Feb 03, 2008, 05:33 AM // 05:33
|
#21
|
Forge Runner
Join Date: Aug 2006
Location: Australia
Guild: Lost Templars [LoTe]
Profession: Me/Mo
|
I might like it, but it would hardly be GW any more. IT would be a totally different game, with a different storyline and different objectives...
|
|
|
Feb 03, 2008, 05:48 AM // 05:48
|
#22
|
Ascalonian Squire
Join Date: Jan 2008
Location: North East Hemisphere of U.S.
Guild: RAWR
Profession: D/Mo
|
Modern would be............well, too modern. Futuristic could work out, since we could envision greater weapons and better armor.
See it through this scenario. Let's say a guy is trying to snipe me out from a bunker and I decided to launch some mortar rounds at him. Typically a mortar round would kill any kind of person with a direct hit. But to see a person walking out of such a mess afterwards is just plain silly. If I see something like that happened; I would just forget about the game.
|
|
|
Feb 03, 2008, 06:15 AM // 06:15
|
#23
|
Grotto Attendant
Join Date: Feb 2006
Location: North Kryta Province
Guild: Angel Sharks [As]
|
"Modern" doesn't always have to mean the world we know; it can still be fantasy, but modern only in tech. I like the idea of, maybe not Guild Wars with the 6 gods and lore and such, but with the engine, controls, and skill systems in a modern-fantasy world. In fact, that is one of the main reasons I am eagerly awaiting the World of Darkness MMO currently being worked on by CCP. I'm pretty sure that is the modern-fantasy setup we're talking about here.
Steampunk and Cyberpunk are alright, too. I am a bigger fan of Steampunk, though. It leaves more possibilities for mounts (vehicles and creatures), weapons (guns and swords), and crafting (armor and mechanics). It might be the best setting for an MMO outside of traditional fantasy, TBH.
|
|
|
Feb 03, 2008, 06:17 AM // 06:17
|
#24
|
Krytan Explorer
Join Date: Dec 2006
Guild: Alliance of Anguish [aOa]
Profession: Mo/
|
Play hellgate. similar classes in a post-apocalyptic setting. Thats as close as you'll get in terms of game play to what you're thinking of on the market right now (ie: everything has guns or machines to kill stuff for em, etc)
FYI: dx9 engines are outdated now. GW1 looked great for its time. any dx10 game blows its socks off
GGs
Last edited by Melody Cross; Feb 03, 2008 at 06:23 AM // 06:23..
|
|
|
Feb 03, 2008, 06:39 AM // 06:39
|
#25
|
Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
|
What I like is... welll EVERYTHING. Steam, Mevieval, Scy-fi.... everything.
Bows and snipping riffles, swords and guns, bazookas and spells.
The more the merries, they say.
People want everything. One way or another. Give it to them, and they will be hapy for a long time. Then make more things and give them again.
For that, one of the best franchises to start with is Myst and his books and infinite ages. The problem with myst games is that they are just puzzle games.
Imagine all those worlds with GW rules!
|
|
|
Feb 03, 2008, 07:17 AM // 07:17
|
#26
|
Grotto Attendant
Join Date: Feb 2006
Location: North Kryta Province
Guild: Angel Sharks [As]
|
Quote:
Originally Posted by Melody Cross
Play hellgate. similar classes in a post-apocalyptic setting. Thats as close as you'll get in terms of game play to what you're thinking of on the market right now (ie: everything has guns or machines to kill stuff for em, etc)
|
Meh on Hellgate. It was definitely promising, and it was pretty fun in the beginning, but it's just too darn repetitive. Plus, there are way too many differences in playstyle between GW and HG:L that make them far different games besides the setting. I think the OP is talking about the gameplay elements that make GW great, but in a modern[esque] setting. That is something I'd love to play, honestly.
|
|
|
Feb 03, 2008, 07:43 AM // 07:43
|
#27
|
Jungle Guide
Join Date: Aug 2006
Location: In my own little world, looking at yours
Guild: Only Us[NotU]
Profession: E/
|
I prefer the "Swird and Sorcery" type of games. Adding crossbows to GW would be about as modern as I would like to see it.
|
|
|
Feb 03, 2008, 08:56 AM // 08:56
|
#28
|
Krytan Explorer
Join Date: Aug 2005
Location: RAF Lyneham, UK
Guild: We Are Gozu ( Gozu )
Profession: N/Me
|
The main attraction for me buying my first copy of guild wars was the fantasy setting. So in all probability I would not have bought it.
|
|
|
Feb 03, 2008, 09:00 AM // 09:00
|
#29
|
Forge Runner
Join Date: Nov 2006
Location: Arizona, USA
Guild: [OOP] Order of the Phoenix I
|
I think there needs to be a definition here that, at least in my understanding, the OP is not suggesting this be set in our world.
Realism as we know it does not play a part. Yes, it would be impossible for a sniper to walk away from a few mortar rounds falling on his head. However, not if he saw them setting up the mortar and cast a spell of protection around his position. And the sniper was there because he had a silenced rifle which he could use to stealthily take out some big wig, something that would be impossible to do if you only had access to fireballs and swords.
