Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > Sardelac Sanitarium

Notices

Reply
 
Thread Tools Display Modes
Old Oct 28, 2007, 05:13 PM // 17:13   #1
Pre-Searing Cadet
 
Join Date: May 2007
Guild: De Holy Roman Empire [ROME]
Profession: W/D
Advertisement

Disable Ads
Lightbulb Guild Pannel and Guild Hall Changes

The ATK/SEED/ES Alliance Proposed the following updates for Guild Wars 1:

1. Guild Ranks changes:

add more ranks to the guild panel. The ranks added can be renamed by the guild leader.

2. Throne Room:

Place a throne room in guild hall, only accessable when you are in guild hall (not in gvg, or scrimmage) Leaders/Officers, can buy furniture for room, ex:
Throne Chairs, like 40 different chairs each more expensive than the other
Tables for meeting, Different types of tables with chairs for officers
Chandeleers, Decorations etc.

3.Guild Hall Cutomization:

Add more npcs you can buy (footmen, archers, mages) on gvg you battle guilds with more or less same npcs as your guild.

Add the ability to buy buildings (towers, gates, walls)

3.Guild Status Tabb Changes


Add more lines for announcements

Last edited by count_vidal; Oct 28, 2007 at 05:16 PM // 17:16..
count_vidal is offline   Reply With Quote
Old Oct 28, 2007, 05:18 PM // 17:18   #2
Pre-Searing Cadet
 
Join Date: Oct 2007
Guild: All Out Kings
Profession: N/
Default

To elaborate on the Guild Ranks.
Leader ---> Co-Leader ---> Head Officer (s) ---> Officer ---> Key Members ---> Members
Darkended Demise is offline   Reply With Quote
Old Oct 28, 2007, 05:22 PM // 17:22   #3
Pre-Searing Cadet
 
Join Date: Oct 2007
Guild: All Out Kings
Profession: N/
Default

On the throne room, elaborating...
-Trophies-
Allows guilds to proudly display custom trophies for in guild events, monster kills, holidays, etc. Also will let you decorate for holidays.

-The Throne-
The guild leader will get the big chair . Customize it from many different types. Also, officers and members will get their own type of chairs, customizable as well.

Last edited by Darkended Demise; Oct 28, 2007 at 05:25 PM // 17:25..
Darkended Demise is offline   Reply With Quote
Old Oct 28, 2007, 09:05 PM // 21:05   #4
Desert Nomad
 
Solas's Avatar
 
Join Date: Oct 2006
Location: Ireland
Guild: Currently LF Active HA Guild, Glad 2, Comm.3, R2
Profession: E/
Default

If you want to make changes to your OP you can always edit, as they may be seen as unnessicary bumps. as in 2 posts consectutive after op in 9 min...

Quote:
Originally Posted by count_vidal
The ATK/SEED/ES Alliance Proposed the following updates for Guild Wars 1:

1. Guild Ranks changes:

add more ranks to the guild panel. The ranks added can be renamed by the guild leader.
Wouldn't mind seeing this
Quote:
2. Throne Room:

Place a throne room in guild hall, only accessable when you are in guild hall (not in gvg, or scrimmage) Leaders/Officers, can buy furniture for room, ex:
Throne Chairs, like 40 different chairs each more expensive than the other
Tables for meeting, Different types of tables with chairs for officers
Chandeleers, Decorations etc.
Thats how i tought GWs would more or elss be before i played, pity, wouldnt mind seeing this either,just not sure how many people would use it



Quote:
3.Guild Hall Cutomization:
Quote:
Add more npcs you can buy (footmen, archers, mages) on gvg you battle guilds with more or less same npcs as your guild.

Add the ability to buy buildings (towers, gates, walls)
Wouldnt mind seeing this,somtihng small but it should have no effect on GvG or any other pvp,just for show.
as otherwise The rich have a better chance of winning
Quote:
3.Guild Status Tabb Changes[/B][/U]

Add more lines for announcements
couldn't hurt i guess.
Solas is offline   Reply With Quote
Old Oct 28, 2007, 10:07 PM // 22:07   #5
Academy Page
 
Join Date: Sep 2006
Location: In the land of the horny gollochs.
Guild: To Rise From The Ashes [Rise]
Profession: R/W
Default

If the extra npcs, etc were just for show, there would be no point...
Rinadan Farhunt is offline   Reply With Quote
Old Oct 28, 2007, 10:46 PM // 22:46   #6
gou
Lion's Arch Merchant
 
Join Date: Mar 2005
Location: globally warmed england
Guild: the discarnate
Default

should be able to start PVE challenge mission in your hall where defend your guildlord from never ending waves of monsters (level20+ mobs, randomly selected from all chapters) with a randomly selected boss spawning with every 5th group (or something) all monsters should drop loot as per normal and bosses have the usual chance to drop appropriate green item, there should be corresponding "records keeper" in the hall who will display the best scores/survival time, limited to only the scores of those who used your hall for the daily and monthly, but serverwide scores for quaterly.

