Aug 02, 2005, 12:50 PM // 12:50
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#1
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Ascalonian Squire
Join Date: May 2005
Location: California
Guild: Divine Guardians
Profession: N/Mo
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Guild Hall NPC Additions / Improvements
Here is my idea:
Guilds need more stuff to work for and to kinda have as a goal. I'd like to see some high difficulty PvE rewards for guilds, the rewards include things like NPC characters.
Sometimes the NPCs will be easy and be purchasable, sometimes they will require specific items maybe (but be aware these items will go way up in value...). With quest unlocks, try to diversify it like have say some quests require maybe to be completed by a guild in a certain timeframe. Have it such that Quest A and Quest B and Quest C need to be completed within 10 minutes of each other. Thus, three groups must each adventure at the same time and be successful to unlock NPC A. This makes it where a guild with just say 8 great people would work and leave the others out.
They can also have certain requirements like a certain percentage of the map needs to be explored by the guild as a whole.
One concern: Have certain things require a character to have specific regions explored before they can say buy droknar's level armor from the guild crafter. That way it doesnt make an level 5 character easily able to use droknar's armor. Same might go for skills etc.
NPCs I would like to see and suggest benefits/rewards for them would include:
1) Guild Lord: Can have information such as guild messages, a calendar of events, etc. Have different features that cost either gold, items, or preferably quests to unlock.
2) Xunlai Agent: Simple quest to unlock possibly...
3) Guild Treasurer: Requires a quest to hire him (say rescue his daughter from a huge boss, some glint sized boss that isnt as easy as just interruption) and requires gold and granite (give these more of a purpose!) to construct the vault.
4) Skill Trainers (one for each class): Each requires a series of quests to hire and then more quests to allow each specific one to teach more and more skills (a necromancer skill trainer will only gain skills if a necromancer skill trainer quest is completed). At a certain point, it will be able to teach every skill that can be taught be a necromancer trainer in every city. If there would be arena problems due to this (that running somehow doesnt allow already...)
5) Guild Flag Bearer. A patrolling NPC that carries the flag around a certain patrol route. The purpose here is more to have a bit more activity going on. The flag bearer can also be paid certain gold and maybe rare dropped or quest dropped items to make it where the GVG flag looks the same as your guild's cape.
6) Guards. These are present in GvG but not in the hall all the time? I suggest have them either de-facto in the hall or have certain regions where a guard NPC will randomly spawn. You can pay them certain items or money to be hired at your guild hall and hold "post." If they randomly spawn, you can find some sort of remote locations...maybe underworld quests where you actually bring them back to the living...
7) Guild Armor Crafter. Maybe a FoW quest. Also maybe requires a certain percent of your guild to have FoW or Citadel armor. This would once again add more PvE goals for a guild. Can pay money to upgrade his forge to design different armors.
8) Merchants and other traders. I say for these have different random dropped item quests. Have these drops be completely random and maybe even have the item requirements change randomly every few days so taht there isnt inflation on a specific item.
9) Guild Historian. Keeps a detailed easy to view log of GvG combat. Might be nice to even include records like which guild members participated, how long it lasted, and if possible what classes were used by both teams. Maybe as you complete more quests, he offers more stuff. Can also contain ladder information etc. that is on the Anet website.
10) Guild Harbormaster. Have an NPC with a boat that you can, once unlocked, merely travel to visit the other guildhalls to get an idea what they look like. This will also be helpful to know the terrain so that once you do GvG against those halls you will have an idea what they look like.
11) Fisherman. I liked the suggestion of a fishing minigame that keeps track of the biggest catch. Can look very cheesy and still be fun and cute... wouldnt be hard to program in.
12) Guild tavern/barkeep/bar workers.
13) Gambler. Simple games can be unlocked, have the odds always against the player so its more of a gold sink than a gold earning tactic. Once again, easy to impliment and would be enjoyed.
14) Guild Messenger. Officers can send letters to other guilds (such as "we challenge you at this time etc to an unrated GvG") and letters can be designated as readable by "officers only" or "general membership." All letters are posted and readable for a certain period of days. Possibly a defacto guild NPC.
15) Jester. Tells random weekly/daily jokes that Anet makes. Could even use community message boards to suggest weekly jokes and give credit to posters. People would love something like this. Keep it appropriate, of course.
I'll try to think of more, along with decorative ideas. Have for example some guild quests to slay a massive dragon that spawns only a certain percent of the time. If it spawns and they can kill it, then a large dragon skull drops a certain percent of the time. That skull, if dropped, can be displayed in the guild hall.
Some of these things have been suggested before so I do not claim to have complete authorship of all these ideas.
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Nov 16, 2005, 06:55 AM // 06:55
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#2
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Lion's Arch Merchant
Join Date: Jul 2005
Location: Millington, TN
Guild: Seele Erntemaschine {Nein}
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These are all really good ideas, i especially like the fisherman, and gambling parts. I mean could you imagine a relaxing afternoon, just fishing with your guild mates, then go to a black jack table lay down some gold and hope your hand is better then you buddies. Great ideas. Anet definitely needs to do something with the guild halls because they are kinda boring.
