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Old Mar 09, 2008, 01:33 AM // 01:33   #141
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I know people who made a warrior just for this.
if you earn loads more money from it make a warrior?
its not like it takes a year to get him r10 and thro NF
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Old Mar 09, 2008, 02:23 AM // 02:23   #142
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I just don't understand why elementalist complain about ursan blessing is not fair ....

You just have to use prismatic insigna on every part of your armor, put every attribute to 9 and you are the best ursan available on the game.

But anyway, ursan is destroying pve slowly...
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Old Mar 09, 2008, 03:13 AM // 03:13   #143
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Quote:
Originally Posted by Rihanna
But anyway, ursan is destroying pve slowly...
QFT
12 chars
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Old Mar 09, 2008, 04:15 AM // 04:15   #144
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I hate skill balance for PvP, I wish we could have more then 3 PvE only skills in our skill bar, and I do not even use ursans blessing. I will admit it is fun to use when I have, but I like the other PvE only skills. Also the skills I use are never effected by skill balance changes, I select my skills very carefully for my chars.

So you ask why complain, I am totally uneffected, and I can make money, hand over fisted if I wanted too. Because if you do not speak up, they will just walk all over you.

Ursans blessing is not overpowered, no skill in this game ever was. Balance should be renamed for what it is. Forced build diversity and modification. By buffing and nerfing certain skills, anet forces players to change build design, then they wash and repeat with different skills each time.

Monsters skills are effected also by this, all skills are, that is why monsters are getting easier to beat. PvE only skills remain unchanged, that is why they feel supeior to all other skills, and the AI sucks.

Removing ursans blessing will not change anything, nerfing it will not change anything, skill balance will not change anything, and really who cares, GW has been scrapped in favor for GW2, they are just stringing the game along until release. If GW2 turns out to be a flop(very unlikely), then you will see major changed to GW, until then, you will have to wait and see.
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Old Mar 09, 2008, 04:50 AM // 04:50   #145
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If you want to look for the downfall of PvE, you should be looking waaay back before Ursan was even around. Things like the 55 monk and the B/P ranger farm came about because even the elitists whining about UB would rather have the game reward mindless button spamming over dynamic interplay. Of course, there seem to be quite a few people who think mindlessly ripping cookie cutter builds from the wiki and forums is "player skill", while those using Ursan for the exact same playstyle is just an "overpowered PvE skill that needs nerfing or will destroy the game".

Just look at the "I-was-an-exp-DoA-farmer-but-then-noobs-came-and-ruined-it-with-their-ursan" attitude. The fact that Ursan applies to everyone (casual and hardcore alike) and eliminates the need for players to discriminate between the few others that also run some unoriginal farm build makes it nooby? Riiiiiight. Ursan isn't destroying PvE gameplay. It's just threatening players who measure their superiority by other people's failure to match their standards or achievements. If you think that's not true then fine, but don't tell me you actually believe so many people are absolutely selfless in their concern about the game being too easy for everyone except themselves.

In fact, I still see plenty of players for which the game seems too hard, and I don't see why that means Guild Wars should be about being frustrated as opposed to having fun. Especially not the sake of other players who want to feel better about their having such a hard time.

Last edited by Nuclfus; Mar 09, 2008 at 04:55 AM // 04:55..
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Old Mar 09, 2008, 04:53 AM // 04:53   #146
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Since the very start PvE should have been like PvP: Quests character based, but outposts and skills account based.

It was not like that, and people focused in single characters, so if your was a 'bad choice'(Namely a mesmer), you are instatly out anywhere. Ursan is a rough patch for that.
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Old Mar 09, 2008, 07:27 PM // 19:27   #147
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Quote:
Originally Posted by MithranArkanere
Since the very start PvE should have been like PvP: Quests character based, but outposts and skills account based.

