Jan 22, 2008, 12:03 PM // 12:03
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#101
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Forge Runner
Join Date: Jun 2006
Guild: Hard Mode Legion [HML]
Profession: N/
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Quote:
PuG vs H/H has long been a controversy in GW since Nightfall. The reason people do not PuG is because many PuG'ers are generally narrow-minded, big-headed, and bad players, and most people do not want to risk having to group with these kinds of people.
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Don't fully agree on this one.
A lot of people I pugged with are not those kinds of players.
They are decent and good people.
However, on the harder missions it takes time to organise a PUG and that's where the risk is. You wait 30 mins for someone who might never show up or you assemble a full team and one of them turns out to be 'bad'.
Or people don't have time for the mission anymore after waiting so long.
So you did not only waste time on the mission, but also the time building the team.
On the other side there is the fastest team to build, H&H.
Takes almost no time, load templates and go.
Second timewise and far superior is 2 humans + 6 heroes.
Full control of the heroes (assuming UAS) and only 'disadvantage' is finding one player to team up with that has the required heroes.
The main problem for PUG in my opinion is not a attitude problem, but a scheduling and resources problem.
If I want to set up a team and someone can match the preferred build/profession and has time, (s)he is welcome.
However, it could be hard to find such a player or he might lack the basic skills needed.
A scheduling service would be better!
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Jan 22, 2008, 02:13 PM // 14:13
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#102
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Krytan Explorer
Join Date: Oct 2005
Location: Marquette MI
Guild: Elite Lan Gamer
Profession: E/Me
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Most people I have Pugged with have been nice players, but, recently I have had a couple of really bad experiences, where people were rude and verbally obnoxious. So, those few experiences have had a lasting influence on how I do things. I don't ever want to be in those situations again.
Lately, I have been doing the dungeons, HM, in GWEN with H and H. I find that I can easily finish all the dungeons that way. This has been extremely satisfying. I find it to be more challenging to control my character and the 3 other Heroes. I think I am good enough, now, to finish any mission/quest/dungeon this way. And, it's a relief to not have to deal with other peoples egos.
GW can be played a number of different ways. I can do the quests and missions in NM and HM. I can join a group or not join a group. I can farm, with a group or solo. I can explore and vanquish an area. All of these "styles" have good points and bad points. I never stick with any one thing and I switch off between them. We don't need a rating system or an IQ test or any kind of regulation. Just play the type of game that suits your personality.
Last edited by Raku Clayman; Jan 22, 2008 at 02:16 PM // 14:16..
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Jan 22, 2008, 02:15 PM // 14:15
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#103
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Oh, no.
The reson I don't usually play in PUGs it's because they are usually deafmutes than may teamspeak with their friends/allies, but barely use the chat, neither use the target ping feature.
So I get bored in pugs, and I only go in them with friends and people more 'sociable' or in places where ou can go only in parties.
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Jan 22, 2008, 02:26 PM // 14:26
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#104
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Forge Runner
Join Date: Jul 2006
Profession: R/
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Quote:
Originally Posted by Kwan Xi
Yeah.... I'm a bad player and I want to join a PuG. I think I'd be smart enough to display another title other than "Noob."
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Are you certain? Some here stated they'd rather join with sociable noobs then with expert super-ego's. I wouldn't be surprised if a good share of the ego's picked a choice that would tell anyone lese to stay away from them.
Which one would you pick for yourself?
Or maybe rp-style, self made character description could provide information about the type of player better then any title track.
Last edited by Amy Awien; Jan 22, 2008 at 03:18 PM // 15:18..
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Jan 22, 2008, 08:23 PM // 20:23
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#105
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Frost Gate Guardian
Join Date: Aug 2007
Guild: Writhe in Pain
Profession: Mo/
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Quote:
Originally Posted by Amy Awien
Are you certain? Some here stated they'd rather join with sociable noobs then with expert super-ego's. I wouldn't be surprised if a good share of the ego's picked a choice that would tell anyone lese to stay away from them.
Which one would you pick for yourself?
Or maybe rp-style, self made character description could provide information about the type of player better then any title track.
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No I'm just saying your title track idea is a pretty dumb idea because it won't do anything to filter out bad players in the game. Titles don't tell anything about a player's skills or what type of player this person is, as anyone can put a different title on them! The only time you can tell what kind of player your dealing with is when you accept him/her into your group and play with that player, not some silly little gimmick that anyone can put over their names.
