Feb 19, 2008, 01:42 AM // 01:42
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#1
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Ascalonian Squire
Join Date: Sep 2007
Location: Hell
Guild: Learn To Skill Update [Izzy]
Profession: Mo/Me
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New Inscirption Idea
Inscription: "Iron Lungs" Shouts, Chants, and Echoes last 10% longer.
Inscription: "Everlasting Endurance" 10% Chance for Half recharge of Shouts, Chants, and Echoes.
It could be switched to "Spear Grip of Charisma" and be changed 20% longer.(This would have a higher abuse rate percentage and probably would not be a good choice)
Also the inscription could only apply to echoes and chants. Personally I think it would be a decent add on that wouldn't have a place to be abused any more than the other weapon inscriptions and the spear grip that makes enchantments last 20% longer.
Also it would help promote a pro-balanced HA, because it would give Legoway a slight boost, but nothing completely overpowered.
Last edited by VexedLucifer; Feb 20, 2008 at 02:22 AM // 02:22..
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Feb 19, 2008, 11:29 AM // 11:29
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#2
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Frost Gate Guardian
Join Date: Jun 2006
Location: Ingame
Guild: The Monstrous Fangs [fang]
Profession: Me/
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That'd be awesome
/signed
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Feb 19, 2008, 12:27 PM // 12:27
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#3
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Forge Runner
Join Date: Mar 2007
Guild: Astral Revenants
Profession: P/W
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Knowing Anet, if this mod was put into the game, they'd reduce base shout durations by 10%.
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Feb 19, 2008, 01:19 PM // 13:19
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#4
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Forge Runner
Join Date: Sep 2005
Location: Slovenia
Guild: Scars Meadows [SMS]
Profession: Mo/
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Quote:
Originally Posted by VexedLucifer
Inscription: "Iron Lungs" Shouts, Chants, and Echoes last 10% longer.(10%-15% didn't really think which one would be better)
Inscription: "Everlasting Endurance" 10% Chance for Half recharge of Shouts, Chants, and Echoes.
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Yes, sure. We need this, as paragons are really underpowered now... Oh, wait, they are not.
/notsigned
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Feb 19, 2008, 05:41 PM // 17:41
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#5
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Furnace Stoker
Join Date: Jun 2006
Location: Minnesota
Guild: Black Widows of Death
Profession: W/Mo
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/Signed
Add some hexing ones too (I am sure no one would want this )
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Feb 19, 2008, 05:42 PM // 17:42
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#6
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Desert Nomad
Join Date: Dec 2007
Location: somewhere over the rainbow....
Profession: A/
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/signed
and i /agree with painbringer
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Feb 19, 2008, 05:49 PM // 17:49
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#7
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Forge Runner
Join Date: Dec 2007
Profession: E/
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/signed
add inscrips for Ritu's too pls
like Halves casting time of binding ritual and Halves recharge time of binding ritual
i'd like those
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Feb 19, 2008, 06:22 PM // 18:22
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#8
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Hall Hero
Join Date: Aug 2005
Profession: E/
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Quote:
Originally Posted by Onarik Amrak
Knowing Anet, if this mod was put into the game, they'd reduce base shout durations by 10%.
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QFT. /notsigned
Shouts and chants are balanced around their current duration length. If this mod was introduced, every paragon and shout based build would start using it. A.net would then have to balance around everybody having it and reduce the shout's length.
Think of Aegis. Aegis is balanced around everybody switching to a 20% enchant staff when using it.
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Feb 19, 2008, 06:24 PM // 18:24
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#9
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Hm... the first one could only be a suffix for weapons. Never anything else.
The second one could be either inscription for martial weapons or inscription for shields.
http://wiki.guildwars.com/wiki/List_...Suffix_bonuses
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Feb 19, 2008, 06:26 PM // 18:26
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#10
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Krytan Explorer
Join Date: Apr 2007
Guild: Tryst of Vengenance [ToV]
Profession: Mo/Me
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/notsigned
Shouts are unremovable, that's why duration is shorter.
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Feb 19, 2008, 06:29 PM // 18:29
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#11
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Quote:
Originally Posted by cgruber
/notsigned
Shouts are unremovable, that's why duration is shorter.
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The +20% enchantment duration do not make enchantments harder to remove.
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Feb 19, 2008, 08:28 PM // 20:28
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#12
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Desert Nomad
Join Date: Mar 2006
Location: Ganking, USA
Guild: Retired
Profession: R/
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Quote:
Originolly Posted by MithranArkanereQuote:
Originally Posted by cgruber
/notsigned
Shouts are unremovable, that's why duration is shorter.
The +20% enchantment duration do not make enchantments harder to remove.
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Yep, you missed his point 100% completly Mithran.
I'll explain, It's OK for an enchantment to have a 20% longer bonus BECAUSE it CAN be removed, a shout CAN NOT be removed, so adding 20% to the duration makes it too strong and unbalanced.
Besides most shouts have "next skill used" on them and are gone shortly after they are applied anyway.
People have wanted the 20% Longer Hex duration for ever. At times I would love to have it, other times I would not. It would overpower many skills I think.
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Feb 19, 2008, 08:29 PM // 20:29
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#13
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Krytan Explorer
Join Date: Apr 2007
Guild: Tryst of Vengenance [ToV]
Profession: Mo/Me
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Quote:
Originally Posted by MithranArkanere
The +20% enchantment duration do not make enchantments harder to remove.
