Aug 17, 2007, 10:03 AM // 10:03
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#21
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Desert Nomad
Join Date: Feb 2007
Location: Philippines, LSGH
Guild: Legions of the Golden Aguila [PNOY]
Profession: A/D
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Added New Info in Upcomming Works^^!...
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Aug 18, 2007, 10:41 AM // 10:41
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#22
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Desert Nomad
Join Date: Feb 2007
Location: Philippines, LSGH
Guild: Legions of the Golden Aguila [PNOY]
Profession: A/D
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Changed some Infos^^1..
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Aug 31, 2007, 10:57 PM // 22:57
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#23
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Desert Nomad
Join Date: Feb 2007
Location: Philippines, LSGH
Guild: Legions of the Golden Aguila [PNOY]
Profession: A/D
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Sneak Peaks:
Quote:
The Dragoon
"The Dragonic Plainwalker"
Human, Balthazar
Lance
Slashing Damage 12-25(Short Range)/9-31(Melee Range)(req.9 Lance Mastery)
DPS 1.99
Two-Handed
Dragonic Lineage(Primary)
-Fo each rank of Dragonic Lineage, You and you're Dragon Regenerate 2% Faster.
Dragonic Bond
-Enchantment Spell, For 15-30 seconds, You and you'r Dragon take 50% lesser Damage. Whenever you take Damage the other 50% is redirect to the Dragon and Vice-Versa.
Lancery
-Specializes in Dealing with Lances and Elemental Damage.
Ridesmanship
-Specializes in Riding Dragons.
Ride Crystal Drake
-Mount, Ride on a Crystal Drake, For 30-60 seconds. While Riding, You move 15% Faster and You and the Drake gain 15-41+ Elemental Armor.
Dragon Magic
-Specializes in Elemental Damage, Protection and Effect.
Salamander Tongue
-Enchantment Spell, For 7-25 seconds, Target Ally deals Fire Damage and Cause Burning for 1-3 seconds(25% Chance). If Target was a Dragon, You and that dragon gains Salamander Tongue.
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Quote:
The Berserker
"The Immortal Beast"
Charr, Titans
Boomerang
Slashing/Blunt Damage 9-27(req.9 Boomerang Mastery)
Triple-Target
DPS 3.33
Two-Handed
Berserk(Primary)
-For each Rank of Berserk, You gain 1.5% more Andrenaline for Striking.
Godhand
-Elite Enchantment Spell, Next Time you Die you are Resurrect Instantly with 100 Health and 0 Energy.
Boomerang Mastery
-Specializes in AoE Damage and Boomerangs.
Rage
-Specializes in Self-Buffing amd Immortality.
Immortal Sin
-Elite Enchantment, For 1-9 seconds, You can't Die. After this Enchantment Ends you Die. This Skill is Renewed whenever you kill a Monster.
Vengeance
-Specializes in Effects after Death.
Vengeful Blade
-Enchantment Spell, Next Time you Die Adjacent Foes take 10-35 Slashing Damage. When Resurrected, You gain Additional Health Equal to the total Damage you Dealt.
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Quote:
The Warlock
"The Fallen Angel"
Norn, Grenth/Dhumm
Blowgun/Focus Item
Fire Damage 13-19 (req.9 Desdenda Mastery)
Energy 12+ (req.9 Demonology/Exorcism/Divinity)
Adjacent-Target
One-Handed/Offhand
Divinity(Primary)
-For each 3 Ranks of Divinity, You gain 1 Energy whenever an Allied Demon Dies.
Demon Gate
-Spell, For 25 seconds, Dreadful Demons within Earshot are Dismissed.
Gunmanship
-Specializes in Dealing with Blowguns.
Demonology
-Specializes in Summoning Dreadful Demons and Benelovent Demons.
Hex Eater Demon
-Elite Benelovent Demon, Summon a Lv.(3-12)Hex-Eater Demon on Target Ally, For 15 seconds. Whenever a Hex is cast on Target Ally the Hex is redirect to the Demon instead, The Dmon gains 25-50 Health whenevr it is suffering from a Hex.
Exorcism
-Specializes in Stripping/Stealing and Manipulating Demons, Hexes or Enchantments.