No Stupid Roleplaying Profile is going to tell what kind of player you are either. Backgrounds might be fun idea but in the end its just another gimmick that anyone can do so I don't think this will do anything to filter out Noobs or Large Ego players either.
In the end I'm back to my original statement Noobs, and Jerks, and people that think their great are always going to be in any game no matter what. Part of playing the game is being a grown up and just dealing with them, the ignore player option is included in Guild Wars... maybe everyone should just stick with that instead of whining to Arena.net about an unrealistic solution. In the end of if you don't like playing the game anymore then DON'T PLAY IT!!!! IT'S JUST A GAME!!!!
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Jan 22, 2008, 08:34 PM // 20:34
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#106
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Forge Runner
Join Date: Jul 2006
Profession: R/
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You have the best chance of guessing what type of player you have in front of you by what they choose to say about themselves - or their character, more then game-accomplishments or title-grinding. Beyond this, I don't see much you could do but talking with people when forming the group and while actually going through the mission.
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Jan 22, 2008, 11:32 PM // 23:32
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#107
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Frost Gate Guardian
Join Date: Jan 2008
Location: Orange County, CA.
Guild: Black Flag
Profession: R/
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Quote:
Originally Posted by Amy Awien
You have the best chance of guessing what type of player you have in front of you by what they choose to say about themselves - or their character, more then game-accomplishments or title-grinding. Beyond this, I don't see much you could do but talking with people when forming the group and while actually going through the mission.
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Amen to that
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Jan 23, 2008, 05:06 AM // 05:06
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#108
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Ascalonian Squire
Join Date: Jan 2008
Guild: Radiant Saints
Profession: N/
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whoa ... I PuG (not with the Saints)... and players actually like including me into the group ... I do what is needed and we accomplish things fine ie. missions and bonuses without any problem ... for that matter I don't know that the party I'm in isn't all a bunch of PuG's out havin' a good time getting things done ... Don't judge all books buy one cover you felt annoyed with, hmm ... maybe the problem isn't the PuG's but you ...
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Jan 23, 2008, 05:19 AM // 05:19
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#109
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Krytan Explorer
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I resist Sa...Oh you mean a PUG, I have the natural affinity to ward off the stupidity generally associated with that infamous 3 letter Acronym in pve, AB is a different story but even then I afk till someone comes along that I know. Not to be an elitist or anything but I do not take pleasure in failing an easy mission. Nothing impresses me more than skill, not the flashy things they have on their character, but since there is a general lack of it, I tend to stay H/H with a friend...Much more reliable... There's no way to fix the PUG situation in Guild Wars, I've gotten used to it and made the decision to exorcise it away with trying to maintain a healthy friends list that also has a healthy friend's list... Keep the players you like on your friend's list, it helps a lot!
Last edited by itsvictor; Jan 23, 2008 at 05:23 AM // 05:23..
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Jan 23, 2008, 05:20 AM // 05:20
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#110
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Jungle Guide
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Adjust the gold division formula so that for each human player, the gold is divided in less ways, so ultimately an 8-person team of all real people gets the face value for the gold, (and not a fraction of it).
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Jan 23, 2008, 06:11 AM // 06:11
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#111
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Desert Nomad
Join Date: May 2006
Profession: N/
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Pugs will suck until Anet invents a time machine so I can get my time back.
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Jan 23, 2008, 06:20 AM // 06:20
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#112
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Grotto Attendant
Join Date: May 2005
Location: At an Insit.. Intis... a house.
Guild: Live Forever Or Die Trying [GLHF]
Profession: W/Me
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Why do people think it's some sort of goal in itself to force people to join PUGs?
/Anti-signed.
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Jan 23, 2008, 12:07 PM // 12:07
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#113
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Forge Runner
Join Date: Jun 2006
Guild: Hard Mode Legion [HML]
Profession: N/
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Quote:
Why do people think it's some sort of goal in itself to force people to join PUGs?
/Anti-signed.
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While forcing people to play PUG is not the way to go, making teaming up with random players easier (and perhaps more attractive) is something that could be done to improve the situation.
I don't need the feature, the guild and alliance are large enough to support the teaming needs.
However, a large part of what is holding me back from playing PUG more often is not the bad players but the time it takes to get a (decent) team for a certain mission.
Why would I want to wait 30 minutes when I can get one player in 5 mins, load some heroes and rampage through.
