Mar 21, 2008, 07:45 AM // 07:45
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#21
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Krytan Explorer
Join Date: Oct 2007
Location: Behind you!
Profession: W/
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Go ahead and buff knock down.. Then maybe we'll see monks using Balthazar's Pendulum!
But in all seriousness, knockdowns and hammers in general are fine, imo. A buff would send them over the edge, and you know every tool and his mother would roll a Warrior and go hammer to be with the kool kids. Until they nerf whatever IMBA build could come of the change, then they'd come here and complain thinking it was unfair... Annnnnd we're back to square one.
Last edited by RedNova88; Mar 21, 2008 at 07:49 AM // 07:49..
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Mar 21, 2008, 09:40 AM // 09:40
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#22
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Wilds Pathfinder
Join Date: Oct 2007
Guild: [BAAA] guest me NOW
Profession: Mo/
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/notsiged
making hammer wars even more imba is not what the game needs
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Mar 21, 2008, 12:16 PM // 12:16
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#23
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Knock downs are also interruptions. Interruptions are the most powerfull effect in GW.
That's why Dazing it's so limited and 'expesive' to cause.
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Mar 21, 2008, 12:20 PM // 12:20
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#24
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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/zomg signed
because shockaxe and hammer guys aren't strong enough M I RITE?
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Mar 21, 2008, 12:43 PM // 12:43
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#25
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Krytan Explorer
Join Date: Nov 2007
Guild: Fighters of the Shiverpeaks
Profession: Me/Mo
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To the reality argument: If you hit someone in the back, they don't see it coming. No chance to prepare yourself=high chance of critical wound.
If you are knocked down, you still have a chance to brace yourself, put up a defense, or raise your shield against the blow. Higher chance of defense=lower chance of crit.
/unsigned
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Mar 21, 2008, 02:26 PM // 14:26
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#26
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Academy Page
Join Date: Jan 2008
Guild: The Prophecy Of Life
Profession: R/P
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Not that I'm opposed to looking for creative ways to add physics and "realism" to the game's mechanics, but in this case I do not think hitting a knocked down foe should automatically do anything more. Knock downs are already powerful. You've already pinned your foe to the ground for a few seconds, and there are already some skills that add extra damage or effects to knocked down foes.
/not signed
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