It was not like that, and people focused in single characters, so if your was a 'bad choice'(Namely a mesmer), you are instatly out anywhere. Ursan is a rough patch for that.
Then those people don't know what they're missing. I'd prefer a good mesmer over an Ursan anyday.
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Old Mar 09, 2008, 09:06 PM // 21:06   #148
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I'm coming back to PvE from a long period of PvP.
The situation is just horrible. My ancient guild, which i play with because they're really nice, now almost only run ursanway.
"Lets do this dungeon in HM."
"Oh no, we're getting raped, lets come back as ursans"

Now, I'm totally sure that they will never improve their skills. They will always suck, doing GvG with them is totally out of question, and that situation isnt prone to change.

The joke is over, Anet. Its time to do something about this "skill".
Now that GW is turned into a dumb-friendly game, im pretty sure that I wont buy GW2.
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Old Mar 10, 2008, 01:30 AM // 01:30   #149
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During the first double EOTN rep. weekend, I cleared many of the Asura lands in Hm with "normal" pugs, got to rank 9 and was quite pleased. The second double EOTN rep. weekend came along and everybody was using ursan to farm the titles... yes... I saw messages such as "R8+ ursan grp farming ursan".

Its so sad to see the PvE aspect of the game become so infested with skilless/effortless button mashing. The truth is, people use ursan because its EASY and doesn't require any actually effort. Ursan users want gold NOW, want to get titles NOW, and want to finish things NOW without actually thinking.

I recently had an old friend come back to guild wars. He pm'ed me asking me what is ursan... I told him not to bother with it and he replied that he couldn't find any groups (was trying to get into UW). He hasn't returned since that one day he logged back in.
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Old Mar 10, 2008, 02:24 AM // 02:24   #150
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Another possible solution could be to make the Raven blessing benefit casters (60 armor)and the wolven blessing benefit 'rogues' (70 armor).

That way at least there could be a 'bit' more variety in norn rank groups.
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Old Mar 10, 2008, 07:32 AM // 07:32   #151
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Default Why Ursan Exists

I want to explain that I am about to express my opinion on the issue and it is open for yall to bitch an nag about whatever...But Ursan Blessing is just a marketing scheme by ANET and it has to be the most powerful skill ever....

I remember that around the time factions came out there was a major nerf to Minion Masters skills. There was suddenly a cap on the number of minion along with Verata's sacrifice becoming useless. Factions introduced the flesh golem a possible lvl 28 ally that could output about as much damage as a warrior. In order to be a successful MM when factions came out you had to have Flesh Golem. So you had to buy Factions.

Ursan is the same way. It is the way all the high end quests are done. In order to make the money you have to have Ursan thus you have to buy EotN. So what exactly does this mean. This means that Ursan Blessing is not going to change. Because if it wasn't needed for DoA or UW HM then there would be no reason for anyone to buy EotN (other than the fact you really like GWs of course). Everytime a new campaign comes out there are skills that you "must have" in order to get into groups. If not then you considered less of a player.

So what exactly am I getting at here except for some consipiracy theory BS. I am saying that ursan will never change. They will not make it weaker because it is a position of profit. I predict that you will see a major Ursanway nerf upon the introduction to GW2. Its simple economics people, and opinions of gaming quality, lack of balance or overpowered skills are trumped by the wallets of anet.

just food for though have fun bashing it
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Old Mar 10, 2008, 07:44 AM // 07:44   #152
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Quote:
Originally Posted by Rihanna
But anyway, ursan is destroying pve rapidly...
Fixed it for ya
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Old Mar 10, 2008, 10:44 AM // 10:44   #153
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Quote:
Originally Posted by DarklingKiller
Nerf Ursan blessing. Problem solved
QFT. My suggestion is and remains to make the AoE knockdown a single-target knockdown. Ursanway with 5+3 would no longer be uber, perhaps not even viable.

EDIT: And Blayza is right that the reason Ursan hasn't been and probably wont be nerfed until GW2 comes out, is because it sells EotN.

Last edited by Numa Pompilius; Mar 10, 2008 at 10:47 AM // 10:47..
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Old Mar 10, 2008, 10:55 AM // 10:55   #154
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Quote:
Originally Posted by Blayza Baygo
ISo what exactly am I getting at here except for some consipiracy theory BS. I am saying that ursan will never change. They will not make it weaker because it is a position of profit. I predict that you will see a major Ursanway nerf upon the introduction to GW2. Its simple economics people, and opinions of gaming quality, lack of balance or overpowered skills are trumped by the wallets of anet.

just food for though have fun bashing it

I give a damn about conspiracy theories.

