Mar 03, 2008, 10:35 AM // 10:35
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#1
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Furnace Stoker
Join Date: Aug 2007
Location: Sydney, Australia
Guild: Haze of Light [pure]
Profession: R/
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Weakness buff
I personally view weakness as an mostly useless condition on a caster, it usually doesnt do that much in the reduction of their 1 attribute point.
However, I believe that weakness should increase the duration of KD's by 1 second (stacking with stonefist insignias, and making backbreaker last 5 seconds, to prevent it becoming completely obsolete).
It makes sense, because if u are weakened then it should take you longer to get up from the ground, after being hit down.
Just an idea, may be broken, but cracked armor, dazed, deep wound & blind all seem more powerful imo.
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Mar 03, 2008, 10:46 AM // 10:46
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#2
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Administrator
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I don't think it really needs a buff. Unless it was something relatively weak thats caster-specific, I probably wouldn't like it.
Alot of the power behind weakness is the skills that require it, not necessarily what it does (although it does kill any weapon-based char's damage), such as kncokdowns and stuff.
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Mar 03, 2008, 10:50 AM // 10:50
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#3
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Wilds Pathfinder
Join Date: Sep 2007
Profession: Mo/
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ROFL weakness making KD longer, wonder what it is your after to be buffed......
*cough* did somebody say ursan?? *cough*
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Mar 03, 2008, 10:51 AM // 10:51
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#4
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Furnace Stoker
Join Date: Aug 2007
Location: Sydney, Australia
Guild: Haze of Light [pure]
Profession: R/
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I see only 2 skills that become way more effective against a weakened foe, heavy blow & Stoning, both which cause a KD against weakened foe. No other skill does anything with much benefit vs weakened foes.
I just personally find that this condition is lacking in usefulness, its outshone by blind on fighters, & is useless on casters. It also isnt THAT much more easily applied then blind (easier yes, but not so much easier its like bleeding or poison).
Thats just my opinion at any rate.
EDIT:
Quote:
Originally Posted by t00115577
ROFL weakness making KD longer, wonder what it is your after to be buffed......
*cough* did somebody say ursan?? *cough*
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I hate Ursan, it is skill less, boring and too noobfriendly. Also the main power of ursan (imo) comes from the 100+ unblockable damage every three seconds as well as boosted armor, and health.
Last edited by Luminarus; Mar 03, 2008 at 10:54 AM // 10:54..
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Mar 03, 2008, 10:59 AM // 10:59
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#5
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I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
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No, just no.
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Mar 03, 2008, 11:09 AM // 11:09
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#6
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Lion's Arch Merchant
Join Date: Jun 2007
Profession: W/Mo
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i mean i understand your point of it being useless, but making KD the buffering point makes me
/notsign
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Mar 03, 2008, 11:13 AM // 11:13
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#7
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Grotto Attendant
Join Date: May 2005
Location: At an Insit.. Intis... a house.
Guild: Live Forever Or Die Trying [GLHF]
Profession: W/Me
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Quote:
Originally Posted by Luminarus
I hate Ursan, it is skill less, boring and too noobfriendly. Also the main power of ursan (imo) comes from the 100+ unblockable damage every three seconds as well as boosted armor, and health.
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No, the damage from Ursan isn't that hot, it's comparable to any decent warrior builds damage output, what makes ursan so game-breakingly uber is its damage mitigation through perma-AoE-knockdown and, to a much lesser degree, perma-AoE-weakness.
Your suggestion would buff Ursan from godly to... uh, uber-godly.
Also weakness is an anti-melee condition, not an anti-caster condition, which is why you feel it weak against casters.
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Mar 03, 2008, 11:18 AM // 11:18
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#8
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Furnace Stoker
Join Date: Aug 2007
Location: Sydney, Australia
Guild: Haze of Light [pure]
Profession: R/
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Quote:
Originally Posted by Numa Pompilius
No, the damage from Ursan isn't that hot, it's comparable to any decent warrior builds damage output, what makes ursan so game-breakingly uber is its damage mitigation through perma-AoE-knockdown and, to a much lesser degree, perma-AoE-weakness.
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I would argue against this because Ursan is unblockable etc, and where its used foes usually have really high armor, so attacks do alot less.
I dunno about how the KD part works, although if they are alrdy perma-kd'd y would making KD last longer change that? Also how does weakness matter if they are kd'd meaning not doing anything?
Im not saying u dont know anything, but what u said makes no sense.
(But this isnt a discussion on ursanway)
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Mar 03, 2008, 11:24 AM // 11:24
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#9
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La-Li-Lu-Le-Lo
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Quote:
Originally Posted by Luminarus
I personally view weakness as an mostly useless condition on a caster
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And I view Dazed as mostly useless on a martial weapon user.
