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Old Feb 02, 2008, 08:39 PM // 20:39   #1
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Default Dynamic Weather and Random-Located Bosses

Sounds silly, i know, but how about this.

Open map travel. do it. now, see the clouds moving over the map? what if, maybe, there were random locations that had a large number of clouds overhead, and in that area, there was a rare spawn boss? for example, you have a lot of clouds over... lets say... the Arid Sea. go there, look around, and you run into a huge, level 33 Wind Rider boss, which may drop special items or have a hard to get elite skill. maybe different weather styles, like dark clouds and thunder over an area with a Air Magic-Using elementalist boss? or a Tornado or Sand Cloud near a dervish boss? Intense sunshine or rain near a monk or water elementalist boss?

And, it would help, if this was implemented, if there was an option to toggle the weather effects for those seeking the cartographer title that dont want clouds in their way when mapping.

Just a little idea i thought up the other day, might add a bit of spice to some underused areas of the game, or perhaps a feature of GW2.
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Old Feb 02, 2008, 08:43 PM // 20:43   #2
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No way this could be in GW1, more of a GW2 idea.

I honestly don't have an opinion on this, I can't think of any way where this is a good idea, but I can't think of any negatives for this idea...
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Old Feb 02, 2008, 08:54 PM // 20:54   #3
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I kinda like the idea, really. It is a new experience.
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Old Feb 02, 2008, 09:16 PM // 21:16   #4
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There's no such thing as a "hard to get elite skill" since Elite Tomes.

After getting Tyrian Skill Elite Skill Hunter, I'd have to say that bosses with random spawn locations is a very bad idea. It doesn't add much to the game experience, it just makes finding that boss much more annoying than it should be.

Also, weather effects are ftl. They would only serve to cause more stain on both the servers and the computers of players.
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Old Feb 02, 2008, 09:40 PM // 21:40   #5
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i would rather have a persistent night/day effect rather than weather effects (unless it is seasonal effects, where every season could just be a single update every season that changes select areas to be effected)
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Old Feb 02, 2008, 10:46 PM // 22:46   #6
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not signed, i absolutely don't want random locationed bosses..when the Elite Skill Cap way stays the same ...

its a total pain in the ass, when you want to go cap one certain elite skill and you go out then, like in tyria and the boss you search for your cap is then not there and won't even be there after x thousands of retries, because the dumb system lets them ever at random out....
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Old Feb 02, 2008, 11:23 PM // 23:23   #7
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'' This boss shares 1846 locations with 376 other bosses''

This made me quit trying to get the elite skill hunter on Prophecy
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Old Feb 02, 2008, 11:43 PM // 23:43   #8
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Quote:
Originally Posted by Phoenix Tears
its a total pain in the ass, when you want to go cap one certain elite skill and you go out then, like in tyria and the boss you search for your cap is then not there and won't even be there after x thousands of retries, because the dumb system lets them ever at random out....
Quote:
Originally Posted by Miska Bow
'' This boss shares 1846 locations with 376 other bosses''

This made me quit trying to get the elite skill hunter on Prophecy
Exaggerate much?

There are only 90 elite skills in Prophecies (counting the core skills) = 90 bosses you have to find. Yes, there are random spawns and sometimes you have to go into an area several times to find the boss you want. (Perdition is great for that). Skill Hunter is one of the easiest titles to get.

BTW ... this is not an endorsement of the OP's suggestion.

Last edited by quickmonty; Feb 02, 2008 at 11:47 PM // 23:47..
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Old Feb 02, 2008, 11:48 PM // 23:48   #9
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Quote:
Originally Posted by quickmonty
Exaggerate much?

There are only 90 elite skills in Prophecies (counting the core skills) = 90 bosses you have to find. Yes, there are random spawns and sometimes you have to go into an area several times to find the boss you want. (Perdition is great for that). Skill Hunter is one of the easiest titles to get.

BTW ... this is not an endorsement of the OP's suggestion.

