Mar 04, 2008, 04:41 PM // 16:41
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#1
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Krytan Explorer
Join Date: Feb 2007
Location: United Kingdom
Guild: KOD
Profession: Mo/E
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Please Sharpen Monk Monument Armor! (Picture Inside)
So I reached rank 5 in the Ebon Vanguard rank so I could purchase Monument Armor for my Monk. I dyed it Black (even though the black appears navy) but geez when I look at it, it's just blurry... When I compare armors I've purchased for my 3 other characters, the lack of sharpen is obvious.
I love the armor but I think it could benefit from a little sharpen, sort of like the picture below
All I've done is sharpened the armor a little in Photoshop and in my opinion, it improves the armor a lot. Does anyone agree with me?
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Mar 04, 2008, 05:15 PM // 17:15
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#2
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Forge Runner
Join Date: Jun 2006
Guild: Guildless, pm me
Profession: R/Mo
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I personally don't see a difference, except the white is a little brighter.
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Mar 04, 2008, 05:19 PM // 17:19
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#3
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Desert Nomad
Join Date: Sep 2006
Location: Québec
Guild: Legacy of Angels [Halo]
Profession: E/
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I don't think anet will spend any time sharpening armor sets. If they did sharpen that set for example, other people (me included) would then ask for other sets to be sharpened.. because trust me there are worse sets out there (elite ele male kurzick).
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Mar 04, 2008, 06:15 PM // 18:15
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#4
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Frost Gate Guardian
Join Date: Feb 2008
Location: London,UK
Guild: Passionate Kiss of Nosferatu
Profession: R/
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Lol Kanyatta you may need some glasses
As far as the idea is concerned, I think Molock is right, Anet is not going to waste their time doing this, and at the end of the day as long as you are not zooming right in on your char the sharpness is adequate
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Mar 04, 2008, 11:23 PM // 23:23
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#5
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Krytan Explorer
Join Date: Sep 2007
Profession: Mo/N
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As long as you don't eye every inch of someones armor no one will ever notice.
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Mar 04, 2008, 11:30 PM // 23:30
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#6
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Forge Runner
Join Date: Aug 2006
Location: Ontario, Canada
Guild: Catching Jellyfish With [소N트T ]
Profession: Me/Rt
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Use texmod. Open your monk's armor up in PS, sharpen it, load it onto texmod, run GW. Problem solved.
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Mar 04, 2008, 11:33 PM // 23:33
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#7
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Lion's Arch Merchant
Join Date: Jun 2007
Profession: W/Mo
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turn up your graphics all the way
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Mar 05, 2008, 05:12 AM // 05:12
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#8
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Banned
Join Date: Oct 2007
Guild: LLJK
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what they need to do is fix the red bleading thats hapeing in that armor set across all the professions.
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Mar 05, 2008, 05:27 AM // 05:27
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#9
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Krytan Explorer
Join Date: Feb 2007
Location: United Kingdom
Guild: KOD
Profession: Mo/E
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Quote:
Originally Posted by Kanyatta
I personally don't see a difference, except the white is a little brighter.
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Look harder, you don't see one is more blurry than the other?
Quote:
Originally Posted by Molock
I don't think anet will spend any time sharpening armor sets. If they did sharpen that set for example, other people (me included) would then ask for other sets to be sharpened.. because trust me there are worse sets out there (elite ele male kurzick).
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True, but most are fine. All they need to do is take their textures into Photoshop, apply a sharpen, save the texture and upload them to the server... done.
Quote:
Originally Posted by Covah
Use texmod. Open your monk's armor up in PS, sharpen it, load it onto texmod, run GW. Problem solved.
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I don't use texmod because I like Xfire to keep a record of my gaming and Xfire doesn't detect texmod as Guild Wars (infact, it doesn't detect it at all). This doesn't make others see the armor sharpened though, only me so no good...
Quote:
Originally Posted by U Wanna Die
turn up your graphics all the way
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I am not that stupid. I have the graphics turned up to maximum, I run GW at 1920x1200 resolution, and I have enabled AF x16 in the NVIDIA control panel. My graphics settings are the best they can be.
Quote:
Originally Posted by Zesbeer
what they need to do is fix the red bleading thats hapeing in that armor set across all the professions.
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Agreed... it's horrid!
Last edited by deadman_uk; Mar 05, 2008 at 05:29 AM // 05:29..
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Mar 05, 2008, 05:39 AM // 05:39
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#10
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Forge Runner
Join Date: Dec 2005
Location: Oz
Guild: Angel Sharks
Profession: Me/N
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I've noticed the problem mainly exists on taller characters, as though the texture itself is based on small to medium builds.
