Feb 22, 2008, 04:42 PM // 16:42
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#21
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Wilds Pathfinder
Join Date: Sep 2007
Profession: Mo/
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you wanna use different builds, do it with your guild
Ye can be
We Hate Ursan But We Are [POOR]
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Feb 22, 2008, 04:46 PM // 16:46
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#22
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Krytan Explorer
Join Date: Dec 2007
Location: Plato's Cave
Profession: W/E
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Why are you still posting here, if Anet won´t take care?
Anet wants clients, and, unfortunately, those clients want an invici-mode-like skill. So, it isn´t Anet, it is the large number of bad players who want a godmode.
Also, UB was desgined for allow professions like Mesmer and Assasins to play in groups in PVE. Removing or nerfing the skill would be the end of the PvP-oriented professions.
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Feb 22, 2008, 04:47 PM // 16:47
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#23
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Desert Nomad
Join Date: Oct 2006
Location: Ireland
Guild: Currently LF Active HA Guild, Glad 2, Comm.3, R2
Profession: E/
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Quote:
Originally Posted by Mordiego
I doubt someone can say something against the oppinion that Ursan Blessing is ruining the game economy. Since it was introduced we can observe gigantic depreciation of value on many of the prestigous game items...
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Dupeing and inflation have also contributed yet you have not mentioned these.FDS and IDS have also lost value but we didnt cry ursan.
Also anymore people 55 then ursan.... 55-ing takes only a glance every few secounds, it allows any area without enchantment stripers or heavy healing to be solo'd. even the Uw and "elite area " can be duo-d in HM, and there are 3 -man farm teams for DoA
Quote:
In addition it enabled countless hordes of noobs to enter (and thus spoil) some of the elite in-game areas. I am not even visiting DoA any more because of that fact.
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How Dare they Go to an area in a gmae in which they paid for! everyone started somewhere...
Honestly does Tank with eles behind a wall really require skill?..no it doesn't (Was ele, was boring as hell)so ursan doesn't lower the skill level. (Ursan More fun)...but then again ...does fun belong in a video game?
Quote:
In my oppinion it should be either removed or seriously nerfed.
What do you guys think?
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Unless 55 is nerfed i see no reason to nerf ursan. Fun>Grind
I dont have anything against 55-ers, so no flames please.
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Feb 22, 2008, 04:49 PM // 16:49
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#24
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Forge Runner
Join Date: Aug 2006
Location: Scotland
Guild: Type like an idiot, I'll treat you like an idiot
Profession: E/Me
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This is the best parody thread EVER! .... Wait. No. You can't be serious. You just can't. You had all the points of the whining down perfectly to such a point that they even conflicted each other.
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Feb 22, 2008, 04:49 PM // 16:49
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#25
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Frost Gate Guardian
Join Date: Dec 2006
Location: Guild Wars
Guild: Currently retired from [Cape]
Profession: E/
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It should not be removed at all. It gives ALL players the possibility to join in elite missions etc. The price of armbraces shouldn't be at 100k+35e.
Ordinairy weapons should be able to get by evreyone, without having to spend days on farming.Although the RARE items may remain high priced, because you have a cheaper version of those same skins etc.
You shouldnt be super rich to buy a torment item. 50k would do IMO.
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Feb 22, 2008, 04:56 PM // 16:56
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#26
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Forge Runner
Join Date: Dec 2007
Profession: E/
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Quote:
Originally Posted by t00115577
you wanna use different builds, do it with your guild
Ye can be
We Hate Ursan But We Are [POOR]
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We Hate Ursan But We Got [Skill] is better
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Feb 22, 2008, 04:56 PM // 16:56
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#27
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Lion's Arch Merchant
Join Date: Jan 2008
Guild: Rising Rebellion
Profession: E/
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Does it really matter, the economy already sucks. Ectos were 8k a year and a half ago, shards were 4k then. Now Ectos are around 5kish and shards are around 2kish. Look at it this way, you can go get your FoW armor for about 2/3 the cost that it used to be.
PS: I don't bother to use Ursan Blessing (partly because I haven't bothered to grind to r8+) because I can handle most anything without it with a good group.
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Feb 22, 2008, 04:57 PM // 16:57
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#28
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Desert Nomad
Join Date: Apr 2007
Location: england (currently located on the south coast)
Profession: R/
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floggin the dead horse ftw
weres my cookie?
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Feb 22, 2008, 04:59 PM // 16:59
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#29
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Lion's Arch Merchant
Join Date: Jun 2007
Profession: W/Mo
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I think the damage should stay the same, and basis should remain, but it should have a different time basis. It may stay the same, but it should be limited to only X minutes or something so it doesnt stay forever.
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Feb 22, 2008, 04:59 PM // 16:59
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#30
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Forge Runner
Join Date: Nov 2006
Location: USA
Profession: P/W
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Depriciation is already here. It's too late to save it.
/Not Signed.