For farming teams who dont want to leave the comfort of their hall
gou is offline   Reply With Quote
Old Oct 28, 2007, 10:48 PM // 22:48   #7
Frost Gate Guardian
 
TheLichMonky's Avatar
 
Join Date: Apr 2007
Location: Does it matter?
Guild: Im to good for guilds
Default

Uhh no /notsigned
TheLichMonky is offline   Reply With Quote
Old Oct 28, 2007, 11:12 PM // 23:12   #8
Krytan Explorer
 
Dark-NighT's Avatar
 
Join Date: Dec 2006
Location: Stygian Veil
Guild: Shoop Da Woop [Lolz]
Profession: N/Mo
Default

Have the skill trainer updates so it can learn you more then just core skills.
Dark-NighT is offline   Reply With Quote
Old Oct 28, 2007, 11:18 PM // 23:18   #9
Krytan Explorer
 
Join Date: Oct 2007
Default

The problem i see with the proposals is that anybody with an oversized ego would go farm some gold and start a guild.(trophies sounds ok, but throne WTF???) Your making the social network of the "guild" much more feudal, and that in my opinion is the last thing needed.

And proposal 3( the first 1..) just eliminates any guild without cash from competitive play, and i really wouldn't like to see that happening. That or it will divide GvG into groups that have cash and don't have cash, and that pointlessly reduces your chances of initiating a match.

Last edited by wu is me; Oct 28, 2007 at 11:23 PM // 23:23..
wu is me is offline   Reply With Quote
Old Oct 29, 2007, 12:50 AM // 00:50   #10
Frost Gate Guardian
 
Rohan's Avatar
 
Join Date: Aug 2006
Guild: Wasted Days [wD]
Default

Do not try to link money and buying stuff for the hall to gvg
Rohan is offline   Reply With Quote
Old Oct 29, 2007, 12:53 AM // 00:53   #11
Krytan Explorer
 
Join Date: Oct 2007
Location: Tualatin OR
Guild: N/A
Profession: A/W
Default

I'd like a Hall of Monuments for a guild hall. Such as a panel for Guild vs Guild, for AB, HA, and PvE (and TA). And for some achievements, like the maxed title one so you get a rainbow pheonix, but for a maxed guild, everyone in that guild can get a pet dragon or something?
thedeadlyassassin is offline   Reply With Quote
Old Oct 29, 2007, 01:04 AM // 01:04   #12
Lion's Arch Merchant
 
~nymph~'s Avatar
 
Join Date: Aug 2006
Default

I like the idea of more guild ranks, and the other ideas, they can't hurt so why not? It can make things a little more interesting in the GH.
~nymph~ is offline   Reply With Quote
Old Oct 29, 2007, 03:33 AM // 03:33   #13
Raged Out
 
MMSDome's Avatar
 
Join Date: Sep 2005
Default

No real need for extra guild ranks unless your in a guild where people barely know each other and you like making other feel less then you. Customizing your GH isn't really necessary it would just be a huge gold sink and a waste of their time.
MMSDome is offline   Reply With Quote
Old Oct 29, 2007, 06:19 PM // 18:19   #14
Academy Page
 
Join Date: Sep 2006
Location: In the land of the horny gollochs.
Guild: To Rise From The Ashes [Rise]
Profession: R/W
Default

atm, buying npcs for your gh is absolutely pointless (weaponsmith, WHY???), the skill trainer gives you prophecies core skills only, the weaponsmith only customises weapons, in fact there isn't any reason not to go to a town. Actually, a town would be cheaper because I don't have to buy the npcs...
Rinadan Farhunt is offline   Reply With Quote
Old Oct 29, 2007, 06:53 PM // 18:53   #15
Desert Nomad
 
Solas's Avatar
 
Join Date: Oct 2006
Location: Ireland
Guild: Currently LF Active HA Guild, Glad 2, Comm.3, R2
Profession: E/
Default

Quote:
Originally Posted by MMSDome
No real need for extra guild ranks unless your in a guild where people barely know each other and you like making other feel less then you. Customizing your GH isn't really necessary it would just be a huge gold sink and a waste of their time.
/agree
the more divisions in a guild the way it feels more issolated,
Solas is offline   Reply With Quote
Old Nov 20, 2007, 06:55 PM // 18:55   #16
Ascalonian Squire
 
finalhack13's Avatar
 
Join Date: Mar 2007
Location: Tampa, Florida
Guild: Warriors Of Anu [WOA]
Profession: Mo/E
Default Great Idea!!!!

I think their ideas are excellent! I would love to see more ranks and upgradible guild halls would be very interesting.

