Apr 04, 2008, 06:42 AM // 06:42
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#1
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Ascalonian Squire
Join Date: Jan 2008
Guild: Oh My God We [Win]
Profession: E/A
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Prophecies End-game Items?
I don't know if anyone had suggested this, but as ANet added four new end-game items in Factions, I think they may add some in Prophecies too. Maybe get it from Glint's Vision? Have choise of Lich's Staff, Rurik's Shield or even Caliph's Wing, Probo's Axe......
Wait, wait. Or maybe these bosses will drop them?
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Apr 04, 2008, 06:51 AM // 06:51
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#2
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Krytan Explorer
Join Date: Jan 2008
Location: Island of Undisclosed Location
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when did they add these new endgame items? i can't find any evidence that anet added any new endgame items whatsoever
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Apr 04, 2008, 06:56 AM // 06:56
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#4
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Krytan Explorer
Join Date: Jan 2008
Location: Island of Undisclosed Location
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ah, was looking at wrong wiki
wikia doesn't even have them in updates
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Apr 04, 2008, 06:59 AM // 06:59
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#5
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Ooo, pretty flower
Join Date: Jan 2008
Location: Citadel of the Decayed
Guild: The Archivists' Sanctum [Lore]
Profession: N/
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How bout add in a end-game area of the path to the docks *basically a backwards version of Abaddon's Mouth's main path* and have the greens there? I do think that prophecies should get some end-game greens, and now that factions has a spear and scythe, along with shields with paragon attributes, they need all 10 profession greens.
Another thing that would be nice would be some Sin, Rit Primeval and (elite)Sunspear armor, Derv, and Paragon armor in factions, and all 4 in prophecies.
O, and cannot forget Challenge missions in Prophecies *perhapes to replace the closed arenas?*
A hair and name changer would be nice to include as well.
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Apr 04, 2008, 07:55 AM // 07:55
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#6
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Academy Page
Join Date: Feb 2006
Location: Bay Area, CA
Guild: Nine Inch Males [IX]
Profession: W/E
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Quote:
Originally Posted by Azazel The Assassin
How bout add in a end-game area of the path to the docks *basically a backwards version of Abaddon's Mouth's main path* and have the greens there? I do think that prophecies should get some end-game greens, and now that factions has a spear and scythe, along with shields with paragon attributes, they need all 10 profession greens.
Another thing that would be nice would be some Sin, Rit Primeval and (elite)Sunspear armor, Derv, and Paragon armor in factions, and all 4 in prophecies.
O, and cannot forget Challenge missions in Prophecies *perhapes to replace the closed arenas?*
A hair and name changer would be nice to include as well.
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Not asking for too much are ya?
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Apr 04, 2008, 08:03 AM // 08:03
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#7
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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It has been suggested before.
After analyzing the 'issue' I came to the conclussion that the Prophecies End-game are should be the Re-Conquered Thunderheap Keep, and the place you are brought back after that should be Droknar's Forge, by Glint's Vision.
There shoud be an armor crafter with an armor set, a weapon crafter with the common crafter set, end-game greens; credits rolling and fireworks poping.
NPCs from all Prophecies will be there to praise you:
- King Adelberng and an ascalonian Delegation, along with the Ascalon Chosen ones (Mhenlo and friends) and the rest of Henchmen.
- Salma and the Shinning Blade, along with Evennia and Shadow. Shadow gives you a quest to capture a level 20 Moss Spider as a pet in The Falls.
- King Jallis and the Deldrimor Dwarves. They tell you to go to Droknar's Forge and talk to Glint's Vision.
- A small Forgotten One delegation. They warn you about 'what is to come' and that you may need to go south sooner or later.
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Apr 04, 2008, 08:32 AM // 08:32
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#8
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Ascalonian Squire
Join Date: Jan 2008
Guild: Oh My God We [Win]
Profession: E/A
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Then may we suggest the Greens?
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Apr 04, 2008, 09:24 AM // 09:24
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#9
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Ooo, pretty flower
Join Date: Jan 2008
Location: Citadel of the Decayed
Guild: The Archivists' Sanctum [Lore]
Profession: N/
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Quote:
Originally Posted by seandom
Not asking for too much are ya?
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Less then the majority of players.
Quote:
Originally Posted by MithranArkanere
It has been suggested before.
After analyzing the 'issue' I came to the conclussion that the Prophecies End-game are should be the Re-Conquered Thunderheap Keep, and the place you are brought back after that should be Droknar's Forge, by Glint's Vision.
There shoud be an armor crafter with an armor set, a weapon crafter with the common crafter set, end-game greens; credits rolling and fireworks poping.
NPCs from all Prophecies will be there to praise you:
- King Adelberng and an ascalonian Delegation, along with the Ascalon Chosen ones (Mhenlo and friends) and the rest of Henchmen.
- Salma and the Shinning Blade, along with Evennia and Shadow. Shadow gives you a quest to capture a level 20 Moss Spider as a pet in The Falls.
- King Jallis and the Deldrimor Dwarves. They tell you to go to Droknar's Forge and talk to Glint's Vision.
- A small Forgotten One delegation. They warn you about 'what is to come' and that you may need to go south sooner or later.
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Someone thought out the end-game area very much...
Anyways, an end-game armorer would be nice to have as well. I think that this idea should be put in *along with those other things I said in an above post*
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Apr 04, 2008, 10:42 AM // 10:42
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#10
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Forge Runner
Join Date: Sep 2005
Location: Slovenia
Guild: Scars Meadows [SMS]
Profession: Mo/
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Like we don't have enough of green junk already...
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Apr 04, 2008, 01:08 PM // 13:08
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#11
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Academy Page
Join Date: Feb 2006
Location: Bay Area, CA
Guild: Nine Inch Males [IX]
Profession: W/E
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Quote:
Originally Posted by Azazel The Assassin
Less then the majority of players.
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Oh right...the majority of players would also ask for an Ursan nerf and an Auction House...
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