Mar 06, 2008, 04:26 PM // 16:26
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#1
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Lion's Arch Merchant
Join Date: Jan 2007
Location: Netherlands
Profession: Mo/
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Pet Attacks
Ok, I think this actually needs some attention because it's pretty weird.
I'm using Poisonous Bite! «No I don't.. my pet does»
Pet - 'Petname' is under the effects of Poisonous Bite «Did I bite him ? »
--
Anyway I think they should change that into:
- I'm commanding 'petname' to use 'pet attack'!
- 'petname' is going to use 'pet attack'
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Mar 06, 2008, 04:28 PM // 16:28
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#2
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Forge Runner
Join Date: Dec 2007
Profession: E/
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/signed
looks horrible this way
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Mar 06, 2008, 04:31 PM // 16:31
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#3
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Wilds Pathfinder
Join Date: Jul 2005
Guild: NA
Profession: N/Me
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lol, I never noticed that.
The second should be:
'petname' is using 'pet attack'!
"is going to use" sounds like bad english to me or something.
either way....
/signed
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Mar 06, 2008, 04:32 PM // 16:32
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#4
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Lion's Arch Merchant
Join Date: Jan 2008
Guild: Rising Rebellion
Profession: E/
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Does it really matter that much? Either way you got the point across to your group.
/signed (apathy)
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Mar 06, 2008, 04:35 PM // 16:35
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#5
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Grotto Attendant
Join Date: Jan 2007
Location: Niflheim
Profession: R/
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/signed
But people usually don't like beastmasters in pve. Still, would be better.
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Mar 06, 2008, 04:47 PM // 16:47
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#6
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Lion's Arch Merchant
Join Date: Jan 2007
Location: Netherlands
Profession: Mo/
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Well yea, I'm using a Ranger/Paragon for myself in PvE because I really got bored of playing with a bow , and I wanted to try some beastmastery things.
Works out pretty good..
And indeed "Is using" is better ;d
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Mar 06, 2008, 04:53 PM // 16:53
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#7
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Frost Gate Guardian
Join Date: Sep 2007
Location: Born In Ascalon FTW
Guild: Guild ancestors reunited [ギルド] Officer FTW
Profession: R/
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/signed
ya lol i was wondering y i was biting my spider >.>
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Mar 06, 2008, 10:37 PM // 22:37
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#8
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Forge Runner
Join Date: Jun 2006
Guild: Guildless, pm me
Profession: R/Mo
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Quote:
Originally Posted by N1ghtstalker
/signed
looks horrible this way
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Agree
/sign
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Mar 07, 2008, 12:02 AM // 00:02
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#9
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Desert Nomad
Join Date: Aug 2006
Location: 668 the neighbor of the beast
Guild: TFK
Profession: A/
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/signed
would be nice to make sence once in a while.
~the rat~
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Mar 07, 2008, 12:31 AM // 00:31
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#10
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Lion's Arch Merchant
Join Date: Jun 2007
Profession: W/Mo
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i never noticed but i see th uglyness
/signed for appeal
/notsigned for pointlessness
but more on the signed side
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Mar 07, 2008, 03:00 AM // 03:00
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#11
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Forge Runner
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/signed
Pretty funny, but oh well.
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Mar 07, 2008, 02:17 PM // 14:17
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#12
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Well... Pet attacks work somehow like shouts...
But they are definitely an unique sub-type of shout.
The best option for me would be:
"<petname> has been commanded to use <skill name>".
But if you ask me, the REAL change they need is to become queued instead of replaced when you use more than one pet attack at the same time.
It's a bit annoying having to keep track of the Pet panel all the time or having to listen carefully to the pet cry to know that they used the skill.
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Mar 07, 2008, 03:24 PM // 15:24
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#13
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Wilds Pathfinder
Join Date: Jul 2005
Guild: NA
Profession: N/Me
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Quote:
Originally Posted by MithranArkanere
Well... Pet attacks work somehow like shouts...
But they are definitely an unique sub-type of shout.
