Mar 22, 2008, 07:59 PM // 19:59
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#41
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Frost Gate Guardian
Join Date: Aug 2007
Location: England
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If they kept the skills separate this is how it would go.
Skill A is buffed because it under used.
Skill A now totally rapes everything.
PvE players still have old Skill A version, doesn't rape anything.
PvE players moan, they want the raping version of Skill A.
It just wouldn't work. It would be a pain in the ass for the people who actually play both PvE and PvP having to remember to different versions of each skill.
Keep it the way it is.
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Mar 22, 2008, 09:07 PM // 21:07
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#42
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Wilds Pathfinder
Join Date: Dec 2006
Guild: Hate The [Cape]
Profession: E/
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Skill nerfed because of pvp = skill useless in pve. How ever doesnt matter, just use other skills, pve doesnt need skill. But in gw2 i'd like to some sort of solution.
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Mar 22, 2008, 11:35 PM // 23:35
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#43
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Jungle Guide
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No, pvp and pve are parts of the same game and players from both sides need to adapt and learn how to use the skills they're given.
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Mar 22, 2008, 11:39 PM // 23:39
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#44
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The Greatest
Join Date: Feb 2006
Profession: W/
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Don't forget that if this did happen, then PvPers would want skills balanced for TA, HA, and GvG separately, seeing as they're all very different, just like general PvP and PvE are.
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Mar 22, 2008, 11:56 PM // 23:56
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#45
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Forge Runner
Join Date: Nov 2005
Location: Character selection screen figuring what I want to play...
Guild: Purple Lingerie - :D
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Quote:
Originally Posted by Arkantos
Don't forget that if this did happen, then PvPers would want skills balanced for TA, HA, and GvG separately, seeing as they're all very different, just like general PvP and PvE are.
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Then the PvE'rs would cry about MAKE URSAN STRONGER....
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Mar 23, 2008, 01:03 AM // 01:03
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#46
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Desert Nomad
Join Date: Feb 2006
Location: Censored
Guild: Censored
Profession: R/
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Quote:
Originally Posted by Proff
No, pvp and pve are parts of the same game and players from both sides need to adapt and learn how to use the skills they're given.
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Give us time to learn them before they are "nerfed" again.
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Mar 23, 2008, 01:10 AM // 01:10
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#47
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Frost Gate Guardian
Join Date: Mar 2008
Guild: The Apologetti
Profession: W/
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Quote:
Originally Posted by R.Shayne
PvE only and don't mind the skill updates, just learn to roll with it. What I do mind is the Henchmen skill bars are rarely updated after we have a pvp skill change.
/Signed
I would still rather see the introduction of more pve skills only - give some life back to the paragon.
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This is the only argument in the whole thread that has any validity. Henchies can't change themselves. Everyone else can. It's the first argument that isn't based on complaining.
Allowing top GvG guilds to determine the skill bars of henchies makes no sense. Having a PvP guild set the skill bar for a PvE henchie wouldn't be overly helpful.
There are 8 gazillion combinations of skills out there. Why would you want the same skill set all the time? Seperating PvP and PvE skills would create more problems than it would solve.
Complaining about having to change your skills in PvE is laughable. Shall we start a petition to change GW:EN because Nukers are almost useless there? Adapt or die, but don't go on and on about it.
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Mar 23, 2008, 01:17 AM // 01:17
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#48
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Furnace Stoker
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Quote:
Originally Posted by Proff
No, pvp and pve are parts of the same game and players from both sides need to adapt and learn how to use the skills they're given.
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If this is the case then why cant PVP players adapt to the skills they are given instead of crying for nerfs? A lot of people had already adapted to using skills like LOD and WY, yet they had to be nerfed for PVP despite there already being counters to the skills and ways to shutdown monks and shouts (vocal minority + roaring winds anyone?)
There was absolutely nothing wrong with these skills, except perhaps PVP teams being unable to adapt to counter them and instead just crying for nerfs.
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Mar 23, 2008, 01:27 AM // 01:27
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#49
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I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
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What a retarded idea. If that's the case PvE would rarely get any changes. Which would mean trash like power shot and sundering attack would never even be buffed in the first place to deserve a minor nerf later on.
And plus, there has to be someone to blame it on when your shit gets nerfed. If PvE and PvP were separate people wouldn't be able to QQ.
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Mar 23, 2008, 01:27 AM // 01:27
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#50
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Desert Nomad
Join Date: Feb 2006
Location: Censored
Guild: Censored
Profession: R/
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The problem is that a very SMALL minority (about 200 players) dictat what nerfs and buffs should be done.
The Dev's (Izzy) should not be allowed any direct contact with the players, any changes made should be based on their own observasions of the game.
Just because guild 1 got pawnd by guild 312, that is not a reson to nerf skills.
You don't see changes to NFL rules just because the top team gets beat, do you.