Usually.

Yours sounds very believable though, as they really gave a damn about Ursan so far.

Also see the BMP "special offer" and the wording that made people believe it is an unique opportunity. All to make people buy more directly over the online-shop.

Remember ANet waiting for us to BEG them to sell us some more char slots and keeping storage small, despite some more storage tabs later on. And even those were tied to having bought more chapters...^^


Yeah, I believe you. Money stands above ANet's commitment to gaming quality, and we should not believe the nice and deceptive talk of their spin doctors. They can call their propaganda department community relations as much as they want, does not make it better.
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Old Mar 10, 2008, 11:25 AM // 11:25   #155
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Pfft thats nonsense, go to Olafstead, plenty of ele's running ursan farms there. Ursan rocks just the way it is.
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Old Mar 10, 2008, 12:03 PM // 12:03   #156
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Leave Ursan as it is...

It's useless on your own... So its used to farm or do missions in groups.
There is nothing wrong with that to mine opinion.
So dont complain about a strong skill that is used to form groups.

Be glad it happens
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Old Mar 10, 2008, 02:41 PM // 14:41   #157
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Quote:
Originally Posted by Arkantos
When the way other people play begins to change the economy, then it becomes the communities business.
No, it's not the community's business because, news flash, there is such thing as THE COMMUNITY. There are tens of thousands, maybe hundreds of thousands, of players out there active at any given time. Most never even so much as form up into a single PUG outside of the five minutes it takes to complete the two party based Pre quests, even more never group up outside of some real life friends they talked into buying the game. The percentage who are "affected" by changes to the high end economy are insignificant, the percentage who care is less than insignificant.

Stop kidding yourself that there's some huge meta economy going on here that's being ruined by UB. If every person who thinks it's a shame their <insert "elite" item of choice here> is now only selling for 100K + XXe instead of 100K + XXXe disappeared from the GW servers this instant never to return, do you honestly think the other 98% of the player base would notice or care?
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Old Mar 10, 2008, 03:41 PM // 15:41   #158
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Of course, UB is overpowered to make EotN sell better. But EotN is on the shelves since months now, and most ppl have buy it yet, or they wont
So, the time as come to nerf UB to oblivion.
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Old Mar 10, 2008, 04:18 PM // 16:18   #159
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I believe "The Hall of Monuments" is the gimmick for selling GW:EN, not UB.

UB is there because GW:EN was intended to be difficult and for lvl 20's.

Of course it turns out it's not difficult and now lvl 10 and up can get in, so yeah, a nerf is needed, just make it so it only works in Norn areas, like some of the title bonuses do.

Either that or simply dismiss all skills other than Monk from the PvE side of the game since they have become obsolete.

When I PvE it's only to solo farm or H/H suff, I don't bother with groups because I refuse to Ursan.

I USED to try to get in groups and do the Dungeons, less boreing that way. But you see, when I prepare to do somthing I look up the info on Wiki, figure out what is best to be successful and do it. I got tired of asking another Ranger to bring interupts, or an Ele to go AoE Earth, or say we need an MM, ect ect. Because I always got the same response "Why bother, I'm going Ursan" Sure Interupts and AoE damage and MInions would have made the Dungeon easy, but Ursan makes it easier simply because its ONE skill in you bar and thats it thats all you need, No need to make a decent build when it's there for you.

Just flat out lame, lazy, unskilled, and unitelligent is all that UB is
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Old Mar 11, 2008, 04:39 AM // 04:39   #160
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Quote:
Originally Posted by MithranArkanere
Another possible solution could be to make the Raven blessing benefit casters (60 armor)and the wolven blessing benefit 'rogues' (70 armor).

That way at least there could be a 'bit' more variety in norn rank groups.
Raven and Wolven will never compare to the power of Ursan. It already buffs your armor and health + it gives armor ignoring damage and constant KDs. Even if you made it so those 2 skills gave +200 armor and -1 energy regen, people would still choose Ursan over them anyday.
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