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Old Apr 05, 2008, 05:29 AM // 05:29   #1
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Default Easier Way To Carry Things

For melee characters the missions with an item must be carried around is very annoying. For example sanctum cay Im doing right now, I dont want to drop the scepter then pick up back. The cycle carries on so wouldnt it be better if hanch+heros could pick up items
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Old Apr 05, 2008, 05:32 AM // 05:32   #2
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/agree, but it's not so bad, because most items are droppable. drop em, fight/kill, pick em up again.
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Old Apr 05, 2008, 06:07 AM // 06:07   #3
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Or why not put the damn thing as a "Quest Item" in your inventory/bag.
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Old Apr 05, 2008, 08:34 AM // 08:34   #4
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Ummm.. Am I the only one who thinks it's meant to make it harder..
It makes it harder for both melee and casters.some objects attract all agro.
I'd suggest it's a game mechanic and leave it at that. It's nice to have variety! There are plenty of quest where the item goes into your inventory.
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Old Apr 05, 2008, 10:43 AM // 10:43   #5
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I think casters do kind of have an unfair advantage over melee characters in this regard. They don't need weapons to deal damage unlike the latter.
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Old Apr 05, 2008, 10:57 AM // 10:57   #6
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Quote:
Originally Posted by Destro Maniak
For example sanctum cay Im doing right now,
The bigger issue here is that you're creating threads instead of doing the mission and helping your team
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Old Apr 05, 2008, 11:33 AM // 11:33   #7
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Quote:
Originally Posted by Reptile
Ummm.. Am I the only one who thinks it's meant to make it harder..
It makes it harder for both melee and casters.some objects attract all agro.
I'd suggest it's a game mechanic and leave it at that. It's nice to have variety! There are plenty of quest where the item goes into your inventory.
Can casters use their spells while carrying crap?
Cool.
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Old Apr 05, 2008, 12:02 PM // 12:02   #8
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An easy way to solve this might be to allow heroes to pick up an item like that by targeting the item and clicking the target command on the hero panel. The item would then be dropped through a forced drop.

If your team is good enough, you might not even have to worry about dropping it all the time.
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Old Apr 05, 2008, 12:39 PM // 12:39   #9
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Quote:
Originally Posted by Reptile
Ummm.. Am I the only one who thinks it's meant to make it harder..
It makes it harder for both melee and casters.some objects attract all agro.
I'd suggest it's a game mechanic and leave it at that. It's nice to have variety! There are plenty of quest where the item goes into your inventory.
I agree with the sentence in bold.


Quote:
Originally Posted by Lydz
I think casters do kind of have an unfair advantage over melee characters in this regard. They don't need weapons to deal damage unlike the latter.
Keep in mind that casters will lose the effect of the mods on their usual weapon (+energy, faster casting and recharge, +health and + armor mods) while holding mission items. It's not just melee characters that are disadvantaged.
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Old Apr 05, 2008, 12:42 PM // 12:42   #10
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Quote:
Originally Posted by BlackSephir
Can casters use their spells while carrying crap?
Cool.
Umm.. yes. Do they loose energy? Usually, Faster cast / +1.. usually..
Can Warriors not sprint when carrying some thing? maybe they can't use shouts? I guess if they are trying to eat what they are carrying.

So yes, they can cast, but it still makes it harder for either.

Outside the box....
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Old Apr 05, 2008, 01:18 PM // 13:18   #11
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The only item that has to be carried that can't be dropped is the Urn thing in D'Allasio Seaboard. It can be done after clearing the path though. That takes longer, but is still quite easy. Since you can easily click the 'Drop' button and use your weapon, I see no problem with this. It may make things more annoying, but not more difficult. And since there is no aggro magnet associated with held items anymore, it won't change how monsters react to you.

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Old Apr 05, 2008, 02:52 PM // 14:52   #12
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Quote:
Originally Posted by Lawrence Chang
Or why not put the damn thing as a "Quest Item" in your inventory/bag.
I dont have idea what you ntalk about
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Old Apr 05, 2008, 02:58 PM // 14:58   #13
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Quote:
Originally Posted by Celestial Beaver
The bigger issue here is that you're creating threads instead of doing the mission and helping your team
if I had a team a caster player would carry it IM H&H
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Old Apr 05, 2008, 03:08 PM // 15:08   #14
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The only place where I would agree is D'Allesio Seabed. As a Ranger, Paragon, Warrior or Dervish ('Sins can cast, so there!) it's painful. Ranger you can go Trapper, though.