What this subject brings up is melding the two ideas and genres. If it were done correctly, I think it would be a pretty good game. If it were done poorly... well, just like anything else of that nature, it would fail. Just think of it as Guild Wars set 1,500 years in the future as opposed to 250. I for one would hope that on some level technology would advance, even with the boon of magic to slow its development.
Last edited by Operative 14; Feb 03, 2008 at 09:02 AM // 09:02..
|
|
|
Feb 03, 2008, 09:56 AM // 09:56
|
#30
|
Jungle Guide
Join Date: Oct 2006
Location: Tripping in Holland
Guild: My guild died :`(
Profession: N/
|
Well D&D 'Stormreach' online used the GW engine, so I see no reason why other games couldn't.
Selling the engine earns Anet money which they can spend on nerfing us.
Long as they don't paste the name Guildwars over it, causing confusion on what GW is, or sioling it's name if that game happens to be bad.
Nor have Anet make it, they are already too distracted making GW2, would be no good if they where like that during GW2 as well.
I like steam punk a lot and cyberpunk just as much as GW's current feudal warfare setting.
However, there should be no 'magic' magic in those, it would still work the same, but you can't let the reason behind it be powers of the will to distort the laws of physics, you'd have to use some kind of other way to make the magic work.
Otherwise the lore and integrity of your setting will be destroyed and it own;t be Cyberpunk, Steam punk or modern, it will just be a mess of things thrown together, with no perceivable reason behind them.
Nanobots/Micromachines/Nanites are the common answer in cyberpunk, it's harder for steam punk though.
In steam punk however you have rapid advancement from 0 point, meaning that magic could have already been there and technology just appeared.
That doesn't means the techies can use spells though, it creates a great story insertion, as mages will always perceive the 'sparks' as a threat to their superiority and likely try to eradicate them.
While on the other hand the 'sparks' can't stand the magicians as the proximity of someone who distorts the laws of physics hinders or breaks technology(which relies on the laws of physics to stay constant)
However, with me interested in Anarchy Online again, Tabula Rasa here(already tried it, still needs plenty of work on balance and I need a new video card, before playing it will be fun) and the incredibly awesome Huxley on it's way(Hellgate is mwah, too grindy, never was a Diablo2 fan)
I have my non historical MMO need filled for at least 2008.
What I would like though is a Half life MMO, it has a really cool setting that really isn't explored half as much as I'd like it to be, the way Gordon gets warped about.
"TLFM Zombie hunting, need medic and grenadier"
Last edited by System_Crush; Feb 03, 2008 at 10:48 AM // 10:48..
|
|
|
Feb 03, 2008, 10:03 AM // 10:03
|
#31
|
LEET HAXXOR!
Join Date: Feb 2007
Location: Random Arena
Profession: N/A
|
Lol this would be a little 12 year old girl (Gwen) getting chased by big hairy people to a camp of 30 somethings and she lives with them :P
|
|
|
Feb 03, 2008, 10:17 AM // 10:17
|
#32
|
Forge Runner
Join Date: Mar 2007
Guild: Astral Revenants
Profession: P/W
|
No thanks. /notsigned
Hellgate: London has such shit art direction, I don't want to see it in a GW franchise.
|
|
|
Feb 03, 2008, 10:19 AM // 10:19
|
#33
|
Grotto Attendant
Join Date: Feb 2006
Location: North Kryta Province
Guild: Angel Sharks [As]
|
Quote:
Originally Posted by System_Crush
I like steam punk a lot and cyberpunk just as much as GW's current feudal warfare setting.
However, there should be no 'magic' magic in those, it would still work the same, but you can't let the reason behind it be powers of the will to distort the laws of physics, you'd have to use some kind of other way to make the magic work.
Otherwise the lore and integrity of your setting will be destroyed and it own;t be Cyberpunk, Steam punk or modern, it will just be a mess of things thrown together, with no perceivable reason behind them.
Nanobots are the common answer in cyberpunk, it's harder for steam punk though.
|
Not sure what you mean here. Have you ever seen/played with White Wolf's World of Darkness? There is plenty of magic in a modern setting, and it is fused quite poetically. The lore is very deep and works well. It is entirely possible to mix and match these genres/settings and make it good. Of course it is equally possible for it to be bad, as well; but then that is entirely on how it is done, not because it is inherently doomed because of things 'thrown together.'
Another RPG that I loved with magic in a modern setting is the Call of Cthulu series. I realize it is all horror, which may have something to do with how they all work well; that is possible.
|
|
|
Feb 03, 2008, 10:36 AM // 10:36
|
#34
|
Jungle Guide
Join Date: Oct 2006
Location: Tripping in Holland
Guild: My guild died :`(
Profession: N/
|
Quote:
Originally Posted by arcanemacabre
Not sure what you mean here. Have you ever seen/played with White Wolf's World of Darkness? There is plenty of magic in a modern setting, and it is fused quite poetically. The lore is very deep and works well. It is entirely possible to mix and match these genres/settings and make it good. Of course it is equally possible for it to be bad, as well; but then that is entirely on how it is done, not because it is inherently doomed because of things 'thrown together.'
