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Old Nov 13, 2006, 07:04 PM // 19:04   #41
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Old Nov 13, 2006, 07:33 PM // 19:33   #42
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I would also include that more islands get added if you have installed a specific campaign.

Example: With each campaign by itself you get the main island and 1 explorable.
Add another campaign, and you get the next explorable plus one for each extra campaign you have installed.
Therefore, Prophecies gives you one explorable. Add Factions, you get the Factions island and Prophecies+Factions bonus island. Add Nightfall, you get the Nightfall island and the Prophecies+Nightfall and Factions+Nightfall bonus islands.
All three gets the Prophecies+Factions+Nightfall island.

A reward for those who buy multiple camapigns.

Last edited by Dougal Kronik; Nov 13, 2006 at 07:53 PM // 19:53..
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Old Nov 13, 2006, 08:17 PM // 20:17   #43
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BEST IDEA EVER
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Old Nov 13, 2006, 08:37 PM // 20:37   #44
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Quote:
In essence,i think we NEED something like this as Guild Wars gets bigger and bigger and bigger.
Agree wholeheartedly. Excellent idea.
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Old Nov 13, 2006, 10:22 PM // 22:22   #45
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Old Nov 13, 2006, 10:25 PM // 22:25   #46
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great idea...be a nice addition

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Old Nov 13, 2006, 10:35 PM // 22:35   #47
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I'd love a central place with all of its content available to everyone regardless of chapter.
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Old Nov 13, 2006, 10:36 PM // 22:36   #48
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Old Nov 13, 2006, 10:38 PM // 22:38   #49
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Why not make it an island containing a main town ( just like suggested ) but also with one low level (chapter distinctive) exploration area for each chapter. This way the island can also serve as 'demo' for current players ( guess they dont want an unlimited stream of demo-players ) for each chapter.

There could be henchmen with the new profession classes (Rt, As, D, P) so you could at least get an idea about what they are. The landscapes filled with chapter-specific creatures ( not all ofcourse, just for a healthy taste ).

So if I only would have bought nightfall ( 100% possible ), then I could at least have a quick glance at factions and prophecies. Resulting possibly in buying those chapters.
Plus the effect of seeing players in town with high prestige armor from chapters you dont have, will at least get you hungry for it

The downside for anet is ofc that every chapter would require a new (extra) explorable area.

( sorry for my lousy english )
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Old Nov 13, 2006, 10:40 PM // 22:40   #50
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great idea, GW needs something like this
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Old Nov 13, 2006, 11:05 PM // 23:05   #51
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Quote:
Originally Posted by Dougal Kronik
I would also include that more islands get added if you have installed a specific campaign.
No, in this everyone can get to pve maps theres should be no extra for anyone , maybe in the same way like battle islands, one mission unlocks the next, but not something you can never get to ( besides buying)

Warning :a bit long post :P its worth it tho

However to expand on your idea and to keep it alive , Anet itself should add new parts as new expansions are released, so Prophecies map has 5 areas ,maybe all on one map or maybe 5 explorables(or 6 if you want pre-searing).

It would have
A war torn kingdom
A frozen mountain
Beaches
Forest
A volcano.
( those are postsear ascalon, shiverpeaks,Kryta,Maguuma,RoF)

And the second island would have Factions themed areas.
A academy
Kingdom of merchants ,peseants,thiefs and travelrs.
A Petrified forest
A Frozen ocean

and that Anet would expand each time when a new chapter is released.
So basicly a Short version of what the whole chapter provides,come to think of it this would also be a way to promote the other chapters.If i only had GWP and saw in a short way how factions is i could decide wheter i want it or not .

BTW if it wasnt so obvious


/Signed

In fact i like the idea so much and dougals suggestion and my own twist on it that i might spend some time to see how i can expand on this suggestion more.

Once again (sorry for long post)

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Old Nov 13, 2006, 11:08 PM // 23:08   #52
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I dont even care about the auction house, but a town thats made to SELL is amazing. Just one place to go to shop. Maybe some filters for specific items would go a VERY VERY VERY long way

Now im not so sure about Campaign added areas... as that completely diminishes the whole "centralized idea".

Some more thoughts-
Location: The Zaishen Battle Isles. Somewhere near these isles as this area is already deemed as a "central area".
NPC's: Maybe a mix from all the campaigns and such you can see Merchants from Cantha, Armorers from the shiverpeaks, Some sunspears from elona?

Last edited by scrinner; Nov 13, 2006 at 11:14 PM // 23:14..
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Old Nov 13, 2006, 11:21 PM // 23:21   #53
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/signed - wonderful idea; could be the starting point of finalyl having a useful "lfg" system as well.

Place yourself into a "/lfg <with mission/quest>" status and others can find you and put you in as needed... all from one place. Great idea.
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Old Nov 13, 2006, 11:24 PM // 23:24   #54
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Old Nov 13, 2006, 11:35 PM // 23:35   #55
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/signed

Think this is a fantastic idea, all told. The only problem is location. It has to be unique, it has to be fresh, and it can't feel like it's just slapped in.

I vote for a partial re-building of Orr. Maybe add in a core Elite mission while you're at it. Who knows what lurks beneath the waves?

Last edited by Shaggeh; Nov 13, 2006 at 11:43 PM // 23:43..
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Old Nov 13, 2006, 11:38 PM // 23:38   #56
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i also really agree with the last 2 ideas
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Old Nov 14, 2006, 03:11 AM // 03:11   #57
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Gaile Read This!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! We Need This!
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Old Nov 14, 2006, 03:32 AM // 03:32   #58
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/notsigned!

That got the attention of whoever is looking for someone who DOESN'T like this idea.


But really, this is a good idea, but I don't expect to see it ever implemented.

/signed (this time for real)
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Old Nov 14, 2006, 03:41 AM // 03:41   #59
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But the idea of having to have a specfic title I do not like.
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Old Nov 14, 2006, 05:36 AM // 05:36   #60
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