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Old Apr 06, 2008, 03:10 PM // 15:10   #1
Frost Gate Guardian
 
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Default Skill Trainer need an update

Hi friends,

My suggestion for guild wars is about the Skill Trainer located in Guild Hall, it's prize is 100k (100.000 gold), and now I think (most people) it's useless...Let me explain:


When GW started, it was very usefull to have the Skill Trainer in the Guild Hall, who only teach unlocked skills from Core, that you can find in all expansions...


But now, everyone can buy all skills from all expansions using Tomes and Priest of Balthazar (from all campaign he has, of course), but the Guild Hall skill trainer can't, because you can only buy Core skills.


My suggestion is: Please, Guild Hall Skill Trainer must teach all skills unlocked from ALL campaigns...not only Core skills.


That will be a benefit for all people, more comfortable...please think about that, because 100k....and it's not worth...


Cheers



PD: Sorry for my bad english...
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Old Apr 06, 2008, 03:22 PM // 15:22   #2
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/signed also, I hate that I can't get any skills for my sin or para or rit from the skill trainer in my hall. its a shame really, especially since it costs 100k to get.
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Old Apr 06, 2008, 03:24 PM // 15:24   #3
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/signed.

Right now only good for cap sigs.
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Old Apr 06, 2008, 04:47 PM // 16:47   #4
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I recall this has been already suggested.

Since the addition of Tomes, this is quite true.

The guild hall NPCs are meant to be a handy alternative to town and outpost NPCs.

Before the addition of tomes, you could not learn skill from a campign your character has never been in.
But tomes just show all the skills unlocked, regardless of the campaigns you have unlocked.

So, the trainer should:
- Teach all unlocked skills a tome of the primary profession would teach.
- Teach all unlocked skills a tome of the would profession would teach.
- Teach the signet of capture after making the signet of capture quest (this goes for all trainers).
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Old Apr 06, 2008, 04:54 PM // 16:54   #5
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/signed

my guild only bought it for the sake of having a full gh
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Old Apr 06, 2008, 05:15 PM // 17:15   #6
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/signed.

At the moment the guild hall skill trainer is a complete waste of 100k.

While we're at it, let's do something about that weaponsmith too.
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Old Apr 06, 2008, 05:18 PM // 17:18   #7
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Quote:
Originally Posted by Chthon
/signed.

At the moment the guild hall skill trainer is a complete waste of 100k.

While we're at it, let's do something about that weaponsmith too.
The only thing I can think of is allowing him to craft an inscribed set of hte common basic skins you can replicate with the PvP party panel (NOT tournament rewards, just the starting PvP set)

But that should be for another thread.
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Old Apr 06, 2008, 05:34 PM // 17:34   #8
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/signed

for making the "Signet of Capture" NPC more useful.
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Old Apr 06, 2008, 07:39 PM // 19:39   #9
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/signed

i hate continent swapping to get skills
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Old Apr 07, 2008, 03:49 AM // 03:49   #10
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/signed

<sarcasm>That 100k was well worth it.</sarcasm>
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Old Apr 07, 2008, 03:51 AM // 03:51   #11
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/signed
I've gone over to try to buy some skills I already unlocked, only to find that the skill trainer didn't have them (on my D/A).
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Old Apr 07, 2008, 03:51 AM // 03:51   #12
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I've always wondered why it didn't let you get skills from campaigns you owned. Honestly, for 100k, it's one of the biggest rip offs you can get. /signed
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Old Apr 07, 2008, 04:00 AM // 04:00   #13
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I laughed so hard when my guild leader spent 100k on possibly the most useless NPC in the hall.

Please, for the love of God make it well......useful?
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Old Apr 07, 2008, 04:09 AM // 04:09   #14
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I'd say it's about time the skill trainer allows us to buy all unlocked skills from campaigns we own. All the other skill trainers do (only for the campaign you're in at the moment, but still).

/signed
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Old Apr 07, 2008, 04:16 AM // 04:16   #15
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/signed - simply check to see what campaigns the player owns, then from that show the skills.
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Old Apr 07, 2008, 06:28 AM // 06:28   #16
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/signed for this or for making it cheaper.
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Old Apr 07, 2008, 07:10 AM // 07:10   #17
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/signed, for 100k maybe it should give us fireworks too lol

but yeah give it all normal skills
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Old Apr 07, 2008, 08:52 AM // 08:52   #18
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even then the skill trainer would not be used as the combo - tomes + priest
in addition - make the trainer sell skills at somewhat reduced prices
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Old Apr 07, 2008, 09:00 AM // 09:00   #19
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Quote:
Originally Posted by quickmonty
/signed

for making the "Signet of Capture" NPC more useful.
12 chars
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Old Apr 07, 2008, 09:11 AM // 09:11   #20
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/signed, for obvious reasons
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