Mar 18, 2008, 03:51 AM // 03:51
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#1
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Jungle Guide
Join Date: Feb 2006
Guild: Eternal Insight
Profession: D/
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Hard Mode(And Normal Mode) Healers
This is probably the most annoying thing I've ever encountered. I keep running into healers, that, even though they are part of a different group, will run from ANYWHERE on the map to heal the group your fighting. If they heal one member of the group, and you start killing the group, they will literally run miles back to you to heal the group. It's extremely annoying, as it causes wipe when the second group follows it's healer.
I propose that they fix this. If the healer is within its aggro range, it should be able to heal the group, but it shouldn't run from 4 aggro bubbles away to heal the group.
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Mar 18, 2008, 04:12 AM // 04:12
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#2
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Desert Nomad
Join Date: Jan 2007
Location: USA
Guild: Jenova's Apocolyptic Remains [JAR]
Profession: D/
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You know, this happens to me a lot in HM RoT. I don't really get it elsewhere. Words of Madness will just kind of travel over from the edge of the compass or beyond and start healing, although usually there's a delay before the rest of the group comes over, if it comes over at all.
I'm not sure how it happens, since it's never close to where I was even coming from. :-\
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Mar 18, 2008, 12:30 PM // 12:30
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#3
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Furnace Stoker
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And I was hoping for a buff henchie healers thread. How wrong was I.
But I have noticed this. When I fight one mob, healers from another one will run to heal the mob I am fighting, although tbh I have never seen that healers group follow unless I attack the healer.
And yea, blessed light factions hench and rebirth on the other wise decent prot hench are a waste of space in this game. Off topic I know, but thats what I wanted to say.
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Mar 18, 2008, 01:02 PM // 13:02
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#4
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Grotto Attendant
Join Date: May 2005
Location: At an Insit.. Intis... a house.
Guild: Live Forever Or Die Trying [GLHF]
Profession: W/Me
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Learn to pull?
Healers from other groups will only start to heal mobs which are within aggro distance of them, but once they've started they will keep tabs on that mob. You either need to avoid attacking mobs with other healers within aggro distance, or wait until the healer is sufficiently far from the mob that you can kill it before the healer can run to it.
Is it Aurora Glade HM you're having trouble with? If so, the solution is to not bring necros, especially not minionmasters.
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Mar 18, 2008, 08:10 PM // 20:10
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#5
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Departed from Tyria
Join Date: May 2007
Guild: Clan Dethryche [dth]
Profession: R/
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1. Pull. More distance is better.
2. [skill]Pin Down[/skill] / [skill]Crippling Shot[/skill]
3. [skill]Broad Head Arrow[/skill]
If your complaint were solely on NM, I'd be laughing at you. Even in HM, a good longbow/flatbow and a few steps distance should be able to give you enough room to fight without being swarmed.
/notsigned
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Mar 19, 2008, 01:06 AM // 01:06
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#6
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Wilds Pathfinder
Join Date: Nov 2006
Location: NJ
Guild: To Gain Extra Mobility We Play [NUDE]
Profession: W/
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Quote:
Originally Posted by Shayne Hawke
1. Pull. More distance is better.
...a good longbow/flatbow and a few steps distance should be able to give you enough room to fight without being swarmed.
/notsigned
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Quote:
Originally Posted by Numa Pompilius
Learn to pull?
Healers from other groups will only start to heal mobs which are within aggro distance of them, but once they've started they will keep tabs on that mob. You either need to avoid attacking mobs with other healers within aggro distance, or wait until the healer is sufficiently far from the mob that you can kill it before the healer can run to it.
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Did you guys read the OP? He said that they were coming and healing the group when they were multiple aggro bubbles away. This isn't an issue of pulling far enough or anything like that- Its Fked up AI.
And also, i had the same trouble in FoW (HM) one time. A group of 2 shadow monks came from about 1.5 aggro bubbles away every time i aggroed a specific group.
So /signed
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Mar 19, 2008, 01:58 AM // 01:58
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#7
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Jungle Guide
Join Date: Feb 2006
Guild: Eternal Insight
Profession: D/
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Quote:
Originally Posted by I Is Special
Did you guys read the OP? He said that they were coming and healing the group when they were multiple aggro bubbles away. This isn't an issue of pulling far enough or anything like that- Its Fked up AI.
And also, i had the same trouble in FoW (HM) one time. A group of 2 shadow monks came from about 1.5 aggro bubbles away every time i aggroed a specific group.
So /signed
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I was already expecting the Lern 2 Pull comments, but it's just annoying, especially if I overaggro once, and the healers latch on. Then if I pull again, it doesn't matter what I do, the groups are like stuck together via the healer.
