Feb 07, 2008, 02:37 AM // 02:37
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#41
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The Greatest
Join Date: Feb 2006
Profession: W/
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Mesmer isn't a support class, simple as that. They have a couple of support skills, and that's all they need.
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Feb 07, 2008, 04:17 AM // 04:17
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#43
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Ascalonian Squire
Join Date: Jan 2008
Guild: Rhode's Rangers
Profession: W/E
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I'll confess, I originally felt no need for a mesmer in PvE. Then a friend of mine made up a mesmer and we teamed for a bit. Ever since, I always grab the mesmer hench when bringing up the ranks. I also tend to notice that I do better when there is a mesmer in the party yet am not able to directly witness the actions of the mesmer performing skills. Although sometimes I can notice it whenever I'm engaging an enemy and I see Meteor Shower charging up, my eyes widen in alarm, I start to panic, and then it stops at 50%.
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Feb 08, 2008, 03:04 PM // 15:04
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#44
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Desert Nomad
Join Date: Nov 2005
Location: United Kingdom
Profession: Me/
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Quote:
Originally Posted by HerrHildebrand
I see Meteor Shower charging up, my eyes widen in alarm, I start to panic, and then it stops at 50%.
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Slow interrupt
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Feb 08, 2008, 03:08 PM // 15:08
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#45
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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Quote:
Originally Posted by isamu kurosawa
Slow interrupt
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Naaw. Leave them casting Meteor Shower for as long as possible before nailing it in the last second.
Keeps the ele out of action for another 2~3 seconds, always a good thing.
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Feb 08, 2008, 03:25 PM // 15:25
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#46
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Wark!!!
Join Date: May 2005
Location: Florida
Profession: W/
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I agree that mesmers aren't a support class, but I still think there's room for them to have one or two more support type skills.
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Feb 08, 2008, 03:42 PM // 15:42
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#47
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Desert Nomad
Join Date: Nov 2005
Location: United Kingdom
Profession: Me/
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Quote:
Originally Posted by Stormlord Alex
Naaw. Leave them casting Meteor Shower for as long as possible before nailing it in the last second.
Keeps the ele out of action for another 2~3 seconds, always a good thing.
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Well ,if its not PvE i guess thats best. But inm PvE i'd rather my skill start recharging sooner so i can can do it again.
In PvP i wouldnt even bother to interrupt meteor shower as i'd just strafe and /laugh
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Feb 08, 2008, 06:25 PM // 18:25
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#48
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Hall Hero
Join Date: Aug 2005
Profession: E/
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Quote:
Originally Posted by isamu kurosawa
Well ,if its not PvE i guess thats best. But inm PvE i'd rather my skill start recharging sooner so i can can do it again.
In PvP i wouldnt even bother to interrupt meteor shower as i'd just strafe and /laugh
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Well, that is kinda the point of MS in PvP. Meteor shower is used in PvP to make people move out of wards (and to kill static spirits/GvG NPCs).
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Feb 08, 2008, 07:11 PM // 19:11
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#49
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Krytan Explorer
Join Date: Oct 2006
Location: The Netherlands
Guild: retired from gw [agro] still ftw
Profession: W/
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Mesmers arent build for supporting... so why make them that way?
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Feb 08, 2008, 07:53 PM // 19:53
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#50
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Desert Nomad
Join Date: Nov 2005
Location: http://tinyurl.com/2jlusq
Guild: Idiot Savants [iQ]
Profession: R/
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Mesmers don't have support for the same reason that Monks don't do Kung-Fu... this is Guild Wars, not Final Fantasy.
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Feb 08, 2008, 10:50 PM // 22:50
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#51
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Krytan Explorer
Join Date: Oct 2007
Location: Behind you!
Profession: W/
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I think Mesmers are fine. People only think they suck because they most likely tried the profession once and failed at it. I take a Mesmer with me wherever I go if I'm going to be rolling with an 8 person party simply because they're very useful in a wide array of situations.
A good Mesmer with a good build can usually turn a target into a pile of mush for the party to stomp on so I guess they are a support profession, but in a different way.
How could anyone not like a well played Mesmer in their group :X
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Feb 08, 2008, 11:50 PM // 23:50
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#52
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Krytan Explorer
Join Date: Jan 2008
Location: somewhere, Grinding some l33t titles
Guild: Order of the Divine WoodChuck
Profession: R/
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Use a Mesmer henchie ? NEVER!!!
