar!!"

Hmmm, Bad player 1 joins team. Team reaches end boss and really needs 5 additional skills that would have been worthless up to this point. Bad player 1 leaves and swaps skill bars while in town. Team re-invites Bad player 1 to team.

/notsigned. Leavers and leechers in PvE are indeed frustrating but I don't think it's currently a huge problem.
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Old Jan 31, 2008, 04:12 PM // 16:12   #9
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Quote:
Originally Posted by TheRaven
I think it's too easily abusable.

We currently have the typical bad player gripes: "Geez, only 8 skills. That sucks. I need 10 skills on my bar!!"

Hmmm, Bad player 1 joins team. Team reaches end boss and really needs 5 additional skills that would have been worthless up to this point. Bad player 1 leaves and swaps skill bars while in town. Team re-invites Bad player 1 to team.

/notsigned. Leavers and leechers in PvE are indeed frustrating but I don't think it's currently a huge problem.
Ummm, maybe another rule, you cannot invite the person who left the game?
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Old Jan 31, 2008, 04:15 PM // 16:15   #10
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/halfsigned if this was combo'd with Party Search.
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Old Jan 31, 2008, 04:39 PM // 16:39   #11
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Quote:
Originally Posted by mystical nessAL
Opinions ftl.
Facts FTW! :P
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Old Jan 31, 2008, 04:44 PM // 16:44   #12
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It's too abusable.

For instance, a group of people could do Duncan's area in Slaver's Exile and one person would drop out at the end allowing someone else to join. The group could then make a load of gold selling Duncan runs (and FoW runs etc.)

I prefer the idea of swapping the leaver with a Henchman of the same profession.
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Old Jan 31, 2008, 04:47 PM // 16:47   #13
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Honestly, I'm tired of people whining about this and that was abusable or not. L-I-V-E-W-I-T-H-I-T!!!!!!!!!
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Old Jan 31, 2008, 04:47 PM // 16:47   #14
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Quote:
Originally Posted by tehshadowninjar
Oh, I see now. Well, PvE sucks, PvP > PvE..... so that's why I didn't understand ya o_o
Enough of your fail for today, thank you.

@OP: It has been suggested before. Its way to expolitable. You don't need much to figure that out. If anything the player left should be replaced with AI, but even that might have some loopholes.
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Old Jan 31, 2008, 05:05 PM // 17:05   #15
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Ok, BUT!! (There's alwaya a 'but'), people that join after a certain time (depending on the area) won't get anything in the area.

For example:
- They join in an explorable 10 minutes after the instance being created, they get no drops.
- They join in an explorable in hard mode: They get no vanquish.
- They join in a dungeon, they get no drops, nor get the dungeon in the book.
- They join in a mission, the do not get the rewards.


So, it would NOT be w way to easily run people without being there, but a way for guildies, allies and friends to help someone in need after being left by others, getting nothing back.
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Old Jan 31, 2008, 05:17 PM // 17:17   #16
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Is not nice when a player rage quits or just leaves the mission quest when you are in the middle of mission/quest. But to invite somewone to rejoin the current misison? I dont think so.

I believe, the best way to do this is for example when you have a connection problem and you are unable to connect in the first 10 minutes, then allow the team to reinvite you. The invitation will go thru and player will join with same skill bar as before. I think this is much better than what is being suggested.
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Old Jan 31, 2008, 05:25 PM // 17:25   #17
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Quote:
Originally Posted by Siirius Black
Is not nice when a player rage quits or just leaves the mission quest when you are in the middle of mission/quest. But to invite somewone to rejoin the current misison? I dont think so.

I believe, the best way to do this is for example when you have a connection problem and you are unable to connect in the first 10 minutes, then allow the team to reinvite you. The invitation will go thru and player will join with same skill bar as before. I think this is much better than what is being suggested.
This is a good idea, but we are not exactly talking about disconnects. Anet kinda "fixed" it and is no longer the main problem in the leavers. Its more the leavers ragequiters, or peoples who gotta go, can simpley RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO an entire team.
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Old Jan 31, 2008, 05:56 PM // 17:56   #18
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On the surface it sounds like a good idea but it also opens a huge door for abuse, and some people would abuse it.
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Old Jan 31, 2008, 05:57 PM // 17:57   #19
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No "buts" Mithran, Its exploitable and not needed. The amount of code to add to make you be able to use this would waste alot more time then making mini pets does.

If you zone AFTER someone has dropped adding a random henchie may be ok, but RANDOM and I guess it would be a hnchie from the nearest town in that zone, or something, dunno how a dungeon would work though.
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Old Feb 01, 2008, 04:43 AM // 04:43   #20
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It also kind of relies on someone else WANTING to do the mission. What if you have no one to invite? I still say just add an AI character to the team.
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