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Old Mar 21, 2008, 07:45 AM // 07:45   #21
RedNova88
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Go ahead and buff knock down.. Then maybe we'll see monks using Balthazar's Pendulum!

But in all seriousness, knockdowns and hammers in general are fine, imo. A buff would send them over the edge, and you know every tool and his mother would roll a Warrior and go hammer to be with the kool kids. Until they nerf whatever IMBA build could come of the change, then they'd come here and complain thinking it was unfair... Annnnnd we're back to square one.

Last edited by RedNova88; Mar 21, 2008 at 07:49 AM // 07:49..
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Old Mar 21, 2008, 09:40 AM // 09:40   #22
I D E L E T E D I
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/notsiged

making hammer wars even more imba is not what the game needs
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Old Mar 21, 2008, 12:16 PM // 12:16   #23
MithranArkanere
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Knock downs are also interruptions. Interruptions are the most powerfull effect in GW.

That's why Dazing it's so limited and 'expesive' to cause.
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Old Mar 21, 2008, 12:20 PM // 12:20   #24
Stormlord Alex
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/zomg signed

because shockaxe and hammer guys aren't strong enough M I RITE?
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Old Mar 21, 2008, 12:43 PM // 12:43   #25
Clarissa F
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To the reality argument: If you hit someone in the back, they don't see it coming. No chance to prepare yourself=high chance of critical wound.

If you are knocked down, you still have a chance to brace yourself, put up a defense, or raise your shield against the blow. Higher chance of defense=lower chance of crit.

/unsigned
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Old Mar 21, 2008, 02:26 PM // 14:26   #26
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Not that I'm opposed to looking for creative ways to add physics and "realism" to the game's mechanics, but in this case I do not think hitting a knocked down foe should automatically do anything more. Knock downs are already powerful. You've already pinned your foe to the ground for a few seconds, and there are already some skills that add extra damage or effects to knocked down foes.

/not signed
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