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Mar 19, 2008, 02:17 AM // 02:17
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#8
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Lion's Arch Merchant
Join Date: Dec 2007
Guild: Nite
Profession: A/D
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Yeah, and the thing I hate about this is when you start to aggro a healer, the entire group comes for you, then more and more groups come for you, which just isn't right, so I'd really love to see this fixed.
/signed
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Mar 19, 2008, 03:11 PM // 15:11
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#9
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Furnace Stoker
Join Date: Oct 2006
Guild: GWAR
Profession: Me/Mo
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Signed
Yes this need fixing, I believe there is a similar problem with General Morghain as sometimes he just gets wanderlust and aggros everything.
Usually happens in dungeons flag the party flag him makes no difference off he goes.
Maybe certain builds cause it to happen
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Mar 19, 2008, 03:45 PM // 15:45
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#11
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Desert Nomad
Join Date: Jan 2007
Profession: R/
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I think they should make the AI not heal anything outside its party (excluding henchmen of course, have to protect rurik!). This would also fix the really annoying problem where neutral NPCs heal the enemies you are fighting, doesn't everyone hate that?
Quote:
Originally Posted by Witchblade
yup let's make "Hard" Mode easier again...
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Not so much make it easier, just remove an annoyance and the requisite time consuming workaround. You still have to fight the same group, you just don't have to shoot it from flatbow range, run for half a map, and then turn and fight the same group.
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Mar 19, 2008, 03:55 PM // 15:55
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#12
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Wilds Pathfinder
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Quote:
Originally Posted by Witchblade
yup let's make "Hard" Mode easier again...
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I'm sorry, but I highly doubt this was an intended feature of HM, because for one, it occurs in both NM and HM. It's just that it's typically easier to deal with two NM mobs so there is usualy less complaining at that level.
Healers way over extending their patrol and their own group to heal mobs you are currently fighting is very frustration, and typically leads to over aggro and sometimes even wipes. While it's not a dire bug that needs fixing, it certainly occurs enough to become a thorn in the side of any HM adventurer.
/signed
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Mar 19, 2008, 04:28 PM // 16:28
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#13
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Jungle Guide
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Learn to pull...
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Mar 19, 2008, 04:32 PM // 16:32
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#14
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Wilds Pathfinder
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Quote:
Originally Posted by Proff
Learn to pull...
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It's not a matter of pulling, these healers can charge in from over a radar away, and once they're ingaged with your team, their own group will soon join them.
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Mar 19, 2008, 04:49 PM // 16:49
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#15
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Wilds Pathfinder
Join Date: Sep 2005
Location: Indiana
Guild: Gui1d War스 P01ic트 [Pr으]
Profession: Mo/
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Quote:
Originally Posted by Proff
Learn to pull...
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Learn to read...
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Mar 19, 2008, 04:54 PM // 16:54
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#16
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Emo Goth Italics
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/signed
Could fix a little annoyance...
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Mar 19, 2008, 05:02 PM // 17:02
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#17
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Jungle Guide
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Quote:
Originally Posted by shru
It's not a matter of pulling, these healers can charge in from over a radar away, and once they're ingaged with your team, their own group will soon join them.
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Cleared EotN and Prophecies in HM and i've never had it happen to me, the only wipes I've had were mine or my teams fault so either it's how you pull or how you aggro.
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Mar 19, 2008, 05:13 PM // 17:13
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#18
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Wilds Pathfinder
Join Date: Sep 2005
Location: Indiana
Guild: Gui1d War스 P01ic트 [Pr으]
Profession: Mo/
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Quote:
Originally Posted by Proff
Cleared EotN and Prophecies in HM and i've never had it happen to me, the only wipes I've had were mine or my teams fault so either it's how you pull or how you aggro.
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Because you're the embodiment of everybody that plays GW, right? I haven't personally experienced half of the bugs in the game that have been fixed, that doesn't mean they weren't happening.
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Mar 19, 2008, 05:19 PM // 17:19
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#19
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Wilds Pathfinder
Join Date: Aug 2006
Location: Nodnol
Guild: Meeting of Lost Minds
Profession: E/Mo
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I've had it many times in the CoF charr mission. At the start of the second level, the groups of charr before the charr captive always pull a healer from another group.
Sometimes by sheer luck you can get the agro to break, but normally the healer runs from off radar to heal a member of the group I'm attacking.
It's a bug, I've learned to deal with it, but it should be fixed.
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Mar 19, 2008, 05:31 PM // 17:31
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#20
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Jungle Guide
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Quote:
Originally Posted by explodemyheart
Because you're the embodiment of everybody that plays GW, right? I haven't personally experienced half of the bugs in the game that have been fixed, that doesn't mean they weren't happening.
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No, that's why I said "I don't have any problems with this" and which is why I'm not signing. I never said my opinion is that of every GW player out there, learn to read k? And if you think this is a bug make a post here about it http://www.guildwarsguru.com/forum/f...play.php?f=259 and QQ some more.
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