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Old Mar 05, 2008, 10:58 PM // 22:58   #41
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Quote:
Originally Posted by Killed u man
1 Word: Dazed (Srry double Post)
Dazed affects casting time and interruption, I put up the idea that weakness could make spells cost maybe 1-2 more energy to cast. But that does bring in another idea for me...why would you even need to buff weakness when dazed does almost nothing against melee? (weakness to debuff melee, daze to debuff casters, it evens out right?)
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Old Mar 06, 2008, 12:08 AM // 00:08   #42
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Weakness should cause skills to fail .00000000001% of the time.
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Old Mar 06, 2008, 03:31 AM // 03:31   #43
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It's an original idea. I like it because it's always bothered me that warriors get access to 3s knockdowns basically for free (1 insignia slot) and nobody else does.

That being said, I'm not sure weakness needs to be buffed. I'd rather see stonefist insignias available to all profs or something.
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