Feb 18, 2008, 05:41 PM // 17:41
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#1
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Desert Nomad
Join Date: Jan 2006
Location: Maryland
Guild: The Mirror Of Reason [SNOW]
Profession: E/Mo
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A Kind of "PvP-only" for PvE
Imagine you're forming a group for some dungeon, and you realize that you're one short on one class and one too many on another. Or say you've always wanted to try monking, but you've never had the time or motivation to outfit and level up and take through the campaigns a new character.
So I had this random idea the other day and wanted to see what you all thought, don't flame me if it's terrible :P...so we all know that we can make PvP-only characters to do PvP, with max armor and weapons and inscriptions and access to unlocked skills and such.
What if we could do this for PvE?
What if we could create ready-made, level 20 characters to travel to any place in the campaigns you have access to, NM or HM, to do quests and missions and whatnot with your friends?
Obviously there would be restrictions:
-Seems as though most people wouldn't like getting nothing out of it, so I'm not sure what kind of system could be implemented to mirror PvP-only characters...
-Basic skins. No access to flashy weapons and armor, you get the same stuff as PvP characters (and no reward points to eventually get better stuff).
Possible restrictions:
-No PvE-only skills? I'm not sure how you would calculate the titles for these characters, and if you gave them the same rank as the account/best character, might be overpowered for something you just made.
I thought of having skills, runes, inscriptions, mods, etc. available if they were unlocked for the account, but I'm not entirely sure. You can unlock things through regular PvE, but you can also unlock them through Balthazar Faction. Perhaps buying the skills on a separate system with ingame gold? I'd like opinions on this.
I suppose the only point of this is to encourage making groups, making the game a little more fun for people who want to test things and fool around w/o all the work, and helping your friends.
What do you guys think? Please don't flame me if this is a awful idea, I just wanted to throw something out there for discussion...any constructive criticism is welcome!
Last edited by Cherng Butter; Feb 19, 2008 at 01:28 AM // 01:28..
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Feb 18, 2008, 05:43 PM // 17:43
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#2
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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I'd rather allow account wide outpost unlock rather than that.
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Feb 18, 2008, 05:45 PM // 17:45
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#3
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Banned
Join Date: Jan 2008
Profession: E/Me
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what would be the point of this if u have no benefits?
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Feb 18, 2008, 08:04 PM // 20:04
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#4
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Desert Nomad
Join Date: Mar 2006
Location: Ganking, USA
Guild: Retired
Profession: R/
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Quote:
Originally Posted by Cherng Butter
So I had this random idea the other day
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I suggest you stop doing that, you could end up hurting yourself one day.
/not signed, your idea would completly defeat the reason for EVERYTHING that is involved with creating and leveling a PvE player in this game.
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Feb 19, 2008, 12:28 AM // 00:28
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#5
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Forge Runner
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As much as I wish I could make any item I wanted, without rewards this is a little down.
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Feb 19, 2008, 01:03 AM // 01:03
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#6
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Krytan Explorer
Join Date: Jan 2008
Location: Michigan State University, East Lansing, MI
Profession: Mo/
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lol? you are funny! Make a char for absolute nothing? Lol
To be honest, even my best friend, I would not help without getting anything at all lol.
For example, if I help my friend, I can either chest run a bit or fill out my handbook a bit or w/e the reason. Getting nothing is really dumb lol!
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Feb 19, 2008, 02:53 AM // 02:53
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#7
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Forge Runner
Join Date: Aug 2005
Location: Ontario, Canada
Guild: Glengarry Fencibles
Profession: R/
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I'd support this if it was a one shot character, that gets no XP, title progression, and is just there to give a party a necessary profession that the player must have visited with another PvE character.
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Feb 19, 2008, 02:57 AM // 02:57
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#8
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Forge Runner
Join Date: Aug 2006
Location: Australia
Guild: Lost Templars [LoTe]
Profession: Me/Mo
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Quote:
Originally Posted by MithranArkanere
I'd rather allow account wide outpost unlock rather than that.
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/signed for this...
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Feb 19, 2008, 03:07 AM // 03:07
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#9
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Likes naked dance offs
Join Date: Aug 2005
Guild: The Older Gamers [TOG]
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I mentioned a similar idea in another thread somewhere, having 3 sets of toons - pvp, pve and story mode. PvP as they currently are, story mode is what is currently called pve toons. The new category would allow you to create a L20 toon with account based town, skill and title based unlocks, have access to the create weapon/armour interface that pvp toons have. This allows those that enjoy playing though story mode and roleplaying etc to continue doing so, but at the same time allows those that just want to play pve guildwars a way to do so without having to drag themselves through the story/level/mapping grind.
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Feb 19, 2008, 06:41 AM // 06:41
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#10
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Academy Page
Join Date: Oct 2007
Profession: Me/
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/signed
It would be like playing a hero
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Feb 19, 2008, 08:04 AM // 08:04
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#11
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Academy Page
Join Date: Feb 2008
Guild: Heaven Royal Knights (HRK)
Profession: A/N
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/not signed
Bad idea that would be abused, face it PvP ppl, some things you need to work for, and character development in PvE is one of them. I know it's a grind and it can suck sometimes, but that is life.
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Feb 19, 2008, 09:45 AM // 09:45
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#12
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Wilds Pathfinder
Join Date: Jun 2006
Profession: Me/
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Quote:
Originally Posted by NamelessBeauty
For example, if I help my friend, I can either chest run a bit or fill out my handbook a bit or w/e the reason. Getting nothing is really dumb lol!
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I help my friends without the need to get anything. I love my friends and like to spend time with time, and if I can spend time with then in GW also, not only in school - HEY its even better. I have to totally disagree with you.
As the OP is considered, I think it will never be implanted.
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Feb 19, 2008, 10:35 AM // 10:35
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#13
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Ascalonian Squire
Join Date: Jun 2007
Guild: [Lord]
Profession: E/
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weee
more farming bots coming! :P
oh and imagine trying to do a full doa run with a balanced group with a monk who has just created his char.. that would be fun
Last edited by NND; Feb 19, 2008 at 10:38 AM // 10:38..
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Feb 19, 2008, 11:09 AM // 11:09
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#14
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Jungle Guide
Join Date: Feb 2007
Location: America.....got a problem with that?
Guild: [Lite]
Profession: W/
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rofl no
it takes money to get a character outfitted, i just got my rit sheap armour and a green weapon, the whole thing cost me 27k (radients for 900g wtf)
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Feb 19, 2008, 11:45 AM // 11:45
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#15
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Desert Nomad
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I'm surprised nobody's defending this with the same arguments people use to defend Ursan:
- If you don't want to use it, you don't have to
- Other players using this doesn't devalue your own achievements (you should be playing for yourself, not to seek validation from others)
- It will make pugging easier
- Casual players without a lot of time on their hands will be able to enjoy more of the game
- People already shortcut through the game by getting runs, this is no different
Not that I believe any of that, just some food for thought.
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