Mar 31, 2008, 11:53 PM // 23:53
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#1
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Desert Nomad
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The Dragoon (alias Dragon Knight)
Dragoons - The Dragon Knights (V1.0)
<~-~Riders of the Apocalypse~-~>
Portrait:
Status:
HP: 450 (+75 when mounted)
Energy: 30 (+16, when mounted)
ER: >>>
Defense: 70 (+10 when mounted)
Weapon: Either
Lances, Long Spears, Halberds (In general any kind of Polearm) or
Sword& Shield or Dual Swords.
The Sword Line is placed under Dragon Soul.
So Dragon Soul works together as Weapon and as Shield Attribute.
Dual Swords come in with 10-20 and are slighly slower than Daggers, but faster than 1h sword with Shield.
Polearm Weapon can come in either with Piercing Damage, or with Slash Damage.
These Weapon will deal minimum 9-17 Damage, maximum they will deal 24-32
The Swing Time is the same as by Scythes.
Polearm Weapons come in with 2 different Special Effects.
While those ones, that deal Piercing Damage will have a 20% AP Bonus on 10% Chance, the polearms which come in with Slash Damage will give you +5 more Armor, because of the large Blade attacked to them, and their lesser weigth, they can be better handled for defensive maneuvers, than Lances with that you have not so got possibilities to block attacks of foes.
1H Spears need to get renamed to Javelins.
Example:
Zealous Voltaic "Spear" of Warding
24-32 Slash Damage (R9 Polearm Mastery)
Energy Gain +1 on Hit
-1 Energy Regeneration
+5 Defense
+7 Defense(vs. Elements)
Damage +15% ^50%
Damage +20 (Customized to XYZ)
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Furious Dual Demon Blades of Fortitude (2H)
10-20 Slash Damage (R9 Dragon Soul)
Doule Adrenaline on Hit (10%
+15% Damage ^50%
+30 HP
+20% Damage (Customized to XYZ)
Dragoon Shield of Fortitude
Defense + 16 (R9 Dragon Soul)
+30 HP
Damage Reduction -5 (20%)
Vampiric Flamberge of Dragon Souls
15-22 Slash Damage (R9 Dragon Soul)
+3 HP on Hit
-1 Life Degeneration
+15% Damage (while Enchanted)
+1 Dragon Soul Attribute (20%)
+20% Damage (Customized to XYZ)
Gameplay:
The Dragoon can be played in 3 different Modes.
1: Mount Mode:
While beign in this Mode, the Dragoon will be mounted on his Dragon and due to the fact, that out of 2 Enemies, that will attack becomes now then only one, that gets controlled together through the player, the Dragoon receives while beinh mounted some buffs, which raise its stats. While being in Mount Mode, the Dragon does not fly, it will be on land, only able to use its Attacks based for Land Combat, which are limitated to Claw, Fang, Tail and Breath Attacks
2. Dual Mode:
While being in this Mode, the Dragoon is not mounted on his Dragon, but the Dragon will support the Dragoon with Dragon Magic from Back Line to buff the Dragoon's Fighting Abilities for example with Elemental Forces
3. Assault Mode:
While beign in this Mode, the Dragoon will fight on the Ground alone, but the Dragon will fly high up in the Sky and on Command of the Dragoon it will assault whole Areas of Effect with mighty Fire Balls and stronger Breath Attacks, than on Mount Mode.
But while being either in Mode 2 or 3, the Dragon has NOT the Stat Bonus of increased HP and Energy.
Attributes:
(Primary) Friendship:
This Attribute will contain Heal and Buff Spells for the the Dragon.
Every Point in Friendship will increase your Bonus Stats, while beign mounted.
+ 5 HP per Point and + 1 Energy per Point. Also every 5 points will increase the Power of your Dragon by 10%, means 10% more Max Hp and 10% stronger Attacks, than normal.
Polearm Mastery:
The Weapon attribute of the Dragon, no inherent effect. Works like all other Weapon Attributs, increases Basic Damage, Critical Chance by 1% per Point ect. Physical Attack Skills are here to find *who has thought this ? XD*
but under this Line are also the Command Stance Skills, for the Assault Mode
Dragon Soul:
Through the fusion of your soul with the soul of your Dragon, the Dragoon becomes able to perform Dragon Magic, for example to buff your Weapon or Armor with elemental Effects to absorb damage of a certain type.
