Feb 26, 2008, 08:08 PM // 20:08
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#1
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Ascalonian Squire
Join Date: Nov 2007
Profession: E/Me
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over-mobbed areas
im complaining today about some areas which are over-mobbed and im complaining so anet will nerf this because this is very frustrating.
some areas like the desert when your doing the quest ancient secrets its nearly impossible to get past all the bugs and monsters its a very huge swarm im not saying there to strong all im saying is that there are way to many of them!!
even when i did the quest with 8 lvl 20s in the group we still could not get past all the mobs because when we defeated one group in came another one just a few seconds later attacking us while were down to like less than 50 health we couldnt even activate the portal without a million more bugs coming to attack us while we have barley any health and a huge DP.
this can be very frustrating and annoying so all im asking is for Anet to lower the number of monsters in some areas especially the desert but do not make the monsters any weaker so we can still be challenged but not overwhelmed but a million bugs hopefully Anet will do this nerf before i freaking throw my computer out the window.
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Feb 26, 2008, 08:11 PM // 20:11
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#2
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Frost Gate Guardian
Join Date: Mar 2007
Guild: [Town]
Profession: P/W
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Not to sound like an asshole, but the problem lies with your individual builds and coordination. A better organized team has no problem in most areas of the game.
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Feb 26, 2008, 08:14 PM // 20:14
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#3
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The Greatest
Join Date: Feb 2006
Profession: W/
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ANet doesn't need to remove some easy monsters, you need to run a better team build.
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Feb 26, 2008, 08:15 PM // 20:15
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#4
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Forge Runner
Join Date: Sep 2005
Location: Slovenia
Guild: Scars Meadows [SMS]
Profession: Mo/
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You could always use one of the advanced tactics like pulling.
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Feb 26, 2008, 08:19 PM // 20:19
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#5
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Furnace Stoker
Join Date: Feb 2007
Guild: Trinity of the Ascended [ToA] | Ex-Officer [TAM]
Profession: W/
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Quote:
Originally Posted by MirkoTeran
You could always use one of the advanced tactics like pulling.
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Qft.
Invest in a longbow and it will save you some grief.
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Feb 26, 2008, 08:30 PM // 20:30
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#6
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Desert Nomad
Join Date: Aug 2007
Location: EastCoast
Profession: E/Me
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Just because you are having trouble they won't nerf it. You know how many thousands of people have beat that with ease.
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Feb 26, 2008, 08:31 PM // 20:31
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#7
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Jungle Guide
Join Date: Feb 2007
Location: America.....got a problem with that?
Guild: [Lite]
Profession: W/
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Quote:
Originally Posted by Steboy93
Qft.
Invest in a longbow and it will save you some grief.
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that about sums it up
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Feb 26, 2008, 08:40 PM // 20:40
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#8
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EXCESSIVE FLUTTERCUSSING
Join Date: Mar 2007
Guild: SMS (lolgw2placeholder)
Profession: Me/
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Quote:
Originally Posted by sonicwhip
im complaining today
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That's where I stopped.
Lern2game
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Feb 26, 2008, 08:58 PM // 20:58
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#9
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Forge Runner
Join Date: Feb 2007
Location: Las Vegas
Guild: Enraged Whiny Carebears [oR]
Profession: W/E
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Why is every stupid problem everyone comes across, they come here to whine about it and it ALWAYS includes the words "anet nerf"?
You have 2 options.
1. Pull
2. Learn to put together a decent team.
Those mighty level 16's your tackling aren't all that impossibly hard, believe it or not. Please learn to play the game before going and whining "anet nerf anet nerf".
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Feb 26, 2008, 09:06 PM // 21:06
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#10
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Krytan Explorer
Join Date: Aug 2007
Location: The Dragon's Lair
Guild: La Legion Del Dragon
Profession: E/
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Quote:
Originally Posted by MirkoTeran
You could always use one of the advanced tactics like pulling.
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LOL Nicely said
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Feb 26, 2008, 09:09 PM // 21:09
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#11
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Ascalonian Squire
Join Date: Oct 2007
Location: in a box
Guild: [HERO]
Profession: W/
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I guess your throwing your freaking computer out the window then
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Feb 26, 2008, 09:10 PM // 21:10
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#12
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Lion's Arch Merchant
Join Date: Jan 2008
Guild: Rising Rebellion
Profession: E/
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Incidentally those however many mobbed areas would put there for a reason. To make them more difficult for solo farmers. One area I think it over mobbed is frozen forest. Reason why is it is difficult to run. I have no issue fighting through it though. Guess Anet put that stuff there to discourage people from running (amazing how they have good ideas once in a while).
