Mar 24, 2008, 05:49 PM // 17:49
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#1
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Ascalonian Squire
Join Date: Oct 2007
Guild: Guild of True Heresy[Goth]
Profession: Mo/
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Change in Skill Effect times
Primarily this would be for enchantments and conditions, but there are other time modifications.
When you have an enchantment that lasts 10 seconds and an enchanting weapon equiped, it should display the length as lasting 12 seconds.
This is the list of time changing skills/effects that I could come up with.
Lieutenants Insignia (displayed in the effect of hexes, not on the skill bar)
Weapon mods: silencing, poisoning, barbed, crippling, cruel, heavy,
- enchanting
Dwarven Stability
Blessed Aura
Extend Conditions
Mantra of Persistence
Chilling Winds
Mystic Corruption
(Added)
I didnt add effects that reduce condition time because it does not tell you how long the condition will last on you when its applied.
Last edited by ImperialPriest; Mar 24, 2008 at 09:11 PM // 21:11..
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Mar 24, 2008, 05:59 PM // 17:59
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#2
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Departed from Tyria
Join Date: May 2007
Guild: Clan Dethryche [dth]
Profession: R/
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If you have modifiers equipped that without-a-doubt change the base casting speed or duration or anything like that, I wish the skill would change to display it, it just know how long it's really going to be.
/signed
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Mar 24, 2008, 06:27 PM // 18:27
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#3
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Jungle Guide
Join Date: Sep 2007
Guild: Untimely Demise [Err了] - SOHK
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/signed for this idea
Another thing I would like to see is "hexing duration mods", if you are going to have condition duration as well as enchant duration, why not just go full scale and put a hexing duration.
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Mar 24, 2008, 09:07 PM // 21:07
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#4
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Ascalonian Squire
Join Date: Oct 2007
Guild: Guild of True Heresy[Goth]
Profession: Mo/
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Quote:
Originally Posted by stretchs
/signed for this idea
Another thing I would like to see is "hexing duration mods", if you are going to have condition duration as well as enchant duration, why not just go full scale and put a hexing duration.
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Chilling Winds (the next water hex is increased by x%)
Mantra of Persistence (your illusion hexes last x% longer)
Lieutenants Insignia (hex duration on you is reduced by 25%)
These 3 are the only ways to change a hexes duration as far as I could tell, if theres others please list them and I will add it to the list.
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Mar 24, 2008, 09:51 PM // 21:51
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#5
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Wilds Pathfinder
Join Date: Aug 2006
Location: Nodnol
Guild: Meeting of Lost Minds
Profession: E/Mo
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Also things like have Expertise's effect show up in the skill energy cost
/signed
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Mar 24, 2008, 10:37 PM // 22:37
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#6
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Yeah. It would be nice to see that. It could perfectly be something client-sided.
It would be even better if the extended duration was presented in brackets after the other one:
HEALING BREEZE
Enchantment Spell. For 15 [19] seconds, target ally gains +4...8...9 Health regeneration.
Concise description
Enchantment Spell. (15 [19] seconds.) +4...8...9 Health regeneration.
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