The best option for me would be:
"<petname> has been commanded to use <skill name>".
But if you ask me, the REAL change they need is to become queued instead of replaced when you use more than one pet attack at the same time.
It's a bit annoying having to keep track of the Pet panel all the time or having to listen carefully to the pet cry to know that they used the skill.
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Yes, I completely agree with this.
Also, I wish pets could be flagged like heros...
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Mar 07, 2008, 03:44 PM // 15:44
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#14
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Lion's Arch Merchant
Join Date: Dec 2007
Guild: Paladins of Eternal Truth[POET]
Profession: W/Mo
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Ha! Never noticed that before, and it looks horrible...
/signed
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Mar 07, 2008, 03:47 PM // 15:47
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#15
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Wilds Pathfinder
Join Date: Aug 2007
Location: In my peanut brain
Guild: Zomg Zombies [OMG]
Profession: Mo/E
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Quote:
Originally Posted by Artorius.Maximus
Does it really matter that much? Either way you got the point across to your group.
/signed (apathy)
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I think it would matter if you pinged that and your monk tried to heal your pet from being Poisoned. lol...
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Mar 07, 2008, 04:55 PM // 16:55
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#16
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Desert Nomad
Join Date: Jan 2007
Location: USA
Guild: Jenova's Apocolyptic Remains [JAR]
Profession: D/
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Quote:
Originally Posted by MithranArkanere
Well... Pet attacks work somehow like shouts...
But they are definitely an unique sub-type of shout.
The best option for me would be:
"<petname> has been commanded to use <skill name>".
But if you ask me, the REAL change they need is to become queued instead of replaced when you use more than one pet attack at the same time.
It's a bit annoying having to keep track of the Pet panel all the time or having to listen carefully to the pet cry to know that they used the skill.
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I could see how that could pose a problem -- if you needed to quickly replace the next skill with Distracting Lunge, for instance -- but in general I agree. DL is kind of hard to time anyway. I want to queue up my attacks and go from there. Often if I'm trying to micromanage a hero, I just want to set my pet up with a quick one-two chain of attacks in the meantime. Then I look up and find that Goodswit's just bobbing along beside me, nice as you please, having attacked once and run back. :-\
Quote:
Originally Posted by Flem
Yes, I completely agree with this.
Also, I wish pets could be flagged like heros...
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That'd be helpful, although if you use Heel they come with you but don't attack.
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Mar 07, 2008, 04:58 PM // 16:58
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#17
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Lion's Arch Merchant
Join Date: Jan 2008
Guild: Rising Rebellion
Profession: E/
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Quote:
Originally Posted by The Way Out
I think it would matter if you pinged that and your monk tried to heal your pet from being Poisoned. lol...
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If my monk tried to heal my pet from this then I am working with the wrong monk. I still could really care less about whether or not this happens.
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Mar 07, 2008, 05:10 PM // 17:10
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#18
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Wilds Pathfinder
Join Date: Aug 2007
Location: In my peanut brain
Guild: Zomg Zombies [OMG]
Profession: Mo/E
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Actually, I monk primarily. I do heal pets if you bring them. If you pinged that there is a good possibility that I would cast a condition remover on the pet if I wasn't paying attention.
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Mar 07, 2008, 05:21 PM // 17:21
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#19
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Quote:
Originally Posted by genofreek
I could see how that could pose a problem -- if you needed to quickly replace the next skill with Distracting Lunge, for instance -- but in general I agree. DL is kind of hard to time anyway.
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Oh, I thought of that already.
- The same attack won't be twice in the queue.
- Skills used would move to the start of the queue instead to the end. So the last pet attack activated would be the first to be used. Then, the pet will try to make the rest of the attacks in the orther they where activated, from newest to old.
So, if you mash the buttons the pet won't have a huge queue of attacks. It would just have one of each attack, and will use them from the newly activated to the latests.
. You calle dthe pet to use Feral Lunge, activate Distracting lunge, and Distracting gets on th top of the list, gets used, and in the next attack the pet uses Feral normally.
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