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Feb 22, 2008, 05:01 PM // 17:01
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#31
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Pre-Searing Cadet
Join Date: Dec 2007
Guild: Thunder From Down Under [TDFU]
Profession: A/D
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So
I guess I am a hypocrite, I always complain about ursan then find myself using it. I mainly play a sin and especially in factions its hard to get into groups, except if you have high norn rank and ursan. The main thing I see as a weakness with ursan is that you require someone else to heal you, other than that its just about invincible. I find it odd that one skill has replaced the need for a good build, and some thought in how to use it.
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Feb 22, 2008, 05:06 PM // 17:06
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#32
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Lion's Arch Merchant
Join Date: Sep 2007
Guild: They May Be Dead [DEAD]
Profession: N/
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Quote:
Originally Posted by RTSFirebat
/no no no
I wish there was a way to nerf you people QQing about UB. Stop whining.
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You are my hero.
And yes, all you babies need to either have your nuts drop or stop playing all together.
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Feb 22, 2008, 05:07 PM // 17:07
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#33
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Wilds Pathfinder
Join Date: Aug 2007
Location: SATown~Tx
Guild: Guild Hopper!
Profession: R/
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i see this post and think when is the 600/smiter gunna be nerfed cuz they deflated the price of a maxed q9 perf sygain axe black dyed to free/3k? which used to be 50k...
/not signed
quit bitching and QQ to your mommy!
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Feb 22, 2008, 05:09 PM // 17:09
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#34
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Wilds Pathfinder
Join Date: Sep 2007
Profession: Mo/
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Quote:
Originally Posted by Drakken Breathes Fire
You are my hero.
And yes, all you babies need to either have your nuts drop or stop playing all together.
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Ye i agree 100%, theres no way that when you Ursan in DOA and your flogging away 5 vs 20, like some damn scene from 300 'THIS IS WHERE WE HOLD THEM!' that you dont honestly love it Go on, admit it, you love it
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Feb 22, 2008, 05:23 PM // 17:23
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#35
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Lion's Arch Merchant
Join Date: Sep 2007
Guild: They May Be Dead [DEAD]
Profession: N/
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Quote:
Originally Posted by t00115577
Ye i agree 100%, theres no way that when you Ursan in DOA and your flogging away 5 vs 20, like some damn scene from 300 'THIS IS WHERE WE HOLD THEM!' that you dont honestly love it Go on, admit it, you love it
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THIS IS WHERE WE FIGHT, THIS IS WHERE THEY DIE!!
*edit ps close kthx.*
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Feb 22, 2008, 05:26 PM // 17:26
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#36
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Grotto Attendant
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Its too late already.
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Feb 22, 2008, 05:28 PM // 17:28
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#37
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WTB q8 15^50 Weapons!
Join Date: Nov 2006
Guild: アoo アugs アlan [ァアァ]
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I think it should be removed from those parts of the game its not requirement like that quest. But from all farming places and exploable areas it should be removed. to use it you dont need talent.
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Feb 22, 2008, 05:57 PM // 17:57
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#38
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Jungle Guide
Join Date: Sep 2007
Location: http://friendsofloa.com/forum
Guild: Leader-Legion of Avalon [LoA] Alliance-Recruiting PM for info!
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For those that have had experience with the Ursan running off and getting killed.....I can say that the idea that Ursan=Invicible comes from....well...the community.
It really frustrates me when people say it requires no skill-you're just hitting the same repetitive buttons. Well......that's true for any build lol. The fact is that you still still need to know the area you're going into. The difference between Ursan and a "balance" group is that Ursan is a little more forgiving with mistakes.
I don't think Ursan should be nerfed. And even if it was, it'd still be used! It won't change anything. And TBH I'd rather have someone with Ursan tanking that some guy with some random skill bar that gets the party killed every. single. time.
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Feb 22, 2008, 06:00 PM // 18:00
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#39
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Academy Page
Join Date: Jan 2008
Profession: N/
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[QUOTE=Artorius.Maximus]Does it really matter, the economy already sucks. Ectos were 8k a year and a half ago, shards were 4k then. Now Ectos are around 5kish and shards are around 2kish. Look at it this way, you can go get your FoW armor for about 2/3 the cost that it used to be.[QUOTE=Artorius.Maximus]
Yeah, thats true, but theres less money going around for players who have just started or havent been playing since then. Lower ecto prices doesnt make it that easier to make cash in the game, there are still plenty of ways for people to make money, its just harder to start off now imo.
On topic, I dont think ursan shouldnt get nerfed, it gives people a chance (like myself) that want to do an area with minimal hassle because we dont have the time to sit down for hours on end for one quest/ area. Sure i could learn to do it the old way, and im not a bad player either, but if it gives people a better opportunity to have a go at these harder areas, then let them.
Oh, and the economy was gonna go down no matter what, ursan helped, but like other people said there are loads of other reason why the prices were going down on high end items.
And there are tons of other posts like this, just search -_-.
Last edited by It's A Me; Feb 22, 2008 at 06:17 PM // 18:17..
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Feb 22, 2008, 06:07 PM // 18:07
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#40
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Krytan Explorer
Join Date: Oct 2007
Location: Behind you!
Profession: W/
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IMO Ursan should have been a gimmick like the wurms in NF but it's too late for that... Just don't use Ursan and take pride in the fact that you're not resorting to easy easy easy easy easy mode to accomplish whatever it is you're doing.
/end
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