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Old Mar 01, 2008, 11:30 PM // 23:30   #1
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Default weapon mod effects

i just thought it would be pretty cool if we could see the effects of weapon mods on our weapons.
for example, you upgrade a bow with a fiery bow string, and the arrows you shoot are on fire
or, you upgrade a sword with a barbed sword hilt and your sword's blade becomes serrated
or, you upgrade your daggers with shocking dagger tangs and you see little lightning bolts/sparks dancing around the blades
basically something like that.
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Old Mar 02, 2008, 12:32 AM // 00:32   #2
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too hard to implement

let them get on with GW2
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Old Mar 02, 2008, 12:41 AM // 00:41   #3
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Maybe they will incorporate that into GW2.

I hope they do, simple enough.
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Old Mar 02, 2008, 03:12 AM // 03:12   #4
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buy an FDS. Problem solved.
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Old Mar 02, 2008, 03:20 AM // 03:20   #5
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Quote:
Originally Posted by Jiub
i just thought it would be pretty cool if we could see the effects of weapon mods on our weapons.
for example, you upgrade a bow with a fiery bow string, and the arrows you shoot are on fire
or, you upgrade a sword with a barbed sword hilt and your sword's blade becomes serrated
or, you upgrade your daggers with shocking dagger tangs and you see little lightning bolts/sparks dancing around the blades
basically something like that.
On the one hand, it would be very cool to actually see the effect of a mod on a weapon. OTOH, a player may have paid a lot of in-game money for a rare weapon skin, and may want a certain effect, but not want the weapon to now look different because of that mod. Thirdly, having a weapon graphically may give away aspects of that weapon that you may not want to, in PvP. Lastly, it's just too late in GW1's life for such changes to be added.

If this were added, I'd like to see it an option, something like "turn on graphical representations of weapon mods".

Also, while fiery, icy, or barbed may be easy to portray, how would you represent sundering, or ebon? Also, what about suffixes? Maybe I want my sundering sword of demonslaying to reflect the "of demonslaying" part more than the sundering part... would that also be taken into consideration?
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Old Mar 02, 2008, 08:26 AM // 08:26   #6
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/notsigned we allready got Fiery gladios FDS IDS Stormbow etc.
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Old Mar 02, 2008, 08:40 AM // 08:40   #7
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would seem like a nice touch. Except for the point that Biostem made about High-end weapons now changing because of a mod.

Althought this will never happen in GW1 maybe for GW2. It seems like a lot of work, you would have to make a sword. Then make that same sword but with serrated edges now. Then make the same sword but now have little flames dance around it. And the same sword...

It would require art for each different type of mod for the same item. So lets say theres 10 different sword skins. and 8 different mods. Thats 80 things you have to create. That just seems a little much.

And we already have fire arrows, just use ignite arrows or something like that. (and idk why, but i think that if you have a firey bow it shoots fire arrows... but i could be wrong)
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Old Mar 02, 2008, 04:21 PM // 16:21   #8
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Honestly, there is absolutely no point to this at all. How is your game experience being crippled by not having this? It is completely unnecessary. It would be a waste of time and resources on Anets part. Please please please Anet! Do not listen to this!!!

Oh, by the way

/notsigned
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Old Mar 02, 2008, 04:23 PM // 16:23   #9
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Quote:
Originally Posted by Buddhaofwar
buy an FDS. Problem solved.
No FDS? Don't like fire?

buy and IDS. Problem solved.
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Old Mar 02, 2008, 05:36 PM // 17:36   #10
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This will be probably done in GW2.

The Fiery gladius was probably a failed approach to the idea.
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Old Mar 02, 2008, 06:18 PM // 18:18   #11
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/signed in principle
This is way to advanced for GW1. I mean, our bows don't even have strings.
But this sort of customization does sound very cool for GW2.
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Old Mar 02, 2008, 10:45 PM // 22:45   #12
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Fiery Bowstring can't make the arrows 'on fire' because of skills like Ignite Arrows and Kindle Arrows. This changes the way the arrows look, and having that change be present without those skills makes it hard to know what is coming at you. PvP relies on people observing the game.

Also, as noted by someone else, some people like the skin of a weapon, and would not like it changed. I personally love the Jade Sword. Making the skin change because of a Sundering, Furious, Zealous, etc. mod I place on it would make me mad.

I can see how things like Elemental mods could be done, but how would you change a Furious, Sundering, Zealous, Cruel, Silencing, Crippling, etc. weapon? The idea is nice, but it doesn't fit with how the game works.

/unsigned
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Old Mar 02, 2008, 10:47 PM // 22:47   #13
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/notsigned

wouldn't always want fiery crap coming out of my daggers....i like the skin
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