Mar 05, 2008, 11:22 PM // 23:22
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#21
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Ancient Windbreaker
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Quote:
Originally Posted by ajc2123
Can a mod please delete some of the posts that do not have to do with discussing how this skill should be changed instead of just saying its worthless and abandon it? People like MagmaRed actually did a discussion and gave their valid thoughts on the skill. I wish to clean up this thread.
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And can said mod please inform ajc2123 that multiple posts are a no-no, and that he should, instead, edit his previous post? 12 out of 20 posts are his
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Mar 05, 2008, 11:23 PM // 23:23
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#22
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Desert Nomad
Join Date: Jan 2007
Location: North of the wall
Profession: Me/
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Quote:
Originally Posted by quickmonty
And can said mod please inform ajc2123 that multiple posts are a no-no, and that he should, instead, edit his previous post? 12 out of 20 posts are his
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Thank you for the info. I wasn't aware of that, and I won't do it anymore. Also I would like my responses that have nothing to do with the skills deleted.
*edit* anyone have any ideeas on what to do with this skill?
Last edited by ajc2123; Mar 05, 2008 at 11:41 PM // 23:41..
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Mar 06, 2008, 12:00 AM // 00:00
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#23
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Krytan Explorer
Join Date: Apr 2007
Guild: Tryst of Vengenance [ToV]
Profession: Mo/Me
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Have it add +12 ar while in effect. Since most IWs will likely be using a shield that would get a mes with a non-req meet shield up to 80ar.
I think that would help a bit, most IWs will use flurry so a skill like physical resistance or elemental resistance will cancel the stance and not be very helpful.
Possibly make this a maintainable enchant, so that it's always in effect unless stripped. I think those changes would make it a fairly useful elite..
Illusion of Weakness is a very strong enchant cover for this skill btw.
Last edited by cgruber; Mar 06, 2008 at 12:02 AM // 00:02..
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Mar 06, 2008, 12:06 AM // 00:06
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#24
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Desert Nomad
Join Date: Jan 2007
Location: North of the wall
Profession: Me/
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Quote:
Originally Posted by cgruber
Have it add +12 ar while in effect. Since most IWs will likely be using a shield that would get a mes with a non-req meet shield up to 80ar.
I think that would help a bit, most IWs will use flurry so a skill like physical resistance or elemental resistance will cancel the stance and not be very helpful.
Possibly make this a maintainable enchant, so that it's always in effect unless stripped. I think those changes would make it a fairly useful elite..
Illusion of Weakness is a very strong enchant cover for this skill btw.
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The armor is actually not a bad idea at all. Still not up to warriors 100 vs physical but its a nice idea. maybe make it +1...12 depending on Magic atribute.
IoW is a nice cover enchant however reapplying it is troublesome if your under pressure. It could kill you lol.
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Mar 06, 2008, 12:08 AM // 00:08
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#25
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I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
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Nice to see someone who's so experienced talking about skill balance.
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Mar 06, 2008, 12:11 AM // 00:11
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#26
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Desert Nomad
Join Date: Jan 2007
Location: North of the wall
Profession: Me/
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Quote:
Originally Posted by holymasamune
Nice to see someone who's so experienced talking about skill balance.
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If thats supposed to be sarcastic, please leave. Nothing I say here will be put into motion anyways Since A-net doesn't listen to such 'non 1337' people like me. I just want a simple discussion on this skill.
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Mar 06, 2008, 12:12 AM // 00:12
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#27
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Desert Nomad
Join Date: Oct 2006
Location: Southern California
Guild: Charter Vanguard [CV]
Profession: Me/Rt
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lol. does anyone think that adding e-denial or some other harassment incentive would be a good idea? It's not gonna be overpowered afaik.
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Mar 06, 2008, 12:15 AM // 00:15
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#28
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Krytan Explorer
Join Date: Apr 2007
Guild: Tryst of Vengenance [ToV]
Profession: Mo/Me
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Quote:
Originally Posted by mrmango
lol. does anyone think that adding e-denial or some other harassment incentive would be a good idea? It's not gonna be overpowered afaik.
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Steal 1-2 adrenaline strikes from target foe. That would fuel other adrenaline based skills since IW doesn't generate adrenaline itself.
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Mar 06, 2008, 12:17 AM // 00:17
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#29
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Desert Nomad
Join Date: Jan 2007
Location: North of the wall
Profession: Me/
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What other incentives could you use? Maybe you GET one energy per attack instead of making the foe loose one. Then you will have a decent E management for perhaps using imagined burden or other 15 ^ energy skills
Whats skills are you thinking of using the adrenaline with? It sounds good but, if it is for attacks, the attacks wont hit. Maybe paragon shouts or other adren based skills?
*edit* Im not putting the idea down im just curious what you are thinking
Last edited by ajc2123; Mar 06, 2008 at 12:21 AM // 00:21..
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Mar 06, 2008, 12:32 AM // 00:32
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#30
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Krytan Explorer
Join Date: Apr 2007
Guild: Tryst of Vengenance [ToV]
Profession: Mo/Me
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Quote:
Originally Posted by ajc2123
What other incentives could you use? Maybe you GET one energy per attack instead of making the foe loose one. Then you will have a decent E management for perhaps using imagined burden or other 15 ^ energy skills
Whats skills are you thinking of using the adrenaline with? It sounds good but, if it is for attacks, the attacks wont hit. Maybe paragon shouts or other adren based skills?
*edit* Im not putting the idea down im just curious what you are thinking
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Fear me, bonettis defense, Watch Yourself!, etc
Last edited by cgruber; Mar 06, 2008 at 12:37 AM // 00:37..
