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Old Feb 18, 2008, 05:22 PM // 17:22   #1
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Default Petition: Caretaker's Charge

[skill]Caretaker's Charge[/skill]

Change functionality to something like [skill]Mind Blast[/skill]

If your holding on item, you gain 1..7..10 energy.
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Old Feb 18, 2008, 05:55 PM // 17:55   #2
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Quote:
Originally Posted by Mickey
[skill]Caretaker's Charge[/skill]

Change functionality to something like [skill]Mind Blast[/skill]

If your holding on item, you gain 1..7..10 energy.
Would definitely help churn out the utility like Ele's can, but I'm a little wary of having 2 of the same skill.
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Old Feb 18, 2008, 06:43 PM // 18:43   #3
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I'd like to see Caretaker's Charge have some usefulness, but with the suggested buff, it is more powerful than Mind Blast, maybe take the unconditional damage down 7 points or so.

/signed
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Old Feb 18, 2008, 06:50 PM // 18:50   #4
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Quote:
Originally Posted by Cherng Butter
Would definitely help churn out the utility like Ele's can, but I'm a little wary of having 2 of the same skill.

Theres alot of skills that are exactly the same as each other. Or if not word for word they act in very much the same way, so I dont see what the problem would be.


/signed to change caretakers to act somewhat like mindblast
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Old Feb 18, 2008, 07:23 PM // 19:23   #5
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/signed with dmg reduced a little
Simply a good idea
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Old Feb 18, 2008, 07:52 PM // 19:52   #6
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/signed. I like the idea. Fits well with the conditional aspect of the Ritualist class.
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Old Feb 18, 2008, 07:55 PM // 19:55   #7
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/signed, but I believe it'd need a damage reduction in order to be not too over-powered, in a sense.
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Old Feb 18, 2008, 08:00 PM // 20:00   #8
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/unsigned

Although I don't use it much, I see value in the health gain. The energy gain for holding an item makes it a free spell to cast, and there are lots of skills to work well based on an item held.

[skill]Renewing Surge[/skill][skill]Channeled Strike[/skill][wiki]Energetic Was Lee Sa[/wiki]

I just don't see a major problem with Rits and energy management.
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Old Feb 18, 2008, 09:42 PM // 21:42   #9
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/signed

Not very useful as it is now.
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Old Feb 18, 2008, 09:50 PM // 21:50   #10
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I find the proposal interesting...I personally like the health gain at the cost of lower energy gain, but this would make it more in line with a damage + energy management skill.
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Old Feb 19, 2008, 01:20 AM // 01:20   #11
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Old Feb 19, 2008, 03:49 AM // 03:49   #12
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Quote:
Originally Posted by MagmaRed
/unsigned

Although I don't use it much, I see value in the health gain. The energy gain for holding an item makes it a free spell to cast, and there are lots of skills to work well based on an item held.

[skill]Renewing Surge[/skill][skill]Channeled Strike[/skill][wiki]Energetic Was Lee Sa[/wiki]

I just don't see a major problem with Rits and energy management.
I understand.

Although, maybe even a minor change to this skill would be good. Make the unconditional damage lower, and the health gain lower. The recharge is already 2 seconds longer than Mind Blast, which is a long time if your spamming it for energy.
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Old Feb 19, 2008, 05:29 AM // 05:29   #13
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Another good Rt elite never hurts.

/signed
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Old Feb 19, 2008, 05:52 AM // 05:52   #14
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the purpose of petition has been shot to the ground.
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Old Feb 19, 2008, 05:55 AM // 05:55   #15
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Quote:
Originally Posted by Targuil
Another good Rt elite never hurts.

/signed
[skill]Ancestors' Rage[/skill][skill]Splinter Weapon[/skill]
Who needs elites?
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Old Feb 19, 2008, 11:08 PM // 23:08   #16
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Quote:
Originally Posted by lutz
[skill]Ancestors' Rage[/skill][skill]Splinter Weapon[/skill]
Who needs elites?
Agree, those skills are overpowered, elites for rt are poor compared to most normal skills.
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Old Feb 20, 2008, 02:08 AM // 02:08   #17
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/Signed.

It would be a very nice change.
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Old Feb 20, 2008, 03:07 AM // 03:07   #18
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Quote:
Originally Posted by Mickey
If your holding on item, you gain 1..7..10 energy.
I'd say 8/9 energy return tops at 14/15/16 spec, keeping health gain and damage (mebbe a slight knock on the damage), for a net 3/4 gain.

Yeah, the energy gain is weaker then than both Mind Blast and OoS, however, it's alright becase:

- Mind Blast needs to power Rodgort's, a 25 energy spell. Mind Blast's return is higher because Eles burn more energy - by comparison, CC powers Rift, Splinter and Rage - 10e, 5e and 5e spells.

- OoS only gives you energy; CC is a DD, slight heal and energy boost all in one.

I'd definately love to see a Caretaker buff, and making it an alternate energy manager to OoS with fringe benefits would be fun.
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Old Feb 20, 2008, 08:01 PM // 20:01   #19
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Caretaker's Charge gives you 50 hp each shot.
So its way better then Mind Blast.
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Old Feb 21, 2008, 12:18 AM // 00:18   #20
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Quote:
Originally Posted by MagmaRed
/unsigned

Although I don't use it much, I see value in the health gain. The energy gain for holding an item makes it a free spell to cast, and there are lots of skills to work well based on an item held.

[skill]Renewing Surge[/skill][skill]Channeled Strike[/skill][wiki]Energetic Was Lee Sa[/wiki]

I just don't see a major problem with Rits and energy management.
You don't see the energy prob because of Offering of Spirit.

To OP: Uhmm no if only change that skill. Yes if change energy cost of some of the spamable rit spells. Mind Blast is uber with Rodgort. But Rodg is like 25e. Ehem!
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