Apr 05, 2008, 09:49 PM // 21:49
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#1
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Forge Runner
Join Date: Jun 2005
Location: Dark Side of the Moon
Guild: Fat Kids Are Hard To Kid[nap]
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Two Pronged Rit Change, Regarding Weapon Spells and Item Spells
1st order of business: It is currently possible to carry an item spell, and use a weapon spell at the same time. Last i checked, while holding an item, you cant use a weapon, but yet you can have a weapon spell on you (I'm obviously not referring to the offensive weapon skills, but the defensive ones). Weapon spells should only work if the person has a weapon equipped.
2nd order of business: As it currently stands, Weapon spells cannot be removed. Enchants can be removed, stances can be removed, but weapon spells can't. A bit one sided, don't you think? Simply change this by adding a few skill that remove weapon spells as well. Shatter Weapon, Rip Weapon, etc. 4-5 Skills would be more than enough.
Anywho, these were just two ideas I've been thinking about recently. Lemme know what you think.
A NOTE for the possible Flamers: I'm not QQing because rits pwn me too hard. I noticed these things while I was running a rit myself, and simply noticed the one sided nature of these two mechanics.
Thanks
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Apr 05, 2008, 09:53 PM // 21:53
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#2
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Frost Gate Guardian
Join Date: Dec 2007
Guild: Avacara Knights
Profession: N/Me
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Say the weapon spell empowers the urn further?
And to the second point, enchantments can be stacked. There are only three stance removal skills. Can't see much need for the change, imo.
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Apr 05, 2008, 10:37 PM // 22:37
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#3
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Wilds Pathfinder
Join Date: Jul 2007
Location: Oregon, USA
Guild: Where iz teh Bonuz [WitB]
Profession: P/W
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Weapon spells are also only lengthened through a near-useless primary attribute, whereas enchantments get mods for a variety of mods for equips, -2/enchanted, +45 health enchanted, 20% ench duration, etc.
Last edited by Kyomi Tachibana; Apr 05, 2008 at 10:39 PM // 22:39..
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Apr 05, 2008, 10:50 PM // 22:50
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#4
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Furnace Stoker
Join Date: Dec 2005
Location: Wasting away again in Margaritaville
Guild: [HOTR]
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The first part is a silly lore thing. Pretend it changes the urn if it makes you feel better, there's no reason to heavily nerf a line of skills so the lore works a little better.
For the second part, there are vastly more enchantments with vastly stronger abilities. Second, you can only have one weapon spell, and there are no multiple target passive defense weapon spells. Unless you can cite a specific imbalance, this is fine.
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Apr 05, 2008, 10:59 PM // 22:59
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#5
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Frost Gate Guardian
Join Date: Dec 2006
Guild: Sinister Swarm [Sin]
Profession: P/
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/signed.
ppl QQ about paragons having unstripable skills, while all this time rits had the same thing.
either fix rit too, or revert the paragon back!
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Apr 05, 2008, 11:05 PM // 23:05
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#6
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Furnace Stoker
Join Date: Dec 2005
Location: Wasting away again in Margaritaville
Guild: [HOTR]
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Quote:
Originally Posted by Oblivious Moose
/signed.
ppl QQ about paragons having unstripable skills, while all this time rits had the same thing.
either fix rit too, or revert the paragon back!
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Paragon shouts/refrains are uninterruptable, cheap, stackable, can cover an entire party, and have absurd durations that allow them to be up 100% of the time.
Weapon spells are single target, short duration, high energy cost, non-stackable, and visible on the status bar. There really isn't a comparison here.
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Apr 05, 2008, 11:06 PM // 23:06
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#7
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Lion's Arch Merchant
Join Date: Jun 2007
Guild: The Nyktos Guild [win]
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Wait, Paragon skills are strippable now? When did this happen?
On topic: /notsigned, Rits don't need nerfing.
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Apr 06, 2008, 12:14 AM // 00:14
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#8
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Ascalonian Squire
Join Date: Mar 2008
Location: Iowa
Guild: Teh Dark Empire
Profession: N/
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There also no preparation removal skills, at least that I know of...
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Apr 06, 2008, 12:42 AM // 00:42
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#9
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Krytan Explorer
Join Date: Sep 2006
Location: Novi Sad, Serbia
Profession: Rt/
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Whilst youre carrying your urn, your weapon is still with you, just not in use. You cant use its active properties like attacking, benefiting from its mods etc, but its passive, as you said defensive properties added by the weapon spell can still be felt. :P
This has been as it is now for what, two years? No point to change it now.
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Apr 06, 2008, 01:11 AM // 01:11
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#10
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Jungle Guide
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alright - now ask for a prep (except barrage & volley), a shout & echo removal
as it was already pointed out - you cant have more that 1 item & cant have more than 1 weapon spell on you - so yeh - I think it's pretty balanced.
if it isn't logical - so what?
