Feb 16, 2008, 11:34 PM // 23:34
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#1
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Desert Nomad
Join Date: Jan 2008
Location: New York
Profession: W/R
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Maw The Mountain Heart Green Drop Idea
Maw The Mountain Heart possible ideas for drops:
The Heart of Darkness (Focus)
Energy +12 (req. 9 Curses)
Reduces Weakness duration on you by 20% (Stacking)
Halves casting time of Curses spells (Chance: 20%)
Maw's Tongue (Wand)
Cold damage: 11-22 (req. 9 Curses)
Halves casting time of spells (Chance: 10%)
Health +30
Maw's Antipathy (Staff)
Energy +15
Dark damage: 11-22 (req. 9 Curses)
Halves casting time of Curses spells (Chance: 20%)
Halves skill recharge of spells (Chance: 10%)
Health +30
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Feb 16, 2008, 11:39 PM // 23:39
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#2
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Maw Jaw
Slashing Damage 19-35 (req 9 Hammer Mastery)
Damage +15%
Energy -5
Double Adrenaline on hit (Chance: 10%)
Hammer Mastery +1 (20% chance while using Hammer Mastery skills)
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Feb 16, 2008, 11:41 PM // 23:41
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#3
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Forge Runner
Join Date: Jun 2006
Guild: Guildless, pm me
Profession: R/Mo
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Out of curiosity, since this is StormDragonZ thread, shouldn't we be discussing his ideas? Not posting our own?
Besides, he's a Necro boss, why would he have a Hammer? I realize there's that one boss that has a weird green drop, but seriously.
Anyway, to OP: I kind of like the ideas, but there's no way they're gonna add new greens to a dying game when they can work on GW2.
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Feb 17, 2008, 12:05 AM // 00:05
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#4
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Suggestions threads are not just for Yes/No. Otherwise they would allow simple /sign /notsign here and they not.
Anyways, I got confused with the other 'add greens' thread. Hm... it could be merged with this one.
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Feb 17, 2008, 12:31 AM // 00:31
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#5
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Desert Nomad
Join Date: Dec 2007
Location: somewhere over the rainbow....
Profession: A/
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change the heart of darkness's weakness modifier to something useful
my bad i was thinking of cyndar but still if im gunna run up the snake dance.... i'd rather get something good at the end instead of a curses focus thats not even worth 3k
Last edited by RavagerOfDreams; Feb 17, 2008 at 03:47 AM // 03:47..
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Feb 17, 2008, 12:56 AM // 00:56
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#6
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Jungle Guide
Join Date: Oct 2007
Guild: Heroes of Elonia [HE]
Profession: W/Rt
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Quote:
Originally Posted by RavagerOfDreams
change the heart of darkness's weakness modifier to something useful
if im gunna do that stupid dungeon i'd rather get something good at the end instead of a curses focus thats not even worth 3k
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Maw is a shiverpeaks boss? You're thinking of Cyndr.
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Feb 17, 2008, 01:14 AM // 01:14
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#7
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Forge Runner
Join Date: Aug 2007
Location: WHERE DO YOU THINK
Profession: W/
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Quote:
Originally Posted by RavagerOfDreams
change the heart of darkness's weakness modifier to something useful
if im gunna do that stupid dungeon i'd rather get something good at the end instead of a curses focus thats not even worth 3k
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Maw don't come from a dungeon. That is Cynder. trust me getting to Maw is more difficult than any dungeon.
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Feb 17, 2008, 02:37 AM // 02:37
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#8
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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There are two Maws
http://wiki.guildwars.com/wiki/Maw_the_Mountain_Heart
http://wiki.guildwars.com/wiki/Frostmaw_the_Kinslayer
One it's a 'frost-maw', but a Maw afterall, so people may confuse them.
Maw maw maw maw... don't you love saying it? Maw!
Anyways, it's so annoying to get to Maw that it could have not only greens for Necromancers, like Frostmaw have for may other professions.
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Feb 17, 2008, 03:08 AM // 03:08
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#9
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Banned
Join Date: Jan 2008
Guild: Team Apathy [aFk]
Profession: W/P
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Quote:
Originally Posted by StormDragonZ
The Heart of Darkness (Focus)
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Joseph Conrad reference ftw, amazing book.
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Feb 17, 2008, 04:03 AM // 04:03
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#10
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Wilds Pathfinder
Join Date: Dec 2005
Location: Southern California
Profession: R/Mo
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Reduce Dazed duration on you by 20% instead of weakness I think, but nice ideas
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Feb 17, 2008, 04:29 AM // 04:29
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#11
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Forge Runner
Join Date: Nov 2006
Location: USA
Profession: P/W
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Quote:
Originally Posted by Masseur
Reduce Dazed duration on you by 20% instead of weakness I think, but nice ideas
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How about a 20% HCT instead?
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Feb 17, 2008, 07:28 AM // 07:28
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#12
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Legendary Korean
Join Date: Aug 2006
Guild: The Benecia Renovatio [RenO]
Profession: W/
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HOD is an amazing book.
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Feb 17, 2008, 07:59 PM // 19:59
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#13
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Jungle Guide
Join Date: Sep 2005
Guild: Nova Alliance
Profession: Me/
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Actually I think, given the necro nature, it was a Legacy of Kain reference.
http://www.dark-chronicle.co.uk/az/heart.php
Last edited by Arcanis the Omnipotent; Feb 17, 2008 at 08:03 PM // 20:03..
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Feb 17, 2008, 08:02 PM // 20:02
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#14
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Forge Runner
Join Date: Dec 2007
Profession: E/
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Quote:
Originally Posted by MithranArkanere
Maw Jaw
Slashing Damage 19-35 (req 9 Hammer Mastery)
Damage +15%
Energy -5
Double Adrenaline on hit (Chance: 10%)
Hammer Mastery +1 (20% chance while using Hammer Mastery skills)
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but on another point
yes those items are a good idea
should do fine
just make it only necro based items
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Feb 17, 2008, 08:07 PM // 20:07
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#15
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Furnace Stoker
Join Date: Feb 2007
Guild: Trinity of the Ascended [ToA] | Ex-Officer [TAM]
Profession: W/
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Quote:
Originally Posted by StormDragonZ
Maw's Tongue (Wand)
Cold damage: 11-22 (req. 9 Curses)
Halves casting time of spells (Chance: 10%)
Health +30
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The +30 would probably have to be changed as you can't get this mod on wands.
However, i'm all up for the idea of Maw dropping greens
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Feb 17, 2008, 09:13 PM // 21:13
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#16
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Quote:
Originally Posted by N1ghtstalker
but on another point
yes those items are a good idea
should do fine
just make it only necro based items
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Hew, aren't there Blunt Swords and piercing axes? Why not slashing hammers?
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