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Feb 26, 2008, 09:13 PM // 21:13
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#13
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Furnace Stoker
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
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1) Pull
2) Kill all of 1 group before advancing to another
3) Learn where pop-ups are at
4) Use a team build that can handle over aggro on occassion
5) unsigned
How long til a mod closes this 'complaint' thread?
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Feb 26, 2008, 09:16 PM // 21:16
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#14
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Krytan Explorer
Join Date: Jan 2008
Location: somewhere, Grinding some l33t titles
Guild: Order of the Divine WoodChuck
Profession: R/
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I spent a whole day reading about Shard of orr and about skills on wiki. my first time there was a disaster. came up with some nice builds for 2 Holy derv and a protect monk. Now i enter Shard and they get it up their sorry ---. Try the same.
GW is no hack'n slash. Read up on what you wanna kill and dont use an ''all around'' skill bar.
the more you'll read, the less you'll whine.
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Feb 26, 2008, 09:16 PM // 21:16
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#15
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I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
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Quote:
Originally Posted by MagmaRed
How long til a mod closes this 'complaint' thread?
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Complaint type threads don't actually get closed until there is a lot of flaming/trolling. Otherwise Sardelac will be empty
That said, I'd vote for a /close
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Feb 26, 2008, 09:42 PM // 21:42
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#16
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Desert Nomad
Join Date: Feb 2005
Location: Ascalon
Profession: E/
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o.O'
You managed to get an 8 man party for a desert quest?
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Feb 26, 2008, 09:50 PM // 21:50
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#17
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Lion's Arch Merchant
Join Date: Jan 2008
Guild: Rising Rebellion
Profession: E/
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Quote:
Originally Posted by DarkFlame
o.O'
You managed to get an 8 man party for a desert quest?
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Possible if entering through NF. Wouldn't be the approach I would really use though. Ranks up there with going to UW through the Lornar's Pass entrance.
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Feb 27, 2008, 01:58 AM // 01:58
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#18
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Krytan Explorer
Join Date: Sep 2007
Profession: Mo/N
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Please, learn to not suck. Simply pull the group away from the rest of them (jade scarabs I'm assuming) and kill them seperately.
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Feb 27, 2008, 12:54 PM // 12:54
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#19
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WTB q8 15^50 Weapons!
Join Date: Nov 2006
Guild: アoo アugs アlan [ァアァ]
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If ppl done hm all areas h/h why it should be nerfed? there isnt hard areas just need more talent and better builds
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Feb 27, 2008, 12:57 PM // 12:57
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#20
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Wilds Pathfinder
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Quote:
Originally Posted by sonicwhip
im complaining today about some areas which are over-mobbed and im complaining so anet will nerf this because this is very frustrating.
some areas like the desert when your doing the quest ancient secrets its nearly impossible to get past all the bugs and monsters its a very huge swarm im not saying there to strong all im saying is that there are way to many of them!!
even when i did the quest with 8 lvl 20s in the group we still could not get past all the mobs because when we defeated one group in came another one just a few seconds later attacking us while were down to like less than 50 health we couldnt even activate the portal without a million more bugs coming to attack us while we have barley any health and a huge DP.
this can be very frustrating and annoying so all im asking is for Anet to lower the number of monsters in some areas especially the desert but do not make the monsters any weaker so we can still be challenged but not overwhelmed but a million bugs hopefully Anet will do this nerf before i freaking throw my computer out the window.
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change your builds, you Fail due to lack of communication, team work, and the build you are useing.
proper agro control, team setup will get you through any area in GW.
Mobs are fun (people who know how to make builds and not just make 8 random skills I mean real builds that work with eachother) will over agro for the fun of it,
you wanna know whats fun. in nightfall the quest "protect the learned" get a 8 man team setup and have 7 of them stand near the base of the fortress and have the other person go trip the monster spawns, killing 12 groups of margonites (thats 96) at 1 time is fun and to easy if you know what you are doing.
the game has this thing called a learning curve if you can not keep up with it then this game is not for you.
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