Something that's far harder to achieve with a full pug group, since there is more risk of one player making a mistake.
One could actually state that the game is punishing players that want to team up with a full group of random people.
They have to wait much longer, they can't always control the skills, gear and professions of the other players and they never know if there is a mental retard hidden in one of them.
Also in certain areas one is bound to fixed 'cookie cutter' builds when teaming up.
Heroes fixed a problem, but created a new one.
To fix this, A-net could either make teaming easier, reward teaming more when there are more human players or leave the current situation (the party-window change helped, but can be improved).
The only 'real' solutions for the problem are currently outside the game, like event calendars maintained by players/guilds or PUG sign-up threads.
And it should be obvious by now that only a small percentage of the GW players actually uses outside resources.
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Jan 23, 2008, 12:46 PM // 12:46
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#114
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Force to pugs is already fixed in GW2.
No henchmen, only one side-kick
Join or die, XD.
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Jan 23, 2008, 06:59 PM // 18:59
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#115
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Krytan Explorer
Join Date: Jan 2008
Location: Michigan State University, East Lansing, MI
Profession: Mo/
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IQ test, lmao! Here I have a better idea. Everytime a group fail, each member can vote that if the guy is a noob or not. If 5/8 say yes then that guy NEED to go to school and have a teacher that TEACH him how to play the game right. Then after the lesson, that guy NEED to do the mission AGAIN till he knows what can be done better. If he fails again he has to take lesson again till he pass it. As long as he has not passed the test, he's not ALLOWED to play anything in the game.
yeh yeh? Sign for my idea anyone? LMAO
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Jan 23, 2008, 08:16 PM // 20:16
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#116
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Forge Runner
Join Date: Jul 2006
Profession: R/
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Quote:
Originally Posted by MithranArkanere
Force to pugs is already fixed in GW2.
No henchmen, only one side-kick
Join or die, XD.
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Or don't buy. G'night ANet.
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Jan 23, 2008, 08:36 PM // 20:36
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#117
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Krytan Explorer
Join Date: Nov 2007
Profession: W/Mo
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Quote:
Originally Posted by MithranArkanere
Force to pugs is already fixed in GW2.
No henchmen, only one side-kick
Join or die, XD.
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If there's really enforced PUG-ing/grouping in GW2, that will be the proverbial nail in the coffin for Guild Wars, imo. It's the game itself, not the player(s), as you infer, that will die.
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Jan 23, 2008, 08:37 PM // 20:37
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#118
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Forge Runner
Join Date: Aug 2006
Profession: R/
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Quote:
Originally Posted by Numa Pompilius
Why do people think it's some sort of goal in itself to force people to join PUGs?
/Anti-signed.
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I don't.
But we're obviously not getting 7 heroes so I'd like an alternative to dealing with stupid henchmen when my guildies/friends aren't available.
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Jan 23, 2008, 08:43 PM // 20:43
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#119
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Your loss, you'll believe it when you see it.
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Jan 23, 2008, 10:44 PM // 22:44
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#120
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Krytan Explorer
Join Date: Mar 2006
Guild: innergalactic gargleblasters
Profession: W/Mo
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I agree totally with Raku Clayman. (page 1). He said it perfectly. I very rarly join a pug. If I have no guild members on, i wait till they get on to do what needs to be done if i cant seem to H/H it. And there isnt much I cant H/H. 7 heros? That would be the best thing they could do for us since the creation of heros. Its not that i dont like playing with others, I just dont like playing with stupid people or cry baby 12 year olds.
stupid people are (example)- warrior, runs way ahead of group, dies and wines because the monk didnt heal him. If hes dumb enough to not stick with the group then he doesnt deserve healing. I guess the cry baby 12 year old could fall under that group too.
I raised my cry baby kids, got them out of the house, what makes people belive I would want to put up with someone elses cry baby brats on a game? Its not as if we can ask someone before getting into a pug with them...Are there any cry babies in the group? yes? then no thank you. No? ok, we will see. Personally I prefer to just not put myself in a situation where someone may piss me off. If i want social interaction, I just hang out in town and talk to people there, and sometimes we get together and go do something, after figuring out that we all arent a bunch of whiny brats. Im also not saying all kids are brats, some can actually be quite inteligent, more intelegent then some adults and also less whiny then some adults, but I still prefer not to be a party to the "iffy" situation.
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