Feb 15, 2008, 10:58 AM // 10:58
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#1
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Frost Gate Guardian
Join Date: Apr 2005
Location: MA
Profession: D/W
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Toggling enemies off
Not sure if this has been suggested before, but I think it'd be great to have an option to toggle enemies off in the area after you have successfully vanquished that area. Of course, to prevent "running" abuse, all members in the party must have vanquished an area for it to work.
Not only does it make perfect sense, but it also alleviates headaches when (for example) running to dungeons, or trying to reach a place that isn't next to an outpost so that you can vanquish it or get to that collector.
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Feb 15, 2008, 11:40 AM // 11:40
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#2
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I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
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Two words: Chest run.
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Feb 15, 2008, 11:40 AM // 11:40
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#3
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Furnace Stoker
Join Date: Feb 2007
Guild: Trinity of the Ascended [ToA] | Ex-Officer [TAM]
Profession: W/
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/notsigned
Would make chest running too easy
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Feb 15, 2008, 11:50 AM // 11:50
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#4
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Lion's Arch Merchant
Join Date: Jul 2007
Location: In Spain, of course
Guild: Gamer EspaƱol[GE]
Profession: N/Mo
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Your idea looks fine, and I would agree with it but there are somethings that will prevent it from implementing it.
1) It will ease the fact of cartographer. I am around 98'7% of cantha and already vanquished it (with a lot of satisfaction). What prevents me from getting the % that last? foes & my own lazyness. If you make em dissapear... no challenge for me... or.. it is?....
2) Preventing it from appearing till ya get to a dungeon..... nah, wont be implemented, just because you can just go 55 or whatever ya need to farm and you would skip the "defenses" that anet putted along the way to prevent you to go there (remove-ench mesmers / necs, knock-down-ers, massive conditions/hexes, and so on).
Ya can get a "taxi" group to vanquish for u, I mean.
That's all I can think about now.
Sure about there are more reasons ^^
but i would /signed anyways
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Feb 15, 2008, 11:52 AM // 11:52
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#5
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Frost Gate Guardian
Join Date: Apr 2005
Location: MA
Profession: D/W
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Obviously, chests should also be disabled in areas with no enemies.
Quote:
Originally Posted by ragnagard
1) It will ease the fact of cartographer. I am around 98'7% of cantha and already vanquished it (with a lot of satisfaction). What prevents me from getting the % that last? foes & my own lazyness. If you make em dissapear... no challenge for me... or.. it is?....
2) Preventing it from appearing till ya get to a dungeon..... nah, wont be implemented, just because you can just go 55 or whatever ya need to farm and you would skip the "defenses" that anet putted along the way to prevent you to go there (remove-ench mesmers / necs, knock-down-ers, massive conditions/hexes, and so on).
Ya can get a "taxi" group to vanquish for u, I mean.
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1) This is true. Vanquishing on its lonesome nets you most of the cartography title, and it's like you say.. only foes and laziness is stopping you from getting the last %. But if you've dispatched of the foes once already, and in hard mode, I think vanquishers should be allowed that privelige. If you've cleared it out once, it wouldn't be a challenge to map it anyways as you are capable of clearing it again.
2) Valid concern, it would probably open up more areas for farming. But if you look at the farming directory, I'm sure a few more areas won't cause the GW economy to get more out of whack than it already is.
Last edited by Rhys; Feb 15, 2008 at 12:10 PM // 12:10..
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Feb 15, 2008, 12:26 PM // 12:26
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#6
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Academy Page
Join Date: Mar 2007
Location: Fife, Scotland
Guild: OLDSCHOOL [nubs]
Profession: W/
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worst idea i have ever heard!
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Feb 15, 2008, 01:20 PM // 13:20
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#7
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Wilds Pathfinder
Join Date: Nov 2006
Guild: DDrk
Profession: W/Mo
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??? I'm glad you arent anet admin.
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Feb 15, 2008, 02:50 PM // 14:50
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#8
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God of Spammers
Join Date: Oct 2005
Location: in the middle of a burning cornfield...
Guild: Scars Meadows [SMS] (Officer)
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/notsigned, there is really no point for this, the few occasions where you have to get to a dungeon, that's about it and even that isn't that hard to get to a dungeon even in HM. I don't normally go into explorable areas to just sit there, normally I go out there to fight enemies. Just not a good idea and quite pointless.
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Feb 15, 2008, 05:47 PM // 17:47
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#9
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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No enemies would have to mean also:
- Only for those that have unlocked all the outposts of the visited areas. To prevent easy running.
- Only for those that already have Cartographer. To prevent even easier Cartographer.
- No monsters means no quest and no chests.
Hm... to hard for something that is just to see the landscape.
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Feb 15, 2008, 06:36 PM // 18:36
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#10
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Desert Nomad
Join Date: Sep 2006
Location: Virginia
Guild: Spirit of Elisha
Profession: W/
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/Notsigned.
I'm not a big fan of any "make the game easier" suggestion thread. Too many loopholes here. When you have to keep adding stuff to the original idea to close loopholes then it's not a good idea.
1. No chests.
2. Dungeon running made extremely easy
3. Part of the challenge of vanquishing is reaching those areas that are not next to a town. This just made vanquishing 10 times easier. I'd love to vanquish Lornar's Pass by coming up from Camp Rankor with a full party of 8 in about 2 minutes, but it ain't gonna happen.
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Feb 15, 2008, 09:20 PM // 21:20
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#11
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Forge Runner
Join Date: Mar 2007
Guild: Astral Revenants
Profession: P/W
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Quote:
Originally Posted by Rhys
Not only does it make perfect sense,
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No it doesn't.
/notsigned
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Feb 15, 2008, 09:21 PM // 21:21
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#12
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Jungle Guide
Join Date: Sep 2007
Guild: Untimely Demise [Err了] - SOHK
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No way, not something I like at all ,cheapens many things along the way
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Feb 15, 2008, 09:47 PM // 21:47
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#13
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Forge Runner
Join Date: Jun 2006
Guild: Guildless, pm me
Profession: R/Mo
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1. Easy Cartography
2. Easy Chest-opening
3. /notsigned
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