Mar 01, 2008, 11:30 PM // 23:30
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#1
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Frost Gate Guardian
Join Date: Oct 2006
Guild: The Sky Pirates
Profession: W/R
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weapon mod effects
i just thought it would be pretty cool if we could see the effects of weapon mods on our weapons.
for example, you upgrade a bow with a fiery bow string, and the arrows you shoot are on fire
or, you upgrade a sword with a barbed sword hilt and your sword's blade becomes serrated
or, you upgrade your daggers with shocking dagger tangs and you see little lightning bolts/sparks dancing around the blades
basically something like that.
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Mar 02, 2008, 12:32 AM // 00:32
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#2
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Krytan Explorer
Join Date: Jan 2008
Location: Island of Undisclosed Location
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too hard to implement
let them get on with GW2
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Mar 02, 2008, 12:41 AM // 00:41
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#3
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Pre-Searing Cadet
Join Date: Aug 2007
Location: Vermont
Guild: VIP
Profession: P/Mo
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Maybe they will incorporate that into GW2.
I hope they do, simple enough.
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Mar 02, 2008, 03:12 AM // 03:12
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#4
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Frost Gate Guardian
Join Date: Feb 2008
Guild: Flying Gophers
Profession: W/
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buy an FDS. Problem solved.
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Mar 02, 2008, 03:20 AM // 03:20
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#5
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Jungle Guide
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Quote:
Originally Posted by Jiub
i just thought it would be pretty cool if we could see the effects of weapon mods on our weapons.
for example, you upgrade a bow with a fiery bow string, and the arrows you shoot are on fire
or, you upgrade a sword with a barbed sword hilt and your sword's blade becomes serrated
or, you upgrade your daggers with shocking dagger tangs and you see little lightning bolts/sparks dancing around the blades
basically something like that.
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On the one hand, it would be very cool to actually see the effect of a mod on a weapon. OTOH, a player may have paid a lot of in-game money for a rare weapon skin, and may want a certain effect, but not want the weapon to now look different because of that mod. Thirdly, having a weapon graphically may give away aspects of that weapon that you may not want to, in PvP. Lastly, it's just too late in GW1's life for such changes to be added.
If this were added, I'd like to see it an option, something like "turn on graphical representations of weapon mods".
Also, while fiery, icy, or barbed may be easy to portray, how would you represent sundering, or ebon? Also, what about suffixes? Maybe I want my sundering sword of demonslaying to reflect the "of demonslaying" part more than the sundering part... would that also be taken into consideration?
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Mar 02, 2008, 08:26 AM // 08:26
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#6
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WTB q8 15^50 Weapons!
Join Date: Nov 2006
Guild: アoo アugs アlan [ァアァ]
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/notsigned we allready got Fiery gladios FDS IDS Stormbow etc.
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Mar 02, 2008, 08:40 AM // 08:40
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#7
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Frost Gate Guardian
Join Date: Dec 2007
Location: USA
Guild: Spirit of Elisha [SOE]
Profession: Mo/
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would seem like a nice touch. Except for the point that Biostem made about High-end weapons now changing because of a mod.
Althought this will never happen in GW1 maybe for GW2. It seems like a lot of work, you would have to make a sword. Then make that same sword but with serrated edges now. Then make the same sword but now have little flames dance around it. And the same sword...
It would require art for each different type of mod for the same item. So lets say theres 10 different sword skins. and 8 different mods. Thats 80 things you have to create. That just seems a little much.
And we already have fire arrows, just use ignite arrows or something like that. (and idk why, but i think that if you have a firey bow it shoots fire arrows... but i could be wrong)
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Mar 02, 2008, 04:21 PM // 16:21
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#8
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Forge Runner
Join Date: Jun 2006
Guild: Guildless, pm me
Profession: R/Mo
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Honestly, there is absolutely no point to this at all. How is your game experience being crippled by not having this? It is completely unnecessary. It would be a waste of time and resources on Anets part. Please please please Anet! Do not listen to this!!!
Oh, by the way
/notsigned
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Mar 02, 2008, 04:23 PM // 16:23
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#9
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Lion's Arch Merchant
Join Date: Jun 2007
Profession: W/Mo
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Quote:
Originally Posted by Buddhaofwar
buy an FDS. Problem solved.
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No FDS? Don't like fire?
buy and IDS. Problem solved.
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Mar 02, 2008, 05:36 PM // 17:36
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#10
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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This will be probably done in GW2.
The Fiery gladius was probably a failed approach to the idea.
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Mar 02, 2008, 06:18 PM // 18:18
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#11
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Hall Hero
Join Date: Aug 2005
Profession: E/
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/signed in principle
This is way to advanced for GW1. I mean, our bows don't even have strings.
But this sort of customization does sound very cool for GW2.
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Mar 02, 2008, 10:45 PM // 22:45
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#12
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Furnace Stoker
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
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Fiery Bowstring can't make the arrows 'on fire' because of skills like Ignite Arrows and Kindle Arrows. This changes the way the arrows look, and having that change be present without those skills makes it hard to know what is coming at you. PvP relies on people observing the game.
Also, as noted by someone else, some people like the skin of a weapon, and would not like it changed. I personally love the Jade Sword. Making the skin change because of a Sundering, Furious, Zealous, etc. mod I place on it would make me mad.
I can see how things like Elemental mods could be done, but how would you change a Furious, Sundering, Zealous, Cruel, Silencing, Crippling, etc. weapon? The idea is nice, but it doesn't fit with how the game works.
/unsigned
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Mar 02, 2008, 10:47 PM // 22:47
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#13
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Desert Nomad
Join Date: Dec 2007
Location: somewhere over the rainbow....
Profession: A/
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/notsigned
wouldn't always want fiery crap coming out of my daggers....i like the skin
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