Another RPG that I loved with magic in a modern setting is the Call of Cthulu series. I realize it is all horror, which may have something to do with how they all work well; that is possible.
|
White Wolf's modern magic mostly revolves around demonic powers of vampires a werewolves you play in those RPG's... if I recall correctly, or did it include divine influence of hunters and priests as well?
Yea, that is kinda divine magic, however white wolf != D&D so it has no divine magic, I believe the magic in it as the demonic powers is a way around using actual powers of the will.
Which I think is a kinda lacking detour, but I agree it does fit into the white wolf setting and that it is a cool RPG.
I don't know anything about Cthulhu, other than how you spell it.
Last edited by System_Crush; Feb 03, 2008 at 10:46 AM // 10:46..
|
|
|
Feb 03, 2008, 10:43 AM // 10:43
|
#35
|
Desert Nomad
|
go play counterstrike, when it is this, what you want have >.>
|
|
|
Feb 03, 2008, 10:45 AM // 10:45
|
#36
|
Desert Nomad
Join Date: Mar 2005
Location: Bellgium
Profession: W/E
|
Quote:
Originally Posted by Phoenix Tears
go play counterstrike, when it is this, what you want have >.>
|
because its only the settings that seperates Gw from Cs,amirite?
either way,stupid idea.
|
|
|
Feb 03, 2008, 10:47 AM // 10:47
|
#37
|
Grotto Attendant
Join Date: Feb 2006
Location: North Kryta Province
Guild: Angel Sharks [As]
|
Quote:
Originally Posted by System_Crush
White Wolf's modern magic mostly revolves around demonic powers of vampires a werewolves you play in those RPG's... if I recall correctly, or did it include divine influence of hunters and priests as well?
Yea, that is kinda divine magic, however white wolf != D&D so it has no divine magic, I believe the magic in it as the demonic powers is a way around using actual powers of the will.
Which I think is kinda lacking in it's lore, but I agree it does fit into the white wolf setting and that it is a cool RPG.
I don't know anything about Cthulhu, other than how you spell it.
|
Yeah, I misspelled it, so sue me. Try Googleing it, there's lots of stuff out there about it.
Oh, and World of Darkness had Magi, who literally altered reality by force of will, exactly as you describe. It isn't all Vampires and Werewolves. Honestly, I was always more interested in the Magi, anyway.
In fact, if you're interested in the idea of magic in a modern setting, I would suggest the movies Nightwatch and Daywatch (sequel). They're a bit crazy, and the plot is a little lacking, but it does show how it could work as a kind of 'underground' element, and kept hidden from the eyes of mortals. That kinda thing.
|
|
|
Feb 03, 2008, 10:51 AM // 10:51
|
#38
|
Krytan Explorer
Join Date: Apr 2006
Guild: Currently Looking...
Profession: W/Rt
|
For all yhose that are saying guns and modern features don't work in the fantasy RPG settings...May I direct you to the Final Fantasy series? Especially FFVII and the movie Advent Children where Cloud constantly battles against gunslingers.
Anyhoo, there are already games out there in the market providing this setting. The reason GW works for so many people is the fantasy based setting. RPG's are generally about escapism. Escaping from our world and immersing ourselves in something completely unreal. Therefore, /notsigned.
|
|
|
Feb 03, 2008, 11:03 AM // 11:03
|
#39
|
Desert Nomad
|
Quote:
Originally Posted by wolfmane
For all yhose that are saying guns and modern features don't work in the fantasy RPG settings...May I direct you to the Final Fantasy series? Especially FFVII and the movie Advent Children where Cloud constantly battles against gunslingers.
Anyhoo, there are already games out there in the market providing this setting. The reason GW works for so many people is the fantasy based setting. RPG's are generally about escapism. Escaping from our world and immersing ourselves in something completely unreal. Therefore, /notsigned.
|
GW is not FF and will never be
|
|
|
Feb 03, 2008, 01:01 PM // 13:01
|
#40
|
Jungle Guide
Join Date: Dec 2005
Guild: CULT
|
short answer: yes, especially Pulp style sifi (hollow world, hellboy, world of tomorrow, etc)
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
Similar Threads
|
Thread |
Thread Starter |
Forum |
Replies |
Last Post |
Modern Ragnarok Online
|
[M]agna_[C]arta |
Off-Topic & the Absurd |
1 |
Mar 27, 2007 06:33 PM // 18:33 |
RQ: Modern Prot Monk
|
Vahn Roi |
The Campfire |
4 |
May 16, 2006 05:12 PM // 17:12 |
Manah |
Off-Topic & the Absurd |
14 |
Mar 29, 2006 06:39 AM // 06:39 |
Modern CGI - TOO Real.
|
EchoSex |
Off-Topic & the Absurd |
8 |
Mar 03, 2006 07:38 PM // 19:38 |
EchoSex |
Off-Topic & the Absurd |
8 |
Jul 12, 2005 08:54 PM // 20:54 |
All times are GMT. The time now is 08:33 PM // 20:33.
|