/SIGNED!!!
finalhack13 is offline   Reply With Quote
Old Nov 20, 2007, 10:00 PM // 22:00   #17
Frost Gate Guardian
 
Oblivious Moose's Avatar
 
Join Date: Dec 2006
Guild: Sinister Swarm [Sin]
Profession: P/
Default

/signed for basic concept

just as long as it is purely cosmetic, and inner guild workings are changed, nothing that involves money and compedetive play should ever be mixed.

ex #3, extra npc,s cool.. but DO NOT add extra npc's into live gvg

buying towers, gates, walls, sure this would be cool for just chillin in the hall, but should NOT be there when you play live gvg. as it will give one team an advantage of putting towers/fences around their door, preventing teams from being able to enter their side of the hall through the back(or front)gate. in essence gicing the team only 1 exit, whiuch is easy to block off. and prevents ganks completely.
Oblivious Moose is offline   Reply With Quote
Old Nov 20, 2007, 10:38 PM // 22:38   #18
Furnace Stoker
 
Yichi's Avatar
 
Join Date: Sep 2005
Location: Guild Hall, Vent, Guesting, PvE, or the occasional HA match...
Guild: Dark Alley [dR]
Default

Quote:
Originally Posted by count_vidal
The ATK/SEED/ES Alliance Proposed the following updates for Guild Wars 1:
why when they have 90% of their resources on a brand new game?
Quote:
Originally Posted by count_vidal
1. Guild Ranks changes:

add more ranks to the guild panel. The ranks added can be renamed by the guild leader.
useless trivial stuff that don't effect gameplay. whatever. I'll /sign that for you.
Quote:
Originally Posted by count_vidal
2. Throne Room:

Place a throne room in guild hall, only accessable when you are in guild hall (not in gvg, or scrimmage) Leaders/Officers, can buy furniture for room, ex:
Throne Chairs, like 40 different chairs each more expensive than the other
Tables for meeting, Different types of tables with chairs for officers
Chandeleers, Decorations etc.
Ventrilo/Teamspeak > guild hall for meetings. If you're seriously tryign to organize something for your guild, a guild forum or any voice chat service will be much much mre beneficial, but since it is trivial and doesnt effect gameplay, /sign.
Quote:
Originally Posted by count_vidal

3.Guild Hall Cutomization:

Add more npcs you can buy (footmen, archers, mages) on gvg you battle guilds with more or less same npcs as your guild.

Add the ability to buy buildings (towers, gates, walls)
Yay let's make PvP ebayable, everything else is..... No way in hell should you be allowed to buy an advantage in competitive PvP. /slap

Quote:
Originally Posted by count_vidal

3.Guild Status Tabb Changes


Add more lines for announcements
/meh
Yichi is offline   Reply With Quote
Old Nov 20, 2007, 10:44 PM // 22:44   #19
Krytan Explorer
 
Bahumhat's Avatar
 
Join Date: May 2005
Location: Somewhere
Guild: C A K E[YuM]
Default

Quote:
Originally Posted by Rinadan Farhunt
If the extra npcs, etc were just for show, there would be no point...
Everything you mentioned has no point then. Its all for show.

Guild Wars GvG is the backbone, spine w/e of PvP, it needs to be balenced at all costs. Adding more Archers would imbalance the map, giving the richer guild the edge, or more expierenced guild the edge(like buying archers to due GuildRank)


But:

I would like to see different types of GvG instead of what it as now.

For Example:
One guild base has massive defense capabilites, like more archers, gates etc., while the other guild, has trebuchets, ready to fire upon the massive fort. See where I'm going?


The Throne room is nice though, I wouldn't mind it being implemented.
Bahumhat is offline   Reply With Quote
Old Nov 20, 2007, 10:47 PM // 22:47   #20
Desert Nomad
 
Aera Lure's Avatar
 
Join Date: Aug 2005
Location: In Baltar's head
Guild: Bring Out Your Dead [BOYD], former officer [LBS]
Profession: Mo/
Default

Additional ranks? Sure. I suppose that would be good. We had an instance in my previous guild where that would have been useful.

Throne Room? A la an officer's lounge and/or meeting room? Sure. I agree we had usually met on vent, but often it was also while we were standing in GH. Sometimes we formed a party in GH to speak on private channels so to say. A room to do this in is nice, but involves skins for chairs, a mechanism to preview and buy them, as well as a proper sit emote on a chair for characters (taking scaling of characters sizes into account, scaling the chairs maybe?). Possibly a bit more trouble than its worth at this point despite it being a good idea.

The other ideas regarding purchasing more NPCs, guards, building parts? No. PvP reasons.

Although I do think the Skills NPC in GH should automatically show you all skills available for a character collected from all campaign Skill NPC locations accessible to said character. That's sort of why it was there originally right? Convenience. Problem is it isnt, as it doesnt have anything...
Aera Lure is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
CoolWolf Sardelac Sanitarium 15 Aug 12, 2008 12:04 AM // 00:04
Do Guild Modifications stay if Guild Hall is changed? eudas Questions & Answers 3 May 02, 2006 02:53 PM // 14:53
Ashleigh McMahon Questions & Answers 14 Jan 22, 2006 11:03 PM // 23:03
BladeMasterKnight Sell 0 Aug 31, 2005 02:58 PM // 14:58
koji Sardelac Sanitarium 3 Jun 10, 2005 07:29 PM // 19:29


All times are GMT. The time now is 06:02 PM // 18:02.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("