Dragon Soul includes mainly magical Attack Skills , as Heal and Buff Skils, which are based for the Dragoon. Dragon Soul also increases Damage of Swords/Dual Swords based on this Attribute and also the Defense of Shields based on this attribute. Here in are the Skills for Dual Mode.
Riding Arts:
Under this attribute line are the Skills of the Dragon for mounted Battle.
You can also think of this, like "Calvary Mastery" and look at your Dragon ,as if it would be a huge "Weapon"
So more points here in, so stronger become the Claw, Bite, Sweep and Breath attacks of your Dragon your Dragon will move quicker, when mounted.
While RA of 0, the Dragon has a 15% movement Malus, on 3 it's 10%, on 6 5% on 9 its normal speed, 12 is then +5% movement boost and 15, you can think of it .. right, is then 10% perma quicker movement for the dragon, than normal, which stacks with movement boost skills.
So far so good, was bored XD I thought I rework my Dragoon, due to the fact that the old thing i made vanished here in the archives. ALso this is no somethign total new and has nothign similar anymore with my first Dragoon CC I made, when I compare this, with the old stuff, this here looks far more improved to me. I gave the Dragoon this time also its own Gameplay, by giving the Player the possibility to interactively change between Fight Modes (for thsoe that go on making a pure Dragoon)
Also I have maybe this tiem somethign in Mind fpor kind of Shadow Stepping Skills, to the the special ability of Dragoon to jump very high through their Dragon Magic, so that Asassins may change from Shadow Stepping into a gameplay style around Stealth Mode, which is more balanced for Assassins.
Type of Dragons that Dragoons ride:
- Wyverns (like on Picture shown)
So the typical 2 legged type of Dragons, they are big enough to carry their Dragoons, bit not too big and their flight maneuvers are of all Dragons the most agile and those with the most grace. Also Wyverns are the biggest populated type of Dragons, which can fly. They are simple the choice number 1 for Dragoons.
Character Class Type
The Dragoon is a Semi Melee Fighter, a kind of Battle Mage similar to the Dervish, but his fight style is not based on enchantments and Melee AoE-Damage. The Dragoon is more like the Light Fighter kind of Warrior with agile and swift movements and attacks based on a 2H Weapon that is able to give an alternative to the Shield to parry attacks. He goes not into direct melee, but the polearm weapon allows it the Dragoon to keep his foes a bit on distance through wide swinged sweeping attacks with the halberd.
In kind of semi ranged melee battle, are polearms right the second best choice in regard of the range you have with them, only the whip can beat that and the 1h version of a Spear, the Javelin.
================
================
What brings the Dragoon into the Game?:
- Polearm Weapons
- Dual Sword Weapons
- Being a new type of semi melee Battle Mage not beign based on enchantments and strogner vs. single targets, other than beign based on AoE
- Surely under their Skilsl will find also some the way in, that should/will have the mechanic of "pushing" foes away
- Weapon Spell Buffs based on Elemental Powers which get best used together with weapons that have elemental mods on for strongest effects.
- Beign a class, that has as unique speciality to mount a Dragon (Wyvern)
- Different Gameplay Tactics through interactive changeable Dragon Modes with a Skills beign based around those 3 Modes. Certain Skills can be only used, in Certain Modes for example.
~~ Example Skills will follow ~~
Side Note: My Profession on Number 1 of the Wishlist for possible new Professions of GW2.
But this Profession would be merely only something for Humans, I think thats a Problem XD This Class would lead to Race specific professions, but it could be also nice, when each Race would have maybe beneath the professions, that all races can use, have 1 or 2 classes, that only 1 specific race can use, that is unique to one race only.
I think that is better, than giving all races some specific special status or attribute bonuses that will affect all professions.
But this I will discuss in an other own thread with a Link to here, because its an other new topic and as nothign to do with my CC.
PS. Insignias will also follow later
Last edited by Phoenix Tears; Mar 31, 2008 at 11:56 PM // 23:56..