Demonic Grasp
-Hex Spell, If Targt Foe is suffering from Another Hex that foe moves 25% Slower and Hexes and Demons last 15% Longer on Target Foe.
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Quote:
The Sephiroth
"The High Serph"
Norn, All(More Devouted to Dwayna)
Recreation(Primary)
-For each 2 ranks of Recreation, You gain 1 whenever you transform an Entitiy into a Shrine.
Alpha, Star of Begining
-Elite Enchantment Spell, For 15-30 seconds, You gain 1-3 Energy whenever an Allied Entity or Shrine is Born. And Allied Entities and Shrines gain +10-75 Maximum Health.
Creation
-Specializes in Creating Entities of Creation.
Ein, Being of Nothing
-Entity, Create a Lv.(10-17)Ein, Ein can't be Enchanted, Hexed and Suffer from Conditions. Whenever a Creature Attempts to Enchant, Hex or Cause a Condition on Ein that Creature gains 1-5 Energy.
Virtues Birth
-Specializes in Transforming Entities into Supportive Shrines.
Gaia, Sanctuary of Naturality
-Shrine, Transform Entity into a Lv.(9-15) Gaia, Shrine. Creatures not under effects of an Enchantment or Hex gains 1-5 Health Regeneration. For 30 seconds, When this Shrine ends, the Shrine turns back into an Entity.
Sinful Birth
-Specializes in Transforming Entities into Offensive Shrines.
Hell, House of Grudge
-Elite Shrine, Transform Entity into a Lv.(5-12) Hell, Shrine. Whenever Creatures within the Shrine's Range takes Damage, 75% of the Damage is Redirected back to the Attacker. For 15 seconds, When this Shrine ends the Shrine turns back into an Entity.
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Quote:
The Runesmith
"The Mana Manipulator"
Asura, Lyss
Maintenance(Primary)
-For each Rank of Maintenance, You're Spells cost 1.25% lesser Energy.
Sheltered Mana
-Elite Enchantment Spell, While Maintaining, Target Ally can lose Energy, Does not count Energy lost from Energy Cost.
Larceny
-Specializes in Stealing Energy and Reducing Magic Cause.
Mana Leak
-Hex Spell, While Maintaining, Target Foe and you lose 1-15% more Energy whenever that Foe cast a Spell and Durations of Spells cast by Target Foe are Shortened for 11-33%.
Assistance
-Specializes in Energy Regain and Increasing Magic Cause.
Signet of Mana
-Signet, While Maintaining, Whenever a Linked Foe casts a Spell, Target Ally gains 5-20% Energy of the Energy Cost lost from the Cast Spell.
Symbolism
-Specializes in Supporting your Maintained Signets, Enchantments and Hexes.
Exhausting Maintenance
-Enchantment Spell, While Maintaining, You suffer no Energy Loss from Maintained Signets, Enchantment or Hex but whenever you cast a Maintained Signet, Enchantment or Hex you lose 15% Maximum Energy.
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Quote:
The Zealot
"The Zealous Devout"
Asura, Moon(Dwayna)/Sun(Balthazar)/Stars(Lyss)
Devotion(Primary)
-For each Rank of Devotion, You gain 1 Energy whenever an Aura ends on you.
Cosmic Boon
-Enchantment Spell, You gain 10-75 Health and 1-3 Energy whenever and Aura ends on you.
Solar Prayers
-Specializes in Buffing Allies and Harming Foes using Auras.
Rising Sun/Sunrise
-Aura : For 15 seconds, Allies within the you're Area gains 1-3 Energy whenever they Successfully End Casting a Spell. After this Aura ends, Foes within you're Aura suffer from Burning for 1-3 seconds.
Lunar Prayers
-Specializes in Healing and Protecting Allies from Harm using Auras.
Full Moon[Elite]
-Elite Aura : For 25 seconds, Enchanted Allies Adjacent to You gains Moonlight, While in effect, Affected Allies is able to absorb the next 15-75 Damage they take. After this Aura ends they are healed for 15-75 Health.
Stellar Prayers
-Specializes in Supporting you're Auras.
Eclipse
-Spell : End Solar and Lunar Auras, If you end both Auras end. the Next Aura you cast last for 33-122% Longer.
