Apr 10, 2008, 10:13 PM // 22:13
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#21
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Krytan Explorer
Join Date: Apr 2007
Guild: Tryst of Vengenance [ToV]
Profession: Mo/Me
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I heard offering of spirit was good
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Apr 10, 2008, 10:43 PM // 22:43
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#22
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Krytan Explorer
Join Date: Sep 2006
Location: Novi Sad, Serbia
Profession: Rt/
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Quote:
Originally Posted by cgruber
I heard offering of spirit was good
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It requires investment in the Channeling Magic attribute, at least 11 to be effective and worth the elite slot.
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Apr 10, 2008, 11:42 PM // 23:42
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#23
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Desert Nomad
Join Date: Jan 2007
Profession: R/
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Quote:
Originally Posted by enxa
It requires investment in the Channeling Magic attribute, at least 11 to be effective and worth the elite slot.
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How many good rits aren't using channeling, and how many of them need a different elite? Excluding gimmick builds, the only other decent rit elite is Weapon of Remedy I believe. If your rit needs even more energy for some reason, /e and GoLE is ftw.
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Apr 10, 2008, 11:53 PM // 23:53
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#24
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Frost Gate Guardian
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Because soul reaping is broken you really don't need to buff other primaries.
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Apr 11, 2008, 10:17 AM // 10:17
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#25
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Krytan Explorer
Join Date: Sep 2006
Location: Novi Sad, Serbia
Profession: Rt/
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Please do explain how buffing Spawning Power would break anything.
Every constructive criticism is welcome.
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Apr 11, 2008, 10:42 AM // 10:42
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#26
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I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
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Quote:
Originally Posted by enxa
Please do explain how buffing Spawning Power would break anything.
Every constructive criticism is welcome.
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I'd like to see you explain how buffing Divine favor would break anything, if I changed it to "For every 3 ranks in Divine Favor, your Healing and Protection Prayers cost 1 less energy to cast (minimum 2 energy)"
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Apr 11, 2008, 11:13 AM // 11:13
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#27
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Desert Nomad
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Spawning power should increase with ranks the ability to summon more than 1 spirit of the same type on a battle field, without that a cast of someone automatically deletes your previous casted Spirit. (this silly stuff needs to get removed)
Mean, with R0 Spawning a Rit can cast only 1 Ghost of a type.
with R3 it are then 2, with R9 it are then 4 and with R15 then max 6 spirits of the same type can be summoned.
But this would also mean, that the recast times of ghosts skilsl need all to be seriously reduced to enable this gameplay of a true spirit spammer, who doesn't only spam lots of different Ghosts, but is also able to spam lots of ghosts of the same type.
Immagine a Spirit Spammer build weith like 4 different ghosts on bar and all 4 of them you could summon in a fight 6x to have in the end a spirit army at a place of 24 Spirits XD woah, would that not be awesome ^^?
Also would make then skills, like the Elite "Lord of rituals" alot more sense, to reduce more the recast time to spam quicker your spirit army.
And this buff is easily balancable, to to the fact that other classes have enough skils to easily kill spirits. like mesmers with their unnatural signet, eles with their aoes are so or so natural born spirit killers, and any melee, especially the dervish can be very dangerous for spirit spammers, so i see absolutely no sense in it, why Ritualists got limitaed on the silly point to be able to summon of each kind of spirit max only 1 >.< and this mechanic got then even bound with the summon of other players, that spirits delete each other, of an other ally summons a spirit of the same type of your spirit, that was already on the field. *doh*
Also Spawning Power should do something for energy management.
It should decrease the cost of Summons. Every 4 ranks, Summons skills should cost 10% lesser Energy and Cast Times of Summon skill should be reduced by 1/2 second (so with R16 cast any summons 2s faster)
For this, should get the effects about Weapon Spell Duration get removed and Weapon Spell should receive their old durations, they had, before that change with spawning power being needed to increase the duration of those skills.
This way woould become Spawing Power a really useful and strong leading primary attribute, that would be also good concurrence for Soul Reaping.
Because then the Player has the angony of the choice:
Choose lesser Energy Cost and Cast Tiem for my Summons, or
Choose permanent Energy Gain, when Foes die, what makes summoning also alot easier and is also for Spirit Spammers very interesting, but then would have primary rits at leat have a gould coutner part primary attribute, so that not all summoners go only N/Rit, but alot more would play surely then Rt/N instead ...
