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color:#fff; } .t-footer .t-footer-curseNetwork .t-footer-featured { border-bottom:1px solid #333; overflow:hidden; padding-bottom:1.5em; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { float:left; width:23.4625%; margin-left:2.05%; } .ie7 .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { width:22.4625%; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem:first-child { margin-left:0; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem h4 { text-indent:-9999px; display:block; width:146px; height:102px; background-repeat:no-repeat; background-position:0 0; margin:0; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-gw2g h4 { background-image:url(../Img/featured-gw2g.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-lolpro h4 { background-image:url(../Img/featured-lolpro.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-mmoc h4 { background-image:url(../Img/featured-mmoc.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-gw2db h4 { background-image:url(../Img/featured-gw2db.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem a { display:block; cursor:pointer; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem a:hover h4 { background-position:0 -102px; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl { margin:0; background:#262626; -webkit-border-bottom-right-radius:8px; -moz-border-bottom-right-radius:8px; -ms-border-bottom-right-radius:8px; -o-border-bottom-right-radius:8px; border-bottom-right-radius:8px; -webkit-border-bottom-left-radius:8px; -moz-border-bottom-left-radius:8px; -ms-border-bottom-left-radius:8px; -o-border-bottom-left-radius:8px; border-bottom-left-radius:8px; width:126px; padding:5px 10px; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl dt { font-weight:bold; color:#fff; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl dd { margin:0; font-size:11px; white-space:normal; line-height:13px; color:#ddd; } .t-footer .t-footer-curseNetwork .t-footer-browse { position:relative; padding-left:170px; } .t-footer .t-footer-curseNetwork .t-footer-browse:before,.t-footer .t-footer-curseNetwork .t-footer-browse:after { content:""; display:table; } .t-footer .t-footer-curseNetwork .t-footer-browse:after { clear:both; } .ie8 .t-footer .t-footer-curseNetwork .t-footer-browse { zoom:1; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>a { position:absolute; left:0; width:150px; font-weight:bold; color:#4b4b4b; text-shadow:0 1px 0 #000; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>a.j-selected,.t-footer .t-footer-curseNetwork .t-footer-browse>li>a:hover { background:#2c2c2c; color:#ff5f14; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-coreLinks>a { top:0; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-communityLinks>a { top:20px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-databaseLinks>a { top:40px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-wikiLinks>a { top:60px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { display:none; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:before,.t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { content:""; display:table; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { zoom:1; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li { float:left; width:143px; margin:0 20px 2px 0; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a { display:block; background:#2c2c2c; padding:0 3px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a:hover { background:#383838; color:#ff5f14; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul.j-list-selected { display:block; } .t-footer .t-footer-curseLinks { background:#191919; clear:both; } .t-footer .t-footer-curseLinks>ul { width:1000px; margin:0 auto; text-align:center; padding:30px 0; } .t-footer .t-footer-curseLinks>ul:before,.t-footer .t-footer-curseLinks>ul:after { content:""; display:table; } .t-footer .t-footer-curseLinks>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseLinks>ul { zoom:1; } .t-footer .t-footer-curseLinks>ul>li { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; margin:0 8px; font-size:11px; text-transform:uppercase; } .t-footer .t-footer-curseLinks>ul>li a { color:#666; } .t-footer .t-footer-curseLinks>ul>li a:hover { color:#ff5f14; } .t-footer .t-footer-createdBy { background:#101010; clear:both; text-align:center; color:#4d4d4d; padding:20px 0 40px; text-transform:uppercase; } .t-footer .t-footer-createdBy>* { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; } .t-footer .t-footer-createdBy .curse-logo { background-image:url(../Img/icon-curse-logo-footer.png); width:35px; height:50px; margin:0 1em; } .t-footer .t-footer-createdBy .happy-pants { display:block; clear:both; margin-bottom:0; padding:20px 0 0; } .t-footer .return-to-top { background:url(../Img/icon-back_to_top.png) no-repeat right center; padding-right:24px; position:absolute; top:-30px; width:1000px; margin:0 auto; text-align:right; display:block; font-size:11px; font-weight:bold; height:30px; line-height:30px; } .t-footer .return-to-top a:hover { color:#ff5f14; } /* --------------------------------------------------------------------------- Footer ad hack, remove after code push -JB (4/18/13) - Specificity issues due to old code --------------------------------------------------------------------------- */ /* Temp Wrapper */ .show-ads { position: relative; } /* Header */ .show-ads .t-footer .t-footer-curseNetwork { border-top: none; } .show-ads .t-footer-curseNetwork > header:first-child { border-top: 1px solid #333; width: 50%; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink { margin-right: 10px; position: relative; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink:after { background: #151515; content: ""; height: 100%; position: absolute; left: 100%; width: 10px; } /* Featured Items */ .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { float: none; margin-left: 0; overflow: hidden; width: 50%; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem h4 { float: left; position: relative; z-index: 2; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl { border-radius: 0 8px 8px 0; height: 91px; overflow: hidden; padding-left: 28px; position: relative; top: 11px; left: -10px; width: auto; } /* Remove 3rd & 4th featured sites */ .show-ads .t-footer .t-footer-featureItem:nth-child(3), .show-ads .t-footer .t-footer-featureItem:nth-child(4) { position: absolute; left: -99999px; } /* Med Rect */ .show-ads .footer-ad-medRect { margin-right: -490px; position: absolute; top: 45px; right: 50%; } Damage cap on monster attacks. - Guild Wars Forums - GW Guru
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Old Apr 04, 2008, 04:30 PM // 16:30   #1
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Default Damage cap on monster attacks.

