Apr 06, 2008, 03:10 PM // 15:10
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#1
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Frost Gate Guardian
Join Date: Dec 2007
Guild: X Knock Out X [KO]
Profession: Me/
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Skill Trainer need an update
Hi friends,
My suggestion for guild wars is about the Skill Trainer located in Guild Hall, it's prize is 100k (100.000 gold), and now I think (most people) it's useless...Let me explain:
When GW started, it was very usefull to have the Skill Trainer in the Guild Hall, who only teach unlocked skills from Core, that you can find in all expansions...
But now, everyone can buy all skills from all expansions using Tomes and Priest of Balthazar (from all campaign he has, of course), but the Guild Hall skill trainer can't, because you can only buy Core skills.
My suggestion is: Please, Guild Hall Skill Trainer must teach all skills unlocked from ALL campaigns...not only Core skills.
That will be a benefit for all people, more comfortable...please think about that, because 100k....and it's not worth...
Cheers
PD: Sorry for my bad english...
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Apr 06, 2008, 03:22 PM // 15:22
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#2
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Frost Gate Guardian
Join Date: Jun 2006
Guild: Warriors of Factions [WOF]
Profession: E/Me
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/signed also, I hate that I can't get any skills for my sin or para or rit from the skill trainer in my hall. its a shame really, especially since it costs 100k to get.
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Apr 06, 2008, 03:24 PM // 15:24
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#3
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Jungle Guide
Join Date: Feb 2007
Guild: [SNOW] of [YUM]
Profession: E/
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/signed.
Right now only good for cap sigs.
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Apr 06, 2008, 04:47 PM // 16:47
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#4
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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I recall this has been already suggested.
Since the addition of Tomes, this is quite true.
The guild hall NPCs are meant to be a handy alternative to town and outpost NPCs.
Before the addition of tomes, you could not learn skill from a campign your character has never been in.
But tomes just show all the skills unlocked, regardless of the campaigns you have unlocked.
So, the trainer should:
- Teach all unlocked skills a tome of the primary profession would teach.
- Teach all unlocked skills a tome of the would profession would teach.
- Teach the signet of capture after making the signet of capture quest (this goes for all trainers).
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Apr 06, 2008, 04:54 PM // 16:54
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#5
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Lion's Arch Merchant
Join Date: Nov 2006
Location: On A Chair
Guild: Rise Of Corruption
Profession: Mo/
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/signed
my guild only bought it for the sake of having a full gh
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Apr 06, 2008, 05:15 PM // 17:15
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#6
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Grotto Attendant
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/signed.
At the moment the guild hall skill trainer is a complete waste of 100k.
While we're at it, let's do something about that weaponsmith too.
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Apr 06, 2008, 05:18 PM // 17:18
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#7
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Quote:
Originally Posted by Chthon
/signed.
At the moment the guild hall skill trainer is a complete waste of 100k.
While we're at it, let's do something about that weaponsmith too.
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The only thing I can think of is allowing him to craft an inscribed set of hte common basic skins you can replicate with the PvP party panel (NOT tournament rewards, just the starting PvP set)
But that should be for another thread.
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Apr 06, 2008, 07:39 PM // 19:39
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#9
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Desert Nomad
Join Date: May 2005
Location: Calgary, Alberta, Canada
Profession: W/
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/signed
i hate continent swapping to get skills
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Apr 07, 2008, 03:49 AM // 03:49
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#10
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Wilds Pathfinder
Join Date: Aug 2005
Location: Los Angeles, California
Guild: Picnic Pioneers
Profession: E/
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/signed
<sarcasm>That 100k was well worth it.</sarcasm>
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Apr 07, 2008, 03:51 AM // 03:51
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#11
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Lion's Arch Merchant
Join Date: Jan 2008
Location: Los Angeles
Profession: E/
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/signed
I've gone over to try to buy some skills I already unlocked, only to find that the skill trainer didn't have them (on my D/A).
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Apr 07, 2008, 03:51 AM // 03:51
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#12
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The Greatest
Join Date: Feb 2006
Profession: W/
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I've always wondered why it didn't let you get skills from campaigns you owned. Honestly, for 100k, it's one of the biggest rip offs you can get. /signed
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Apr 07, 2008, 04:00 AM // 04:00
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#13
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Academy Page
Join Date: Feb 2008
Location: UK
Guild: Avatar Of Heroes [Hero]
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I laughed so hard when my guild leader spent 100k on possibly the most useless NPC in the hall.
Please, for the love of God make it well......useful?
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Apr 07, 2008, 04:09 AM // 04:09
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#14
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Desert Nomad
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I'd say it's about time the skill trainer allows us to buy all unlocked skills from campaigns we own. All the other skill trainers do (only for the campaign you're in at the moment, but still).
/signed
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Apr 07, 2008, 04:16 AM // 04:16
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#15
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Technician's Corner Moderator
Join Date: Jan 2006
Location: The TARDIS
Guild: http://www.lunarsoft.net/ http://forums.lunarsoft.net/
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/signed - simply check to see what campaigns the player owns, then from that show the skills.
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Apr 07, 2008, 06:28 AM // 06:28
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#16
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Ooo, pretty flower
Join Date: Jan 2008
Location: Citadel of the Decayed
Guild: The Archivists' Sanctum [Lore]
Profession: N/
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/signed for this or for making it cheaper.
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Apr 07, 2008, 07:10 AM // 07:10
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#17
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Desert Nomad
Join Date: Sep 2005
Location: that dwarven house in beacons perch
Guild: koss
Profession: W/
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/signed, for 100k maybe it should give us fireworks too lol
but yeah give it all normal skills
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Apr 07, 2008, 08:52 AM // 08:52
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#18
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Jungle Guide
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even then the skill trainer would not be used as the combo - tomes + priest
in addition - make the trainer sell skills at somewhat reduced prices
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Apr 07, 2008, 09:00 AM // 09:00
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#19
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Desert Nomad
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Quote:
Originally Posted by quickmonty
/signed
for making the "Signet of Capture" NPC more useful.
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12 chars
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Apr 07, 2008, 09:11 AM // 09:11
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#20
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Grotto Attendant
Join Date: May 2005
Location: The Netherlands
Guild: Limburgse Jagers [LJ]
Profession: R/
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/signed, for obvious reasons
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