Mar 28, 2008, 07:12 PM // 19:12
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#1
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Desert Nomad
Join Date: May 2005
Location: Calgary, Alberta, Canada
Profession: W/
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Stances?
This is an idea to make stances cancel able. It doesnt make a whole lot of sense to me why a person can enter a stance but needs to wait a full duration before they can leave it.
Perhaps have it more like maintained enchantments, where you can click their icon to remove the stance.
I was thinking about distance stances instead of item stances, but i know everyone is just going to say "that is teh stupeed idea dhurrr"...but i am going to pitch it anyways:
Distance based stances instead of time...Sprint: Move 25% faster for 15 seconds. changes to Sprint: Move 25% faster for 100 feet. This would make it so your stance would not continuously run out when you stand still or move slowly (snared).
But that would take probably way too much change to mechanics. Although distance is already readable in GW (scorpion wire). but w/e
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Mar 28, 2008, 07:14 PM // 19:14
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#2
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Lion's Arch Merchant
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Funny idea...but no, you can always bring a cancel stance(like Dash) if you really need it.
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Mar 28, 2008, 08:08 PM // 20:08
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#3
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Wilds Pathfinder
Join Date: Oct 2007
Guild: [BAAA] guest me NOW
Profession: Mo/
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Quote:
Originally Posted by Mister Me
Funny idea...but no, you can always bring a cancel stance(like Dash) if you really need it.
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end of thread
Why do you think Warriors Bring Rush? Frenzy would be overpowered if you could cancel it without another stance
/notsigned
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Mar 29, 2008, 06:29 AM // 06:29
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#4
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I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
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It also doesn't make sense that anyone can survive getting hit by a meteor and 3 waves of meteor showers. But such is guild wars.
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Mar 29, 2008, 07:02 AM // 07:02
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#5
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Ooo, pretty flower
Join Date: Jan 2008
Location: Citadel of the Decayed
Guild: The Archivists' Sanctum [Lore]
Profession: N/
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Quote:
Originally Posted by holymasamune
It also doesn't make sense that anyone can survive getting hit by a meteor and 3 waves of meteor showers. But such is guild wars.
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Those meteors don't fall from that high up?
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Mar 29, 2008, 07:04 AM // 07:04
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#6
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Desert Nomad
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Quote:
Originally Posted by Azazel The Assassin
Those meteors don't fall from that high up?
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You think they just orbit Tyria?
Cancel stances are an integral part of the tactics in GW. Take that away and certain stances will be even more powerful than they already are (Frenzy, possibly Flail).
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Mar 29, 2008, 07:37 AM // 07:37
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#7
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Desert Nomad
Join Date: May 2005
Location: Belgium
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then how would you go about it with non running stances such as frenzy or whirling defense ?
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Mar 29, 2008, 01:19 PM // 13:19
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#8
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Some stances could be cancellable. Those without 'downsides' or final effects.
For that, an small icon like those of Maintained enchantments would do.
It could be a subtype of Stance, like 'maintained enchantment spells' are somehow a subtype of Enchantment spell.
But specially those with downsides should not be cancellable. They are like that so you must face the consequences of activating them.
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Mar 29, 2008, 01:23 PM // 13:23
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#9
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Desert Nomad
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Quote:
Originally Posted by MithranArkanere
Some stances could be cancellable. Those without 'downsides' or final effects.
For that, an small icon like those of Maintained enchantments would do.
It could be a subtype of Stance, like 'maintained enchantment spells' are somehow a subtype of Enchantment spell.
But specially those with downsides should not be cancellable. They are like that so you must face the consequences of activating them.
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why would you cancel stances without downsides?
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Mar 29, 2008, 01:28 PM // 13:28
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#10
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Maybe to get the 'ending' effect. Like shadow steps.
Or maybe by cancelling an stance you get reduce the recharge time.
Who knows. The thing is that allowing to cancel those with downsides would be a hard hit to metagame, since they are quite hard to remove, with only 3 PvP skills being able to do so.
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Mar 29, 2008, 02:18 PM // 14:18
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#11
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Krytan Explorer
Join Date: Dec 2007
Location: Plato's Cave
Profession: W/E
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Quote:
Originally Posted by MithranArkanere
Maybe to get the 'ending' effect. Like shadow steps.
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No X 1000000000000000000 times. That would be epic overpowered.
/notsigned: Adding cancellable stances would ruin the game
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Mar 29, 2008, 06:49 PM // 18:49
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#12
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Forge Runner
Join Date: Dec 2007
Profession: E/
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cancellable stances wtf? oO
no just use another stance to disable the other djeez oO
/notsigned
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Mar 29, 2008, 07:30 PM // 19:30
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#13
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Desert Nomad
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Quote:
Originally Posted by MithranArkanere
Maybe to get the 'ending' effect. Like shadow steps.
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the only shadow step stance, shadow walk, has got a downside, thus can't be canceled by your idea.
Quote:
Originally Posted by MithranArkanere
Or maybe by cancelling an stance you get reduce the recharge time.
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it starts recharging at activation, not at removal
Quote:
Originally Posted by MithranArkanere
Who knows. The thing is that allowing to cancel those with downsides would be a hard hit to metagame, since they are quite hard to remove, with only 3 PvP skills being able to do so.
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not really hard to the metagame, just plain stupid
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Mar 30, 2008, 08:35 AM // 08:35
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#14
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Frost Gate Guardian
Join Date: Nov 2005
Profession: E/R
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/notsigned. Also, petition to have backbreaker have the effect of removing any stance.
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