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Apr 01, 2008, 12:02 AM // 00:02
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#2
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Krytan Explorer
Join Date: Sep 2007
Profession: Mo/N
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Mounts.... Nonetheless big-ass dragons, sounds pretty wow-ish.
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Apr 01, 2008, 12:23 AM // 00:23
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#3
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Wilds Pathfinder
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Quote:
Originally Posted by Phoenix Tears
Dual Swords come in with 10-20 and are slighly slower than Daggers, but faster than 1h sword with Shield.
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Sword- Damage: 15-22 Attack Speed: 1.33 seconds
Daggers- Damage: 7-17 Attack Speed: 1.33 Seconds
Quote:
Originally Posted by Phoenix Tears
1: Mount Mode:
While beign in this Mode, the Dragoon will be mounted on his Dragon and due to the fact, that out of 2 Enemies, that will attack becomes now then only one, that gets controlled together through the player, the Dragoon receives while beinh mounted some buffs, which raise its stats. While being in Mount Mode, the Dragon does not fly, it will be on land, only able to use its Attacks based for Land Combat, which are limitated to Claw, Fang, Tail and Breath Attacks
2. Dual Mode:
While being in this Mode, the Dragoon is not mounted on his Dragon, but the Dragon will support the Dragoon with Dragon Magic from Back Line to buff the Dragoon's Fighting Abilities for example with Elemental Forces
3. Assault Mode:
While beign in this Mode, the Dragoon will fight on the Ground alone, but the Dragon will fly high up in the Sky and on Command of the Dragoon it will assault whole Areas of Effect with mighty Fire Balls and stronger Breath Attacks, than on Mount Mode.
But while being either in Mode 2 or 3, the Dragon has NOT the Stat Bonus of increased HP and Energy.
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So this class can either be a tank, a beastmaster/warrior, or a nuker/warrior?
Interesting, but not a great design. Again, I doubt this would be the way Anet would implement Mounts (Class specific that is), and I personaly would not like to see a class that is at home both swinging swords in the frontline, tanking massive amounts of enemies, nuking things from afar, and channeling his resources to a pet.
and for future reference, "Dragoon" ≠ "Dragon Knight" despite the similarities in spelling.
Last edited by shru; Apr 01, 2008 at 12:28 AM // 00:28..
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Apr 01, 2008, 12:48 AM // 00:48
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#4
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Desert Nomad
Join Date: Feb 2007
Location: Philippines, LSGH
Guild: Legions of the Golden Aguila [PNOY]
Profession: A/D
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I am sry but this just sounds like a Meleementalist.
But I have to agree it's unique, But I suggest taking only 1 weaponry type.
and the Polearm, I like this concept of yours, I would love to play this but it sounds like a Ranger/Elementalist/Warrior.
I was also thinking of creating a Dragoon too^^, but without the Dragons.
Cause adding pets would just make it into a Ranger, but my Dragoon was different.
And I can't think of sumthing new, I'll just end up as a Ranger, Elementaslist.
The Dragoon I was supposed to make was really a Dragon Knight, but a Real Dragoon, Those guys wielding Firearms and etc.
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Apr 01, 2008, 01:04 AM // 01:04
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#5
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Desert Nomad
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Quote:
Originally Posted by shru
Sword- Damage: 15-22 Attack Speed: 1.33 seconds
Daggers- Damage: 7-17 Attack Speed: 1.33 Seconds
So this class can either be a tank, a beastmaster/warrior, or a nuker/warrior?
Interesting, but not a great design. Again, I doubt this would be the way Anet would implement Mounts (Class specific that is), and I personaly would not like to see a class that is at home both swinging swords in the frontline, tanking massive amounts of enemies, nuking things from afar, and channeling his resources to a pet.
and for future reference, " Dragoon" ≠ "Dragon Knight" despite the similarities in spelling.
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Uhm..
1. This is only a 1/2 finished CC yet. I've yet only so much written, I had time for
2. Look at the attributes, when you look at them, than you would see, that the roles of the Dragoon are splitted wisely up between the Atrributes, so that the class won#t bcome the ultimate allrounder. The player has to specialize into the attributes, like with al other professions, due to only 200 attribute points.
