Feb 29, 2008, 03:01 PM // 15:01
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#1
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Wilds Pathfinder
Join Date: Mar 2006
Profession: Mo/Me
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PVP polymock
I think that would be fun. This also increase the value of polymock pieces I think
The duel can be something like the tournament polymock.(using 3 different pieces)
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Feb 29, 2008, 04:08 PM // 16:08
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#2
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Academy Page
Join Date: Feb 2007
Guild: La Maison des Drakkens
Profession: W/E
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yes, I thought about it since I first played ploymock. That will boost interest in this game.
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Feb 29, 2008, 04:11 PM // 16:11
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#3
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WTB q8 15^50 Weapons!
Join Date: Nov 2006
Guild: アoo アugs アlan [ァアァ]
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/signed aslong as it doesnt count for any title
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Feb 29, 2008, 04:39 PM // 16:39
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#4
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Hm... first we'll need:
- Character-wide polymock unlock. (Available for characters that have entered the tournament)
- Better rules to make it a less like Cartman's favourite fight stile (You know, that one where the one that hit first wins). Like allowing three players to tag in the battles.
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Feb 29, 2008, 04:59 PM // 16:59
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#5
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Jungle Guide
Join Date: Sep 2007
Location: http://friendsofloa.com/forum
Guild: Leader-Legion of Avalon [LoA] Alliance-Recruiting PM for info!
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This is something that could be a lot of fun.
There are a ton of polymock pieces that you can get from dungeons and stuff, and outside of doing the Asuran summon quests, most people I know don't even bother with polymock-so it seemed kinda odd that they would drop.
I think a PvP polymock would really revitalize polymock.
/signed
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Feb 29, 2008, 06:07 PM // 18:07
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#6
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Forge Runner
Join Date: Jun 2006
Guild: Guildless, pm me
Profession: R/Mo
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This has been suggested countless times, and has been effectively shot down that same amount of times.
Polymock was a horrible concept to begin with. Seriously, it's like if they implemented a Rock, Paper, Scissors tournament that was required to pass in the game. Any amount of lag will effectively ruin that person's chances of winning, and also, whoever has the best pieces (i.e. most gold) wins the match every time. Polymock is just too buggy to be implemented as a PvP arena.
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Feb 29, 2008, 06:09 PM // 18:09
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#7
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Furnace Stoker
Join Date: Feb 2007
Guild: Trinity of the Ascended [ToA] | Ex-Officer [TAM]
Profession: W/
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/signed
There is no incentive to ever play polymock after the quests, pvp might liven up interest in it. But please, no title for it
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Feb 29, 2008, 06:36 PM // 18:36
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#8
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Forge Runner
Join Date: Feb 2007
Location: Las Vegas
Guild: Enraged Whiny Carebears [oR]
Profession: W/E
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Quote:
Originally Posted by Pleikki
/signed aslong as it doesnt count for any title
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Agree with this 10000000%
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Feb 29, 2008, 10:37 PM // 22:37
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#9
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Wilds Pathfinder
Join Date: Mar 2006
Profession: Mo/Me
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Quote:
Originally Posted by Kanyatta
This has been suggested countless times, and has been effectively shot down that same amount of times.
Polymock was a horrible concept to begin with. Seriously, it's like if they implemented a Rock, Paper, Scissors tournament that was required to pass in the game. Any amount of lag will effectively ruin that person's chances of winning, and also, whoever has the best pieces (i.e. most gold) wins the match every time. Polymock is just too buggy to be implemented as a PvP arena.
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That's why I would suggest a tournament type polymock PVP, so no one would win only because of their gold pieces.
Quote:
The restriction imposed is that the player has to choose exactly one Polymock Piece from each rarity: common, uncommon, and rare.
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As long as there isn't a title, who cares about /rock, /paper, /sci ?
I know there would need lots of changes if it has to be a PVP arena, but still, I think that would be fun~^^
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Feb 29, 2008, 10:40 PM // 22:40
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#10
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LEET HAXXOR!
Join Date: Feb 2007
Location: Random Arena
Profession: N/A
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/signed im all new for a new form of pvp.
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Feb 29, 2008, 10:54 PM // 22:54
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#11
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Krytan Explorer
Join Date: Jan 2007
Location: Michigan
Guild: Blades of Burning Shadows [GoDT]
Profession: R/
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/signed
But there should be new pieces or everyone would use a set up somewhat like Ruby Djinn - Gaki - Naga Shaman or pieces to counter them, kinda like a sort of rock, papper scissors =/ (This sounds awfully familiar )
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Feb 29, 2008, 11:00 PM // 23:00
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#12
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Furnace Stoker
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
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There is nothing about Polymock that is PvP oriented. Polymock is 1-v-1, and there is no PvP that is 1-v-1. Even hero battles has a team of 4, just 1 human. Polymock doesn't let you set up a build, weapon set, armor set, or even class. People would be good at Polymock simply by having the appropriate pieces, not by being better at the game.
If it was a PvP option, that would change the PvE version as well. PvP characters cannot go to Rata Sum to start the quest series to obtain pieces. They can't do the dungeons to acquire pieces either. Making the pieces unlockable with Faction would allow them to have an advantage over PvE characters unless there was a change for PvE.
/unsigned
I'd prefer they fix bugs and do appropriate skill balances instead of add a crappy part of the game for PvP.
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Feb 29, 2008, 11:06 PM // 23:06
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#13
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Lion's Arch Merchant
Join Date: Jun 2007
Profession: W/Mo
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I actually had a great idea for this to be PvP. Instead of actually playing polymock, one chooses a line-up and they start with their first piece. This sounds the same, except it is a random arena style fight where you join and you get the selected skills as your polymock. each time you die you go to your next rotation. This would have a few types
1. Kill count - keep rotating
2. Normal RA rules - piece selected from your line-up at random
3. Selection - Team has 20 seconds to choose pieces before starting battle.
This would be very similar to costume battles, except you choose you skill sets. Polymock pieces could be unlocked at Priest for PvP use only.
And tournaments-only or no title base
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Feb 29, 2008, 11:16 PM // 23:16
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#14
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The Greatest
Join Date: Feb 2006
Profession: W/
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