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Sep 01, 2007, 10:16 PM // 22:16
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#24
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Desert Nomad
Join Date: Feb 2007
Location: Philippines, LSGH
Guild: Legions of the Golden Aguila [PNOY]
Profession: A/D
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o Comment cause I'll be posting this I just wanna know what people think after release^^.
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Sep 06, 2007, 09:44 AM // 09:44
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#25
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Desert Nomad
Join Date: Feb 2007
Location: Philippines, LSGH
Guild: Legions of the Golden Aguila [PNOY]
Profession: A/D
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Before the whole deletion thing and etc.
I would need to ask people around which of my CCs do they like and why do they like them and especially the CCs which they not like and why don't they like them.
So please I'll be needing you're Opinions.
If not I might make a big mistake of deleting my CCs.
op yu guys would post something^^!
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Sep 06, 2007, 07:52 PM // 19:52
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#26
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Desert Nomad
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Ok, I'll start: May my opinions sound not so cruel XD
Dragoon: In general I love it most XD, but simple of the fact because this is the class I personally want to see in GW2 most, with some little changes on your CC:
Lance: is a Weapon, that can be wielded 1H and 2H, Lance are like Staffs of any magical class, they exist in short and in long versions.
When riding on your Dragoon, the Dragoon won't fight for sure with a 2H Lance, because the Dragoon has simple not the space in his hands for a 2H weapon while on dragon. Dragoons are also able to fight like Warriors/Paragons with a Shield as their "Focus item", that giving the class more defense power. They are still in the end a melee class and not a ranged.
An other thing that annoys me on your CC's, stop this writing of, which class belongs to which race ... with GW:EN should be clear now, that every race can be every class in GW, there are no racial restrictions.
(but that means not, that I don't think, Dragoons should ride dragons only, and other races get then other creatures, btw other kinds of dragons, that fit to the race.
Damage kind of a Lance is not Slash, its Piercing !!, you don't attack with a Lance, like you would do with a Sword or a Scythe.
The Special Thing of lances should be, that they have a fixed chance of armor penetration. Lances natural bonus should be 30% armor penetration.
Damage of 2H-Lance: 17-37/ 1H: 12-26
Change Ridemanship to primary !!, or else the world is full of dragon riders oO, riding dragons is dragoon special... sigh
instead of Dragonic Lineage give the dragoon an attribute, that will be for Self Heals, Dragon Heals or Team Buffs, meaning with this buffs, that wil help the dragon and its dragon each other, an attribute thats more similar to rangers beast mastery.
Kill elemantal damage out of lancery, has nothing to search there ...
===========
next one:
Berserker. the classical should it be.
So a melee class, that fights with 2H Swords, 2H Axes or Morning Stars, which are still missing weapon types all in GW.
Even Chain Sickles would fit to berserkers, this kind of weaopn comes from japan, don't come on its name. lol
Boomerang is a weapon for a Hunter Class, not for berserkers.
Hunters, which would be themed by an australian like campaign, because the boomerang is an australian hunting weapon beneath the spear
Attributes are cool, as long rage won't go to imbalanced, because this attribute has imo much potencial for becoming quick imba, its not really funny, when you fight something, that can keep itself all the time immortal ... and then, when i finally did it to kill it, the monster will kill you in an instant too, because all the vengeance hexes will rip you off X_X R.I.P
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Warlock:
Don't like this, it looks only like a fusion out from necromancer, ranger and mesmer. I want for sure a Demon summone,r but a classical one, that stand 100% behinds its skills and is no weird 3 in 1 mix:
in the end, i prefer far mor my own Occultist CC XD, because Occultists are the real demon summoners, a class, that would theoretically even exist in real life. Your Warlock looks to me imo only like as if we could call it better direct "Shaman", because this is it what u created really there.
An australian Shaman, that fights with blowguns, and can be the "good" shaman, that kills demons, or the bad one, that summons them oO
Only Voodoo Magic is missing
I personally undertstand under a Warlock something totally different. Warlocks are melee fighters, which fight with maces or morning stars and act alot like barbarians, crying all over the fields their war cries and hate tirades.