You have to decide you for 1 weapon naturally or you decide you against your weapon, to make your Dragon most strongest.
-----
About that with the weapon I forgot, that both are the same...but imo should be daggers quicker, than Swords , however, I will think about that, when I update my CC.
@Manga: when you really want to create a real good Dragoon, you and turn them, as you wan,t this profession WILL EVER sound similar to a mixture of rangers, warrioers and elementalists....
I tried not to give them a gameplay, that looks too "universal and allroundish", but normally, if you intend to create a Dragoon, this class is supposed to be soem kind of Allrounder, because of its exchangeable gameplay, when you give them a Dragon as Partner and Dragoons are imo no Dragoons, without Dragons.
Sure, they have their historical meaning also, as Shru posted it, but in a fantasy rpg, you should understand under the name of Dragon a Dragon knight and not someone, who rides on horses and uses Muscets or so XD
The Word "Dragoon" has become the name in kind of short version for Dragon Knight, also the name makes it easier to give this class an easier shortcut with (Dr) instead of (DK).
All class names of GW are single words, none has 2 words.
However, I go to bed now, its late for me I look later back here and work further on the CC
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Apr 01, 2008, 01:14 AM // 01:14
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#6
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Desert Nomad
Join Date: Feb 2007
Location: Philippines, LSGH
Guild: Legions of the Golden Aguila [PNOY]
Profession: A/D
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Quote:
@Manga: when you really want to create a real good Dragoon, you and turn them, as you wan,t this profession WILL EVER sound similar to a mixture of rangers, warrioers and elementalists....
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Typo....
Or your actualy saying it is?
Forever?...
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Apr 01, 2008, 01:49 AM // 01:49
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#7
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Desert Nomad
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Quote:
Originally Posted by [M]agna_[C]arta
Typo....
Or your actualy saying it is?
Forever?...
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Was typo:
You can turn this profession around, like you want, whatever you give the Dragoon for a Concept, it will ever look similar to 1 or more of those 3 professions
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Apr 01, 2008, 05:48 AM // 05:48
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#8
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Ooo, pretty flower
Join Date: Jan 2008
Location: Citadel of the Decayed
Guild: The Archivists' Sanctum [Lore]
Profession: N/
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Interesting idea, but I gotta say, that it may work out as a better monster of the Dragons' armies then an actual profession. Mainly because the only dragons are evil, excluding the possibility of Glint and Kuunavang. And even those 2 are too powerful for any profession to exist.
Either can make it something that mounts a different creature *or maybe multiple creatures* or make this some kind of "elite grunt" for the dragons' armies.
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Apr 01, 2008, 08:48 AM // 08:48
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#9
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Jungle Guide
Join Date: Oct 2006
Location: Tripping in Holland
Guild: My guild died :`(
Profession: N/
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Dragons are superior beings in age, wisdom, power and intelligence.
Do you let dogs ride you?(<< no bestiality reference intended)
Dragons should look at humans as pets/slaves/guard dogs/Emergency Food Supplies(<<ExelSaga reference)
Not as things to let on your back so they can be safe from combat while hitting foes with a pointy stick, while you have to be close to combat, in danger! instead of flying around attacking from relatively safe flybys with fire and claw.
If you have them ride drakes instead I could live with it, drakes aren't nearly as smart or indomitable as dragons are.
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Apr 01, 2008, 09:08 AM // 09:08
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#10
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Grotto Attendant
Join Date: Jan 2007
Location: Niflheim
Profession: R/
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Agree. In every universe, Forgotten Realms, Elder Scrolls, Discworld, dragons are either good creatures, that won't agree to help humans directly (because they are too powerful), or a dragon could easily destroy a city (Guards! Guards! by T. Pratchett). Oh, and their skin is usually damn hard and hot. It's hard to pierce it or sit on. And they are super-intelligent, can either read or detect minds (True Seeing in DnD) and are usually spellcasters. And they have minions.
Actually, there are no dragons in Morrowind, Oblivion or any of the add-ons. Why? They are too powerful for one, five or twenty people to be killed.
Oh, and there are 4 threads about Dragon Knight.
edit: Forgot to say - Thanks to their superior intellect, age and wisdom, they are very hard to be tricked or beaten in a battle of minds. So it would be impossible to tame a dragon, same as how we can't tame another human. We can try to, but... yeah.