A fireball should instakill a human - but does it in GW? hell no.
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Apr 06, 2008, 01:30 AM // 01:30
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#11
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Departed from Tyria
Join Date: May 2007
Guild: Clan Dethryche [dth]
Profession: R/
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Kill two birds with one stone. Just make weapon spells be removed when you carry an item.
Any way you hash it, it's not really that important of a change.
/notsigned
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Apr 06, 2008, 01:54 AM // 01:54
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#12
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Desert Nomad
Join Date: Feb 2007
Location: Philippines, LSGH
Guild: Legions of the Golden Aguila [PNOY]
Profession: A/D
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Can we also change the looks of our Minions and Pets when we cast Weapon Spells on them^ ^? Plleeaassee^_~....
Also Weapon Spells can change Shields and Foci too^ ^.
Like in Spirits, There are 2 Different looks, 1 for Offense while the other one are those Stationary Spirits which causes AoE Enchants.
The Skills like Nightmare or Splinter would go to the Weapons, while skills like Warding and Vengeful are for Off-Hands^ ^.
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Apr 06, 2008, 02:11 AM // 02:11
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#13
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Forge Runner
Join Date: Nov 2006
Location: USA
Profession: P/W
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Quote:
Originally Posted by Knightly Bird
There also no preparation removal skills, at least that I know of...
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[skill]barrage[/skill]
Technically incorrect, but preparations can be inturupted. There's no comparison to weapon spells and paragon shouts. They are fine as it is, though I do believe that there could be a few touch ups to the ritulalist's prime attribute and skill line.
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Apr 06, 2008, 02:18 AM // 02:18
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#14
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Grotto Attendant
Join Date: Aug 2007
Location: Canada
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/notsigned
Only if you remove Shouts from the game and make enchantments stop stacking will I even begin to consider it.
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Apr 06, 2008, 03:25 AM // 03:25
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#15
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Ooo, pretty flower
Join Date: Jan 2008
Location: Citadel of the Decayed
Guild: The Archivists' Sanctum [Lore]
Profession: N/
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Why do people think shouts are unstrippable?
Ever heard of ..
[skill]Vocal Minority[/skill]
[skill]Well of Silence[/skill]
and then there are skills that hurt shouters
[skill]Ulcerous Lungs[/skill]
[skill]Cacophony[/skill]
[skill]Roaring Winds[/skill]
Not many, but stances and preparations also don't have many strippers. *and yes, shouts can be stacked, I know*
Last edited by Konig Des Todes; Apr 06, 2008 at 03:28 AM // 03:28..
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Apr 06, 2008, 03:43 AM // 03:43
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#16
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Wilds Pathfinder
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main (only, but pretty important) downfall for weapon spells is that they cant stack.
Quote:
Originally Posted by Azazel The Assassin
Why do people think shouts are unstrippable?
Ever heard of ..
[skill]Vocal Minority[/skill]
[skill]Well of Silence[/skill]
and then there are skills that hurt shouters
[skill]Ulcerous Lungs[/skill]
[skill]Cacophony[/skill]
[skill]Roaring Winds[/skill]
Not many, but stances and preparations also don't have many strippers. *and yes, shouts can be stacked, I know*
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vocal minority is an extreme counter, but thats all it does, not worth the skillslot.
well of silence....just walk out of it.
ulcerous lungs is used, but nobody uses it to punish shouts.
roaring winds counters leadership gain (oh noes)
and cacophony is...bad
Last edited by street peddler; Apr 06, 2008 at 03:56 AM // 03:56..
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Apr 06, 2008, 04:08 AM // 04:08
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#17
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Grotto Attendant
Join Date: Aug 2007
Location: Canada
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Preventing is not stripping.
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Apr 06, 2008, 07:46 PM // 19:46
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#18
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Ooo, pretty flower
Join Date: Jan 2008
Location: Citadel of the Decayed
Guild: The Archivists' Sanctum [Lore]
Profession: N/
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2 of the skills strip, I know they are not that good but they do still strip. My point was that there are shout stripping skills.
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Apr 06, 2008, 09:32 PM // 21:32
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#19
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Emo Goth Italics
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The Ritualist in it's current state is quite broken (IMO). Unremovable buffs were never a good thing.
Even if it's the low durations, and the power of Ritualists is quiiite strong.
Splinter Weapon and Ancestors' Rage are still quite imba aswell imo.
But take a look at Paragons. Unremovable buffs, with 100% upkeep? I'm mainly pointing at the IAS here. Because not only is it a 100% upkeep IAS, but it in general has practically no downfall to it's use at all.
Plus Spear damage is stupid.
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Apr 06, 2008, 10:03 PM // 22:03
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#20
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Lion's Arch Merchant
Join Date: Jul 2006
Profession: Me/Mo
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All my opinions have already been discussed.
/not signed
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