Ingame this should look like then adrenaline activated well skills, which don#t need dead corpses
no, the well gets around the warlock intself and moves then with the warlock ,when the warlock is moving. for this, the well effect of warlock cries are smaller, then the wells of the necromancer.
So ,the Warlock would be the melee-mobile (cry-well) supporter, when you would want to call a possible GW-warlock so ^^. Thats in the end what I understand under a warlock
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the Sephiroth:
only 2 words: Big Shit
isnt the Dervish enough ? must there really exist a 2nd class, which tries to be a wannabe-god ? Not to menthon the calling of this class is a violation of FF7's trademark/copyright. Everyone who knows only "something" about rpgs should know the name Sephiroth and that it is the name of the most known bad villain in the rpg scene, this name is culture, its holy XD and should not been used for something dumb, like this.
I personally dislike this CC of you most.
======
Runesmith:
make out of it a normal Blacksmith and signed XD, this CC again looks only like: how to put 3 or more existing classes into 1 new > surprise egg effect -.-
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Zealot: don't like it really, i prefer for this job of magic: (Sun,Moon and Stars) the seer or better called fortune teller, because the fortune teller has more variety in attributes, with it you can make more, givevthe game more interesting gameplay.
For example:
the fortune teller could receive a Tarot Card System, something you couldn#t give so simple the zealot, because it wouldn't fit, because ur zealot primary kind of action is praying, not saying someone the future, the past or the present. the fortune teller could bring into the game a new exotic weapon, using its crytal ball as "item weapon", being able to throw it, or to throw tarot cards... what will you give your zealot, looks only like another of x magical classes, that fight with magic staffs/rods
The fortune teller has even the bonus, that they exist in the world of GW, as enemies, it gives fortune teller enemies in cantha (only with the proble,, that they don't look like them and don't act like them, so in the end only dumb ugly wannabes> god i hate it that Anet has so much wannabes in their game T.T )
so, finished with comment, hope you won't wish me to hell lol XD
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Sep 07, 2007, 08:10 AM // 08:10
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#27
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Desert Nomad
Join Date: Feb 2007
Location: Philippines, LSGH
Guild: Legions of the Golden Aguila [PNOY]
Profession: A/D
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You do know I am talking about all of my CCs.
Well thanks anyway^^, Atleast somone posted 1/5 of my CCs how to improve it^^.
Actually the Berserker in my head is more of Australian Type^^.
Their backgorund is moe of a Norn-Type hunting and such.
I a thinking of mixing my Mediator+Berserker+Shaman.
Do you even know what a Sephiroth is?
The Character maybe but Meaning no.
Runesmiths are like Magic Stealers(Energy, Effectivenes Steal), Magic Support(Energy, Casting etc Buff) and etc.
I don't like the Fortne eller Idea, But I am thinking of renaming it to Seer and changing my Berserker into Zealot^^.
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Sep 07, 2007, 09:54 AM // 09:54
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#28
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Jungle Guide
Join Date: Oct 2006
Location: Tripping in Holland
Guild: My guild died :`(
Profession: N/
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Quote:
Not to menthon the calling of this class is a violation of FF7's trademark/copyright.
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Even though Jews are unlikely to start rioting, I do think they would experience similar emotions as the Islamic if CapCom decided to copyright Mohammed as the name for a bad guy.
The Jewish name for an angel of creation, is a religious term so I don't think you can copyright it.