@Unreal Havoc -- You're right in a sense about people being useless in melee or paragons, but they can do something still just to a very limited extent.

Last edited by Tyla; Apr 05, 2008 at 03:13 PM // 15:13..
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Old Apr 05, 2008, 03:10 PM // 15:10   #15
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Quote:
Originally Posted by quickmonty
Keep in mind that casters will lose the effect of the mods on their usual weapon (+energy, faster casting and recharge, +health and + armor mods) while holding mission items.
So do melee only, aswell,they lose the ability to actually do anything to benefit the party. Instead they're left standing about doing nothing. An Elementalist can still nuke, and a Monk can still heal.

Picking up and dropping isn't viable in some missions where you need to charge the item you are carrying.
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Old Apr 05, 2008, 03:37 PM // 15:37   #16
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What we need is a way to hand over bundle items (but not Ritualist items, of course).

That way we could:
- Hand over bundles like the Spear of Archemorous or the Urn of Saint Viktor without triggering the effect.
- Hand over the Offering for Melandru without losing it.
- Allow H/H to take bundles from players and give them back to them.

Heroes already have the 'drop item' button.


How would this work?
- 'Use/Talk/Double click' on party member.
- Character moves to party member.
- Popup message appears: "What to hand over item" (Will not appear if your bundle is a Ritualist item, so you cannot hand over those)
- Click yes,and the item is given to the party member. And then, the next step depends on what is the party member:

- A human player: Can do like you, 'use' another party member to hand it over again or just drop it.
- A Hero: The Hero leader can 'talk' to the hero to get the bundle back without confirmation dialog, or click the 'drop' button in the hero panel to make the hero drop the bundle.
- A henchman: Any party member can 'talk' to the henchman to get the item.

That should do.
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Old Apr 05, 2008, 04:24 PM // 16:24   #17
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Quote:
Originally Posted by MithranArkanere
What we need is a way to hand over bundle items (but not Ritualist items, of course).

That way we could:
- Hand over bundles like the Spear of Archemorous or the Urn of Saint Viktor without triggering the effect.
- Hand over the Offering for Melandru without losing it.
- Allow H/H to take bundles from players and give them back to them.

Heroes already have the 'drop item' button.


How would this work?
- 'Use/Talk/Double click' on party member.
- Character moves to party member.
- Popup message appears: "What to hand over item" (Will not appear if your bundle is a Ritualist item, so you cannot hand over those)
- Click yes,and the item is given to the party member. And then, the next step depends on what is the party member:

- A human player: Can do like you, 'use' another party member to hand it over again or just drop it.
- A Hero: The Hero leader can 'talk' to the hero to get the bundle back without confirmation dialog, or click the 'drop' button in the hero panel to make the hero drop the bundle.
- A henchman: Any party member can 'talk' to the henchman to get the item.

That should do.
Or just simplify it by using the already implemented trade mechanic.
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Old Apr 05, 2008, 04:25 PM // 16:25   #18
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Quote:
Originally Posted by Unreal Havoc
Or just simplify it by using the already implemented trade mechanic.
You can't trade with AI.
You also can't trade bundle items.
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Old Apr 06, 2008, 08:59 PM // 20:59   #19
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Quote:
Originally Posted by Reptile
Umm.. yes. Do they loose energy? Usually, Faster cast / +1.. usually..
Can Warriors not sprint when carrying some thing? maybe they can't use shouts? I guess if they are trying to eat what they are carrying.

So yes, they can cast, but it still makes it harder for either.

Outside the box....
Shit, they CAN cast... So if they're pure casters that means they can use everything they have on their skillbar. Now, what about characters with skills that use weapons? Whoops

This is so full of fail. Oh yeah, they loose 'faster cast / +1'. Warriors loose +30hp and +16 armor.
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Old Apr 06, 2008, 09:16 PM // 21:16   #20
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/Signed.

I don't think a human party should have advantages over an AI party within the mechanics of the game, PvE skills aside. Heroes, indeed, should be able to carry bundle items.
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