I can understand that in some "Elite" dungeons that Hard Mode should be pretty hard and require some strategy and planning.

But there are some areas of the game that I wouldn't call "elite" and it gets pretty lame especially with boss monsters automatically getting free double-damage, infinite energy, and halved skill recharge and cast times.

For instance, today I was vanquishing Shenzun Tunnels in Factions. I think vanquishing is okay, and I understand that it can be a little rough. But then I reach The Afflicted Kam. In Hard Mode, Kam can shoot Lightning Orbs that do about 550 damage on a AL60 character, effectively one-shotting almost any henchman on the spot. Kam will also use the skill approximately once every 4 or 5 seconds. Even more frustrating is that he (she?) comes with a massive entourage that often includes more elementalists and ritualists.

With a normal balanced team, you probably will get wiped over and over. You pretty much have to start treating this boss like a high-end dungeon and start thinking about using cookie-cutter templates to beat this area.

I don't understand why monster damage can't be capped to a maximum of 250 damage on a single spell or attack. Without this, unless you're running a monk build, none of the NPCs will react fast enough to cast protection spells, and the party wipes over and over.
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Old Apr 04, 2008, 04:31 PM // 16:31   #2
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[skill]protective spirit[/skill]
And take aggro. AI is stupid ftw.
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Old Apr 04, 2008, 04:33 PM // 16:33   #3
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Usually, the game isn't overpowered, you are underpowered.
If certain builds are not working go back to the drawing board and try again. There are thousands of skills in the game.
/notsigned
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Old Apr 04, 2008, 04:45 PM // 16:45   #4
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wheres the fun in making them easier?

/notsigned
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Old Apr 04, 2008, 04:52 PM // 16:52   #5
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if you limit the damage, then all one would have to do is ovepower your own defence with a paragon or two and nothing would be a challenge

/not signed. ps. I vanquished all of Cantha h/h, it was hard in places, but you can press through it.
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Old Apr 04, 2008, 04:53 PM // 16:53   #6
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Repeat after me:

Hard mode.

It's meant to be hard. Take protective spirit, bring along daze, and it's gg really.
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Old Apr 04, 2008, 04:53 PM // 16:53   #7
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Coraline, I can tell from your Academy Page title that you are new here. You'll soon find that most "Wahhh!!! This is too hard!!!! Make the game easier!!!" posts are not popular. Most of the time, the area that the poster is complaining about is not that difficult to others.

Personally, i like a little challenge once in a while and vanquishing should be challenging. If the boss is that hard then re-adjust your skills and try again. Ask for advice or help from guildies if you absolutely can't kill him with H/H.
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Old Apr 04, 2008, 05:44 PM // 17:44   #8
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one skill other than prot spirit that would help is the asuran skill....'technoble' if used against a boss causes all foes in area to be dazed! this would help defeat a large mob with ease
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Old Apr 04, 2008, 05:50 PM // 17:50   #9
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If you fail you can rez rez again

For EOTN I agree some bosses are too much for an average player, but I think A-net tamed down the relly bad ones. A few if I remember right could wipe your party and regenerate all health back bu the time you ran back to them from the rez shrine
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Old Apr 04, 2008, 06:52 PM // 18:52   #10
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prot spirit, daze him, interupt him gg. OR you could just keep runnig the same build failing and failing for the rest of eternity or until GW2 COMES OUT JEEEEE. (´・ω・`)
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Old Apr 04, 2008, 06:55 PM // 18:55   #11
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Quote:
Originally Posted by wild_devil_4
one skill other than prot spirit that would help is the asuran skill....'technoble' if used against a boss causes all foes in area to be dazed! this would help defeat a large mob with ease
It's if it's NOT used against a boss, it dazes all foes. For like, 5 seconds.

Seriously, it's one skill; DShot, a fast-recharging interrupt, some other disabling skill, there are plenty of things you can do (which you should automatically be taking in HM) to counter high damage bosses. Or just prot spirit and run in yourself alone, with henchies behind you.
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Old Apr 04, 2008, 06:56 PM // 18:56   #12
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Just plan your builds for the boss. Not for the dungeon. If i know that boss could wipe party fast if i fail flagging or w/e, i don't usually take MM. It's useless if party gets wiped at boss. Take interrupts, KD, daze etc. At some dungeons those make te end boss very lame (i.e Lady Murakai) because interrupter interrupts all casting attempts and boss is doing just pure melee damage which is easily prottet/healed.
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Old Apr 04, 2008, 07:09 PM // 19:09   #13
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As others have pointed out, there ARE damage caps to monsters. The damage caps are known as [skill]Protective Spirit[/skill], [skill]Shelter[/skill], and [skill]Protective Bond[/skill].

If you know you're going to get hit by, say, Molotov Rocktail, having at least one of the above is a Good Idea(tm).
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Old Apr 04, 2008, 07:34 PM // 19:34   #14
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Quote:
Originally Posted by xPIMPx
prot spirit, daze him, interupt him gg. OR you could just keep runnig the same build failing and failing for the rest of eternity or until GW2 COMES OUT JEEEEE. (´・ω・`)
And maybe after that.

Build change is always the answer in GW, unless the problem comes due to skill changes.

In those cases the solution is to changing the monster itslef, like they did with Forgotten monks.
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Old Apr 04, 2008, 10:06 PM // 22:06   #15
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www.protective_spirit.com
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Old Apr 04, 2008, 10:12 PM // 22:12   #16
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These problems are easily countered by simple skill choices.

/Not Signed.
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