(although there is a perfume that has the rights to Adam & Eve, Someone phone the Bible Belt Rednecks )
Stuff to keep- Zealot(I just started liking wards, I wish there were more of them, but they should have a weapon that keeps them close to foes, so their wards won't come up short)
- Puppeteer(I just liked it the way it was at first)
- Rune smith(while it's just a copy of Nebojat's whatever the name was again, that was a good class, so yours could be as well)
- Vanguard(needs plenty of balancing work, but this would make a version of blood fountain that works high end or in PvP, that would definitely be a good thing)
Stuff to recycle- Mechanist(Lore just tends to limit what you can work with, limiting the originality the class can have)
- Judge(I've tried it too, it's really hard; judging just ends you up close to a smiting monk/Mesmer)
- Warlock(The lore is weird, just doesn't feel like the warlocks I like at all)
- Weaver(keep the idea, but use it as an attribute in a support class instead of as a whole main function, there isn't enough diversity there)
- Mediator(having a hardcore anti violent person fight to save the world, and not get creamed is even harder than having an evil person do it)
- Scout(the GA fixer dilemma, a kiter will never end up more as a weakened ripoff of ranger)
- Dragoon(While I'd like you to prove me wrong, I think it can't be done; even WoTC didn't get a very good class out of their dragon disciple, and they are supposed to be the professionals)
Stuff I think would merge well- Psion + Sopehettio + Sephiroth
- Cleric + Templar (a
- Dragoon + Berserker(viola 2 handeded weapons for the berserker, and some coolification for the dragoon)
- Pupeteer + Alchemist(morphing puppets, foes into puppets, and you gave both of them edging towards the technical side, and would give the puppeteer some non puppet skills)
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Sep 07, 2007, 10:09 AM // 10:09
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#29
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Desert Nomad
Join Date: Feb 2007
Location: Philippines, LSGH
Guild: Legions of the Golden Aguila [PNOY]
Profession: A/D
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Thanks^^!...
Some which I may be keping or eddited or the new ones^^.
BTW, can you guys help me in naming^^?
The Puppeteer/Virtouso
-The Puppeteer/Virtouso specializes in Summoning Puppets as Living Hexes or Enchantments. They also use these Puppets for Mobbing.
(Puppeteer+Mechanist+Warlock+Weaver)
The Alchemist
-The Alchemist are Condition-Casters casting Conditions on Enemies by throwing Potions at them also they may works as a Little Support too. They my also summon beings called Homonculi and they may also Transform beings into other Creatures or Even Convert Energy to Halth and more.
(Alchemist+Sephiroth+Puppeteer+Scout)
The Minstrel/Bard
-The Minstrel/Bard increases Party Morale, Party Damage or Defences and such. Unlike the Paragon the Paragon uses their Allies as Instruments to cause Havok to the other Party. While the Minstrel Specializes in Buffing you're Allies or even De-Buffing the Enemy.
(Minstrel+Psion+Emissary+Sage+Zealot)
The Templar/Priest
-The Templar/Priest can summon Angels to aid them in Battle. Also Templars/Priests can Redirect Damage to save their allies or to make themselves into Martyrs. They may also deal Damage to those who dare to touch their allies.
(Templar+Judge+Cleric+Mediator+Vanguard)
The Sage/Strategist
-The Sage/Strategist can summon Barracades, Walls, Forst, Sentries and etc. Making them a True Sage/Strategist. Making up Traps, Making Forts for Defence and etc.
(Sealer)
The Avatar/Shaman
-The Avatar/Shaman may call upon the Spirits of the Animals and Heroes. They can imbue their Strength into them making them an All-Purpose Frontliner. They may also create Weapons and Armors o even Transform themselves into Beings of Magic.
(Cabalist+Shaman+Mediator)
The Seer/Prophet
-To be explained..
(Emissary+Zealot+Psion+Minstrel+Sephiroth)
The Corsair
-The Corsair Specializes in Stealing, Stripping enemies of their Defences. They also deal Randomized-Damage from Low to High. They can also Decieve Foes even in PvP.
(Rouge+Musketeer)
The Duelist/Gladiator
-The Duelist/Gladiator is an Anti-Melee and Caster Group. They are very good at 1 on 1. They may be hard to beat but they may be weak too in Offense. They Specializes in Interuption, Ditraction, Fast-Movement and more.
(Sopphetio+Mediator)
The Artificer
-The Artificer can Manipulate Magic from Enchantment Lengthening to Hex Shortening also from Energy Management or Energy Drain.
(Runesmith+Emissary)
I am still thinking about my Seer any ideas^^.
BTW hat do you think of the others^^?
Last edited by [M]agna_[C]arta; Sep 07, 2007 at 10:49 PM // 22:49..
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Sep 08, 2007, 08:21 PM // 20:21
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#30
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Frost Gate Guardian
Join Date: Feb 2007
Location: Washington, USA
Guild: Doesn't matter anymore.
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Lance sounds good...