There's a reason he exaggerated, lol.
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Old Feb 03, 2008, 12:11 AM // 00:11   #10
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I love how people are only looking at the "ZOMG ELITE SKILL" part of this. this is not a thread for griefing about your silly problems with the skill hunter title. i just suggested a simple little thing, to spice up the game a little.
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Old Feb 03, 2008, 12:24 AM // 00:24   #11
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I wouldn't mind the suggestion, but for "special bosses" only; regular bosses, which pretty much need to be in the same general area all the time, should remain as such. But if there were big bad boss enemies that spawned at random locations, then that'd be alright. Two things I would suggest for this, though, would be to have a sort of "slayer of great beasts" title that was based on the # of such big bosses you helped defeat, and to have a good amount of random NPC people scattered around that would let players know of recent sightings. So, you could be wandering around an area, and pass a random friendly NPC who says "I heard [insert monster name] was spotted attacking [insert zone or town name]".
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Old Feb 03, 2008, 12:26 AM // 00:26   #12
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Random boss spawns are just plain annoying.
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Old Feb 03, 2008, 12:49 AM // 00:49   #13
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Quote:
Originally Posted by Kiragi Yagami
I love how people are only looking at the "ZOMG ELITE SKILL" part of this. this is not a thread for griefing about your silly problems with the skill hunter title. i just suggested a simple little thing, to spice up the game a little.
With the game play changing into a gridn fest a of titles, changing the boss locations would have a major impact on this. I dont know if you have done the tyrian skill hunter title but it seriously is one of the most frustrating thinsg i have encountered in this game.
/notsigned for chaging the boss locations
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Old Feb 03, 2008, 01:53 AM // 01:53   #14
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Maybe if this were implemented as a drifting boss system in GW2... By this I mean, boss spawns that'll travel around the world. Thus the weather would be a forewarning of their coming. Say its a wind rider, then a storm may approach, etc etc. A sand storm if some giant earth boss is approaching. Its a neat idea would never work in GW1. In my opinion I think GW2 should adapt the Warhammer/AoC spawning system, where monsters will migrate just like real species and develop communities if left unhunted. Then eventually thrive into a monster city if left unstopped, which may even threaten local human towns that are ungaurded
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Old Feb 03, 2008, 02:12 AM // 02:12   #15
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Quote:
Originally Posted by Biostem
I wouldn't mind the suggestion, but for "special bosses" only; regular bosses, which pretty much need to be in the same general area all the time, should remain as such. But if there were big bad boss enemies that spawned at random locations, then that'd be alright. Two things I would suggest for this, though, would be to have a sort of "slayer of great beasts" title that was based on the # of such big bosses you helped defeat, and to have a good amount of random NPC people scattered around that would let players know of recent sightings. So, you could be wandering around an area, and pass a random friendly NPC who says "I heard [insert monster name] was spotted attacking [insert zone or town name]".
Those are actually some very interesting ideas. especially the NPC's who report on recent boss sightings.

Quote:
Originally Posted by Onarik Amrak
Random boss spawns are just plain annoying.
Excuse me, but please read my original post before you start bitching about what you assumed the title implied.

Quote:
Originally Posted by I D E L E T E D I
With the game play changing into a gridn fest a of titles, changing the boss locations would have a major impact on this. I dont know if you have done the tyrian skill hunter title but it seriously is one of the most frustrating thinsg i have encountered in this game.
/notsigned for chaging the boss locations
Oh, God forbid titles actually require time + patience to get. Oh No! You guys better start complaining to ANET! Titles are starting to require patience and skill to get! They must be doing something wrong! [/sarcasm]

For all you peope bitching about the elite skill capping thing, ACTUALLY READ THE REST OF MY POST. i only said "maybe a hard to get elite skill" to add a bit of interest to the "oh, just a rare drop..." thing. next time, please simply give your opinion on the idea, not "how hard the skill hunter title was to get".

Quote:
Originally Posted by Nevin
Maybe if this were implemented as a drifting boss system in GW2... By this I mean, boss spawns that'll travel around the world. Thus the weather would be a forewarning of their coming. Say its a wind rider, then a storm may approach, etc etc. A sand storm if some giant earth boss is approaching. Its a neat idea would never work in GW1. In my opinion I think GW2 should adapt the Warhammer/AoC spawning system, where monsters will migrate just like real species and develop communities if left unhunted. Then eventually thrive into a monster city if left unstopped, which may even threaten local human towns that are ungaurded
As with Biostem's comments, those are also some interesting ideas. Migrating enemies might be an interesting little thing to add to GW2...
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Old Feb 03, 2008, 02:27 AM // 02:27   #16
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I like it. Would make the game a bit more random and dynamic.
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Old Feb 03, 2008, 03:08 AM // 03:08   #17
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I would love this, along with night and day and a universal Guild Wars time.
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Old Feb 03, 2008, 03:27 AM // 03:27   #18
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Randomness is always good, increases fun, surprises and replayability. The more randomness in PvE gameplay the better. Predictability and always having everything the same way is extremelly boring. And would cut down the stupidity of overfarming one selected boss that always spawns close to outpost entrance. Randomness FTW.

/signed for both ideas.
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Old Feb 03, 2008, 03:34 AM // 03:34   #19
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Quote:
Originally Posted by Yawgmoth
Randomness is always good, increases fun, surprises and replayability. The more randomness in PvE gameplay the better. Predictability and always having everything the same way is extremelly boring. And would cut down the stupidity of overfarming one selected boss that always spawns close to outpost entrance. Randomness FTW.

/signed for both ideas.
My only issue w/ having bosses be random across the board is that elites are really "necessary" later on in the game. Being able to get max armor or weapons relatively easily is a boon, but having to search and hope that chance favors your having a cap signet at just the right time for the random boss you need to spawn just isn't right. As I said in my earlier post - have elite skill-bearing bosses spawn in a predictable manner, and have these "big bosses" spawn randomly. Thus, you achieve both the result of being able to cap elites reliably while still adding a dynamic element into the mix...

Another option would be to have these big bosses be "classless" or "omni-classed", and have players able to cap 1 from a selection of elites from that boss, from every profession...
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Old Feb 03, 2008, 04:47 AM // 04:47   #20
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Quote:
Originally Posted by Biostem
having to search and hope that chance favors your having a cap signet at just the right time for the random boss you need to spawn just isn't right.
If you're talking about GW1 it is highly unlikely that this will be implemented. And if you're talking about GW2 we don't know that skill acquisition will be the same as it is now.

Last edited by credit; Feb 03, 2008 at 04:50 AM // 04:50..
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