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Mar 05, 2008, 09:45 AM // 09:45
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#11
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Forge Runner
Join Date: Aug 2006
Location: Australia
Guild: Lost Templars [LoTe]
Profession: Me/Mo
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The sharpened one looks too blocky. I like it the way it is.
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Mar 05, 2008, 12:52 PM // 12:52
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#12
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Desert Nomad
Join Date: Sep 2007
Guild: Stygian Disciples of Tenebrasus
Profession: N/Me
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Sharpening all the armours, and fixing the red bleed (I want blue Monument armour dammit, not red, again *grumble*) on all the GW:EN, and other, armours would be a plus.
/signed for fixing
To be honest though I only notice a difference on the armour detail at waist up (shoulders are very noticable), the waist down is still blurry for me.
/wears glasses
//has big moniter
///great graphics
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Mar 05, 2008, 04:13 PM // 16:13
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#13
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Desert Nomad
Join Date: May 2005
Location: Toronto, Canada
Profession: R/
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download the Hi Res mod that makes all armor high resolution as if you were outside of town... and if that doesn't work turn off post processing
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Mar 05, 2008, 04:20 PM // 16:20
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#14
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Krytan Explorer
Join Date: Feb 2007
Location: United Kingdom
Guild: KOD
Profession: Mo/E
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Quote:
Originally Posted by pamelf
The sharpened one looks too blocky. I like it the way it is.
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The picture was a demonstration... a rough example of what I mean. It shows off how the armor SHOULD look like. Of course it's not perfect, because I don't work for Anet, and I am not a graphic artist/designer. It was simply a 30 second Photoshop job... I'm sure Anet can do a much better job than I.
Quote:
Originally Posted by llsektorll
download the Hi Res mod that makes all armor high resolution as if you were outside of town... and if that doesn't work turn off post processing
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I think you've misunderstood the meaning of the Hi Res Mod. I was the one who requested this mod be made. It doesn't matter if you look at yourself in town or outside town, the textures are always set to hi res for YOUR character. (As long as you have textures set to high in options)
The mod doesn't affect the way you see yourself, it affects how you see others and how others see you in towns and guild halls. The armor has nothing to do with graphical settings, it's to do with the texture files themselves.
Last edited by deadman_uk; Mar 05, 2008 at 04:25 PM // 16:25..
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Mar 05, 2008, 06:11 PM // 18:11
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#15
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Desert Nomad
Join Date: May 2005
Location: Toronto, Canada
Profession: R/
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Quote:
Originally Posted by deadman_uk
The picture was a demonstration... a rough example of what I mean. It shows off how the armor SHOULD look like. Of course it's not perfect, because I don't work for Anet, and I am not a graphic artist/designer. It was simply a 30 second Photoshop job... I'm sure Anet can do a much better job than I.
I think you've misunderstood the meaning of the Hi Res Mod. I was the one who requested this mod be made. It doesn't matter if you look at yourself in town or outside town, the textures are always set to hi res for YOUR character. (As long as you have textures set to high in options)
The mod doesn't affect the way you see yourself, it affects how you see others and how others see you in towns and guild halls. The armor has nothing to do with graphical settings, it's to do with the texture files themselves.
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I know this... but i still like to promote the mod its kewl... x_X... actually just turn of post processing to get rid of the blurry haze effect
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Mar 06, 2008, 03:04 AM // 03:04
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#16
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Frost Gate Guardian
Join Date: Jan 2008
Guild: Drawn and Quartered
Profession: R/N
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I don't think they would waste time on something like that, most people wont be zoomed all the way in on their chars while smacking around charr.
/notsigned
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Mar 06, 2008, 06:59 PM // 18:59
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#17
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Desert Nomad
Join Date: Apr 2006
Profession: W/
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I too like the sharpened version better.
I agree they probably won't take the time to do it, regardless.
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Mar 06, 2008, 09:12 PM // 21:12
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#18
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Banned
Join Date: Oct 2007
Guild: LLJK
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well stuff like this shows how much they care and the lack of work that was done on GWEN.
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Mar 06, 2008, 10:37 PM // 22:37
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#19
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Forge Runner
Join Date: Jun 2006
Guild: Guildless, pm me
Profession: R/Mo
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Quote:
Originally Posted by deadman_uk
Look harder, you don't see one is more blurry than the other?
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I see the bit of blurriness now. But, what I have to say is, if they do sharpen this armor, they're going to have to sharpen every armor, and then, some armor isn't going to be perfectly sharp, and it's basically just a never ending process into infinity, or until Virtual Reality is made.
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Mar 07, 2008, 02:26 AM // 02:26
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#20
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Grotto Attendant
Join Date: Aug 2007
Location: Canada
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Absolutely worthless idea!
/notsigned
There are things that are actually important that they could work on.
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