Mar 02, 2008, 05:55 AM // 05:55
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#1
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Desert Nomad
Join Date: Dec 2005
Location: California
Profession: E/A
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Higher Requirement = Bigger Weapons?
Just A thought that I think would make Guildwars more realistic is...
The higher require the weapon the bigger the weapon looks. Big weapons would obviously require a higher mastery of the weapon (dunno how wands/offhands would work though). Also it would give new value to the undervalued require 11/12/13 items.
Anyone think this would be cool? Also a Really big Mursaat hammer would be HAWT!
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Mar 02, 2008, 05:59 AM // 05:59
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#2
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Krytan Explorer
Join Date: Jan 2008
Location: Island of Undisclosed Location
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hmmm.......no
higher req weapon means its less well balanced, and therefore harder to use
thats what i assume anyway
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Mar 02, 2008, 06:11 AM // 06:11
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#3
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Krytan Explorer
Join Date: Jul 2006
Profession: W/
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a req7 is better than a req 10
so what is the point...
close thread please
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Mar 02, 2008, 06:40 AM // 06:40
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#4
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La-Li-Lu-Le-Lo
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Quote:
Originally Posted by bathazard
a req7 is better than a req 10
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No it isn't. They are functionally identical.
__________________
Stay Breezy
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Mar 02, 2008, 06:50 AM // 06:50
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#5
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Desert Nomad
Join Date: Feb 2005
Location: Ascalon
Profession: E/
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Quote:
Originally Posted by Faer
No it isn't. They are functionally identical.
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Except that few attribute points are needed to meet the req of a lower req weapon. But thats something for another topic.
And op, no. Some weapons are already ugly enough as is. Don't need bigger turds in game, especially when the higher req ones drop far more often.
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Mar 02, 2008, 06:55 AM // 06:55
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#6
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La-Li-Lu-Le-Lo
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Quote:
Originally Posted by DarkFlame
Except that few attribute points are needed to meet the req of a lower req weapon.
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Spec 14 or gtfo mah gwz, thx.
__________________
Stay Breezy
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Mar 02, 2008, 06:59 AM // 06:59
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#7
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Forge Runner
Join Date: Aug 2006
Location: Scotland
Guild: Type like an idiot, I'll treat you like an idiot
Profession: E/Me
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Why would you run 7 in swordsmanship?
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Mar 02, 2008, 07:08 AM // 07:08
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#8
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I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
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Quote:
Originally Posted by Faer
Spec 14 or gtfo mah gwz, thx.
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12 healing. 12 smiting. 3+1+3 swordsmanship. Faer is bad at warrior :<
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Mar 02, 2008, 07:17 AM // 07:17
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#9
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Forge Runner
Join Date: Feb 2007
Location: Las Vegas
Guild: Enraged Whiny Carebears [oR]
Profession: W/E
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Why do i absolutely love this idea? It's one of the only suggestions i've ever seen that doesn't have to do with "nerf/buff this" or "new title idea". The only reason i could see anyone opposing this is if they're one of those people who pride themselves on their req.7 items because of their expensiveness instead of their potential effectiveness...
/signed.
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Mar 02, 2008, 07:27 AM // 07:27
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#10
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Furnace Stoker
Join Date: Feb 2007
Guild: Trinity of the Ascended [ToA] | Ex-Officer [TAM]
Profession: W/
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/notsigned
Pointless imo.
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Mar 02, 2008, 07:28 AM // 07:28
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#11
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Grotto Attendant
Join Date: Jan 2007
Location: Niflheim
Profession: R/
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Quote:
Originally Posted by Faer
Spec 14 or gtfo mah gwz, thx.
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You really use 12+1+1 Marksmanship or Dagger Mastery? Wow. My first thought, respect. My second - you killed at least 2 professions.
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Mar 02, 2008, 07:35 AM // 07:35
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#12
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Jungle Guide
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Size alone doesn't make a weapon harder to master. It could be poorly weighted, it could have a weird handle, or maybe it flexes when you try to wield it. Regardless, it's not just size or weight that determine how hard a weapon is to use.
Anyway, lower requirements are only important if you don't want to put that many points into the weapon skill; i.e. if you're not a warrior primary and still want to use a sword...
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Mar 02, 2008, 07:45 AM // 07:45
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#13
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Wilds Pathfinder
Join Date: Jul 2007
Location: _____________________ (\__/) (\__/) (\__/)Help (='.'=)(='.'=)(='.'=)Bunny (")_(")(")_(")(")_(")
Guild: [Bomb]
Profession: E/
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No thank you, It will bring some more strangeness in this game from people.
/notsigned
Quote:
12 healing. 12 smiting. 3+1+3 swordsmanship.
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Why would you be a war with 12 in healing and smiting ? To play in RA ? .
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Mar 02, 2008, 08:19 AM // 08:19
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#14
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WTB q8 15^50 Weapons!
Join Date: Nov 2006
Guild: アoo アugs アlan [ァアァ]
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/notsigned i dont like anythin massive cause i mostly use Casters :f
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Mar 02, 2008, 08:55 AM // 08:55
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#15
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Jungle Guide
Join Date: Oct 2007
Guild: Heroes of Elonia [HE]
Profession: W/Rt
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Req7's are stupid. You should be running at least 12 in your chosen mastery for decent damage from attack skills anyway. I <3 my q12 Chaos Axe..because i always have 13 in Axe Mastery, and that's why i deal killer damage.
But @ OP, no more upgrades fro GW1 pls.. :/
/notsigned
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Mar 02, 2008, 09:13 AM // 09:13
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#16
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Raged Out
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higher the req the better right guise?
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Mar 02, 2008, 09:34 AM // 09:34
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#17
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Forge Runner
Join Date: Sep 2005
Location: Slovenia
Guild: Scars Meadows [SMS]
Profession: Mo/
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Wow, a suggestion up to Tender Wolfs standards.
/notsigned
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Mar 02, 2008, 11:01 AM // 11:01
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#18
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Forge Runner
Join Date: Mar 2006
Location: Mableton, Georgia
Guild: Guild Ancestors Reunited [ギルド]
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nah.. i'd pass on this suggestions
personally, i'd prefer req 7 > req 13 anyday. not because reqs don't matter, but b/c it's the fact that you have something as rare as a req 7. personally, i use 14 axe/sword/hammer (1+1) and 14 strength (+2) so it's all the same to me.
Last edited by jonnieboi05; Mar 02, 2008 at 12:51 PM // 12:51..
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Mar 02, 2008, 11:11 AM // 11:11
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#19
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Ascalonian Squire
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I like the idea, however I don't think you have propperly thought out how it would change the values of items.
If a weapon looks awful bigger then the price of lower 7/8/9 requirements would probably increase further.
Then you wouldn't even be able to give away the bigger versions of the item.
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Mar 02, 2008, 01:31 PM // 13:31
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#20
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Wilds Pathfinder
Join Date: Oct 2006
Location: WTFPRIVACYDUDE
Guild: Endangered Feces [DoDo]
Profession: W/Mo
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Quote:
Originally Posted by Faer
Spec 14 or gtfo mah gwz, thx.
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l2monk plz
q7 shields r pr0
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