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Apr 11, 2008, 11:27 AM // 11:27
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#28
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Krytan Explorer
Join Date: Sep 2006
Location: Novi Sad, Serbia
Profession: Rt/
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Quote:
Originally Posted by holymasamune
I'd like to see you explain how buffing Divine favor would break anything, if I changed it to "For every 3 ranks in Divine Favor, your Healing and Protection Prayers cost 1 less energy to cast (minimum 2 energy)"
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Dont twist my words. This isnt about divine favor. And i have made my case as to why i am proposing this. Its only natural that you state exactly why you do or do not think its a good idea, not just throw random ramblings and avoiding the point.
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Apr 11, 2008, 02:16 PM // 14:16
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#29
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Jungle Guide
Join Date: Jul 2006
Location: Australia
Guild: Venatio Illuminata [VEIL]
Profession: W/
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Phoenix Tears:
Your first idea has balance issues. You even ask us to 'imagine the awesomeness' of your idea, and I find it lacking in intelligent, logical thought process. There is a reason why it's not allowed, but I've seen some of your previous posts, and they don't seem to indicate you've actually thought beyond the "hey, it's a cool idea, so let's run with it!" and therefore shown that you do not reflect on the secondary effect of such changes.
I had more to write on your second idea, but I ended up rambling, so I decided to remove it.
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Apr 11, 2008, 03:53 PM // 15:53
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#30
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Lion's Arch Merchant
Join Date: May 2006
Location: Somewhere Luxon Alignment: Chaos
Guild: The Dark Fortress
Profession: R/
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/signed for a method to make primary ritualists more desirable.
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Apr 11, 2008, 04:21 PM // 16:21
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#31
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Site Contributor
Join Date: Apr 2006
Location: Usa
Guild: TKC
Profession: N/
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This statment deals with the pve hero only rt/n. Makes a way better minion master/bomber than a n/?.
rits are overpowered as is. Ashes and weapons spells have no removal other than time and binding rituals ignore the effects of dazed. hmmmmmmmmm
Any skill with vengful in the name is so overpowered it isn't even funny.
sooooooooooooo..........
/not signed
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Apr 11, 2008, 05:53 PM // 17:53
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#32
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Desert Nomad
Join Date: Jan 2007
Profession: R/
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Quote:
Originally Posted by enxa
Please do explain how buffing Spawning Power would break anything.
Every constructive criticism is welcome.
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Rit's are fairly well balanced as it is (the best balanced of the non core professions atm). Your suggestion amounts to giving rits their own version of expertise. Thats why.
Spawning power is trash atm, but its better to buff it so that rits are given new and different options and builds, rather then buffing it so that the current builds just have more energy.
Quote:
Originally Posted by Phoenix Tears
snip
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Post no apparent structure? Check
Post has bad grammar? Check
Post seems to ramble on with no point? Check
Post mentions points that seem entirely irrelevant to the topic? Check
Post is, dare I say, made of fail? Check
Oh hi there Phoenix Tears!
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Apr 11, 2008, 08:04 PM // 20:04
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#33
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Forge Runner
Join Date: Nov 2006
Location: USA
Profession: P/W
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Quote:
Originally Posted by enxa
Dont twist my words. This isnt about divine favor. And i have made my case as to why i am proposing this. Its only natural that you state exactly why you do or do not think its a good idea, not just throw random ramblings and avoiding the point.
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He did just what you asked him to, but it's not his fault you can't follow a good metaphor when it's presented to you.
My personal opinion how Spawning Power should be handled is not energy gain, but synergy. Spawning power needs far more synergy with all the ritualist's attributes so it can be used with all of them and become a desirable attribute much like fast casting and energy storage for the mesmer and elementalist and divine favor for the monk. Simply put, it needs to benefit all the attributes in a desirable yet not overpowered way. Finding that way is the problem, but when it comes to buffing it only to cater to certain builds, then I'm going to give it a big no.
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Apr 17, 2008, 10:16 PM // 22:16
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#34
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Frost Gate Guardian
Join Date: Nov 2005
Profession: E/R
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I'm willing to sign, but this idea needs a bit more work; the protagonists and antagonists to the OP's idea have both proven very good points.
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Apr 18, 2008, 02:32 AM // 02:32
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#35
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Academy Page
Join Date: Oct 2007
Profession: Me/
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Something is wrong with rits... I was about to choose mine as "main char", because i enjoyed riting . I was used to play builds that required skill.
But... I've to admit that rits have been overnerfed.
Even in PvE, since splinter weapon was hit by today's update, i cant see any use for my lovely rit :'(.
What I'm supposed to do ? Spirit spam while holding Pissed was Manisan ashes ?
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