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Old Mar 15, 2008, 01:42 AM // 01:42   #1
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Default Glyph of Sacrifice change

I just have one thing that I want changed about it - add in the condition that the next spell also may not be interrupted. Instant is not instant in this game, and so "the next spell" can be interrupted, which in many cases can be fatal. Simple, yet effective, and justifies the +30 sec recharge time.
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Old Mar 15, 2008, 02:16 AM // 02:16   #2
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I have seen glyph sac casts get interrupted as many times as I have seen PvE players happy about skill balance updates.

Do we really need this?
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Old Mar 15, 2008, 02:16 AM // 02:16   #3
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I just have one thing that I want changed about it
If only life worked this way....

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and justifies the +30 sec recharge time
1/16th cast for any spell justifies 30 secs.
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Old Mar 15, 2008, 02:43 AM // 02:43   #4
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And here was me thinking Sardelac was the place for posting things you want to see changed...

And ZenRgy, just because you haven't seen it happen surprisingly enough doesn't mean it doesn't happen. It is common knowledge that the AI is outrageously good at interrupting, and there are a lot of mobs that open with an interrupt. If you're using it to insta-cast Shadow Form (as I am), being interrupted is fatal and annoying.

EDIT: And it's not 1/16th, it's 1/4 sec cast time with GoS

Last edited by Talarian; Mar 15, 2008 at 02:45 AM // 02:45..
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Old Mar 15, 2008, 03:32 AM // 03:32   #5
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Whoever you are playing against is godly if he has the reaction time of about 1/128th of a second reaction time and keeps getting your glyph sac's. I myself have never seen one interrupted.

It's less than 1/4sec with glyph of sac, it is at least twice as fast as Infuse, btw.
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Old Mar 15, 2008, 03:37 AM // 03:37   #6
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Use Shadow before aggroing.
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Old Mar 15, 2008, 03:38 AM // 03:38   #7
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Quote:
Originally Posted by Talarian
And here was me thinking Sardelac was the place for posting things you want to see changed...
Nope. It's a place where suggestions are proposed. Then, they are commented on by other players. After that, they vanish off the first page, to be forgotten. The only people who can request a change are actual designers.

The problem with GoS is that even for AI it's impossible to interrupt, except by sheer luck.

Are you sure it's interrupt, and not some other thing? Mistrust? Guilt? Shame? Things like that? Especially since AI is fast, but completely brain-dead when interrupting. They don't prioritize or target, they just spam them.

For players it's impossible to pro-actively interrupt such spell. They have same chance as AI, by missing previous interrupt.

If it is getting interrupted, then it's because AI attempted to interrupt your previous spell, missed, and you hit your GoSed spell in the time their interrupt landed.
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Old Mar 15, 2008, 03:57 AM // 03:57   #8
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Originally Posted by Kaida the Heartless
Use Shadow before aggroing.
Clubbing baby raptors ftw
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Old Mar 15, 2008, 05:34 AM // 05:34   #9
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Quote:
Originally Posted by Kanyatta
Whoever you are playing against is godly if he has the reaction time of about 1/128th of a second reaction time and keeps getting your glyph sac's. I myself have never seen one interrupted.

It's less than 1/4sec with glyph of sac, it is at least twice as fast as Infuse, btw.

^ made me lol XD
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Old Mar 15, 2008, 04:32 PM // 16:32   #10
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*sigh* I really don't know where you people are getting your numbers from...

A regular skill with no stated cast time has an actual cast time of 1/8th seconds. That has been confirmed by Anet. Don't argue, it's true. Thus it would make no sense for a skill affected by GoS to be cast any quicker than this, otherwise what is the point of the 1/8th cast time for other skills. In fact, in other empirical testing, people have discovered time and again that the cast time for a skill under GoS IS 1/4 seconds. This isn't me talking, this is people who actually cared enough to look into it.

So...before you tell me I don't know what I'm talking about find out the actual numbers for yourselves please. Even if it is just the AI spamming interrupts, to have a skill disabled for an additional 30 secs (and it is disabled for that long, the 30 secs cannot be reduced) without it even being cast is in my opinion rather stupid given GoS says the next skill will be cast INSTANTLY.

And one final point, if this isn't the place to say what you want to see changed, I suggest a mod changes the description of the forum. It makes it sound a lot like this is the right place...

EDIT: Just found a link to a post from about a year ago...seems I'm not the only person this has affected http://www.guildwarsguru.com/forum/s...php?t=10121695

Last edited by Talarian; Mar 15, 2008 at 04:39 PM // 16:39..
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Old Mar 15, 2008, 05:49 PM // 17:49   #11
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Cry more. Skill's just fine.
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Old Mar 15, 2008, 05:59 PM // 17:59   #12
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Quote:
Originally Posted by ZenRgy
I have seen glyph sac casts get interrupted as many times as I have seen PvE players happy about skill balance updates.

Do we really need this?

No we dont.


And actually the cast is you just stop walking to cast. This is not WoW where insta cast = walk
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Old Mar 15, 2008, 06:10 PM // 18:10   #13
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Quote:
Originally Posted by Talarian
A regular skill with no stated cast time has an actual cast time of 1/8th seconds. That has been confirmed by Anet. Don't argue, it's true.
Wrong, skills with no stated cast time and aren't attack skills are instantaneous. If you can use it while moving, it doesn't have a cast time.
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Old Mar 15, 2008, 06:23 PM // 18:23   #14
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Note I said skill, not stance. Anyway, seeing as no-one is taking this seriously, because they haven't encountered it, mods may as well close this thread.
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Old Mar 15, 2008, 06:37 PM // 18:37   #15
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Quote:
Originally Posted by Talarian
Note I said skill, not stance.
You're still wrong, lol.

On topic: One time in a GvG I PD'd a Glyph Sac'd Meteor Shower that I expected to actually be a Rez Chant. Lulz regardless.
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Old Mar 15, 2008, 06:41 PM // 18:41   #16
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Quote:
Originally Posted by Sha Noran
One time in a GvG I PD'd a Glyph Sac'd Meteor Shower that I expected to actually be a Rez Chant. Lulz regardless.
Pics or it didn't happen.
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Old Mar 15, 2008, 07:20 PM // 19:20   #17
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Ok, shouts are instant too, gg
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Old Mar 15, 2008, 09:13 PM // 21:13   #18
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It's common sense, if something is castens 'intantly', it can't be interrupted by anything but 'interrupt next skill' effects.

So, only hexes that trigger when the skill is activated should be able to interrupt 'instant' skills.

Currently, the AI can interrupt skills that humans would never, ever, be able to interrupt, not even with mere luck.
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Old Mar 15, 2008, 09:42 PM // 21:42   #19
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That's my point, when using GoS ANY interrupt can stop the "instant" cast of your next spell. The mobs that have been doing so are assassins, so don't have interrupt hexes. Thus I suggest (is that semantically ok, forum police?) that GoS be changed to reflect this problem.
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Old Mar 15, 2008, 10:16 PM // 22:16   #20
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Either the functionality (to not be interruptable unless with interrupt next skill effects) or the description (to say 'in 0.25 seconds' instead of 'instantly').

But we have an anomaly here to be fixed:
http://wiki.guildwars.com/wiki/Glyph_of_sacrifice

An incongruence between functionality and description.
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