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It doesn't but there's a ton of skills that strip enchantments.
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Feb 19, 2008, 08:51 PM // 20:51
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#14
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Hall Hero
Join Date: Aug 2005
Profession: E/
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Quote:
Originally Posted by Orange Milk
Yep, you missed his point 100% completly Mithran.
I'll explain, It's OK for an enchantment to have a 20% longer bonus BECAUSE it CAN be removed, a shout CAN NOT be removed, so adding 20% to the duration makes it too strong and unbalanced.
Besides most shouts have "next skill used" on them and are gone shortly after they are applied anyway.
People have wanted the 20% Longer Hex duration for ever. At times I would love to have it, other times I would not. It would overpower many skills I think.
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The reason longer hexes and longer chants don't exist is because they have skills for that, Mantra of Persistance and Enduring Harmony. If you don't want to spec a skill for it, then your build must not really need the longer duration in the first place.
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Feb 19, 2008, 09:12 PM // 21:12
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#15
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Krytan Explorer
Join Date: Sep 2006
Guild: Rise From the Ashes [phnx]
Profession: W/
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I honestly always wondered why there was an Enchantment mod but not for anything else. The only answer I can think of is that enchantments are easier than stances, hexes, shouts, wells, whatever, to cancel. More and more, that argument against stances has gotten weaker, however.
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Feb 19, 2008, 09:14 PM // 21:14
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#16
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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But there are skills to prevent shouts and chants.
And it's not +20% shout/chant enlarge, it's just +10%.
For 0..9 duration shouts that means +0 seconds.
It would enlarge only shouts with 10 seconds or more. It's not much.
And many shouts have direct effects, like "Fear Me!" or "Coward!" instead durations.
Last edited by MithranArkanere; Feb 19, 2008 at 09:17 PM // 21:17..
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Feb 19, 2008, 09:42 PM // 21:42
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#17
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Krytan Explorer
Join Date: Apr 2007
Guild: Tryst of Vengenance [ToV]
Profession: Mo/Me
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It would make high-end pvp unbalanced. A single para can make an entire team of squishies have 80 armor + life regen + energy regain while still inflicting dmg/conditions and there's nothing you can do to remove those buffs other than wait for them to expire.
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Feb 19, 2008, 10:05 PM // 22:05
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#18
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Frost Gate Guardian
Join Date: Mar 2006
Location: Poland
Guild: Soul of Melandru [sOm]
Profession: A/
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Quote:
Originally Posted by MithranArkanere
But there are skills to prevent shouts and chants.
And it's not +20% shout/chant enlarge, it's just +10%.
For 0..9 duration shouts that means +0 seconds.
It would enlarge only shouts with 10 seconds or more. It's not much.
And many shouts have direct effects, like "Fear Me!" or "Coward!" instead durations.
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Correct me if I'm wrong, but I think fractions in durations are rounded to the closest whole number... So a 5s shout with +10% duration would become 6s (5,5 rounded up).
As for the idea iself... Interesting, but I'd prefer the bonuses to be on weapons and shields/offhands, like Mithran suggests.
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Feb 19, 2008, 10:22 PM // 22:22
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#19
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Ascalonian Squire
Join Date: Sep 2007
Location: Hell
Guild: Learn To Skill Update [Izzy]
Profession: Mo/Me
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Quote:
Originally Posted by MithranArkanere
And many shouts have direct effects, like "Fear Me!" or "Coward!" instead durations.
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LOL Wow RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOtard those are warrior shouts. Please get the RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO out of the thread if you're so RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing stupid as to start a debate on what shouts do as I said they are intended for Paragons and Last time I checked in the English language Paragon and Warrior have only two letters in common, thus meaning they are most likely two DIFFERENT things.
Quote:
Originally Posted by MirkoTeran
Yes, sure. We need this, as paragons are really underpowered now... Oh, wait, they are not.
/notsigned
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Heh someone's Sway team got rolled by a Legoway. Please keep your biased swayer opinions to yourself and let the high ranks handle this. *Pats Mirko's Head*
Quote:
Originally Posted by HawkofStorms
Think of Aegis. Aegis is balanced around everybody switching to a 20% enchant staff when using it.
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Lolz Aegis is balanced around this: Screw it bring Guardian, unless you have a three monk backline and even in those occasions its fairly rare.
Quote:
Originally Posted by cgruber
Shouts are unremovable, that's why duration is shorter.
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Ever heard of this class called a Necromancer? Oh wait no? Well see necromancer have anti shout hexes which stops them from using shouts. I can't wait for the morons to start spamming HEXES CAN BE REMOVED!!! HEXES CAN BE REMOVED!!! /waits for the twenty pages of bullshit.
Quote:
Originally Posted by cgruber
It would make high-end pvp unbalanced. A single para can make an entire team of squishies have 80 armor + life regen + energy regain while still inflicting dmg/conditions and there's nothing you can do to remove those buffs other than wait for them to expire.
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Son, listen right quick! THIS IS PVP NOT PVE please get your priorities straight and after that please keep your ignorant unwanted PvE biased opinion to yourself and the other ignorant pvers you call Guildies and Friends.
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Feb 19, 2008, 10:23 PM // 22:23
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#20
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Round up? I always though everything's rounded down, except when you are the one picking gold, that your share is rounded up.
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