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Mar 06, 2008, 12:36 AM // 00:36
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#31
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Desert Nomad
Join Date: Jan 2007
Location: North of the wall
Profession: Me/
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Quote:
Originally Posted by cgruber
Fear me, bonettis defense, etc
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I see. Nice. E denial and great E management if against melee. Also bonottis pwns distortion anyday in my book. I like the adrenaline Idea. It wouldn't overpower the skill at all.
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Mar 06, 2008, 12:44 AM // 00:44
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#32
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Desert Nomad
Join Date: May 2006
Profession: A/
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Quote:
Originally Posted by ajc2123
Recharge to 1/2. Nothing worse then Having It interrupted. Even though its only 1 second at the moment, due to the fragility of it in it's current state, I dont wanna see it interrupted. Rather be stripped then disrupted.
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Why not just put 0 second recharge? and the current recharge time for it is not 1 second.
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Mar 06, 2008, 12:59 AM // 00:59
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#33
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Grotto Attendant
Join Date: Aug 2007
Location: Canada
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If you want to play a meleemancer, go Spirit's Strength Rt/A or Rt/D. If you're playing mesmer... melee is not your job.
A Shock Axe Warrior will laugh at your IW mesmer as they Eviscerape you.
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Mar 06, 2008, 01:14 AM // 01:14
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#34
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Desert Nomad
Join Date: Jan 2007
Location: North of the wall
Profession: Me/
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Quote:
Originally Posted by MrGuildBoi
Why not just put 0 second recharge? and the current recharge time for it is not 1 second.
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Woops, i meant casting time. my bad.
Quote:
Originally Posted by Zahr Dalsk
If you want to play a meleemancer, go Spirit's Strength Rt/A or Rt/D. If you're playing mesmer... melee is not your job.
A Shock Axe Warrior will laugh at your IW mesmer as they Eviscerape you.
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Once again, just give ideas on Illusionary weaponry. Its a melee Mesmer skill for a reason. Anet WANTED Mesmers to have a melee Iw build they could use. I want to make IW so its at least usable, not metagame, but usable.
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Mar 06, 2008, 01:17 AM // 01:17
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#35
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Grotto Attendant
Join Date: Aug 2007
Location: Canada
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Quote:
Originally Posted by ajc2123
Once again, just give ideas on Illusionary weaponry. Its a melee Mesmer skill for a reason. Anet WANTED Mesmers to have a melee Iw build they could use. I want to make IW so its at least usable, not metagame, but usable.
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Hmm... the Mesmer's armor insignia don't appear particularly ideal, though, to solve the issue of having caster armour.
I suppose if it's PvE, use Ursan. If it's PvP, you're griefing your teammates by deliberately running a sub-par build instead of the Mesmer's intended purpose of interrupts/shutdown/e-denial.
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Mar 06, 2008, 01:29 AM // 01:29
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#36
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Desert Nomad
Join Date: Jan 2007
Location: North of the wall
Profession: Me/
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Quote:
Originally Posted by Zahr Dalsk
Hmm... the Mesmer's armor insignia don't appear particularly ideal, though, to solve the issue of having caster armour.
I suppose if it's PvE, use Ursan. If it's PvP, you're griefing your teammates by deliberately running a sub-par build instead of the Mesmer's intended purpose of interrupts/shutdown/e-denial.
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Stop ok. Just stop. I want to discuss possible improvements, not debate about why this skill should be deleted. Assassins job is to get in assassinate and get out, but people complain about that. Necromancers job isn't healing, but they do it fairly well. Monks job is to heal and/or prot, but they make great flag runners.
As for insignias, Survivors insignia is most popular at the moment anyways for almost all classes.
As for PvE, Ursan is such a no-skill skill. Don't even get me started on it.
Talk about IMPROVEMENTS please.
As for another one I've thought of, maybe try and make it a PvE skill completly instead of PvP. Perhaps make it deal damage to adjacent foes as well, but if it hits adjacent foes it does slightly less damage, just like starburst gets rid of more energy if you hit more then one target. Although, I'm not too fond of that idea.
Last edited by ajc2123; Mar 06, 2008 at 01:31 AM // 01:31..
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Mar 06, 2008, 01:43 AM // 01:43
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#37
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Grotto Attendant
Join Date: Aug 2007
Location: Canada
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If you want to play melee.
Use a melee class.
Seriously, I think this is a case of "I want to use my specific character for this role and am unwilling to use the right class." Mesmer is a caster, get over it.
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Mar 06, 2008, 01:44 AM // 01:44
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#38
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Desert Nomad
Join Date: Jan 2007
Location: North of the wall
Profession: Me/
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Quote:
Originally Posted by Zahr Dalsk
If you want to play melee.
Use a melee class.
Seriously, I think this is a case of "I want to use my specific character for this role and am unwilling to use the right class." Mesmer is a caster, get over it.
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Once Again...I HAVE A WARRIOR. When I feel like playing it I will. Get over YOURSELF. I just want a discussion on what to do with this skill.
Seriously can a mod PLEASE clean up this thread?
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Mar 06, 2008, 01:58 AM // 01:58
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#39
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Grotto Attendant
Join Date: Aug 2007
Location: Canada
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Quote:
Originally Posted by ajc2123
Once Again...I HAVE A WARRIOR.
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Oh, so there's no problem You can use him/her.
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Mar 06, 2008, 02:01 AM // 02:01
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#40
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Desert Nomad
Join Date: Jan 2007
Location: North of the wall
Profession: Me/
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You know what, RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO this and RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO you. If I cant just get a BRAIN STORM or a friggen CONVERSATION on good ways to improve this skill instead of just IGNORE Then its not RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing worth it. I dont know Why i bother with this horrible site with negative close minded people in it. Ban me or w/e i wont be wasting anymore of my time here.
Later assholes.
O yea, and thank you for all of you who actually gave suggestions instead of being a closeminded RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing jerk.
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