Feb 20, 2008, 01:58 AM // 01:58
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#21
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Forge Runner
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This skill just doesn't need changing.
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Feb 20, 2008, 02:07 AM // 02:07
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#22
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Grotto Attendant
Join Date: Aug 2007
Location: Canada
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lawl
+1 postcount
In Before The Lock
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Feb 20, 2008, 02:21 AM // 02:21
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#23
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Academy Page
Join Date: Feb 2008
Location: UK
Guild: Avatar Of Heroes [Hero]
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Because the double damage isn't enough -.-
This skill is fine as it is.
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Feb 20, 2008, 02:26 AM // 02:26
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#24
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Banned
Join Date: Jan 2008
Guild: Team Apathy [aFk]
Profession: W/P
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Frenzy is fine as is.
/notsigned.
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Feb 20, 2008, 02:34 AM // 02:34
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#25
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I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
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Worst change ever. Concept skills are for new skills, not to change existing good skills into piles of shit.
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Feb 20, 2008, 02:41 AM // 02:41
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#26
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Forge Runner
Join Date: Nov 2006
Location: USA
Profession: P/W
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Frenzy is fine.
/Not Signed.
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Feb 20, 2008, 02:42 AM // 02:42
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#27
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Wark!!!
Join Date: May 2005
Location: Florida
Profession: W/
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"My Power is Over 9000!"
5energy 0cast 10recharge
Elite Shout. For 10 seconds you attack and move 33% faster but take 50% more damage. (PvE only skill)
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Feb 20, 2008, 02:47 AM // 02:47
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#28
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Academy Page
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Quote:
Originally Posted by freaky naughty
Bring 5 warriors and 3 monks, have the warriors use that..... thing you call a skill, then have the monks prot spirit each warrior and watch the anal rapage begin.
Btw keep frenzy the same, there was no problem with it being overpowered, and it certainly isn't underpowered.
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/sign
Quote:
"My Power is Over 9000!"
5energy 0cast 10recharge
Elite Shout. For 10 seconds you attack and move 33% faster but take 50% more damage. (PvE only skill)
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Roflmao.
"Vegeta! What does the scouter say about his power?"
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Feb 20, 2008, 02:57 AM // 02:57
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#29
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Forge Runner
Join Date: Mar 2006
Guild: [ToA]
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For 8 seconds you attack 200% faster, but when this ends you and your whole team instantly die....
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Feb 20, 2008, 07:32 AM // 07:32
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#30
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Forge Runner
Join Date: Mar 2007
Guild: Astral Revenants
Profession: P/W
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He did it for the lulz.
/notsigned
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Feb 20, 2008, 07:47 AM // 07:47
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#31
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Wilds Pathfinder
Join Date: Oct 2006
Location: WTFPRIVACYDUDE
Guild: Endangered Feces [DoDo]
Profession: W/Mo
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Quote:
Originally Posted by 2048
No change to:
Frenzy. Stance for 20 seconds, you suffer from dazed, crippled, bleeding, poison, and you take quadruple damage and your amour is reduced by 160. You attack 300% faster.
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i'd like to use that with RC and PS+SB 4 sure. INVINCI WAMMO
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Feb 21, 2008, 08:58 PM // 20:58
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#32
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Lion's Arch Merchant
Join Date: Dec 2007
Guild: Nite
Profession: A/D
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No, I did it because it makes more sense. When you're on a Frenzy, you pay attention to how much damage you're taking, but not how accurate you are. So, with Frenzy, instead of taking more damage, you would miss more. Because if you're in a Frenzy, you're just throwing wild blows against an enemy, trying to hit them, not worrying about if you're going to be hit or not. When you're taking damage while in a Frenzy, it snaps you back to reality, thus, realizing you're taking damage. Which is why it doesn't make sense to take double damage.
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Feb 21, 2008, 09:04 PM // 21:04
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#33
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Jungle Guide
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I vote for closing this topic
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Feb 21, 2008, 09:28 PM // 21:28
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#34
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Frost Gate Guardian
Join Date: Apr 2007
Location: ITS A TRAP!!!!!
Profession: W/
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Quote:
Originally Posted by the Puppeteer
I vote for closing this topic
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agreed
frenzy is fine /notsigned
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Feb 21, 2008, 09:35 PM // 21:35
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#35
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Krytan Explorer
Join Date: Jan 2008
Location: Michigan State University, East Lansing, MI
Profession: Mo/
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Quote:
Originally Posted by StormDragonZ
Frenzy.
For 8 seconds, you attack 33% faster. When Frenzy ends, you suffer from Dazed for 8 seconds.
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My axx say yes to this. WTF? So it's like a FREE attack boost for Melee (non-atribute)? GG.
TO OP: NO, you know why? Because Frenzy is GOOD the way it WAS, It IS and It WILL! Change it so it misses 10% = For Iway noobs who spam skills and don't care if it hits!
Quote:
Originally Posted by tehshadowninjar
No, I did it because it makes more sense. When you're on a Frenzy, you pay attention to how much damage you're taking, but not how accurate you are. So, with Frenzy, instead of taking more damage, you would miss more. Because if you're in a Frenzy, you're just throwing wild blows against an enemy, trying to hit them, not worrying about if you're going to be hit or not. When you're taking damage while in a Frenzy, it snaps you back to reality, thus, realizing you're taking damage. Which is why it doesn't make sense to take double damage.
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NO, When you are Frenzy = Boost offensive and degree defensive. IT MAKES SENSE! It's the sense of angriness not Drunkiness!
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Feb 21, 2008, 09:39 PM // 21:39
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#36
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Jungle Guide
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/signed
because all the PvP warriors kill stuff too fast, this skill needs a nerf.
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Feb 21, 2008, 09:47 PM // 21:47
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#37
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Krytan Explorer
Join Date: Oct 2006
Location: The Netherlands
Guild: retired from gw [agro] still ftw
Profession: W/
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eh frenzy is fine the way it is?
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Feb 21, 2008, 09:55 PM // 21:55
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#38
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Lion's Arch Merchant
Join Date: Jul 2006
Guild: PCformatforums[PCFF]
Profession: Me/Mo
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Frenzy is fine the way it is infact its pretty much a perfect skill it's effective with a pelanty that requires another skill to make best use of it.
Basically its a skill that requires skill to use properly(like it should be).
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Feb 21, 2008, 10:02 PM // 22:02
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#39
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Forge Runner
Join Date: Jun 2006
Guild: Guildless, pm me
Profession: R/Mo
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To OP:
If you keep getting "pooned" by Frenzy, I have instructions for you.
Step 1: Uninstall Guild Wars
Step 2: Go to the run menu and enter "format C:\" (without quotation marks)
Step 3: Read a book
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Feb 22, 2008, 01:33 AM // 01:33
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#40
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La-Li-Lu-Le-Lo
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I do believe this nonsense has gone on for long enough. Shame on you all for not seeing how terrible Frenzy is. Hopefully ArenaNet will see this thread and change the skill to work exactly as the OP wishes it to.
__________________
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