Last edited by Abedeus; Apr 01, 2008 at 09:11 AM // 09:11..
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Apr 01, 2008, 09:11 AM // 09:11
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#11
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Jungle Guide
Join Date: Dec 2005
Location: Kangaroo-land.
Guild: Blades of the Dingo [AUST]
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OMG LEVEL 10 I GOTA MOUNT HAHA ST00PID WARRIA U DONT HAHA
I'm sorry.
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Apr 01, 2008, 09:25 AM // 09:25
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#12
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Wilds Pathfinder
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Quote:
Originally Posted by System_Crush
Dragons are superior beings in age, wisdom, power and intelligence... blah blah
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We're talkin about Wyverns here, I suggest you do some reading if you are unfamiliar with types of dragons.
Besides it could be a friendly bond, not master/slave bond with a powerful dragon, if you really insist.
It's not like we're talkin about some historical facts here
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Apr 01, 2008, 03:12 PM // 15:12
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#13
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Desert Nomad
Join Date: Feb 2007
Location: Philippines, LSGH
Guild: Legions of the Golden Aguila [PNOY]
Profession: A/D
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How bout Glint aiding humans against etc?
Though I am against this..
If your gonna add mounts give it to all professions also if you want to fly give it to all professions.
Mounts can be way for faster travel not for fighting or Mounts are only accesable to Missions, Mounts are wurms or siege devourer.
Also giving mounts for travel is a great idea for GW2 cause it'll be uhm, what do you call that, it's opposite for instanced or like that?
Also I would love going on top of buildings, and etc, through flying everywhere is accesable and you can enter houses with open doors, without instancing^^.
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Apr 01, 2008, 06:30 PM // 18:30
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#14
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Jungle Guide
Join Date: Oct 2006
Location: Tripping in Holland
Guild: My guild died :`(
Profession: N/
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Quote:
Originally Posted by Abedeus
... same as how we can't tame another human. We can try to, but... yeah.
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You've obviously never had a woman try tame you, lol.
But then again, it might just be that women are of superior intellect to us; but I know people who are tamed by their boss as well.
Quote:
Originally Posted by Washi
We're talkin about Wyverns here, I suggest... blah blah
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Far as I recall Wyvern and Wyrm are ways of defining a dragon's age...
I guess you could tame a baby dragon, before they get all smart like and learn magic to counter spell any charms you put on them, but you'd need 3 lifetimes to raise it in captivity to become a wyvern, as well as an army for getting the baby/egg away from the mother in the first place.
Then again if Wyvern = teenager, if you could get 2, you might be able to breed an army of inbred, dumb dragons to hand out to dragoons for riding on.
It would require a project spanning centuries, perhaps already started when players stole dragon eggs from Glint for the bonus on the Dragon's Lair.
[EDIT]
It seems kinda wrong to me, to do that to children who could become so much greater than you if you weren't holding them back; even if they are hatchling dragons.
(but GW2 is about evil dragons, if the cutscenes are any good then I should be brainwashed easily enough into thinking that each dragon egg they don't hatch saves hundreds of human lives)
Or in other words, we be sodomizing & traumatizing ur kiddies Glint!
Last edited by System_Crush; Apr 01, 2008 at 06:40 PM // 18:40..
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Apr 01, 2008, 07:11 PM // 19:11
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#15
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Ascalonian Squire
Join Date: Apr 2008
Guild: Field Of Dreams
Profession: W/Mo
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I think it is an interesting Concept, but I agree it sounds more like a class for the dragon Armies. One Possibility is a similar class with a different pet, say a Griffon perhaps. Also would be interesting to be able to choose sides in the game, I'm sure everyone wants to be evil at some point :P Also this Class sound s very similar to a Palladin from DnD.
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Apr 01, 2008, 08:39 PM // 20:39
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#16
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Ooo, pretty flower
Join Date: Jan 2008
Location: Citadel of the Decayed
Guild: The Archivists' Sanctum [Lore]
Profession: N/
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Quote:
Originally Posted by Washi
We're talkin about Wyverns here, I suggest you do some reading if you are unfamiliar with types of dragons.