I love my Gwen too much to replace her with a henchie.
And I will take any decent playing mesmer in a party instead of an elementalist.
Last edited by Miska Bow; Feb 08, 2008 at 11:52 PM // 23:52..
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Feb 09, 2008, 04:43 AM // 04:43
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#53
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The Greatest
Join Date: Feb 2006
Profession: W/
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Quote:
Originally Posted by Winterclaw
I agree that mesmers aren't a support class, but I still think there's room for them to have one or two more support type skills.
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So you want one or two more support skills on a non-support profession just for the sake of having more support skills? I really don't see where you're coming from. It would help if you had a somewhat constructive reason as to why you believe there should be more support skills on mesmer.
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Feb 09, 2008, 02:03 PM // 14:03
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#54
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Jungle Guide
Join Date: Mar 2006
Location: Droknars Forge
Guild: No Goats No Glory
Profession: Me/
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Mesmers are overpowered! Not much can beat them in PvP, if they know what they are facing.
The thing is, as said before. They are Not as overpowered in PvE, But they are very strong, and useful too! People just have to learn to play them.
Mesmer has been my main character for 27 months and nothing can change my love for them.
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Feb 09, 2008, 09:02 PM // 21:02
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#55
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Emo Goth Italics
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Quote:
Originally Posted by Sha Noran
Mesmers don't have support for the same reason that Monks don't do Kung-Fu... this is Guild Wars, not Final Fantasy.
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Best. Post. Ever.
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Feb 09, 2008, 10:05 PM // 22:05
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#56
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Krytan Explorer
Join Date: Sep 2007
Profession: Mo/N
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Mesmers can create illusions for enemies but not allies? How about using inspiration to "inspire" hate for the enemy? Wouldn't that make you attack faster or build up more adrenaline? Mesmers could use illusions for positive effect, and I believe that mesmers could've been Paragons, but I guess interrupting is all they'll be good for.
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Feb 09, 2008, 10:33 PM // 22:33
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#57
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Jungle Guide
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Just take some of the mantras & illusion of ___ skills, and make them 'target ally' instead of just yourself...
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Feb 09, 2008, 10:38 PM // 22:38
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#58
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Emo Goth Italics
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Quote:
Originally Posted by freaky naughty
...but I guess interrupting is all they'll be good for.
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...What?
Stop failing.
Do you know anything about mesmers?
Last edited by Tyla; Feb 09, 2008 at 10:42 PM // 22:42..
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Feb 10, 2008, 10:43 PM // 22:43
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#59
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Frost Gate Guardian
Join Date: May 2005
Location: Thornhill, ON, CAN
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I have a nerco, monk and mesmer that finished prophecies (didn't play factions and nightfall cause of other games during that time) but when I got eye of the north recently I've only played my mesmer exclusively. WHY you say? cause they are the best dressed individuals in town! Trying for my norn rank 5 to get my fur lined leather coat for my dude. Yeah, when yer walking around town the ladies don't see your clunky giant armor but they'll notice that dapper well dressed fellow shashaying around.
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Feb 10, 2008, 11:55 PM // 23:55
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#60
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Wark!!!
Join Date: May 2005
Location: Florida
Profession: W/
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Quote:
Originally Posted by Arkantos
So you want one or two more support skills on a non-support profession just for the sake of having more support skills? I really don't see where you're coming from. It would help if you had a somewhat constructive reason as to why you believe there should be more support skills on mesmer.
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Look at what the mesmer does well and what, if any, support type skills could be missing from the game. If you can see any correlation then you should at least consider the possibilty
For example, empathy could just as easily be an enchantment that is cast on an ally. Or mesmers could have an enchantment where the next skill an ally uses interrupts, edenies, or strips the enchantment off of an enemy. There could be a defensive domintation enchantment that will interrupt the next hostile spell cast on a targeted ally (the elite version would disable that skill for a few seconds). Their elemental mantras could affect adjacent allies like protector's stance does, it'd be a little overpowered but you get the idea. Some illusion skills might make for cool enchantments as well, for example an enchantment that causes -2 degen to adjacent foes. or causes blindness to everyone who hits that ally in melee.
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