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Nov 16, 2005, 07:41 AM // 07:41
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#3
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Jungle Guide
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I think we need a priest of balthazar and a xunlai lady. I dont care too much bout the rest...
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Nov 16, 2005, 07:48 AM // 07:48
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#4
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Ascalonian Squire
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Good stuff
Yeah man, good suggestions. Guild halls do need more stuff. I especially like the npc ideas. I also read another post about pets. I'd be cool to be able to drop off a pet so you can get a new one without getting rid of your laboriously trained one. But make it so you don't have to re-charm it. Decorations are definitly needed. Trophies (like the dragon skull) could be displayed, and definitely something with guild cape/emblem. For that matter, there should be a guild emblemer available to put your guild emblem onto an item(s) of your choosing. Maybe some special armor model/textures for in-guild similarities? Maybe some options available to individual members/officers to maintain/decorate specific areas? Or even better, private quarters in buildings where members can have extra storage space (like a closet/armor case for holding armors, wall displays for weapons/trophies, a journal keeping records of PvP stats, GvG stats, and PvE stats, and so on)? The possibilities are endless!
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Nov 17, 2005, 03:44 AM // 03:44
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#5
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Lion's Arch Merchant
Join Date: Jul 2005
Location: Millington, TN
Guild: Seele Erntemaschine {Nein}
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Yeah i like the idea where each member could have like their own closet or maybe even their own room inside of the hall. Like a member could maybe pay some gold to a certain NPC and get their own room inside of the hall. As long as the guild leader agreed. That way it can get put in a convienent place. Guild halls really do need decoration options. there are so many things people could do that anything would be great, really.
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Nov 17, 2005, 04:44 AM // 04:44
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#6
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Wilds Pathfinder
Join Date: Aug 2005
Guild: Delta Formation [DF]
Profession: W/
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I like most ideas, they're pretty good.
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Nov 17, 2005, 10:38 AM // 10:38
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#7
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Academy Page
Join Date: Nov 2005
Location: Finland
Guild: Running Rangers
Profession: R/
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The idea of a skill trainer teaching all possible skills is a bad one. It would allow players to get any skills at any part of the game, which isn't good if you ask me.
The NPC's shouldn't be unlockable, they should always be present. Some of the ideas are a bit unnecessary or completely useless and not fun. I listed below what I would like to see.
1) Guild Lord: Guild message. Quests for different professions.
2) Xunlai Agent
3) Guild Treasurer: Guild Storage. Size can be increased with a huge amount of gold.
4) Guards: Patrolling and standing around the guild hall.
5) Merchant: The basic merchant.
6) Guild Historian: Detailed log of GvG.
7) Guild Harbormaster: Takes you with a ship to watch other guild halls.
8) Gambler: Simple games with odds against the player, but some large wins.
9) Guild Messenger: If the global mail system is implemented, this would be really usefull.
9) Jester: Tells daily/weekly jokes. Community joke competitions?
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Nov 17, 2005, 08:40 PM // 20:40
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#8
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Forge Runner
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I really like these ideas.
I think it is pretty definite that the devs need to add more to guild halls. Guild storage, various NPCs, different options such as a previously mentioned 'defend the castle' at the guild hall, and just generally stuff that makes your Guild Hall a place where you can actually go do things other than GvG. Devs: take in, modify, implement.
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Nov 17, 2005, 08:57 PM // 20:57
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#9
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Wilds Pathfinder
Join Date: Aug 2005
Location: Netherlands
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I like the Jester, Fisherman, guild historian, standard guards and guild treasurer.
But what I like most is that you have to unlock these things. Very good idea to give guilds some more purpose in PvE.
Those quest however, would need to be very hard.
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Nov 17, 2005, 09:03 PM // 21:03
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#10
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Grotto Attendant
Join Date: Aug 2005
Location: Kyhlo
Profession: W/
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I like the idea of unlockable Guild Hall things/ quests.
I don't want Skills/Armor included.
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Nov 17, 2005, 09:16 PM // 21:16
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#11
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Lion's Arch Merchant
Join Date: Jul 2005
Location: Millington, TN
Guild: Seele Erntemaschine {Nein}
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Quote:
Originally Posted by Gem
The idea of a skill trainer teaching all possible skills is a bad one. It would allow players to get any skills at any part of the game, which isn't good if you ask me.
The NPC's shouldn't be unlockable, they should always be present. Some of the ideas are a bit unnecessary or completely useless and not fun. I listed below what I would like to see.
1) Guild Lord: Guild message. Quests for different professions.
2) Xunlai Agent
3) Guild Treasurer: Guild Storage. Size can be increased with a huge amount of gold.
4) Guards: Patrolling and standing around the guild hall.
5) Merchant: The basic merchant.
6) Guild Historian: Detailed log of GvG.
7) Guild Harbormaster: Takes you with a ship to watch other guild halls.
8) Gambler: Simple games with odds against the player, but some large wins.