Besides it could be a friendly bond, not master/slave bond with a powerful dragon, if you really insist.
It's not like we're talkin about some historical facts here
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It doesn't really matter the type of dragon, as I said, there are very few dragons in the GW universe and they are all very powerful. Even with the idea of a friendly bond, that won't be logical to be able to have hundreds of dragons befriending human and letting them ride them*yes I know, its a video game, but come on*. Also, not to mention to the Rarity of the dragons, there is also the fact that most *if some plot twist doesn't make all* of the dragons are evil.
Change the dragon to Drake or giant dune lizards or something else that has lower intelligence and/or same intelligence as humans, then maybe that will work, as long as whatever is replacing the dragon does not have a big social structure, is not rare, and is not mainly evil.
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Apr 01, 2008, 10:52 PM // 22:52
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#17
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Desert Nomad
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The only intelligent Dragons are far evolved forms of Lindwurms...Wyverns are dumb high hostile Dragons with nearly no social structure and to get them as Companion, the Dragoon has only 2 different options ...
1. Hatch one and live with it together from the start on, so that the Wyvern will receive instantly a bond with you, because it will look at you, as if you would be its "Mother"
2. Fight with one in a battle about Life & Death and tame them, like Rangers tame their Pets, with the difference, that they can be only tamed, when they are nearly at death, you must show them first your powers, before they give up, its not simple enough to wait some silly seconds, until a tame skill has completed...
Drakes are the very weakest from of any "Dragon types" and they are the absolute most boring, because they have no wings , so can't fly and look mostly only like dinosaurs (huge Raptors), or to say it better, just like reptilian Chocobos -.- I don't want the Dragoon to become a retarded FF Clone!!
Dragoons should have real Dragons, that are able to fly, the game should USE its new possibilities, it will receive with GW2's Z-Achsis.
And please stop with this "Every class should have the same"-Mentality... When you want to have a character with Dragon, then just create you a Dragoon, wherefore at devil have we more than 1 Character Slots please -.-?
The ability to have a Dragon as companion is the unique feature about the Dragoon, its the point, that makes out of this CC somethign special and not something, that every shit lets become only again into a huge load of Wannabes with profession X as secodary pretending to be somethign, what the class isn't, only because its able to use some skills of profession X
*********
Not all Dragons must be evil... Wyverns know simple not the difference between good and evil, everythign what they know is "Eat or are eaten"
Wyverns don't are like their famous video game or fantasy movie avatars...
The absolute best example of social structure and behavior of real Wyverns can you see in the Movie "Reign of Fire"
There you can see, what Wyverns come near to, how they really are.
Quote:
Originally Posted by Washi
We're talkin about Wyverns here, I suggest you do some reading if you are unfamiliar with types of dragons.
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QFT, when talking about Dragons, people should really know first the differences between the Dragon Types, not every Dragon is the same thing , not all are like that, how Tolkien and Co. wants to have them look and act like as superior intelligence beasts.
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Apr 02, 2008, 12:16 AM // 00:16
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#18
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Lion's Arch Merchant
Join Date: Nov 2007
Location: HELL!!
Profession: D/Mo
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No offense but that might be a tad overpowered
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Apr 02, 2008, 03:44 AM // 03:44
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#19
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Academy Page
Join Date: Jul 2006
Guild: Disciples Of James
Profession: W/R
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Totally agree with online gamer,
I think you just have a very strong desire to look cool and pretty on a dragon, I don't think that this class will prove to be any useful for GW2,
DRAGONS ARE THE MAIN ANTAGONISTS IN THE PLOT!!!!
That should be enough reason to not be able to ride them as a player....cause that would just be weird...
Also, these kind of CCs totally rip off Legend of the Dragoon style games, if not FFTs Lancer..
I vote for simple core professions!
I do think though that the warrior profession should be renamed to "Tank" :P
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Apr 02, 2008, 04:22 AM // 04:22
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#20
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Desert Nomad
Join Date: Feb 2007
Location: Philippines, LSGH
Guild: Legions of the Golden Aguila [PNOY]
Profession: A/D
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Yeah, but Dragons are also created to Guard Tyria.
Those other losers just went against the God .
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