Apr 26, 2008, 12:24 PM // 12:24
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#1
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Desert Nomad
Join Date: Aug 2006
Location: 668 the neighbor of the beast
Guild: TFK
Profession: A/
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for lucky/unlucky
Random drops (at the same rate as dye I guess) a small box drops. The skin for the forgotten trinket box could be used. You open it, small amount of gold 25 or so, 1 single crafting material or other cheap item drops. +1 lucky
rare crafting, rune, dye +5 lucky, nothing happens +1 unlucky, lose 10g from your stock +5 unlucky (I know this one is iffy but its all i got) THis would in my idea add another way to add to the title year round.
thanks
~the rat~
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Apr 26, 2008, 01:49 PM // 13:49
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#2
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Ooo, pretty flower
Join Date: Jan 2008
Location: Citadel of the Decayed
Guild: The Archivists' Sanctum [Lore]
Profession: N/
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Interesting idea. I wouldn't mind it being put in and I'm sure this idea will get flamed to hell. I think it can use some improvements, but I got nothing myself.
Not for or against this idea. But, since we are on the topic of Un/Lucky titles, I got an idea for those who QQ about too many titles. Give a negative effect for having the Unlucky titles. Like how Lucky adds to keeping salvaged items, Unlucky reduces the % for keeping salvaged items, those that max both get no benefit at all! would remove a title from wanting to be gained for GWAMM.
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Apr 26, 2008, 01:52 PM // 13:52
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#3
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Desert Nomad
Join Date: Aug 2007
Location: EastCoast
Profession: E/Me
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You mean kind of like when you retain a lockpick. 250 to lucky title for retention and 25 to unlucky for breaking...(atleast I think those are the numbers).(as far as the title being year round)
Go buy 10 or so picks. Go to ascalon/shing jea/kamadan and then equip a run skill. Run around outside opening the chests in nm. You already have something like 75% chance of retention. + w/e your title already is. So you will retain it alot and get lucky title up very quickly and very cheaply. Compared to afking 9 rings.
Edit: Unlucky title should have no affect. That idea is terrible /notsigned to losing salvaged items.
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Apr 26, 2008, 01:59 PM // 13:59
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#4
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Ooo, pretty flower
Join Date: Jan 2008
Location: Citadel of the Decayed
Guild: The Archivists' Sanctum [Lore]
Profession: N/
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Quote:
Originally Posted by Songbringer
Edit: Unlucky title should have no affect. That idea is terrible /notsigned to losing salvaged items.
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Its called a joke -.-
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Apr 27, 2008, 11:36 AM // 11:36
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#5
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Desert Nomad
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signed... those 2 titles need definetely a serious speed up, more alternatives to gain point,s so does also too imo Wisdom Title and Treasure Hunter.
When you identify a golden drop, it yould give 5 wisdom points, not only 1, if you identify purple stuff, then 3 points and blue stuff will give you 1 point....
Same with treasure hunter, when somethign golden drops for you, you should get 5 points, because you found some treasure at all, tha is "rare"
If purplwe stuff drops for you, u get 3 points and again for blue stuff you get 1 point....
if you open chests, then you get ever 5 Points, regardless what color ther drop has ...
And to be effective, your idea of this box must have better drop rate, than dyes... nah, give it the drop rate of blue to purple items.
anything, implemented and changed, what would reduce the insane senseless grind of this game about those grind titles, which require 0 Skill, but only 100% richness is appreciated by me and signed.
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Apr 27, 2008, 12:11 PM // 12:11
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#6
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Forge Runner
Join Date: Sep 2005
Location: Slovenia
Guild: Scars Meadows [SMS]
Profession: Mo/
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Quote:
Originally Posted by Phoenix Tears
When you identify a golden drop, it yould give 5 wisdom points, not only 1, if you identify purple stuff, then 3 points and blue stuff will give you 1 point....
Same with treasure hunter, when somethign golden drops for you, you should get 5 points, because you found some treasure at all, tha is "rare"
If purplwe stuff drops for you, u get 3 points and again for blue stuff you get 1 point....
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And you should also get 50k each time you exit or enter a town, and 30k for outposts, right?
Anyways... /notsigned.
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Apr 27, 2008, 01:04 PM // 13:04
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#7
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Desert Nomad
Join Date: Aug 2006
Location: 668 the neighbor of the beast
Guild: TFK
Profession: A/
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Quote:
Originally Posted by MirkoTeran
And you should also get 50k each time you exit or enter a town, and 30k for outposts, right?