9) Guild Messenger: If the global mail system is implemented, this would be really usefull.
9) Jester: Tells daily/weekly jokes. Community joke competitions?
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All of these are great but i would like to see a fisherman NPC as well. I think it would be cool. That way a guild could hold competitions to see which member could catch the biggest fish.
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Nov 17, 2005, 10:12 PM // 22:12
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#12
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Academy Page
Join Date: Jul 2005
Location: Canada
Guild: Trance of Asgard
Profession: E/Mo
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I would make it so the skill trainer keeps track of where your character has been, and refuses to teach skills from beyond. Maybe 1 area ahead. A measure of balance.
Otherwise, I like the idea. A lot. /signed ^ n
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Aug 02, 2006, 07:27 PM // 19:27
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#13
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Ascalonian Squire
Join Date: Jul 2006
Guild: Yard Dogs
Profession: W/R
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i agree with everything. i think there does need to be an armor smith and skill trainer, but they keep track of were u r. I also think the town needs to be populated with citizens, its so deserted as is. They could be called "Guild Name" Civilian. That would add alot more life. /signed
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Sep 13, 2006, 11:16 PM // 23:16
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#14
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Ascalonian Squire
Join Date: Sep 2006
Location: a screwed up small city
Guild: Knights of Dragons Fury
Profession: W/
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other NPC improvements
i think the skill trainer NPC needs to be updated with all the skills you unlock that way its like the other trainers in towns once you unlock u can purchase. this would also be nice because right now town ones only do one continent which is severly anoying.
i also think that it needs a xulani agent like those in cantha to unlock material storage but only for chars that have access to cantha and by that i mean have a joint cd acct not have access to the cantha island and mainland.
the armor thing seems to be a bit more complicated i believe it should be there but limiting to where you are is too much to keep tack of. they should somehow make this lvl related.
could use an NPC for crafting items again same as armor deal-ly needs to put some sort of lvl requirement or something easier to keep track of.
some dancers would be nice also maybe purchaseable again for that party mentality
1) Guild Lord: Guild message. Calender.
-----to this i would like to add a party purchase option maybe different back rounds like how they update towns during holidays. (undoable or expireable)
3) Guild Treasurer: Guild Storage. Size can be increased with a huge amount of gold.
-----love this maybe increase gold it holds 2
4) Guards: Patrolling and standing around the guild hall.
-----i like this wish they would do this in towns more too!
6) Guild Historian: Detailed log of GvG.
-----very nice
8) Gambler: Simple games with odds against the player, but some large wins.
-----eh not too keen on this but would like to see it nehow
9) Jester: Tells daily/weekly jokes. Community joke competitions?
-----nice idea maybe come up with 100 or so and cycle through them randomly.
12) Guild tavern/barkeep/bar workers.
-----this would be cool easier to have parties
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Sep 14, 2006, 01:26 AM // 01:26
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#15
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Ascalonian Squire
Join Date: Sep 2006
Guild: Diversionary Tactics [DT]
Profession: R/Me
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/signed
wat would also be cool is if u could change the NPC's skins like to stone summet dwarves, regular dwarves, mursaat, forgotten, charr, shiverpeak protectors, or avicera. but with all the same skils as the regular NPC's. i think it would add uniqness to the guilds and further increase pve play.
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Sep 14, 2006, 09:39 PM // 21:39
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#16
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Academy Page
Join Date: Jul 2006
Guild: War Friends [WF]
Profession: W/
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profession changer anyone... that can only change u to professions previously unlocked... simple but would speed up gvg with pve char... also i do like to use say merchants in guild hall since its only a button away an u can sell most of ur stuff there + u return to point where u left with jst the button... alot easyer than jumping to senjis or desert..
i do like the idea of more npcs an more goals as a guild... currently pve activity with guildmembers is quite limited...
/signed
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Sep 15, 2006, 01:03 AM // 01:03
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#17
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Jungle Guide
Join Date: Feb 2006
Profession: Mo/N
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Quote:
Originally Posted by killer_sss
Guild tavern/barkeep/bar workers.
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/signed /signed /signed /signed /sign me up for getting drunk in the privacy of my own guild hall.
Most of these seem to be pretty good. I don't know if they'll go for the quest idea though...
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Dec 09, 2006, 10:02 PM // 22:02
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#18
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Desert Nomad
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/signed
Like the idea of the jester and civilians and guardians that live there and wander around. Also, if you have a room for your characters, it should be big, really big, and in a different loaded screen, so that when you walk in you can see the other characters you created doing something. Like if I walk in with my warrior I see my Ranger sitting in a chair petting her Stalker etc.
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Dec 10, 2006, 01:05 AM // 01:05
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#19
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Jungle Guide
Join Date: Dec 2006
Location: UK
Profession: W/
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I agree , 100k is way too much for a hall upgrade.
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Dec 21, 2006, 01:18 AM // 01:18
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#20
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Wilds Pathfinder
Join Date: Oct 2005
Location: European servers
Guild: RTFM
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I suggest to add one more NPC for GH:
The Festival Hats Holder
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