What's your point?
__________________
Stay Breezy
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Mar 03, 2008, 11:26 AM // 11:26
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#10
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Furnace Stoker
Join Date: Aug 2007
Location: Sydney, Australia
Guild: Haze of Light [pure]
Profession: R/
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True, hadnt considered that. Still would like to see weakness buffed in some way, maybe not in the KD way though.
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Mar 03, 2008, 11:46 AM // 11:46
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#11
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Forge Runner
Join Date: Dec 2005
Guild: Galactic President Superstar Mc [awsm]
Profession: E/
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/signed
But only if we gain 1 champpoint everytime we cause weakness on someone.
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Mar 03, 2008, 12:00 PM // 12:00
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#12
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Forge Runner
Join Date: Nov 2006
Profession: A/N
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Quote:
Originally Posted by Faer
And I view Dazed as mostly useless on a martial weapon user.
What's your point?
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I dare you to cast Mending while dazed.
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Mar 03, 2008, 12:26 PM // 12:26
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#13
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Legendary Korean
Join Date: Aug 2006
Guild: The Benecia Renovatio [RenO]
Profession: W/
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Quote:
Originally Posted by holymasamune
No, just no.
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hahahahahaha
FEAR
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Mar 03, 2008, 12:50 PM // 12:50
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#14
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Wilds Pathfinder
Join Date: Oct 2006
Location: England
Profession: Mo/Me
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weekness is god vs charr and well, all other melee / ranged based foes that hit for stupid ammounts. ( both pve and pvp ( r-spike any1 ?)
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Mar 03, 2008, 12:56 PM // 12:56
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#15
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Grotto Attendant
Join Date: May 2005
Location: At an Insit.. Intis... a house.
Guild: Live Forever Or Die Trying [GLHF]
Profession: W/Me
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Quote:
Originally Posted by Luminarus
I would argue against this because Ursan is unblockable etc, and where its used foes usually have really high armor, so attacks do alot less.
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Well, the Master of Damage says my eviscerate build beats my R8 ursan wrt raw damage output by a wide margin. Admittedly he's got only 60 armor, but I take out the 100 armor mannequin faster with my eviscerate build too.
Quote:
I dunno about how the KD part works, although if they are alrdy perma-kd'd y would making KD last longer change that? Also how does weakness matter if they are kd'd meaning not doing anything?
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Making the knockdown longer would make it possible for smaller teams of Ursans to achieve perma-knockdown of enemies. Today you have to be five ursans (or 3 with QZ) to keep the enemy permanently on their asses and unable to do damage. Also your suggestion would help ursan teams when the enemy is scattered, as the knockdown AoE is small (which, incidentally, is also when the weakness comes into play).
Seriously, if it was just about the damage we'd have all-ele teams not all-ursan, rolling the elite areas - but it's not about the damage, it's about the damage mitigation. The elite area mobs hit very, very, hard, and the ability to have them sit on their asses doing nothing for nearly the entire fight is the reason Ursan is so popular there.
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Mar 03, 2008, 01:12 PM // 13:12
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#16
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Desert Nomad
Join Date: Aug 2006
Location: 668 the neighbor of the beast
Guild: TFK
Profession: A/
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Quote:
Originally Posted by Faer
And I view Dazed as mostly useless on a martial weapon user.
What's your point?
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kinda what I was thinking. Its a what are you killing kind of thing.
/notsigned
~the rat~
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Mar 03, 2008, 01:30 PM // 13:30
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#17
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Frost Gate Guardian
Join Date: Nov 2007
Profession: D/
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Role Playing Games don't HAVE TO make sense. Weakness was never originally aimed at weakening caters it was always a Ranger/Warrior/Dervish/Paragon/Assassin debuff, Anet went ahead and made it sorta-kinda-less-useless vs. casters by adding the attribute reduction.
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Mar 03, 2008, 01:53 PM // 13:53
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#18
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Weakness, blindness and cracked armor are good against martial weapn users only.
Weakness reduce attack damage. Blindess reduce chances to hit, and cracked armor removes the extra 10 or 20 armor they have (casters classes have 60 and cracked armor never goes under 60)
So not all conditions are meant to work with the same effectiveness against all professions.
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Mar 03, 2008, 02:14 PM // 14:14
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#19
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I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
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Quote:
Originally Posted by Faer
And I view Dazed as mostly useless on a martial weapon user.
What's your point?
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Buffing weakness helps ursans, buffing dazed doesn't. That's the point
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Mar 03, 2008, 04:59 PM // 16:59
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#20
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Furnace Stoker
Join Date: Feb 2007
Guild: Trinity of the Ascended [ToA] | Ex-Officer [TAM]
Profession: W/
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Weakness is fine as it is.
/notsigned
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