Anyways... /notsigned.
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ok for some of the things mentioned by Tears I could see, it was excessive. I wanted to add a minor thing.
Would you explain why you choose to not sign? I believe the reason for these threads is to discuss, not just (NO!) and walk off.
I would like peoples opinions on this idea.
~the rat~
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Apr 27, 2008, 01:08 PM // 13:08
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#8
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Desert Nomad
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Quote:
Originally Posted by MirkoTeran
And you should also get 50k each time you exit or enter a town, and 30k for outposts, right?
Anyways... /notsigned.
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keep your stupid sarcasm of nonsense please for yourself ya, you would pleasure us all !!
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Apr 27, 2008, 01:08 PM // 13:08
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#9
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Forge Runner
Join Date: Sep 2005
Location: Slovenia
Guild: Scars Meadows [SMS]
Profession: Mo/
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Quote:
Originally Posted by legion_rat
ok for some of the things mentioned by Tears I could see, it was excessive. I wanted to add a minor thing.
Would you explain why you choose to not sign? I believe the reason for these threads is to discuss, not just (NO!) and walk off.
I would like peoples opinions on this idea.
~the rat~
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As we already have a method of obtaining lucky and unlucky titles besides weekend events (breaking or retaining lockpicks). I think the current system is good enough and it doesn't need a fix.
Quote:
Originally Posted by Phoenix Tears
keep your stupid sarcasm of nonsense please for yourself ya, you would pleasure us all !!
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You can't post a load of bull like you did and expect noone will reply.
Last edited by MirkoTeran; Apr 27, 2008 at 01:12 PM // 13:12..
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Apr 27, 2008, 01:16 PM // 13:16
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#10
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Desert Nomad
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Quote:
Originally Posted by MirkoTeran
As we already have a method of obtaining lucky and unlucky titles besides weekend events (breaking or retaining lockpicks). I think the current system is good enough and it doesn't need a fix.
You can't post a load of bull like you did and expect noone will reply.
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Ya, but what a can expect at least is an answer without flamign sarcasm in it.
a normal sentence, that says your opinion, that you think, that it would make those titles too easy would have been enough, but no... you must ever put in some flamign shit or sarcasm, if you quote me, like a typical ass that searchs for quarrel
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Apr 27, 2008, 01:21 PM // 13:21
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#11
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Desert Nomad
Join Date: Aug 2006
Location: 668 the neighbor of the beast
Guild: TFK
Profession: A/
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Quote:
Originally Posted by MirkoTeran
As we already have a method of obtaining lucky and unlucky titles besides weekend events (breaking or retaining lockpicks). I think the current system is good enough and it doesn't need a fix.
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Which I would like to point out has an exploit. For those of us that just seem to play, I wanted a system that was truely based on luck.
~the rat~
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Apr 27, 2008, 01:49 PM // 13:49
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#12
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Desert Nomad
Join Date: Dec 2005
Guild: [SNOW]
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Quote:
Originally Posted by Phoenix Tears
signed... those 2 titles need definetely a serious speed up, more alternatives to gain point,s so does also too imo Wisdom Title and Treasure Hunter.
When you identify a golden drop, it yould give 5 wisdom points, not only 1, if you identify purple stuff, then 3 points and blue stuff will give you 1 point....
Same with treasure hunter, when somethign golden drops for you, you should get 5 points, because you found some treasure at all, tha is "rare"
If purplwe stuff drops for you, u get 3 points and again for blue stuff you get 1 point....
if you open chests, then you get ever 5 Points, regardless what color ther drop has ...
And to be effective, your idea of this box must have better drop rate, than dyes... nah, give it the drop rate of blue to purple items.
anything, implemented and changed, what would reduce the insane senseless grind of this game about those grind titles, which require 0 Skill, but only 100% richness is appreciated by me and signed.
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mate
you have the WORST ideas ever
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Apr 27, 2008, 02:02 PM // 14:02
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#13
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Desert Nomad
Join Date: Apr 2006
Guild: [SMS]
Profession: R/
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Quote:
Originally Posted by legion_rat
Which I would like to point out has an exploit. For those of us that just seem to play, I wanted a system that was truely based on luck.
~the rat~
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If it was entirely based on luck, that would take far too long to max. It's long enough with the "exploit". Nice creativity, but this idea is unneeded and unhelpful.
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