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Old Apr 20, 2008, 12:44 AM // 00:44   #21
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Plenty of skills "interact" with each other in this manner. [Arc Lightning] and [Chilling Winds] are two examples. Using Arc Lightening correctly with a combo with a water ele doubles its damage output. If you want "godly" combos that do 100s of damage in one shot... you are playing the wrong game. GW is about creating a balanced game... not creating the ability to deal big time damage.
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Old Apr 20, 2008, 01:00 AM // 01:00   #22
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Quote:
Originally Posted by HawkofStorms
/notsigned

Plenty of skills "interact" with each other in this manner. [Arc Lightning] and [Chilling Winds] are two examples. Using Arc Lightening correctly with a combo with a water ele doubles its damage output. If you want "godly" combos that do 100s of damage in one shot... you are playing the wrong game. GW is about creating a balanced game... not creating the ability to deal big time damage.
You know, that we talk about GW2!! and not about GW1, or ????

You can't compare GW1 with GW2, when GW2 WILL HAVE a completely NEW SKILL SYSTEM.

Mostly no skills which we know from GW1 will move in their functions 1:1 over to GW2, remember that !!!

Also your Example Skills have nothing together with real Combo Skills and Fusion Spells, what you list there are just only 2 Skills with a little Synergy Effect, not more.

Synergy Effects are NOT = Combo Skills, which can be only performed, when you have others (NPC Companions/ Party Members), which you NEED to perform those Combo Skills/ Fusion Spells, because your character ALONE is UNABLE to perform them.

Skills with Synergy Effects only are something totally different, you can just put them in your Skill Bar, and when you use them in the right order, certain Skills will be more powerful, as when you use the Skills in the wrong order, what has simple somethign to do with Skill Knowledge and the players Gameplay Skills. Skills with Synergy Effects can perform any single Character. You don#t need the help of others, to perform those Skills, unlike you need it as said for Combo Skills and Fusion Spells.

Don't missunderstand the meaning of the word "combo"
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Old Apr 20, 2008, 04:42 AM // 04:42   #23
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Quote:
Originally Posted by Skyy High
Oh we have it, you just don't know how to build your team with synergy in mind. Have a rit? Take an offensive weapon spell and put it in your physical damage dealers. Use spirits that complement your teammates' builds, etc. There are so many examples of skill synergy that it's mind-boggling how you don't see it.

Why the hell would they implement an overly-complicated system where using two particular skills together generates a new effect, when in our current system, there are all sorts of combinations you can come up with for every skill in the game. Giving us stupid combos like, "If you use x when I use y, we'll make a fire and ice whirlwind of d00m" is just the devs playing the game for you, by telling you what skills to bring. Giving us combos like, "I'll use deep freeze to snare the mob while you drop Savanna Heat on them, and our dervish will be bashing away while buffed with our rit's Splinter Weapon," promotes creativity, communication, and thinking outside of, "I'm taking x, who's taking y so we can get the secondary effect?"
Ok im gonna restate this again, i UNDERSTAND how synergy works, and making 2 different classes work together and throwing enchants and crap works.. im not talkin about that.

Im talking that 2 characters from 2 different classes or even the SAME classes doing a SKILL, that you CANT do normally, PERIOD.

For example, Lets take a simple Chrono Trigger move " X Slash "
Where chrono and FROG, charge enemy at same time, and the slice the opponent forming an X. Nor Chrono Nor FROG had a move called Slash.. or anything like that, but when they were put together they were given the move X slash.

The point of the combo-skills is to be able to do SKILLS that are ONLY available when ya do it in a COMBO.

For example, one move for a sin/tank.
Tank Runs at enemy target, swings low to the ground rising up, hitting target, knocking target into air.
Sin dashes/teleports OVER head of the target, and Kicks to the ground.

Moves that oculdnt be done with all THE SYNERGY in the world.

or For eles, say something basic as FireStorm, but you have 2 fire eles, you can do ca synergized Fire storm.
But what im talkin about would be say, your combo skill bar would come up with , ill call it " Meteor Rain" in which both eles cast and cause Bigger meteors, with more damage.

Something only accomplishable by doing Combo-skills, Thats not synergy.

AND ONCE AGAIN, ill re-state, You do not have to bring XX skill, the COMBO skills will be SEPERATE from solo skills.
Your COMBO-skills bar, will come automatically from any combo-skill youve learned, and will only be available meeting certain requirements.
1. Teammates proffessions.
2.Whether or not they have those skills learned yet.
3. Whether they are Spec'd to do that skill or not.
( i.e. an Ice ele wouldnt be able to do the meteor rain cast)

so again, NOT synergy.