Boomerangs too if they're not dinky and small but rather 3ft long thing that can take off heads with sheer mass + speed.
Armor buffs sound good too like how the Rits make their weps bigger.
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Sep 08, 2007, 10:00 PM // 22:00
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#31
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Desert Nomad
Join Date: Feb 2007
Location: Philippines, LSGH
Guild: Legions of the Golden Aguila [PNOY]
Profession: A/D
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Yup the Berserker's Boomerangs are that big^^.
How did you know?
I like how Sango uses her Boomerang in Inu Yasha.
http://en.wikipedia.org/wiki/Sango_%28InuYasha%29
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Sep 14, 2007, 11:21 PM // 23:21
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#32
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Desert Nomad
Join Date: Feb 2007
Location: Philippines, LSGH
Guild: Legions of the Golden Aguila [PNOY]
Profession: A/D
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Any thoughts yet of my upcomming classes?
I am thinking of using my own art/design this time^^.
Hope you like my Drawings.
Only 1 prob, How do you post you're drawings int the net?
Last edited by [M]agna_[C]arta; Sep 14, 2007 at 11:28 PM // 23:28..
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Sep 15, 2007, 07:31 AM // 07:31
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#33
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Jungle Guide
Join Date: Oct 2006
Location: Tripping in Holland
Guild: My guild died :`(
Profession: N/
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Quote:
Originally Posted by [M]agna_[C]arta
Only 1 prob, How do you post you're drawings int the net?
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You need a good scanner, while I thought that was all you needed
Jade Monky told me" Pencil is kinda reflective and messes up scanned images, you either need to not use pencil in the final picture or photo shop out the distortion cased by the slight reflection.
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Sep 15, 2007, 09:23 AM // 09:23
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#34
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Desert Nomad
Join Date: Feb 2007
Location: Philippines, LSGH
Guild: Legions of the Golden Aguila [PNOY]
Profession: A/D
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Or trace you're work with ballpen when done^^.
Am I correct?
Now where to get a scanner?
Any other way?
And what do you think of the upcmming CCs?
And is a mixture of Samurai+Paladin sound nice^^?
Last edited by [M]agna_[C]arta; Sep 15, 2007 at 09:35 AM // 09:35..
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Sep 15, 2007, 10:20 AM // 10:20
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#35
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Jungle Guide
Join Date: Oct 2006
Location: Tripping in Holland
Guild: My guild died :`(
Profession: N/
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Well to get a drawing into the computer you're gonna need a scanner, schools usually have one, I'm an IT student so we have 3 on every floor
Got 2 at home, though I think I broke one, it only scans half pictures, and the other one isn't very good.
Otherwise you could use one of those pen pads for the computer, but I'm quite sure those are more expensive than scanners.
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Sep 15, 2007, 11:00 AM // 11:00
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#36
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Desert Nomad
Join Date: Feb 2007
Location: Philippines, LSGH
Guild: Legions of the Golden Aguila [PNOY]
Profession: A/D
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Got any thing to say about y upcoming Cs?
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Sep 20, 2007, 09:05 AM // 09:05
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#37
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Desert Nomad
Join Date: Feb 2007
Location: Philippines, LSGH
Guild: Legions of the Golden Aguila [PNOY]
Profession: A/D
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Yay, Finnished with my Templar Drawing^^.
Does Digital Camera work uploading images in the comp?
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Sep 21, 2007, 10:38 AM // 10:38
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#39
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Desert Nomad
Join Date: Feb 2007
Location: Philippines, LSGH
Guild: Legions of the Golden Aguila [PNOY]
Profession: A/D
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I am already done with my Mystic, Templar and Strategist.
I have already cancelled my Puppeteer Artificer and Seer.
The Puppeteer would be added to the Strategist.
The Seer and Artificer would be converted to the Mystic^^.
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Sep 21, 2007, 10:49 AM // 10:49
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#40
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Jungle Guide
Join Date: Oct 2006
Location: Tripping in Holland
Guild: My guild died :`(
Profession: N/
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Quote:
Originally Posted by [M]agna_[C]arta
I have already cancelled my Artificer.
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exelent...
I call tabs on the name
Not that I wouldn't have used it anyway.
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