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Mar 23, 2008, 01:54 AM // 01:54
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#51
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Hall Hero
Join Date: Aug 2005
Profession: E/
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Quote:
Originally Posted by Stockholm
The problem is that a very SMALL minority (about 200 players) dictat what nerfs and buffs should be done.
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Lol. You HONESTLY think there are only 200 players playing ALL of PvP that control skill balance? Wow.... Stupid conspiracy theories. Why must bad PvE players like this guy give the rest of us a bad name? They always come off sounding parinoid as shit.
/ignored
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Mar 23, 2008, 01:56 AM // 01:56
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#52
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Desert Nomad
Join Date: Feb 2006
Location: Censored
Guild: Censored
Profession: R/
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Ignorence is bliss
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Mar 23, 2008, 03:24 AM // 03:24
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#53
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Furnace Stoker
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Well the people at Anet responsible for skill balance (Izzy) are terrible at it. All they do is ridiculously buff unused spells, then nerf them again after realising they cocked up. And the balance between elite skills is just a joke. All elite skills should be equally usefull, but we have to use the same few all the time because the majority just arent as good or are completely useless - lol Amnity lol. Anet have managed to make a brilliant game, but their skill balancing is just atrocious. Its on par with a bunch of lab monkeys randomly pushing buttons.
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Mar 23, 2008, 03:28 AM // 03:28
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#54
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Krytan Explorer
Join Date: Jun 2007
Location: 56min UW HM post-2/25 I win
Guild: FDR
Profession: A/
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Quote:
Originally Posted by Eldin
I would like them to keep them separate - many skills met their unjust nerfage due to PvP.
[skill]Penetrating Attack[/skill]
[skill]"I Will Avenge You!"[/skill]
[skill]Energizing Wind[/skill]
It'd be a big headache though, I doubt they will ever do it.
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Energizing Wind nerf was for the UW solo speed trappers
not PvP
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Mar 23, 2008, 04:22 AM // 04:22
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#55
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Desert Nomad
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That wouldn't stop the whining. PvErs themselves are split on issues like Ursan and consumables - some hate it, others think that they're god's gift to GW as overpowered crap compensates for how bad they are.
Those bad players who don't understand skill balancing are just going to whine at PvPers or "elitist" PvErs or whoever's pushing for any balance changes. Splitting PvE and PvP won't change a thing about that.
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Mar 23, 2008, 04:37 AM // 04:37
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#56
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Lion's Arch Merchant
Join Date: Dec 2007
Guild: Nite
Profession: A/D
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Personally, I propose they stop the damned nerfs. Who frickin' cares if it's balanced or not? Play the strongest side, you idiots. I liked GW before Assassin, Paragon, and Ranger (only good mainly for Expertise now)'s viability went from around 90% to 0.000000000000000000000000000001%. -.-
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Mar 23, 2008, 04:37 AM // 04:37
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#57
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Krytan Explorer
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Quote:
Originally Posted by bhavv
If this is the case then why cant PVP players adapt to the skills they are given instead of crying for nerfs? A lot of people had already adapted to using skills like LOD and WY, yet they had to be nerfed for PVP despite there already being counters to the skills and ways to shutdown monks and shouts (vocal minority + roaring winds anyone?)
There was absolutely nothing wrong with these skills, except perhaps PVP teams being unable to adapt to counter them and instead just crying for nerfs.
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Cause build wars is fun.
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Mar 23, 2008, 06:45 AM // 06:45
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#58
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Hall Hero
Join Date: Aug 2005
Profession: E/
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What's great is, this is always the big idea/excuse proposed in every skill update thread. Yet, once its actually suggested, the popular support for this idea just isn't there.
It just makes me laugh so much. The masses of Guru don't know what they want. In skill balance threads, everybody goes "please seperate buffs/nerfs, stoping letting PvP/PvE ruin PvE/PvP."
ROTFLMAO
The irony kills me.
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Mar 23, 2008, 07:01 AM // 07:01
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#59
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Lion's Arch Merchant
Join Date: Sep 2006
Location: Travelling around Tyria, Cantha, and Elona
Profession: P/W
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It's too late to fix the mess that is GW balance anyway. Let's just hope that Anet learns from their mistakes (lol) and does a better job of handling this situation in GW2.
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Mar 23, 2008, 07:12 AM // 07:12
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#60
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Furnace Stoker
Join Date: Apr 2006
Guild: Amazon Basin [AB]
Profession: Mo/Me
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Quote:
Originally Posted by Risus
Energizing Wind nerf was for the UW solo speed trappers
not PvP
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Not sure which is funnier: that you don't know what EW does to PvP, or the concept of "speed trappers"...
The last handful of nerfs have been toning back buffs that sure as heck weren't done for the PvE crowd. Just think if the skill sets were separated there.
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