And thank you Phoenix, for READING, and understanding what i mean

Last edited by IceUhk; Apr 20, 2008 at 04:46 AM // 04:46..
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Old Apr 29, 2008, 02:13 PM // 14:13   #24
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And even if GW couldnt use those skills, and im sure it's possible for GW 2, especially with the New Z angles, giving us the ability to jump and what not, or could be done for a new game all together.
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Old Apr 29, 2008, 03:29 PM // 15:29   #25
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I guess you've never played on a spike team have you IceUhk?

Or have been on any kind of properly set up Team Build of any kind.

All kinds of stuff already synergizes.

/not signed
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Old Apr 29, 2008, 04:32 PM // 16:32   #26
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.....sigh. I guess ya didnt read the follow up posts i made from peoples responses.

Im not talking about Synergy,
Im talkin about Skills that COULDNT be done before
and you would also receive BONUS damage for working together.

I know how synergy works, YES i have been in rainbow spike, in been in ranger spike, ive been in Blood spike, ive been in Air ele spike, and many many more. i know what a spike is i know how synergy works, im not talkin about synergy .

Im talkin about a system that rewards co-operation in which the 2 people and then 3, learn a skill that can only be done when you work as a team.

An example of one of the ones posted
Hammer war
Sin
Earth ele

Hammer warrior - Knocks opponent up into air with an upward blow
Earth Ele - Casts a spell to make big sharp spikes of Ground to form from the ground pointing up
Sin - dashes/teleports above opponent and kicks enemy target on to Earth elementalist Earth Spikes.

So you get a cool animation, and BONUS damage.

All of those skills individually, DONT exist, they are only available if you use team combo skills. NOT SYNERGY.

Thats the big difference.
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Old Apr 29, 2008, 04:36 PM // 16:36   #27
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Quote:
Originally Posted by Orange Milk
I guess you've never played on a spike team have you IceUhk?

Or have been on any kind of properly set up Team Build of any kind.

All kinds of stuff already synergizes.

/not signed
Give it up, the op wants Chrono Trigger online while tard phoenix tries to convince me that I've never played Breath of Fire and Chrono Trigger, not to mention shitload of other jrpgs.
Well, I guess he knows better, rite? What would I know.
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Old Apr 29, 2008, 04:49 PM // 16:49   #28
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Quote:
Originally Posted by IceUhk
Im not talking about Synergy,
Im talkin about Skills that COULDNT be done before
and you would also receive BONUS damage for working together.
Well, synergy, even though you're not talking about it, comes to mind for many of us. That should be no surprise.

I'm quite satisfied with how synergy works, so much so that your suggestion doesn't really capture my interest or support.

/not signed
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Old Apr 29, 2008, 05:42 PM // 17:42   #29
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Skill synergy still includes bonus damage/effects with different classes. I'm not sure what the heck you are going on about since you say that you understand how synergy works and then make off the wall comments. Guild Wars is a team based game and by definition - already rewards player cooperation. There's no special name for "combination" moves because synergy by definition is cooperative action.

If you are for synergy only skills, it wouldn't really work out in GW's system or probably in GW2 because of how classes work. We still have a close approximation with the current system; an example might be cracked armor and things that affect cracked armor.
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Old Apr 29, 2008, 07:28 PM // 19:28   #30
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Quote:
Originally Posted by IceUhk
An example of one of the ones posted
Hammer war
Sin
Earth ele

Hammer warrior - Knocks opponent up into air with an upward blow
Earth Ele - Casts a spell to make big sharp spikes of Ground to form from the ground pointing up
Sin - dashes/teleports above opponent and kicks enemy target on to Earth elementalist Earth Spikes.
Well, if you have a KD warrior, a enchantment shatter Sin and a AoE Ele (Pick one Fire or Earth) wouldn't you get the same effect? Well, only less complicated and the guy gets knocked down instead of "Popped up into the air with a cool animation"

Warrior = Uses Back Breaker (or any some such KD skill) for a KD
Ele = Uses Sand Storm (or any some such extended time AoE dmg doer In the targets Area
Sin = dashes/teles in and Shatter Assults a Dmg combo

So yeah, what you want is already here, just in simpler terms, but if you really want to use your Idea just call the adrenilin build up stage of the Warriors chain his "earning of combo points"

Also there are over 1300 skills in game already, some of wich simply collect dust, we don't need new ones.

I shall again /not sign
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